Sdrol117 wrote...
sliverofamoon wrote...
Velocithon wrote...
sTARheels wrote...
Sad to see the nerf for the biotic explosions
Hope to see tac cloak nerfed (or "balanced") in the next update.
Why? There is NOTHING wrong with it.
God, it's like some people want EVERYTHING that works to be nerfed so eventually nothing will work and they can cry that the game is broken.
I agree.... I hate nerfs. ALL nerfs.
It's the first thing I thought of. They nerfed biotic explosions which can be dodged, ruined by teamates, etc, and can only really be easily spammed by one character, and left uber cloak untouched? Leave it the way it is.
totally agree with Sdrol117,
if biotic explosions and tac cloak were both balanced (gonna try to avoid using the word nerf), i would be completely fine with the update.
I just dont see how biotic explosions which require ...
1) the knowledge of how to properly set one up and detonate (surprisingly find that too many fellow AA i play with, mostly on silver, dont detonate)
2) the knowledge of a proper build to maximize the detonation
3) your primer to actually hit the enemy and then for your detonator to hit the same enemy
4) not having primed enemy to be either killed by teammates or spam overloaded
get balanced whereas tactical cloak where you can..
1) get the same cooldown regardless of what weapon(s) you are carrying (provided you exit the cloak cycle shortly after using cloak)
2) have the damage buff or whatever last a few seconds after you exit cloak
3) be able to use an extra power regardless if you chose the bonus power evolution or not (and in the case of SI, regen shields instantly)
4) not be hindered or gimped by the actions of your teammates in any way (unless you keep having to revive them

)
just my two cents for what its worth, and im not hating on infiltrators at all, they are actually my second favorite class behind the adept.