Roblah wrote...
i wish i lived in America so i could ride my bike down to bioware and throw poo at them as they walk out the building
(Canada, I think you mean)
Guest_EternalAmbiguity_*
Roblah wrote...
i wish i lived in America so i could ride my bike down to bioware and throw poo at them as they walk out the building
Guest_EternalAmbiguity_*
ArchLord James wrote...
Remain Civil, refrain from name calling or generalizing, and simply address the blatantly obvious errors that Strange Aeons pointed out in this post on another thread. Defend the endings if you dare! Consider this a debate competition. This guy just absolutely nailed what is wrong with the endings, and everyone who hates the endings should unify behind these reasons why the endings are terrible, not the weak "our choices dont matter" line.
Strange Aeons Wrote:
I've posted this before, but here is my take:
What’s truly baffling about the ending is that each variation manages to disregard completely the specific lessons of the previous events in its own unique way.
The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite. I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us. They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all. It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.
Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers. This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent. Shepard says outright that he will not sacrifice his soul for victory. In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure. So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become. Now let’s just go ahead and try the same thing ourselves. What could possibly go wrong?
The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting. You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers. He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them. Sounds legit.
So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.
And then you die.
And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.
The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series. It’s not even in its story, because there is no one story: every Shepard is different. The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.
That’s what the last two games did, and it’s precisely what ME3’s ending failed to deliver
SubAstris wrote...
The reason why TIM shot himself in the head was not because he realised controlling the Reapers was a crap idea, rather he realised that the Reapers were invading his mind.
Cypher_CS wrote...
Please, Lee, point out what you believe to be logical inconsistencies. All of them.
Let's hash it out.
Also, it's perfectly logical that they use Reaper tech to control reapers.
If you want to control a UAV, you first need to catch it and reverse engineer it (sorry, military experience talking), no?
And we do see success - with the various Cerberus assault forces. They are controlled by Cerberus.
So yeah, that would be the tech to use to control Reapers.
But the problem would still remain two fold:
1. Prevent their Destruction, to be able to Control them.
2. Do it all at once, and not system by system (cause then they retaliate).
The solution to #1 is incorporating the tech in the Crucible, to either (a) sabotage it to "fire" a different signal than Kill or, (sabotage it so it doesn't work and use the Citadel directly.
The solution to #2 is the Citadel - same as for Destroy.
Leem_0001 wrote...
Well, for the sake of this discussion, lets just keep it to the choices presented at the end (and not get into the 'where was Joker going, how was his squad on board etc'). It's that if what you are saying is correct, and previous cycles somehow did get the control option into the mix, it should be explained a lot more because to get to that is a bit of a leap. A stretch.
Yes, TIM is indoctrinated. Or, rather, nearly so.Leem_0001 wrote...
Nothing is stated in the game that Cerberus get anywhere near to that level of technology to be able to do that. And, as I said, the IM is indoctrinated. Why would the Reapers, who are controlling him, let him add this option in there? Same for previous cycles - if memory serves right, Javik says that the faction that wanted control, were indoctinated. So the same question, why would the reapers let those they control add technology that would enslave them?
No one in THIS cycle knows what it is.Leem_0001 wrote...
Then there is the thing about needing the catalyst to fire, but no one knows what the catalyst is or how it works. Therefore how was it incorporated into the design? That doesn't stack up because they would have needed to know about this catalyst, what it was and how it was used, to base a design around it.
Asked and answered. It does NOT allow those options - they are there.Leem_0001 wrote...
Then there is the issue of the Starchild and it's goals. It firmly believes that if synthetic life is allowed to progress then it will wipe out organics completely. Removing the players views on this, that is what the Catalyst believes to be true. So if this is the case, and his ultimate goal is to save, or preserve, organics, why does he allow the Destroy or Control ending? This goes against his goals.
Well you should explain to me because you claim it makes sense, not I. Explain how someone else could have created the Crucible or planned it without ever testing, then making it work and it basically does nothing but wake the Catalyst from his sleep or whatever.Optimystic_X wrote...
AlexXIV wrote...
We use blueprints and nobody knows where they come from. And since we proved that the Catalyst's solution was wrong by finishing it and getting on the Citadel I think chances are that the Reapers invented the Crucible to test their solution. Because that's all the Crusible does. It is not a weapon as we thought. Surprise surprise, epic twist.
If it was theirs, explain the following:
1) Why didn't it incorporate the Catalyst from the beginning?
2) Why didn't they build and use it themselves if they really like Synthesis that much?
I do think they may have common origins (i.e. the same race could have designed both Reapers and Crucible) but believe the latter was independent of the former.
Modifié par AlexXIV, 03 mai 2012 - 05:57 .
ArchLord James wrote...
Remain Civil, refrain from name calling or generalizing, and simply address the blatantly obvious errors that Strange Aeons pointed out in this post on another thread. Defend the endings if you dare! Consider this a debate competition. This guy just absolutely nailed what is wrong with the endings, and everyone who hates the endings should unify behind these reasons why the endings are terrible, not the weak "our choices dont matter" line.
Strange Aeons Wrote:
I've posted this before, but here is my take:
What’s truly baffling about the ending is that each variation manages to disregard completely the specific lessons of the previous events in its own unique way.
The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite. I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us. They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all. It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.
Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers. This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent. Shepard says outright that he will not sacrifice his soul for victory. In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure. So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become. Now let’s just go ahead and try the same thing ourselves. What could possibly go wrong?
The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting. You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers. He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them. Sounds legit.
So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.
And then you die.
And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.
The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series. It’s not even in its story, because there is no one story: every Shepard is different. The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.
That’s what the last two games did, and it’s precisely what ME3’s ending failed to deliver
SubAstris wrote...
ArchLord James wrote...
Remain Civil, refrain from name calling or generalizing, and simply address the blatantly obvious errors that Strange Aeons pointed out in this post on another thread. Defend the endings if you dare! Consider this a debate competition. This guy just absolutely nailed what is wrong with the endings, and everyone who hates the endings should unify behind these reasons why the endings are terrible, not the weak "our choices dont matter" line.
Strange Aeons Wrote:
I've posted this before, but here is my take:
What’s truly baffling about the ending is that each variation manages to disregard completely the specific lessons of the previous events in its own unique way.
The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite. I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us. They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all. It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.
Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers. This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent. Shepard says outright that he will not sacrifice his soul for victory. In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure. So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become. Now let’s just go ahead and try the same thing ourselves. What could possibly go wrong?
The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting. You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers. He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them. Sounds legit.
So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.
And then you die.
And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.
The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series. It’s not even in its story, because there is no one story: every Shepard is different. The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.
That’s what the last two games did, and it’s precisely what ME3’s ending failed to deliver
Interesting points, but definitely not perfect. The reason why Control becomes a plausible in the end because you really do have the power to control the Reapers, before it was just a dream (or a nightmare, depends how you look at it) but the Catalyst has given control over to you.
The reason why TIM shot himself in the head was not because he realised controlling the Reapers was a crap idea, rather he realised that the Reapers were invading his mind.
As for the Catalyst, people seem to just assume he is lying because he is linked with Reapers, which doesn't necessarily follow. We have no evidence to suggest that he is actually lying
Modifié par CulturalGeekGirl, 03 mai 2012 - 06:06 .
Cypher_CS wrote...
Leem_0001 wrote...
Well, for the sake of this discussion, lets just keep it to the choices presented at the end (and not get into the 'where was Joker going, how was his squad on board etc'). It's that if what you are saying is correct, and previous cycles somehow did get the control option into the mix, it should be explained a lot more because to get to that is a bit of a leap. A stretch.
Sorry, I'm not saying that they did. I'm saying it stands to reason, if you don't assume that Humans are bestest ever species to come out in the entire galaxy throughout all the Cycles.
The only thing that is show that Cerberus-like groups existed before. We have proof of at least 1 (in the Prothean cycle).
There's no logical leap to assume that there were more before it - considering the there were countless cycles. Right?Yes, TIM is indoctrinated. Or, rather, nearly so.Leem_0001 wrote...
Nothing is stated in the game that Cerberus get anywhere near to that level of technology to be able to do that. And, as I said, the IM is indoctrinated. Why would the Reapers, who are controlling him, let him add this option in there? Same for previous cycles - if memory serves right, Javik says that the faction that wanted control, were indoctinated. So the same question, why would the reapers let those they control add technology that would enslave them?
He becomes so towards the end. That doesn't make his entire quest for Control any less achievable.
We know, for a fact, that he achieved the ability to control people, Humans and maybe more than humans. We see it at the very begining on Mars. And we see it with the various experiment recordings both of Miranda's dad and of TIM himself.No one in THIS cycle knows what it is.Leem_0001 wrote...
Then there is the thing about needing the catalyst to fire, but no one knows what the catalyst is or how it works. Therefore how was it incorporated into the design? That doesn't stack up because they would have needed to know about this catalyst, what it was and how it was used, to base a design around it.
But in the previous cycles they figured it out, but never got close to connecting them.
Protheans were the closest, till humans actually did connect. This is more than implied in the various conversations and actual story flow.Asked and answered. It does NOT allow those options - they are there.Leem_0001 wrote...
Then there is the issue of the Starchild and it's goals. It firmly believes that if synthetic life is allowed to progress then it will wipe out organics completely. Removing the players views on this, that is what the Catalyst believes to be true. So if this is the case, and his ultimate goal is to save, or preserve, organics, why does he allow the Destroy or Control ending? This goes against his goals.
Those options are NOT of it's design.
Modifié par Leem_0001, 03 mai 2012 - 06:13 .
Modifié par tMc Tallgeese, 03 mai 2012 - 06:31 .
CulturalGeekGirl wrote...
This ties into what I've finally realized about the ending. The argument isn't really about logic, it's about what you value in the story.
What themes do you value?
People who like the ending think that themes of sacrifice, loss of idealism, and the inevitable war between origanics and synthetics are more important than the themes of hope, free will, and strength through diversity.
What aspects of Shepard do you value?
People who like the ending value Shepard's ability to make sacrifices and kill things more than they value his ability to reason and reject the imposition of irrational authority.
The starkid shows up and we have no evidence of whether or not we should believe him... true. But he claims to be the person who is causing this, the person who is making the reapers destroy earth. If we do choose to believe him, we have every reason to hate and reject him.
Unless you don't actually care about Shepard's ability to think about things in this manner, and just want to kill or die dramatically. In that case, Shepard's sudden mute acceptance of the will of a monster doesn't matter to you, because you didn't value Shepard's intelligence and free will, you valued something else about him.
Modifié par Ariq, 03 mai 2012 - 06:38 .
And my point is you're committing an error by framing the very conversation that narrowly. We "fool" evolution with regularity, our entire civilization is predicated upon "fooling" evolution, we've been "fooling" evolution for at least eleven thousand years and will continue to do so for the foreseeable future.Cypher_CS wrote...
That's natural evolution. An indirect change.
What we're talking about is how if once all diseases were a tool of Natural Selection, today with various drugs and augmentations (Dick Cheney, for example), we fool evolution. Yet it still works.
Any rate, that's not the discussion here.
CapnManx wrote...
CulturalGeekGirl wrote...
This ties into what I've finally realized about the ending. The argument isn't really about logic, it's about what you value in the story.
What themes do you value?
People who like the ending think that themes of sacrifice, loss of idealism, and the inevitable war between origanics and synthetics are more important than the themes of hope, free will, and strength through diversity.
What aspects of Shepard do you value?
People who like the ending value Shepard's ability to make sacrifices and kill things more than they value his ability to reason and reject the imposition of irrational authority.
The starkid shows up and we have no evidence of whether or not we should believe him... true. But he claims to be the person who is causing this, the person who is making the reapers destroy earth. If we do choose to believe him, we have every reason to hate and reject him.
Unless you don't actually care about Shepard's ability to think about things in this manner, and just want to kill or die dramatically. In that case, Shepard's sudden mute acceptance of the will of a monster doesn't matter to you, because you didn't value Shepard's intelligence and free will, you valued something else about him.
Turn that on its head. It's the folks that don't like the ending who seem to value Shepard's ability to kill things; since they are typically the ones who wish for a conventional military victory.
Still, you're almost right; but it's more about Shepard's sense of duty. Shepard isn't some fantasy warrior bound by nothing beyond his or her own code; Shepard is a soldier of the Alliance, and is sworn to protect the citizens of the Alliance.
Try and look at the 'Destroy' ending from that perspective for a moment. Sure, Shepard might not want the Geth to get wiped out, but he/she doesn't actually have a duty to protect them. In addition, as a Spectre, Shepard has a responsibility to look out for the Council races; but as the Geth are not a Council race, being a Spectre doesn't do anything to change that.
Being duty bound to do something often means doing stuff you wouldn't normally do; killing is a terrible thing, but that is what soldiers do when necessary. If necessary, they will kill lots of people. Not because they enjoy it, or are genocidal maniacs, but because that is what duty requires of them.
For every second Shepard delays, people are dying. Fighting a conventional war would see billions (or even trillions maybe) harvested, because it would take so long to drive them off every occupied world. The question of whether the military could beat them is almost irrelevant; they would lose either way, because the job of the military is to protect the civilians who were getting slaughtered in countless numbers.
So, Shepard boards the Citadel, looking for a way to destroy the Reapers, and he/she finds one. It comes at a price; but Shepard has that duty.
Just as many people who hate the ending can't understand how anyone would support it, I can't understand how anyone would believe that Shepard would flinch from his/her duty if it meant getting blood on his/her hands. I can't imagine anything more out of character.
Modifié par CulturalGeekGirl, 03 mai 2012 - 06:50 .
CulturalGeekGirl wrote...
SubAstris wrote...
ArchLord James wrote...
Remain Civil, refrain from name calling or generalizing, and simply address the blatantly obvious errors that Strange Aeons pointed out in this post on another thread. Defend the endings if you dare! Consider this a debate competition. This guy just absolutely nailed what is wrong with the endings, and everyone who hates the endings should unify behind these reasons why the endings are terrible, not the weak "our choices dont matter" line.
Strange Aeons Wrote:
I've posted this before, but here is my take:
What’s truly baffling about the ending is that each variation manages to disregard completely the specific lessons of the previous events in its own unique way.
The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite. I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us. They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all. It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.
Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers. This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent. Shepard says outright that he will not sacrifice his soul for victory. In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure. So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become. Now let’s just go ahead and try the same thing ourselves. What could possibly go wrong?
The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting. You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers. He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them. Sounds legit.
So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.
And then you die.
And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.
The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series. It’s not even in its story, because there is no one story: every Shepard is different. The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.
That’s what the last two games did, and it’s precisely what ME3’s ending failed to deliver
Interesting points, but definitely not perfect. The reason why Control becomes a plausible in the end because you really do have the power to control the Reapers, before it was just a dream (or a nightmare, depends how you look at it) but the Catalyst has given control over to you.
The reason why TIM shot himself in the head was not because he realised controlling the Reapers was a crap idea, rather he realised that the Reapers were invading his mind.
As for the Catalyst, people seem to just assume he is lying because he is linked with Reapers, which doesn't necessarily follow. We have no evidence to suggest that he is actually lying
This ties into what I've finally realized about the ending. The argument isn't really about logic, it's about what you value in the story.
What themes do you value?
People who like the ending think that themes of sacrifice, loss of idealism, and the inevitable war between origanics and synthetics are more important than the themes of hope, free will, and strength through diversity.
What aspects of Shepard do you value?
People who like the ending value Shepard's ability to make sacrifices and kill things more than they value his ability to reason and reject the imposition of irrational authority.
The starkid shows up and we have no evidence of whether or not we should believe him... true. But he claims to be the person who is causing this, the person who is making the reapers destroy earth. If we do choose to believe him, we have every reason to hate and reject him.
Unless you don't actually care about Shepard's ability to think about things in this manner, and just want to kill or die dramatically. In that case, Shepard's sudden mute acceptance of the will of a monster doesn't matter to you, because you didn't value Shepard's intelligence and free will, you valued something else about him.
It's a battle over the nature of the universe. It's a fight for the soul of science fiction. Do you want the world to be a bleak and uncaring place where brooding men and women must dance on the puppet strings of monsters, sacrificing everything they care about in order to make a decision that can only be classified as "the least terrible one?" Or do you want to experience a world where there is loss and pain but also hope, where everyone can work together and reject the easy solutions handed to us by history's monsters?
CulturalGeekGirl wrote...
Right. So you value shepard's commitment to duty more than you value his desire not to commit genocide. You think that duty justifies genocide. I get that.
I simply disagree. I don't think that commitment to one's duty justifies genocide. You do.
We can never agree.
Bioware created an ending that works for anyone who thinks that genocide is acceptable, and that does not work for a large number of people who think that genocide is always unacceptable. These are not differences in opinion that can ever be settled.
SubAstris wrote...
CulturalGeekGirl wrote...
SubAstris wrote...
ArchLord James wrote...
Remain Civil, refrain from name calling or generalizing, and simply address the blatantly obvious errors that Strange Aeons pointed out in this post on another thread. Defend the endings if you dare! Consider this a debate competition. This guy just absolutely nailed what is wrong with the endings, and everyone who hates the endings should unify behind these reasons why the endings are terrible, not the weak "our choices dont matter" line.
Strange Aeons Wrote:
I've posted this before, but here is my take:
What’s truly baffling about the ending is that each variation manages to disregard completely the specific lessons of the previous events in its own unique way.
The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite. I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us. They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all. It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.
Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers. This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent. Shepard says outright that he will not sacrifice his soul for victory. In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure. So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become. Now let’s just go ahead and try the same thing ourselves. What could possibly go wrong?
The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting. You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers. He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them. Sounds legit.
So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.
And then you die.
And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.
The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series. It’s not even in its story, because there is no one story: every Shepard is different. The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.
That’s what the last two games did, and it’s precisely what ME3’s ending failed to deliver
Interesting points, but definitely not perfect. The reason why Control becomes a plausible in the end because you really do have the power to control the Reapers, before it was just a dream (or a nightmare, depends how you look at it) but the Catalyst has given control over to you.
The reason why TIM shot himself in the head was not because he realised controlling the Reapers was a crap idea, rather he realised that the Reapers were invading his mind.
As for the Catalyst, people seem to just assume he is lying because he is linked with Reapers, which doesn't necessarily follow. We have no evidence to suggest that he is actually lying
This ties into what I've finally realized about the ending. The argument isn't really about logic, it's about what you value in the story.
What themes do you value?
People who like the ending think that themes of sacrifice, loss of idealism, and the inevitable war between origanics and synthetics are more important than the themes of hope, free will, and strength through diversity.
What aspects of Shepard do you value?
People who like the ending value Shepard's ability to make sacrifices and kill things more than they value his ability to reason and reject the imposition of irrational authority.
The starkid shows up and we have no evidence of whether or not we should believe him... true. But he claims to be the person who is causing this, the person who is making the reapers destroy earth. If we do choose to believe him, we have every reason to hate and reject him.
Unless you don't actually care about Shepard's ability to think about things in this manner, and just want to kill or die dramatically. In that case, Shepard's sudden mute acceptance of the will of a monster doesn't matter to you, because you didn't value Shepard's intelligence and free will, you valued something else about him.
It's a battle over the nature of the universe. It's a fight for the soul of science fiction. Do you want the world to be a bleak and uncaring place where brooding men and women must dance on the puppet strings of monsters, sacrificing everything they care about in order to make a decision that can only be classified as "the least terrible one?" Or do you want to experience a world where there is loss and pain but also hope, where everyone can work together and reject the easy solutions handed to us by history's monsters?
Well, ultimately it is about logic, that's the only way we can know if the endings are good or not. Good endings wrap up the themes of the narrative, which as you point out are things like hope, free will and strength through diversity. The inevitable struggle between organics and synthetics on the other hand has never been a part of ME.
CapnManx wrote...
CulturalGeekGirl wrote...
Right. So you value shepard's commitment to duty more than you value his desire not to commit genocide. You think that duty justifies genocide. I get that.
I simply disagree. I don't think that commitment to one's duty justifies genocide. You do.
We can never agree.
Bioware created an ending that works for anyone who thinks that genocide is acceptable, and that does not work for a large number of people who think that genocide is always unacceptable. These are not differences in opinion that can ever be settled.
No?
And if you could have killed every Reaper at the push of a button without having to scarifice the Geth? That would still be genocide (in fact, if you take some of the implications about the Reapers literally, killing just one of them is genocide). It would just be genocide of the bad guys.
Modifié par CulturalGeekGirl, 03 mai 2012 - 07:04 .
CapnManx wrote...
CulturalGeekGirl wrote...
Right. So you value shepard's commitment to duty more than you value his desire not to commit genocide. You think that duty justifies genocide. I get that.
I simply disagree. I don't think that commitment to one's duty justifies genocide. You do.
We can never agree.
Bioware created an ending that works for anyone who thinks that genocide is acceptable, and that does not work for a large number of people who think that genocide is always unacceptable. These are not differences in opinion that can ever be settled.
No?
And if you could have killed every Reaper at the push of a button without having to scarifice the Geth? That would still be genocide (in fact, if you take some of the implications about the Reapers literally, killing just one of them is genocide). It would just be genocide of the bad guys.