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May 2 Multiplayer Balance Changes


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#201
ArkkAngel007

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Alpha_K1 wrote...

Iodine wrote...

Alpha_K1 wrote...

NIce! still no fix for bugs and glitches. And persistent character cards drop-rate. The only patch that mentions any fixes for a bug or glitch is the March 13 patch *Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold.

I noticed the trend that most of the patch only deals with incrementing/decrementing values for weapon damage/hp/shield/xp/enemy population/reward. When will a real patch be deployed guys? damn really... :/

As always, the weekly balance changes are ONLY changes to the .bin (.ini) files that override defaults, there is no patch, there is no bugfixes unless it's something you yourself could do by edting Coalesced.bin. There is no download, it's all just numerical/value changes.

Is it so gamebreaking if they don't apply all this changes weekly? Its been 2 months now and no fix for bugs except for that re-cloaking issue for the Geth Hunter. It seems like they're doin beta testing to a full game. I'm surprised that most fo you guys aren't bothered by this. :unsure:


Do you realize how much more work goes into fixing bugs in a high variable environment such as multiplayer compared to changing values in .bin files?

Maybe BioWare should call the bloody fairy godmother to get right on it.

#202
A Wild Snorlax

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Also I'd prefer bug fixes over useless buffs.

I would be nice to be able to use projectile guns off host and without cloak constantly bugging out for example.

#203
GodlessPaladin

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A Wild Snorlax wrote...

GodlessPaladin wrote...

So, the radius is increased by the +50% biotic detonation damage upgrades, right?

So, an important point is that the 1 meter radius decrease actually hurts those who don't have the 50% biotic detonation upgrades more than those that do (3 to 2 meters is a worse nerf than 5 to 4), making it even more of an obvious choice than it was before and punishing things like the Drell or Justicar more than the likes of the Asari Adept.


I think the detonation perks just give the explosions more damage.

Anyway I think the radius nerf was uncalled for. Only thing I would consider nerf worthy atm is geth heavy melee just because I think it's super cheesy but even that is highly debatable as most rrandoms I see trying it just die constantly anyway.


Ah, then it's a case of the levels establishing the radius?

#204
sydsyrious

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I predict an increase in Stasis Snipers.

#205
Poekel

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tyhw wrote...

Poekel wrote...

On the positive side, maybe the Arc Pistol will suck less now, and while Sabotage probably still blows against organics, it's nice to see a buff for it.
.

4 casts to kill a brute on gold now. If my calculations are correct a full on damage Sabotage does 1770 damage (probably 2655 against shields)  in the first cast and 2655 in the following casts (with 1.5 seconds it might be possible to get 3540 damage on a third cast)


I'm pretty sure that the 1770 is correct, I was one shotting gold assault troopers and phantoms with their barriers stripped.  I didn't know sabotage worked against brutes.  Do you know if it affects all enemies?  If not, do you know which ones it doesn't?



It does affect every organic enemy. except for guardians With the buff you can 1 shot silver centurians, engineers, nemesis, husks, cannibals. 2 shots for a phantom. Marauders do need 2 shots (maybe 1 with power enhancer 3). On Gold you can 1 shoot assault troopers and husks. For nemesis you would need a power enhancer.

#206
january42

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HolyAvenger wrote...

BE's needed a nerf, they were simply boring as the most powerful damage dealer in game. AoE explosions on big targets were so easy to rack up multiple kills on the minor mobs surrounding them, it wasn't funny.


They are also far and away the slowest thing in the game, since you need to use 2 powers to make one. They actually should be powerful. Heck, I had trouble geting randoms to coordinate to use them on gold before. 20-33% decrease in area doesn't help.


Just because it works for othe people and isn't part of your
playstyle doesn't mean it's overpowered. "Damn biotics should stop
stealing my points and get in the kitchen and make me a sandwich".

It's doesn't make them unusable, but nerfing things that doesn't  need it is a bad precedent.

#207
heybigmoney

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I keep imagining the bioware balance devs as a bunch of salarians and geth.

#208
Acktimeus

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(Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom

oh i like this buff, I was wondering why cerebrus on silver wave 11 didnt have any phantoms.
well not anymore.

Modifié par Acktimeus, 03 mai 2012 - 02:12 .


#209
Relix28

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GodlessPaladin wrote...

A Wild Snorlax wrote...

GodlessPaladin wrote...

So, the radius is increased by the +50% biotic detonation damage upgrades, right?

So, an important point is that the 1 meter radius decrease actually hurts those who don't have the 50% biotic detonation upgrades more than those that do (3 to 2 meters is a worse nerf than 5 to 4), making it even more of an obvious choice than it was before and punishing things like the Drell or Justicar more than the likes of the Asari Adept.


I think the detonation perks just give the explosions more damage.

Anyway I think the radius nerf was uncalled for. Only thing I would consider nerf worthy atm is geth heavy melee just because I think it's super cheesy but even that is highly debatable as most rrandoms I see trying it just die constantly anyway.


Ah, then it's a case of the levels establishing the radius?


That would be my guess as well.

EDIT: Actually, Warp's detonate evolution does increase the radius of biotic splosions. All other biotic abilities with dentonate/combo evolutions can only increase damage and force though.
So, maybe the 4m radius is only possible with Warp, and everything else gets a 2m radius.

Modifié par Relix28, 03 mai 2012 - 02:32 .


#210
t6skyart

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Velocithon wrote...

sTARheels wrote...

Sad to see the nerf for the biotic explosions :(

Hope to see tac cloak nerfed (or "balanced") in the next update.


Why? There is NOTHING wrong with it.


God, it's like some people want EVERYTHING that works to be nerfed so eventually nothing will work and they can cry that the game is broken.


Guess what, they're the same people farming firebase white alllllllll dayyyyyyy looooonngggggg. And then rushing into a random/random gold game, thinking they're very skilled, when in reality they're barely as good as the average bronze player, making you lose and waste 25 minutes.

#211
Ben Gadura

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HolyAvenger wrote...

BE's needed a nerf, they were simply boring as the most powerful damage dealer in game. AoE explosions on big targets were so easy to rack up multiple kills on the minor mobs surrounding them, it wasn't funny.


Please explain why this is bad.Adepts are mages, and mages on rpgs tend to spam powerful skills with a big aoe.Or am i wrong?

#212
DaoFerret

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Want to start fixing Grenades, make some of them regen, the same way thermal clips do.

#213
CNevarezN

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I'm simply suprised they buffed the Inferno's. Those Grenades are my bread and butter.. Now they're my meat and potatoes. I would like to thank those who ****ed and whined saying they were useless (Which they weren't). I'm going to have alot of Randoms hating on me for all the kills I'll be getting now.

Guess people who whine ARE usefull after all.

#214
varteral6162

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I see they've done nothing about the armor piercing ammo failing to penetrate a guardians shield with the Pheaston, Vindicator and other assault rifles except the Revanent

#215
Axialbloom

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Just finished trying out the Arc Pistol. It is still bad. It uses up ammo too fast, is not quite stable enough, has to be clicked really fast, and does low damage. To make it even worse, it ZOOMS fully when you use powers while in cover or up against a wall, making it much harder to aim powers. So it is rubbish.

#216
varteral6162

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CNevarezN wrote...

I'm simply suprised they buffed the Inferno's. Those Grenades are my bread and butter.. Now they're my meat and potatoes. I would like to thank those who ****ed and whined saying they were useless (Which they weren't). I'm going to have alot of Randoms hating on me for all the kills I'll be getting now.

Guess people who whine ARE usefull after all.


now the bane of the Ravagers and Brutes existance, my Bartarian soldier is becoming a power house, even at level 5 i took the top of the score board in a Reaper silver FB:D only by a few thousend. :devil:

#217
Grimling

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Phydeaux314 wrote...

yeah, no more vanguard charge dancing with atlases. Oh, well.


Played 2 silver and 1 gold tonight with Atlas in them and as an Asari Vanguard charge dancing was still quite viable thanks to the biotic dash backwards.  

#218
varteral6162

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Grimling wrote...

Phydeaux314 wrote...

yeah, no more vanguard charge dancing with atlases. Oh, well.


Played 2 silver and 1 gold tonight with Atlas in them and as an Asari Vanguard charge dancing was still quite viable thanks to the biotic dash backwards.  


Human Vanguards players are dreading the Atlas now, just when i got into the swing of playing one as well:(
oh well the group thats gonna be most affected by the increase of the Atlas insta-kill are the Krogan players who insist on headbutting everything to death.

Modifié par varteral6162, 03 mai 2012 - 03:42 .


#219
HiGamerCAT

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january42 wrote...


Just because it works for othe people and isn't part of your
playstyle doesn't mean it's overpowered. "Damn biotics should stop
stealing my points and get in the kitchen and make me a sandwich
".

It's doesn't make them unusable, but nerfing things that doesn't  need it is a bad precedent.






this does not add anything to the discussion except negativity and a hint that somehow the person posting comment prior to your post was implying this. We're civilized, we can disagree with others in a civil manner without making the otherwise good discussion into a circus. Now, deep breath, group hug and keep them good ideas coming Image IPB

Edit: as i posted this comment i thought "what if someone said exact same thing to you"? Well, let me say - i'm sorry, that comment obviously just meant to hurt/cause reaction in you and is very low thing to do. But do trust me most players would never even think that unfortunately it is the loudest trolls that get thru sometimes. Do not lose hope in gaming community Image IPB

Modifié par HiGamerCAT, 03 mai 2012 - 04:18 .


#220
HolyAvenger

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varteral6162 wrote...

Grimling wrote...

Phydeaux314 wrote...

yeah, no more vanguard charge dancing with atlases. Oh, well.


Played 2 silver and 1 gold tonight with Atlas in them and as an Asari Vanguard charge dancing was still quite viable thanks to the biotic dash backwards.  


Human Vanguards players are dreading the Atlas now, just when i got into the swing of playing one as well:(
oh well the group thats gonna be most affected by the increase of the Atlas insta-kill are the Krogan players who insist on headbutting everything to death.


Novaguards will be fine. See groundpound, roll back. Its Murdertrains and Batarians who'll have to be more careful.

#221
swjobson

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Biotic explosion nerf didn't go far enough. There shouldn't even be a radius, the BE should affect only the target that gets hit with both spells. It's just sad when adepts are swarming Gold games because two or three of them are head and shoulders above any other character combination in terms of DPS. They don't even need to unlock any weapons, either. So overpowered.

Another good thing is the frag grenade 15% damage buff. Human Soldiers are slowly becoming a viable class one patch at a time. My rank 3 frags deal over 1,000 damage now. With the Evolution 3 capacity buff I might have to rethink my entire build.

#222
TheWarofArt

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rtizz6446 wrote...

TheWarofArt wrote...

KiraTsukasa wrote...

I don't understand. Wave 6 credits increased by 10%, wave 10 credits increased 10%, credits NOT increased. What's the point in this?


They decreased credit distribution on wave 10 and increased credit distribution on wave 6. You will still earn the same amount of credits per game like before. This is good because if you die on wave 6(after completing the objective) 7, 8, 9, or 10 (without completing the objective) you will walk away with more money than before this change.

A simple example is this: Say you always get 10 credits on wave 3, 20 credits on wave 6, and 50 credits on wave 10 before the update, meaning you normally get 80 credits every mission.

10 + 20 + 50 = 80

This change did this:

10 + 30 + 40 = 80

They took the amount of credits earned from wave 10 and give it to you in wave 6, but you still end up getting 80 credits like before. 
It's not how the game works, but this is essentially what they did.


Not quite sure you understand percentages....they give more weight to higher numbers......meaning 10% of 100 is 10 but 10% of 10 is 1. This means that they definitely decreased the total amount of credits earned...unless you get the same amount of credits on wave 6 and 10...which you dont.

Edit: I didnt see the words "total share of credits earned" meaning i was wrong about the decreased credits...but your math is still horribly wrong....


As I previously said, my example does NOT use the number-crunching the game uses, but the idea is the same. They moved a portion of the credits you normally can win in wave 10 into wave 6. I used simple numbers to give a basic idea of what they did - that they moved credit distribution around but you still end up with the same amount of credits at the end of the match.

#223
BanditGR

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Just tested the frag on Gold today. It's pretty brutal when used on groups and in fact I would daresay it's even worth dropping adrenaline rush entirely to max it out. Replenish rates are not as bad as I thought. The soldier is slowly getting up there. Of course it goes without saying that other grenade types, desperately need the same kind of love.

As for the rest. Sorry Adepts, but a BE nerf was a long time coming. I'm actually surprised they didn't touch the damage (they probably didn't want to fill buckets of tears). BE is still viable and very much powerful. Nothing has really changed, other than the fact that BE's won't be killing half the map now. Time to actually use that Carnifex X you've been carrying in all those games and rarely fired. Human Adepts have more serious problems than BE's. Their powers are underwhelming on Gold and always have been. It's a different issue and yes it needs to be addressed.

And yes, everyone and his grandmother knows that Infiltrators are amazing. There is no guarantee that they will stay that way. You cannot expect them to deal with everything in every balance change batch (example : they've been tinkering with the soldiers for ages).

Modifié par BanditGR, 03 mai 2012 - 04:46 .


#224
Zjarcal

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So, I don't think anyone has mentioned this... anyone else got way more than just 1 phantom on wave 11 on silver? I did a Cerberus/Condor silver game earlier today and I got at least 4 or 5 phantoms on wave 11.

Mind you, I'm not complaining, I like it, makes the final wave more tense, just wondering if that's how it's supposed to actually work.

EDIT: Perhaps I'm not interpreting the data posted correctly...

"Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom"

Is that meant to be a single Phantom for the whole wave, or a single phantom per every 3 Guardians that spawn?

Modifié par Zjarcal, 03 mai 2012 - 05:45 .


#225
XFactor777

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Gotta love all the biotics who didnt say **** when everything else was getting nerfed doesnt feel so good at least they didnt increase the weight on all the weapons you use like they did to almost everyone else but you'll be fine just remember how horrible it was when they nerfed the falcon