A lot of people I think misunderstand the Catalyst. It's trying to prevent a technological singularity, where AIs will basically become so advanced that galactic power will switch to them and organics will forever after be at their mercy. It views this change in power to be too dangerous because it has seen synthetic/organic war happen.
A lot of people disagree with the above. I started a thread about it a while ago and got a lot of hate messages for it.
ArchLord James wrote...
Remain Civil, refrain from name calling or generalizing, and simply address the blatantly obvious errors that Strange Aeons pointed out in this post on another thread. Defend the endings if you dare! Consider this a debate competition. This guy just absolutely nailed what is wrong with the endings, and everyone who hates the endings should unify behind these reasons why the endings are terrible, not the weak "our choices dont matter" line.
Strange Aeons Wrote:
I've posted this before, but here is my take:
What’s truly baffling about the ending is that each variation manages to disregard completely the specific lessons of the previous events in its own unique way.
(Intro stuff, meat of it is below)
The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite. I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us. They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all. It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.
On the contrary, we simply are shown that synthetics can be at both war and peace with organics. The Geth/Quarian and Joker/EDI situations do not disprove the Catalyst's assertion that war will inevitably occur. Taking the future out of the equation is impossible with the Catalyst's logic. Using the past to try to predict the future is fine. The game shows us that both war and peace are options. Neither is impossible. Given enough time, each will occur.
"Humanizing" the synthetics is there to show how far they've advanced from simple computers. The advancement of synthetics is critical to the Catalyst, and the game shows this adequately.
Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers. This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent. Shepard says outright that he will not sacrifice his soul for victory. In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure. So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become. Now let’s just go ahead and try the same thing ourselves. What could possibly go wrong?
Then don't choose the option. Remember, given the constraints that the Reaper dilemma opposes on the galaxy, ALL outcomes are the "least worst" outcomes. The paragon option is the only one that saves everyone while retaining their prior individuality, including the Reapers. Legion says the Reapers consist of 1 billion organic minds, implying organics still somehow "exist" in the Reapers (even if in a horrible, demented form or something). Killing the Reapers can also be seen as one of the largest genocides because Shepard is destroying the remnants of tens of thousands of races without seeing if there is a chance to give them "peace" in a sense (freedom).
This is a difficult and abhorrent concept to even discuss and generates a lot of hate on BSN (at least when I mention it). Who has the power to say and/or condemn the last vestiges of what must've been once-great races to absolute death? Do we know what they'd prefer? Does that matter? Are they too long gone in "Reaper" existence to "really see" the "truth", aka "our" truth?
Paragon is Control because it is the one that most directly avoids imposing your moral code on others.
The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting. You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers. He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them. Sounds legit.
Again, then don't pick it. Trusting or not trusting the Catalyst is tricky because if you don't trust it, it doesn't make sense to trust one statement and not trust others. Everything it says gets thrown into doubt, meaning none of the options would work and it's just sadistically looking at Shepard's demise.
The Catalyst has to be trusted because Shepard and the galaxy have nothing else left besides harvestation at this point.
Synthesis is the most difficult to understand. It eliminates the problem of the singularity, meaning organics will never ever be inferior to synthetics in the future. That is the main thing the Catalyst is worried about. Shepard doesn't have to be worried about it, but Shepard can be.
We see hints throughout the game of a technological singularity and the unknown that lies beyond it. The Catalyst is afraid of what the unknown will imply given the inevitable shift in galactic power towards synthetics at an unprecedented and forever increasing degree. If Shepard too is afraid, then Synthesis becomes the best option to combat the singularity.
So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.
Or you could die with honor. The Crucible is basically where you're picking the worst of the evils. The game gives you the choice to not activate the Crucible. All you get is a lazy game over screen that it was destroyed if you wait to long, but it amounts to the same thing if in a pure poetic sense.
And then you die.
This has been a topic of much contention and debate. I personally view this as irrelevant given the scale of conflict so have nothing to personally say but can understand how it might be upsetting.
And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.
Yes. I agree.
The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series. It’s not even in its story, because there is no one story: every Shepard is different. The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.
That’s what the last two games did, and it’s precisely what ME3’s ending failed to deliver
Within Bioware's constraints and the story's constraints. It's an M-rated war story where people get turned into genetic mush, have their minds ripped from their bodies to form giant synthetic/organic hybrids, and have cycles of genocide going back approx a billion years.
Your choices manifest themselves in how you see your characters throughout the game. The lack of an epilogue is a weakness.
But the Crucible itself is not. There are no other options besides conventional victory, which the story has gone through great pains to show as unfeasible.





Retour en haut





