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Ammo and banshee bug in multiplayer match


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#1
kww75

kww75
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Map: Random selection : Firebase gold
Enemy: Random selection: Reaper
Difficulty: Bronze

Approximate time of match: 3:30am - 4:00am GMT (give or take ten minutes) 3rd May 2012

Hosters: (sorry forgot who they were)
Location of hosters: Unknown

Description:

Host disconnected and the wave was restarted (wave 9) with a new host, immediately I noticed my carnfex X had an ammo capacity of 999. upon completion of the wave this ammo capactiy did return to 40. There was also an unusal issue where the banshees that spawned after the restart could not be damaged via biotics, or normal weapons. The only way the banshees could be killed was by the use of cobra missiles.

Prior to when the original host disconnected and caused the wave restart, I did notice another odd bug where the banshee spawn was not on the ground level like they normally spawn but on the upper buildings where smaller bipedal enemies normally drop down from. This banshee could not drop or warp down onto the ground level and was easily killed by the group sniper

Reproducable steps: N/A

Other info:
Original hoster class: Asari adept
Other classes: Turian Sentinal, Human Sentinel (Me), Human Inflitrator (Mantis rifle)

#2
kegNeggs

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I once had an ammo bug where I could not pick up ammo no matter what, not even with packs. never had the banshees happen to me tho

#3
Jernau11

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Sounds like your new host had hacked their coalesced.