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May 2 Multiplayer Balance Changes


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#176
Atheosis

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Major Durza wrote...

Atheosis wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.


It makes the Human Adept less usable, because it takes away the shadow of an advantage it has over other classes.  Detonating a singularity.  Now in many cases the BE is smaller than the Singularity.


Human Adept was garbage before the nerf becuase Singularity and Shockwave both suck on Gold.  Those powers simply need buffs.  That has nothing to do with the BE power issue.

#177
january42

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Biotic Explosion nerf was not needed and makes me sad.  I play all classes and the BE's were fine.  For one thing, you have to use 2 powers to create on and they can get messed up pretty easily. Didn't need a nerf.

--->Impact radius reduced from [3.0-5.0] meters to [2.0-4.0] meters
Assumig the range numbers refer to upgrades? then this means you powers that don't have a combo increaser won't get much of an AoE as an I think an Atlas has close to a 2 meter radius by itself.

Sabotage Power
- Damage from weapon backfire increased from 200 to 300
- Evolution 2 weapon backfire damage bonus increased from 50% to 60%
- Delay before weapons backfire reduced from 2 to 1.5 seconds


What does that last part mean anyway?

Anyway, I don't think it changes anything. It's not really worth firing Sabotage at non-synthetics because if you fire it, then you I't cooldown, which is much longer than that of TC. That makes it pretty situational.

Most of the other stuff is interesting. I'll have to look at the Wraith and the Arc Pistol again.

Grenade stuff is neat, but doesn't fix the basic problem that you can't refill them.

#178
Atheosis

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Axialbloom wrote...

Atheosis wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.


I have not seen a single person being a drama queen over this, other than you.


You apparently aren't reading what people are posting then.  Anyone complaining about a nerf to one of the most overpowered aspects of this game are being drama queens.

#179
Axialbloom

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rtizz6446 wrote...

TheWarofArt wrote...

KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


They decreased credit distribution on wave 10 and increased credit distribution on wave 6. You will still earn the same amount of credits per game like before. This is good because if you die on wave 6(after completing the objective) 7, 8, 9, or 10 (without completing the objective) you will walk away with more money than before this change.

A simple example is this: Say you always get 10 credits on wave 3, 20 credits on wave 6, and 50 credits on wave 10 before the update, meaning you normally get 80 credits every mission.

10 + 20 + 50 = 80

This change did this:

10 + 30 + 40 = 80

They took the amount of credits earned from wave 10 and give it to you in wave 6, but you still end up getting 80 credits like before. 
It's not how the game works, but this is essentially what they did.


Not quite sure you understand percentages....they give more weight to higher numbers......meaning 10% of 100 is 10 but 10% of 10 is 1. This means that they definitely decreased the total amount of credits earned...unless you get the same amount of credits on wave 6 and 10...which you dont.



10% of the TOTAL CREDITS EARNED was moved from wave 10 to wave 6.  Bioware just worded it poorly.  But seriously, this has been mentioned many times...

#180
Axialbloom

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Atheosis wrote...

Axialbloom wrote...

Atheosis wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.


I have not seen a single person being a drama queen over this, other than you.


You apparently aren't reading what people are posting then.  Anyone complaining about a nerf to one of the most overpowered aspects of this game are being drama queens.


So still only you being a drama queen.  See this post for reference.

#181
Atheosis

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january42 wrote...

Biotic Explosion nerf was not needed and makes me sad.  I play all classes and the BE's were fine.  For one thing, you have to use 2 powers to create on and they can get messed up pretty easily. Didn't need a nerf.


BE's made the game trivial on Gold with even a moderately coordinated team of merely average skill.  So yes they needed a nerf.

#182
rtizz6446

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Axialbloom wrote...

rtizz6446 wrote...

TheWarofArt wrote...

KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


They decreased credit distribution on wave 10 and increased credit distribution on wave 6. You will still earn the same amount of credits per game like before. This is good because if you die on wave 6(after completing the objective) 7, 8, 9, or 10 (without completing the objective) you will walk away with more money than before this change.

A simple example is this: Say you always get 10 credits on wave 3, 20 credits on wave 6, and 50 credits on wave 10 before the update, meaning you normally get 80 credits every mission.

10 + 20 + 50 = 80

This change did this:

10 + 30 + 40 = 80

They took the amount of credits earned from wave 10 and give it to you in wave 6, but you still end up getting 80 credits like before. 
It's not how the game works, but this is essentially what they did.


Not quite sure you understand percentages....they give more weight to higher numbers......meaning 10% of 100 is 10 but 10% of 10 is 1. This means that they definitely decreased the total amount of credits earned...unless you get the same amount of credits on wave 6 and 10...which you dont.



10% of the TOTAL CREDITS EARNED was moved from wave 10 to wave 6.  Bioware just worded it poorly.  But seriously, this has been mentioned many times...


As u can see now I changed my post but the guy i quoted's math is still terribly wrong.10% of 80 is not 10...its 8....

#183
Yigorse

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Ooooh, Phantoms on wave 11. Prepare to watch your team-mates desert the extraction zone just to live 5 seconds longer.

#184
Atheosis

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Axialbloom wrote...

Atheosis wrote...

Axialbloom wrote...

Atheosis wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.


I have not seen a single person being a drama queen over this, other than you.


You apparently aren't reading what people are posting then.  Anyone complaining about a nerf to one of the most overpowered aspects of this game are being drama queens.


So still only you being a drama queen.  See this post for reference.


So are you saying there aren't a bunch of people complaining about a small nerf to what was an overpowered aspect of the game?  Really?  

#185
Tybo

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Poekel wrote...

On the positive side, maybe the Arc Pistol will suck less now, and while Sabotage probably still blows against organics, it's nice to see a buff for it.
.

4 casts to kill a brute on gold now. If my calculations are correct a full on damage Sabotage does 1770 damage (probably 2655 against shields)  in the first cast and 2655 in the following casts (with 1.5 seconds it might be possible to get 3540 damage on a third cast)


I'm pretty sure that the 1770 is correct, I was one shotting gold assault troopers and phantoms with their barriers stripped.  I didn't know sabotage worked against brutes.  Do you know if it affects all enemies?  If not, do you know which ones it doesn't?

#186
Axialbloom

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Atheosis wrote...

Axialbloom wrote...

Atheosis wrote...

Axialbloom wrote...

Atheosis wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.


I have not seen a single person being a drama queen over this, other than you.


You apparently aren't reading what people are posting then.  Anyone complaining about a nerf to one of the most overpowered aspects of this game are being drama queens.


So still only you being a drama queen.  See this post for reference.


So are you saying there aren't a bunch of people complaining about a small nerf to what was an overpowered aspect of the game?  Really?  


So disagreeing with a nerf makes someone a drama queen in your eyes?  Once again, YOU are the only drama queen here.

#187
GodlessPaladin

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The biotic combo range nerf following the Infiltrator buffs? What?

I mean, really?

Modifié par GodlessPaladin, 03 mai 2012 - 12:47 .


#188
Velocithon

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Put it this way, if something is truly OP, wouldn't everyone be using it?

In any game, the guns/classes/whatever that are considerably more powerful are used the most. From what I can tell, all classes pretty much are used equally (with the exception of soldier on Gold, and Vanguard because it's STILL glitched...)

From that, you could argue the soldier class could use a GENERAL buff, such as they do slightly more weapon damage overall, or something.

Same goes with weapons. The BW is powerful, but it's fine. It's a super rare gun and should be more powerful than others. And it does have it's tradeoffs as well which is why not everyone uses it.

The Adept was NOT overpowered. Sure BE were powerful, but lets look at two adept classes here:

Human Adept: Shockwave is nearly useless and warp doesn't do much damage, plus it has a bit of a recharge time (you can't spam it...). BE were the only real "oomph" this class offered, and now it's nerfed.

Asari Adept: Throw is handy though doesn't deal a lot of damage. Good against those without armor or shields and momentarily staggering enemies. Again, same thing with warp. Stasis is the highlight of this class since it freezes non armored targets. Again, BE is the only thing that really dealt damage with this class, and now it's been nerfed.

You could nerf the Tactical cloak, but infiltrators will STILL do way more damage because they typically use more powerful weapons than Adepts.

TL;DR. Adepts rely on the BE because they don't use the most powerful (and sometimes heavy) weapons. Other classes could see their powers nerfed, but still deal a tremendous amount of damage regardless.

#189
HolyAvenger

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BE's needed a nerf, they were simply boring as the most powerful damage dealer in game. AoE explosions on big targets were so easy to rack up multiple kills on the minor mobs surrounding them, it wasn't funny.

#190
Drummernate

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HolyAvenger wrote...

BE's needed a nerf, they were simply boring as the most powerful damage dealer in game. AoE explosions on big targets were so easy to rack up multiple kills on the minor mobs surrounding them, it wasn't funny.


Geth Infiltrator.

That is all.

Modifié par Drummernate, 03 mai 2012 - 12:53 .


#191
HolyAvenger

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Yeah but you need skill to play a melee gethfiltrator (I presume that's what you mean). Spamming warp/throw is mindless, and I say this as a huge fan of AA and HS.

#192
ArkkAngel007

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People are seriously complaining about a matter of 1.0 meter? If you're playing in the way that BEs are your lifeblood and all you care about, your cooldowns are probably low enough to where the spamming makes the change hardly noticeable.

#193
InfamousResult

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HolyAvenger wrote...

Yeah but you need skill to play a melee gethfiltrator (I presume that's what you mean). Spamming warp/throw is mindless, and I say this as a huge fan of AA and HS.


Pretty much agreed. I have played games as a Biotic, and most matches consisted entirely of sit behind cover > warp > wait > throw > warp > wait > throw, ad infinitum. Nothing ever reached me. For powers that already don't even need precise aiming / will track down enemies behind cover, that's kind of ridiculous.

This is barely a nerf at all. BE still has MOST of it's range, and ALL of it's power.

#194
nwj94

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Wraith is a little more useful, tried it on a kroguard soloing and it seemed to be a nice alternative shotgun now. Not sure its worthy of its ultra rare rating, but I may actually use it from time to time now.

#195
BTCentral

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If BioWare really wanted to nerf Biotic Explosions they would have reduced damage.

A one meter radius decrease is not that big of a deal, it simply means you won't be killing 5+ enemies at once.
Anyone saying that BEs were not overpowered as they were, obviously never played Reaper/Gold with 4 Adepts.

Modifié par BTCentral, 03 mai 2012 - 01:25 .


#196
GodlessPaladin

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So, the radius is increased by the +50% biotic detonation damage upgrades, right?  Or is it purely a result of the levels?

Modifié par GodlessPaladin, 03 mai 2012 - 02:08 .


#197
Alpha_K1

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Iodine wrote...

Alpha_K1 wrote...

NIce! still no fix for bugs and glitches. And persistent character cards drop-rate. The only patch that mentions any fixes for a bug or glitch is the March 13 patch *Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold.

I noticed the trend that most of the patch only deals with incrementing/decrementing values for weapon damage/hp/shield/xp/enemy population/reward. When will a real patch be deployed guys? damn really... :/

As always, the weekly balance changes are ONLY changes to the .bin (.ini) files that override defaults, there is no patch, there is no bugfixes unless it's something you yourself could do by edting Coalesced.bin. There is no download, it's all just numerical/value changes.

Is it so gamebreaking if they don't apply all this changes weekly? Its been 2 months now and no fix for bugs except for that re-cloaking issue for the Geth Hunter. It seems like they're doin beta testing to a full game. I'm surprised that most fo you guys aren't bothered by this. :unsure:

#198
Repojam

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Alpha_K1 wrote...

Is it so gamebreaking if they don't apply all this changes weekly? Its been 2 months now and no fix for bugs except for that re-cloaking issue for the Geth Hunter. It seems like they're doin beta testing to a full game. I'm surprised that most fo you guys aren't bothered by this. :unsure:


Game changes every week, long term bugs...

This is nothing like a beta test. This is par for the course on most online multiplayer type games.  I only wish any of the games I've beta tested went this smooth.

To be fair, I am talking about real beta testing versus "open beta weekends".

#199
Atheosis

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Axialbloom wrote...

Atheosis wrote...

Axialbloom wrote...

Atheosis wrote...

Axialbloom wrote...

Atheosis wrote...

Velocithon wrote...

Hey ya'll, remember CoD MW2? Perfect example is how they nerfed so many guns that in the end, half the armory was never used.

Like the Model 1887's. Sure they were a little OP, but you got them near the end of a prestige and barely had it (if you prestige). They nerfed it and NO ONE used it again. They killed it.

Bioware keeps going down this path the same thing will happen.

I can understand weapon weight and damage changes because that's a all around change for anyone using the weapon. But these class changes are ridiculous sometimes. It's going to just eliminate use of the class!


We haven't seen any actual nerfs in weeks, and the BE nerf hardly makes it unusable.  It's still pretty damn powerful in fact.  People are being complete drama queens over this even though they know full well it's been overpowered since release.


I have not seen a single person being a drama queen over this, other than you.


You apparently aren't reading what people are posting then.  Anyone complaining about a nerf to one of the most overpowered aspects of this game are being drama queens.


So still only you being a drama queen.  See this post for reference.


So are you saying there aren't a bunch of people complaining about a small nerf to what was an overpowered aspect of the game?  Really?  


So disagreeing with a nerf makes someone a drama queen in your eyes?  Once again, YOU are the only drama queen here.


Complaining about a nerf to arguably the single most overpowered thing in the game makes a person a drama queen.  And from your responses to my posts, I think it's safe to say you are a drama queen as well.

#200
A Wild Snorlax

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GodlessPaladin wrote...

So, the radius is increased by the +50% biotic detonation damage upgrades, right?

So, an important point is that the 1 meter radius decrease actually hurts those who don't have the 50% biotic detonation upgrades more than those that do (3 to 2 meters is a worse nerf than 5 to 4), making it even more of an obvious choice than it was before and punishing things like the Drell or Justicar more than the likes of the Asari Adept.


I think the detonation perks just give the explosions more damage.

Anyway I think the radius nerf was uncalled for. Only thing I would consider nerf worthy atm is geth heavy melee just because I think it's super cheesy but even that is highly debatable as most rrandoms I see trying it just die constantly anyway.