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May 2 Multiplayer Balance Changes


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#151
InfamousResult

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Velocithon wrote...

BS. It's okay if certain things are stronger or weaker than others. Not everything needs to be 100% balanced.


And how do you determine if something is TOO strong, or TOO weak?

Generally, I think "if it makes Gold NOT feel like the hardest difficulty any more, it's probably too strong". And I think "if Bronze still feels HARD when I use this, it's probably too weak". Tactical Cloak, for example, makes Gold feel pretty easymode. It's just spammed for DPS. At the very least, they should nerf it's cooldown so weight MEANS something.

#152
Atheosis

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What baffles me is why they buff some of the stronger grenades while leaving Lift grenades, by far the worst grenade power in the game, untouched.

#153
ol MISAKA lo

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It's like you people sit on your nerfed chairs, on your nerfed computers, typing out how X thing should be nerfed

Then you go to your nerfed school with its nerfed teaching staff , nerfed lunches and its overall nerfed education with your nerfed friends.  Then you come home to your nerfed house with your nerfed dog and do your nerfed homework.  You later get a nerfed job with nerfed pay and nerfed benefits.  After work you may go with some of your nerfed friends or co-workers out for some nerfed fun. 
Maybe at some point you will get a nerfed wife of your own and have some nerfed kids with their nerfed attitudes and nerfed respect for their elders. Hopefully you don't get a divorce, because that will seriously nerf your savings.  Then there's the chance you'll have to pay child support which will nerf your already nerfed paychecks. 
Years pass and your now in a nerfed retirement home with its nerfed food and nerfed staff, because your nerfed retirement benifits and your nerfed Social Security are all but gone, and your nerfed brat kids are paying to keep you there because they have a nerfed oppinion of you and visit you maybe once every 6 or so nerfed months.  You then sit in your final hours and wonder if your nerfed life was worth it. 
You then later pass on because fate has decided to nerf your lifespan abit and now your in nerfed heaven where everything is nerfed.  They even have nerfs for their nerfs while they nerf the nerfs.  Then again.......that might be nerf hell.

And that is the definitive reason why nerfs are bad and shouldn't happen.



41

#154
Velocithon

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Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!

#155
Thycetis

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KiraTsukasa wrote...

InfamousResult wrote...

KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


More credits gained if you die after Wave 6's objective, but before Wave 10's objective.
Less credits to people cheating to get credits.

Couple of reasons. Wish they would just fix the credit glitch itself, though.


But where are the extra credits coming from? Wave 3? That would mean that you get less credits if you have a fail team that can't get past wave 4, right? How does this help anyone? No, how does this do ANYTHING at all? Last time I heard, the credit glitch puts you on wave 10 of the previous game with the same credits as that game.


It'll make more sense when you realize you typo'd "wave 10 credits increased 10%" - it's decreased. Everything InfamousResult said stands.

#156
GGW KillerTiger

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 They are laughable and dumb as heck

#157
Malkeor

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Axialbloom wrote...

Malkeor wrote...

Why are people acting like BEs are broken now? It was a 1 meter nerf. Everything will be okay
*pat pat*


Way to completely miss the point, champ.  If they are trying to balance classes, then they need to balance ALL classes.  This few things a week is ridiculous and makes the changes look arbitrary.


That's not even what I was talking about...that's a different issue.

Some could argue BEs were a tad overpowered, which is why the nerf took place. It's really not that big of a deal anyway, you still have some good range on the explosion....oh wait you wanted to talk about something else?...

Modifié par Malkeor, 03 mai 2012 - 12:12 .


#158
obie191970

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KiraTsukasa wrote...

InfamousResult wrote...

KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


More credits gained if you die after Wave 6's objective, but before Wave 10's objective.
Less credits to people cheating to get credits.

Couple of reasons. Wish they would just fix the credit glitch itself, though.


But where are the extra credits coming from? Wave 3? That would mean that you get less credits if you have a fail team that can't get past wave 4, right? How does this help anyone? No, how does this do ANYTHING at all? Last time I heard, the credit glitch puts you on wave 10 of the previous game with the same credits as that game.


That's wrong - it's Wave 6 increased, Wave 10 decreased.  Wave 3 remains the same.

#159
stribies

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Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


Did they ever nerf the noob tube? Cause that thing was pretty broken. Being able to kill multiplayer players just as a match begins. Not to mention, you refilled your tubes with oma.

Fun getting killstreaks with it and making players rage at least.

#160
KiraTsukasa

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Thycetis wrote...

KiraTsukasa wrote...

InfamousResult wrote...

KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


More credits gained if you die after Wave 6's objective, but before Wave 10's objective.
Less credits to people cheating to get credits.

Couple of reasons. Wish they would just fix the credit glitch itself, though.


But where are the extra credits coming from? Wave 3? That would mean that you get less credits if you have a fail team that can't get past wave 4, right? How does this help anyone? No, how does this do ANYTHING at all? Last time I heard, the credit glitch puts you on wave 10 of the previous game with the same credits as that game.


It'll make more sense when you realize you typo'd "wave 10 credits increased 10%" - it's decreased. Everything InfamousResult said stands.


Ok, well that makes a little more sense, but it still doesn't make sense why they changed it. Wave 10 is much harder than wave 6 so if you should get more for 10 than 6.

BioWare is just doing stuff for the hell of it now. Like the N7 onesie they posted on Facebook.

#161
Tony208

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Atheosis wrote...

What baffles me is why they buff some of the stronger grenades while leaving Lift grenades, by far the worst grenade power in the game, untouched.


Lift grenade isn't the worst, sticky is.

#162
Atheosis

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Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.

Modifié par Atheosis, 03 mai 2012 - 12:21 .


#163
Atheosis

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Tony208 wrote...

Atheosis wrote...

What baffles me is why they buff some of the stronger grenades while leaving Lift grenades, by far the worst grenade power in the game, untouched.


Lift grenade isn't the worst, sticky is.


Not even close.  Though stickies could of used a buff as well I'll admit.

#164
Velocithon

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stribies wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


Did they ever nerf the noob tube? Cause that thing was pretty broken. Being able to kill multiplayer players just as a match begins. Not to mention, you refilled your tubes with oma.

Fun getting killstreaks with it and making players rage at least.

No, but Black Ops did and completely rendered grenade launchers useless. 

Point is people need to stop thinking "OH I CAN DOMINATE WITH THIS IT MUST BE OP".

Like, the tactical cloak. It may be strong, but I can still easily die if I make a mistake or am fighting Geth (who somehow still see me). It isn't God mode when I have it.

#165
TheWarofArt

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KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


They decreased credit distribution on wave 10 and increased credit distribution on wave 6. You will still earn the same amount of credits per game like before. This is good because if you die on wave 6(after completing the objective) 7, 8, 9, or 10 (without completing the objective) you will walk away with more money than before this change.

A simple example is this: Say you always get 10 credits on wave 3, 20 credits on wave 6, and 50 credits on wave 10 before the update, meaning you normally get 80 credits every mission.

10 + 20 + 50 = 80

This change did this:

10 + 30 + 40 = 80

They took the amount of credits earned from wave 10 and give it to you in wave 6, but you still end up getting 80 credits like before. 
It's not how the game works, but this is essentially what they did.

#166
Axialbloom

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Velocithon wrote...

Axialbloom wrote...

Velocithon wrote...

sTARheels wrote...

Sad to see the nerf for the biotic explosions :(

Hope to see tac cloak nerfed (or "balanced") in the next update.


Why? There is NOTHING wrong with it.


God, it's like some people want EVERYTHING that works to be nerfed so eventually nothing will work and they can cry that the game is broken.


Cloak is overpowered.  No idea how you can dispute that.  It does need a nerf, and things like Cryo Blast, SIngularity, Shockwave, Lift Grenade need buffs.  It is called BALANCE.  You cannot just keep buffing everything.


BS. It's okay if certain things are stronger or weaker than others. Not everything needs to be 100% balanced.

And just look at your post. Cloak, Cryo blast, singularity, shockwave, lif grenade...HOLY ****. You just want everything changed. Every week a TON of crap gets changed and EVERY WEEK you want MORE stuff changed.


You must be new to multiplayer gaming, or gaming in general.  You change things until you get as close to BALANCED as you can.

#167
RaptorSolutions

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Sdrol117 wrote...

Grimy Bunyip wrote...

Tony208 wrote...

I like nade spamming even more now.

Cry more about BE, it's ridiculously good and requires zero skill.

zero skill? sort of.
ridiculously good? eh, not so much IMO.

In decent teams that are NOT biotic oriented, it's pretty hard to find clumps of enemies to AOE to death because they tend to get picked off by the infiltrators and other classes.

in teams that are heavily biotic, BE is very very good.
BUT it's arguable that coordination with  justicars, asari adepts, and drell adepts is a "skill" in its own right.
It's not that common for players to coordinate with one another.


I have played with people who are either too dumb to coordinate power attacks, or just blatantly refuse to and mess everything up. 


Same here. Although they just don't coordinate, didn't mess it up.

#168
We Tigers

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Sticky deals double damage when tossed under cloak. That's probably why it didn't receive a buff.

Lift grenades not getting something is a bit confusing, yes.

#169
Major Durza

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Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


So... Has anyone used the Human Adept lately? I'm talking on Gold here, no? I thought not, it got another indirect nerf.
Staple of the class, Singularity. What is it good for, crowd control? Not really, everything about it needed a buff. Now the BE it can cause, the only thing that makes it worthwhile, is nerfed? Pfft, forget about it.

I may use it on bronze where all the enemies are squishy and have no shields, but that's about it.

#170
Major Durza

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Atheosis wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.


It makes the Human Adept less usable, because it takes away the shadow of an advantage it has over other classes.  Detonating a singularity.  Now in many cases the BE is smaller than the Singularity.

#171
Thycetis

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KiraTsukasa wrote...

Thycetis wrote...

KiraTsukasa wrote...

InfamousResult wrote...

KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


More credits gained if you die after Wave 6's objective, but before Wave 10's objective.
Less credits to people cheating to get credits.

Couple of reasons. Wish they would just fix the credit glitch itself, though.


But where are the extra credits coming from? Wave 3? That would mean that you get less credits if you have a fail team that can't get past wave 4, right? How does this help anyone? No, how does this do ANYTHING at all? Last time I heard, the credit glitch puts you on wave 10 of the previous game with the same credits as that game.


It'll make more sense when you realize you typo'd "wave 10 credits increased 10%" - it's decreased. Everything InfamousResult said stands.


Ok, well that makes a little more sense, but it still doesn't make sense why they changed it. Wave 10 is much harder than wave 6 so if you should get more for 10 than 6.

BioWare is just doing stuff for the hell of it now. Like the N7 onesie they posted on Facebook.


As InfamousResult pointed out, the credit glitch involves repeatedly being awarded the credits for Wave 10. Reducing the percentage of credits awarded in Wave 10 reduces the credits obtained by the glitch. Furthermore, Wave 10 will still award more credits than Wave 6 - just not as much more. This change also benefits players who wipe before completing the Wave 10 objective. It's a solid change with solid reasoning behind it. Certainly not "just for the hell of it".

#172
Cobra84

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Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


Funny, half of the weapons and classes are already never used and based on the typical weekly changes, never will be.

Thinking that two one hit kill shotguns with huge range is ok explains a lot.

No, we might see more than Asari adepts, Salarians, and Geth using pistols and sniper rifles in a typical gold match.

It would take some serious buffs to other classes and nerfs to tactical cloak get players away from Geth and Salarian Infiltrators.

Modifié par Cobra84, 03 mai 2012 - 12:30 .


#173
rtizz6446

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TheWarofArt wrote...

KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


They decreased credit distribution on wave 10 and increased credit distribution on wave 6. You will still earn the same amount of credits per game like before. This is good because if you die on wave 6(after completing the objective) 7, 8, 9, or 10 (without completing the objective) you will walk away with more money than before this change.

A simple example is this: Say you always get 10 credits on wave 3, 20 credits on wave 6, and 50 credits on wave 10 before the update, meaning you normally get 80 credits every mission.

10 + 20 + 50 = 80

This change did this:

10 + 30 + 40 = 80

They took the amount of credits earned from wave 10 and give it to you in wave 6, but you still end up getting 80 credits like before. 
It's not how the game works, but this is essentially what they did.


Not quite sure you understand percentages....they give more weight to higher numbers......meaning 10% of 100 is 10 but 10% of 10 is 1. This means that they definitely decreased the total amount of credits earned...unless you get the same amount of credits on wave 6 and 10...which you dont.

Edit: I didnt see the words "total share of credits earned" meaning i was wrong about the decreased credits...but your math is still horribly wrong....

Modifié par rtizz6446, 03 mai 2012 - 12:31 .


#174
Poekel

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On the positive side, maybe the Arc Pistol will suck less now, and while Sabotage probably still blows against organics, it's nice to see a buff for it.
.

4 casts to kill a brute on gold now. If my calculations are correct a full on damage Sabotage does 1770 damage (probably 2655 against shields)  in the first cast and 2655 in the following casts (with 1.5 seconds it might be possible to get 3540 damage on a third cast)

#175
Axialbloom

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Atheosis wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.


I have not seen a single person being a drama queen over this, other than you.