of a previous post I created. Let me know what you think. I should note that I
have not read Asunder but this is a general concept.
At the end of dragon age 2 we were told that the Magi circles have successfully
defected and that the templars have abandoned the chantry’s control to pursue
the mages. War is now inevitable as ideologies collide.
Facing a crisis greater than anything Thedas has encountered before, a new Leader now
seeks to re-establish order and stability in the world. With her blessing,
Orlais and Nevarra come to a military alliance to restore control over
magic and the templar order. Ferelden, the Free Marches, and the Tevinter
Imperium are now unified in their opposition of these forces under the
leadership of a powerful mage known as the “Renegade”.
The concept here is to have two highly charismatic figures leading each of the
movements. Both of them will be strong female characters. The Renegade is an
elven mage who successfully defected from the circle and the Chantry forces are
being led by a templar general.
The Renegade’s forces consist of a variety of allies and will include all
specializations revealed in the previous games. Chantry forces will not make
use of some of these, particularly blood magic, but will instead introduce a
few new specializations: crusader, cleric, and seeker for example. Over time it
will be revealed what the two sides believe and what actions they are taking to
achieve their goals.
The General favors the reestablishment of the Magi circles as a necessary
precaution against the abuses of magic. She wants to maintain the traditional
values and boundaries of the system. To her, magic poses too many dangers to
people and society itself. She views the goals of the Renegade as being dangerous
and potentially creating a number of other conflicts and instability as the
Renegade advocates drastic changes to a society the General doesn’t believe is
broken.
The Renegade feels that the entire system is wrong and needs to change. She
advocates the complete destruction of the chantry as an official authority
including the chantry’s oversight of magic. She feels that all magic should be available
to study in colleges meant to master their forms. Should a mage become corrupt,
it should be the responsibility of other mages and law enforcement to stop
them. She advocates the advancement of the elven race as equals in society as
well as reconciliation with the Dalish.
The General believes the renegade has no hope of achieving lasting peace as her
changes are likely to cause continual wars and will spread dangerous practices.
The Renegade believes the General is unable to see that her way doesn’t work and
what the General desires is actually control and authority and not what the
people actually need.
This won’t be a black and white issue in regards to morality. Regardless of which
side you eventually support, and the war progresses and escalates in intensity
eventually both sides will begin resorting to tactics meant to be
controversial. You will be able to decide how to respond to these events when they
occur, having the choice of preventing something from happening while remaining
loyal to the cause, or using them to further your goals. So much in fact that
your actions will actually influence the direction your movement proceeds in. I
also would have it possible to romance either the General or the Renegade
depending on your actions.
Chantry forces will consist of: Orlais, Nevarra, Kal Sharok(as a supplier of lyrium to
the Templars), Templars, Loyalist mages, and the faithful followers of Andraste
gathered from rebelling regions. Renegade forces will consist of: Ferelden, the
Tevinter Imperium, the Free Marches, Orzammar (as a supplier of lyrium to the
Renegade), Dalish, and the Mages. Orzammar’s support of Ferelden has sealed the
Frostback mountains and prevented a land invasion of Ferelden. The two dwarven
cities are at odds with each other over past grievances.
The quests will take place in the same regions regardless of what side you choose,
but each side will have a few unique areas and your actions produce different
results. This will allow you to shape your movement and will have consequences
in the final battle of the war in Val Royeaux. In this fight you would see many
of your choices influence the battle and witness a fight between the Renegade
and the General. However the game doesn’t
just end there and give you an epilogue of what resulted. Instead you will be
able to play through the aftermath, witnessing the results of your actions,
both the good and the bad, and will be responsible for handling a new set of
challenges.
The playable origins are as follows: surface dwarf, elven fugitive, apostate mage,
and human guardsman. These origins will mostly effect only back-story and
determine race but will provide a unique personal quest in the future. The
surface dwarf is the son/daughter of a merchant family who was casteless in Orzammar
and moved to the surface in the hope of a better life. Despite their new role
on the surface, their fighting techniques continue to be passed down. The elven
fugitive is a wanted criminal who has escaped to this region. He/she was a
bandit who stole from the wealthy to provide for his/her people, becoming hated
by the nobility but much loved by the alienage. The apostate mage can be either
human or elven and is one of the mages to escape the circle of Magi during the
uprising. The human guardsman can be a warrior or a rogue and takes a role as a
local commander of the city guard. The city you start in is one conflicted on
which side to support so that your actions will affect which way it falls.
I would like to thank everyone who has read this entire storyline pitch since I know that it is a
long one. I am very interested in hearing the thoughts and opinions of others
regarding this but I hope that we can keep things polite and respectful. Note: she is currently listed as the General however she would have a better name, I just need to decide on one.
Modifié par tiberius_adamantine, 03 mai 2012 - 05:29 .





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