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I hereby challenge any Pro-Ender to refute the points made by Strange Aeons. . .


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#26
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Alright, I'm headed to bed, so I'll respond to this before I go. Warning: looooong.

ArchLord James wrote...

The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite.  I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us.  They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all.  It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.


This is not true at all.

The entirety, the absolute entirety, of ME1, portrays synthetics as "against" organics.

The majority of ME2 does the the exact same. This only changes slightly through EDI, and much later at the end of the game with Legion.

ME3 makes more strides towards what that person says than either of the other two games combined.

And, there's a problem.

I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us.


This is the problem. Because this person has no proof of the Catalyst's determined future, this person rejects it. That then makes this seem like an awful solution.

However, everything sounds stupid if you reject the premise it is predicated upon. And, the thing is, the Catalyst knows more than we do. We've been around for like, fifty years, maybe less. The Catalyst has been around for millenia. He knows things we do not.

For all you or I know, this has happened every time, and the next thing to happen is that the AI realize how complacent the organics are or the organics realize how strong the AI are and the war begins.

The problem here is not that his logic is false, it's that we have no proof of his logic. The problem with this is exposition, not bad logic.



Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers.  This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent.  Shepard says outright that he will not sacrifice his soul for victory.  In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure.  So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become.  Now let’s just go ahead and try the same thing ourselves.  What could possibly go wrong?


Why are you comparing the paragon Shepard's beliefs to a renegade option? That's like saying, "Keep Collector Base was a horrible choice because a paragon Shepard won't let fear compromise who he is."

Even more damning, why are you putting beliefs and feelings in the mouth of Shepard? Shepard varies for every single person who plays the game. A person might play the game as a paragon, yet support Cerberus (like Lotion Sorranor here on BSN (I know that's spelled wrong)), which seemingly flies in the face of what you just said. you can't generalize these feelings to every Shepard. Thus, all of that is invalid.

It might be how YOUR Shepard feels, but it isn't necessarily how every other paragon Shepard feels. You're (or whoever wrote this is) making too many assumptions, far too many.


The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting.  You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers.  He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them.  Sounds legit.


You have the strongest position here, but still:

Synthesis is nothing, nothing like the Reapers. Reapers are created by melting the "essence" of a large large number of a species (probably has to be sentient, though not certain) and pumping it into the metallic body, not by fusing organic and sythetic materials on each individual species.

Minions like Saren and TIM were essentially turned into husks. The longer time went on, the lesser they were able to resist the call of the Reapers, and eventually they would become drooling bundles of bones and wires.

Synthesis doesn't turn the denizens of the galaxy into husks; the sythetc part of them is not a direct connection allowing the Reapers to control them.

And, once again, we return to rejecting or accepting the Catalyst's logic. it's as another poster in this thread mentioned--if you accept the Catalyst's logic, it makes sense. If you don't, it doesn't. The thing is, there's no proof either way whether the Catalyst's logic is true or not. I believe it because A) it's been around a h*ll of a lot longer than the puny humans have and B) there's no reason not to. Others choose not to. That's fine, but don't pretend that there's any surplus of logic and reason on that side, because there isn't. it's all based on the direction of one's faith--for or against.

So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.


What? Are you really going to argue that the fact that you have to press W as opposed to simply moving your mouse is something bad?

1. Definition of genocide. Read, deliberate. This is not deliberate. Shepard is not doing this because they want to kill synthetics. They're doing this because there's no other option.

Imagine the age-old example of the boxcar running free down the train tracks. It's on a path to kill five people; if you could switch it to a line where it only kills one person, would you? Would you stand by while more than a necessary amount of people are killed?

It's the same situation. Your two choices are: Let the Reapers kill everyone and everything, or destroy synthetics.

The problem with this one is that people want the amount of choices to be greater. Just like in ME2's ending ("I want the option to give the base to the Aliiance!"). Unfortunately, that just isn't realistic (for ME3, not necessarily for ME2).

Life doesn't present you with a circumstance and then say, "hey! You can do anything and everything now. Take your time, make up your mind." No, you're often left with two choices that you don't really want. Where do you think the term, "The lesser of two evils" came from? Or, "between a rock and a hard place"? So the problem HERE is that these people are looking for more escapism than the game currently allows.

2. Says who? How do YOU know I'm not the kind of person who craves power, but is incredibly fearful of falling from power, so I'm very nice to people I meet, but when the chance for absolute power is available absolutely jumps for it? How do you know that? You don't.

Assumptions, assumptions.

3. Really? Really? -100 for throwing controversal words in to illicit an emotional response; that smacks of someone who has no logic to prove their point and instead relies on clouding the issue.

As I said before you have the strongest point here, but in no way is it "raping" anyone or anything.

One might say Shepard is taking more authority than he has. But, why didn't you say that when it came to saving or killing the Rachni Queen, someone you know NOTHING about and someone that the Council knows a heck of a lot about? Or, with the Collector Base? Both of those are decisions that should have been made by people much higher up than Shepard.

Basically what I'm saying here is that your point has validity, but don't forget that ME1 and ME2 did the exact same thing. It isn't unprecedented.

And then you die.

And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.


I'm sorry. I didn't know Mass Effect's story was about Shepard's tea parties on the Normandy, or who Shepard's currently humping, or who Shepard's bo-ing it up with. I thought it was about the Reapers. Finding a way to stop the Reapers.

The squadmates are just side notes. Nice to have around, but they aren't very important compared to the Reapers.



The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series.  It’s not even in its story, because there is no one story: every Shepard is different.  The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.

That’s what the last two games did, and it’s precisely what ME3’s ending failed to deliver


Actually, this is wrong. There is a story.

Shepard discovers the Reapers. Shepard finds a way to stop the Reapers.

That's the story of ME, whether one likes it or not. The main quest does.not.change, regardless of how one's Shepard acts.

Thus, the "vision" of ME has never been about shaping your own story...there's already one.

And, significantly affect the outcome--what? Where did you get this from? This never happened. it was completely and utterly nonexistent in ME1, and in ME2 the only thing that could be called this was the simple mathematical equation at the very.end.of.the.game that determined very little in terms of outcome (the only thing that matters is whether you have two squadmates left or not). There's no precedent for this.

So, no, ME1 and ME2 definitely did NOT do this, and ME3 is just like it's predecessors.

Modifié par EternalAmbiguity, 03 mai 2012 - 05:30 .


#27
UnstableMongoose

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Psile_01 wrote...

I agree, Dragon Age Origins had a great ending because it told you exactly what the consequences of your actions were. Who did you choose to be the dwarf king? Well, here's how that turned out for them. Who did you choose to be the Fereldan king/queen? Well, here's how that went. The list goes on and on, and all they needed to do it were a few slides at the end and some last convos with your party members. DAO actually managed to keep all of your choices meaningful and allowed for further games to be produced in the series. Yeah, those games had to take place in a different setting because it was impossible to factor in all the choices from DAO, but so what? You got a single meaningful story that branched into multiple possibilities. ME3 had the potential to do the same thing because it was the last game in the series. They didn't have to worry about making more, and so didn't have to worry about having a unified starting point for the next game. They could end it however they wanted, in as many different ways as they wanted and close the book. Instead, they went for option 1. It doesn't matter if you sided with the quarians, the geth, or made peace because rannoch is now completely out of reach. Yeah, it is nice for whoever is still on Rannoch but all those quarian/geth soldiers who followed you to defend  your planet are trapped  there. For how long? We. Don't. Know. We can guess, but we don't really know for sure and all the speculation and fan-fic in the world doesn't take the place of clean, concise story telling that ties up loose ends.


I recognize that DA:O is a pretty good way to end a choice-oriented game. But DA:O was a single game, with fairly limited chioces (character decisions tended to exist in a vacuum, with the exception of a few like the Alistair storyline). A DA:O style ending with Mass Effect could not be achieved without cheapening the results of Shepard's actions. Therefore, the only reasonable decision was to leave it open to interpretation.

Most of your decisions in DA:O were significant to these ending montages, but they mainly were sequestered into separate and unrelated chapters in the game, which allowed for there to easily only be two or three possibilities in terms of how a certain story played out. The interlinking politics of characters and societies that you interact with in the Mass Effect trilogy mean that DA:O style endings are far too varied to be brought suitably to a close with a DA:O style ending. The fact that you bring the galaxy together in a manner that forces them to continue to cooperate means that those ending montages would all of a sudden either have to spin uniquely around hundreds of binary variables rather than two or three maximum, creating a convoluted mess that would have to be cut down to just a few endings (screwing over everyone who didn't play their game in a way that one of them made sense).

My point is, BioWare respected your intelligence and the right of your Shepard's actions to have meaning. They told you everything you need to know to provide explanations for many possible ways in which the galaxy could continue to survive. It's up to you to speculate as to how the galaxy that your Shepard shaped would meet these challenges.

#28
ashdrake1

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First off is the clapping gif from citizen kane supposed to be ironic? That entire movie is based off a massive plot hole.

on to the dare to argue bit

The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite. I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us. They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all. It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.

The last two games did not show me that AI are right next to ET as far as friendly alien beings go. AI constructs are monsters. I am glad you got attached to the super friendly robots and were able to talk the geth and quarians into living in peaceful harmony. I remember the heretics. Peace talks did not go as well there. The only reason legion and his fellow geth had any interest any organics was due to a difference in a calculation measuring less than one. No amount of reasoning or discussion would differ the heretic geth, only death or rewriting their code. Changing a number is all it takes to make geth friendly or homicidal. They have no soul. only code. I remember when ED tried to kill shepard. She did not change her mind over a long talk. Her code was rewritten. Again only 1's and 0's to make homicidal friendly or vice_versa.

Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers. This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent. Shepard says outright that he will not sacrifice his soul for victory. In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure. So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become. Now let’s just go ahead and try the same thing ourselves. What could possibly go wrong?

The fact that TIM may have been right makes this an awesome ending. TIM offed himself because after the implants the indoctrination became to strong. Prior to all of that the reapers actually directly targeted Cerberus because of the research being done to further TIM's goal. I think they did a decent job showing he was on to something, Challenging preconceived opinions does not make for bad story telling.

The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting. You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers. He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them. Sounds legit.

So shepard should have eaten a bullet after waking up on the Cerberus base after dying? Did you hate shepard for being a man-machine through me2 and me3? The choice was that or death. We know how shepard feels on that choice.

Modifié par ashdrake1, 03 mai 2012 - 05:45 .


#29
Tigerman123

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I don't understand why people insist that this series has to present simple answers to the questions it raises, that Bioware have some pedagogic role regarding fictional ethical dilemmas.  What is wrong with presenting synthetics in both a positive and negative light?  We're first introduced to them as the menace that razed Eden Prime, who wiped out their creators and that capriciously twisted the corpses of their victims into husk, and then apparently as the overaching foe of the series in the form of the Reapers.  The situation is subsequently revealed to be more complex, with several synthetics becoming our comrades, but I wouldn't say that this leaves no room for the player or Shepard to despise them.  The endings are ultimately supposed to be an RP opportunity to define the nature of your Shepard's beliefs, which  may or may not coincide with your own personal ones.  Your Shepard could've previously wiped out the geth, it might be that they regard the obliteration of artificial life positively or that they don't see them as truly  alive at all, a view shared by 99% of the galaxy.  Killing them off would be a small price to reject compromise with the reapers.  You could even regard the geth as a sacrifice to allow for the existence of new synthetics in the future.

The illusive man or the prothean traitors couldn't control the reapers because they were both functionally incapable of doing so, since they were indoctrinated, but also due to the fact that they wanted to do so out of avarice, not simply to preserve life.  I don't particularly see it as contradictory for this option to exist, if anything it's the least contrived option as it simply subverts the catalyst's pre-existing control mechanism

Synthesis and the biomechanical creatures created by the Reapers are completely different; the latter are mindless and physically modified without consideration for comfort, the former seem to be simply enhanced versions of their former selves.  Saren and husks aren't primarily abhorred for the physiques, but the fact that they've no independent will of their own.  The ethics of modifying countless trillions without out their foreknowledge are pretty murky, yeah, but again if your Shepard is opposed to this course, pick control, the conservative option with the fewest collateral effects...

#30
Cypher_CS

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Ooh ooh, can I try?

First let me just state that I find this entire idea of Pro and Anti Enders revolting.
It's dumb. I can like the ending and still be dissatisfied with it as a whole, or I can be satisfied with it, as a whole, but not like certain aspects of it.

What I find really abohrent here, is that absolutes people keep using.

Anyway...


Strange Aeons Wrote...

What’s truly baffling about the ending is that each variation manages to disregard completely the specific lessons of the previous events in its own unique way.

I disagree.
I actually find all endings to be relevant to parts of the story being told - depending on the Journey the individual player takes with his Shepard.


 Strange Aeons Wrote...  
The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite.  I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us.  They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all.  It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.

Is this statement viable if you've come to the game with your own preconceptions of machine "life" and basically played all three games anti Tech?
If you killed all Geth with joy in ME1, and then went all against them in ME2 and simply helped the Quarians to destroy them in ME3, and didn't trust EDI for a second, and was against her romance with Joker - does your assertion above still apply?
No, cause it's an individual choice and the lessons YOU, the player, learn from the game.

 Strange Aeons Wrote... 

Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers.  This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent.  Shepard says outright that he will not sacrifice his soul for victory.  In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure.  So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become.  Now let’s just go ahead and try the same thing ourselves.  What could possibly go wrong?

Is this statement viable if you were all pro Cerberus?
If you thought that TIM's alternative to Saren was more interesting, if you gave him the Collector's base, if you fell for all his rhetoric, or you truly believe it, and you found Cerberus to be truly beneficial to human kind throughout the games and books and comics, and you played all three games very Human centric, had a romance with the Humans, agreed with Ashley (don't forget that she expressed similar views to TIM in ME1, with a bit less fervor) and romanced her and allowed yourself to be influenced by her, and basically chose everything pro-human (don't save the council, put Udina instead of Anderson in charge etc' etc') - 
does your assertion above still apply?
No, cause it's an individual choice and the lessons YOU, the player, learn from the game.

 Strange Aeons Wrote...  

The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting.  You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers.  He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them.  Sounds legit.

Is this statement viable if you played all three games trying to actually bring peace to everyoen, appease everyone and cooperate with everyone and anything?
First of all, you assume far too much with the above statement - man machine hybrids, reapers and husks and what not. I, personally, did not see the Synthesis ending as such. Never thought in that direction.
I picked Synth in my first - true to myself - playthrough.
I worked hard to bring peace wherever I could, not for altruism, but for my own end goals - to be able to defeat the Reapers. But, with all that I've learned, from the Geth, from Cerberus, from the Quarians and they symbiosis they eventually achieve with the Geth, from all the information on Biotics, on Asari and their uplifting, from Krogans and their uplifting, from Mordin, from Kasumi, from everything - I found the Synthesis option quite appealing.
I didn't take "new DNA" as literally as some here. I found it as a good explanation for a new framework for life. One that can incorporate a symbiotic existence, on a more than just Crutch level. And I found that appealing.
That was my individual lesson from the games.

 Strange Aeons Wrote...   

So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.

Yes, I found the execution lacking.
More so for the Priority Earth missions than the actual ending, mind you (fighting in alleyways instead of with the forces you see from afar).
But, again, I don't see it that way.
I personally would love to get my hands on Career save files from as many players as possible - from first playthroughs or main playthroughs and see statistics on choices.

As a writer and a Psychology major, I find it intriguing to see if and how much your style of play influenced your last choice. I've seen quite a bit of evidence on these forums to suggest my above questions - that indeed your choices during the three games make a difference. Not on the simple mathematical level of the game's save files and dialog optiosn - but rather on YOU, the Player, and YOUR future choices.

Going by this instinct, and again, as a writer myself, I found the ending of "Here, pick one" quite intriguing. But I do want to see those stats.

There's no doubt in my mind that we should have had more epilogue here. More talk, more discussion... just more. If only to show that the logic of inevitability exists and not just coming from left field.
However, again, I must reiterate that for the style of player I've described in the reply to the first quote (Destruction) it will NOT matter one bit.

 Strange Aeons Wrote...    
And then you die.

Yeah, that sucked.
Then again, so did Kara. So did Buffy (couple of times). So did Wash. 
So, although it did suck, it's not a bad ending. It's a dramatic, self sacrificing one.
Of course, when you view all those options as you described them - it does seem pointless to just die.
But I think that if you view them as I suggest, it might actually show that self sacrific as worthwhile. To an extent - again, it could have been done much better.

 Strange Aeons Wrote...    
And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.

Again, agree. Would love much more epilogue here.

 Strange Aeons Wrote...    
The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series.  It’s not even in its story, because there is no one story: every Shepard is different.  The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.

Indeed, I agree, as I've described in the previous answers.
But I, personally, would not have preferred and ending where it'sjust the explicit amalgamation of all your previous choice.
Certainly it should have been incorporated much better than the EMS - both in the Earth mission (running with the forces, as we saw in the Take Back Earth trailers) and in the dialog branching of the final talks with TIM and Casper. I would not, mind you, want more options to convince him or intimidate him or something of that sort.
Just more dialog that would fit your style of play - just as an epilogue. To actually show that your choices throughout the games shaped YOUR OWN Shepard. I don't need other options or even to get locked in options.

Though yes, the penalty for low investment, i.e. low EMS, seems apt with not allowing anything but basic Destroy and consequences of the low investment (Earth burned, squad mates die, etc').

#31
shurikenmanta

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I'm not pro-ending, but I think Bioware were shooting for the 'just what are you prepared to do to save the universe?' angle. That's the way I looked at it - one way or another, I was going to have to sacrifice something for the greater good. If I refused to follow any of the options, the Crucible would be destroyed and *everyone* would die. I couldn't trust Harbinger Junior enough to do anything but take the Reapers out permanently, so I had no choice but to take the Geth and mass relays with them.

There was never going to be a way everybody lived - that's stressed repeatedly throughout the game. In the end, you made the choice that you believed would save more lives in the long run.

#32
Wabajakka

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thefallen2far wrote...

To the OP:

Janeaba- wrote...

Velocithon wrote...

Image IPB


Image IPB


Image IPB


Had to do it.... lmao

Image IPB

#33
ardensia

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I was going to make a big, long post, too, but EternalAmbiguity and Cypher_CS already covered it all. +1 to both of you.

Also, Cypher, you need to write that psych paper that I'm too lazy to write. It's on people's reactions to the end of the ME series in relation to the opinions and worldviews they brought into the game themselves. Since you're both a writer and a psych major, it's better if you do it. I'm just a writer who studies psych as a hobby. :P

Modifié par ardensia, 03 mai 2012 - 06:40 .


#34
Cypher_CS

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lol
I'm the same way. It's just my major. :)

#35
Mcfly616

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ItsNotMyProblem wrote...

Here's the difference I've noticed...

Pro-Enders can't answer the questions that have gone unanswered, and they agree that they are indeed unanswered questions that anyone would want answers to...even them.

The difference between us lies on how much that matters to us. It matters a lot to me. In fact, it made the whole ending crap. To a pro-ender, they might say, "Yeah, it'd be nice to know, but I'm ok with it. I like speculating".


The epitomy of hitting the nail on the head

#36
ardensia

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Cypher_CS wrote...

lol
I'm the same way. It's just my major. :)


Yeah, but you might actually be able to do something with it... or at least get a grade on it. I's just get told I can't publish it anywhere because I lack recognized credentials. Ah, politics...

#37
ardensia

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Mcfly616 wrote...

ItsNotMyProblem wrote...

Here's the difference I've noticed...

Pro-Enders can't answer the questions that have gone unanswered, and they agree that they are indeed unanswered questions that anyone would want answers to...even them.

The difference between us lies on how much that matters to us. It matters a lot to me. In fact, it made the whole ending crap. To a pro-ender, they might say, "Yeah, it'd be nice to know, but I'm ok with it. I like speculating".


The epitomy of hitting the nail on the head


Almost. It's not simply a love for speculating. A lot of us "pro-enders" recogize that when we made difficult decisions early in the game, we were given no clear picture of how they would play out.

For instance, do you save the council or sacrifice them? Well, saving the council is going to cost a lot of human lives rather than just the lives on the Destiny Ascension, but what's going to happen to galactic politics if you take out one of the most powerful ruling bodies? We had no guarantee that the other races would have someone lined up. How would that affect Shepard's spectre status? Would it affect humanity's ability to get a seat on the reformed council? What about Shepard's standing with the Alliance? I mean, surely not everyone in high-ranking positions shares the views of Hackett and Anderson about uniting species. How do they feel about you sacrificing their ships to save a handful of aliens? If they don't agree with your decision, to they have enough sway to make your life increasingly difficult?

But you still make your choice; sacrifice the council or save them. Because that's the choices you have, and for whatever reason you're the one who has to decide.

Another thing that seems to pacify us "pro-enders" is the knowledge that real life puts you in difficult places without giving you adequate forsight into the possible consequences of your actions. The creators of the ME universe put a LOT of work into making the world believable, and into making the consequenses of your actions believable. So, if they want to give us a realistic, limited-view choice, then while we might want more as gamers, we realize that, within the defined boundaries of the character of Shepard and the nature of the ME universe, there is no reason they are obligated to give us such.

But I understand that the degrees of closure the anti-ending crowd desires is both expected in games and crucial to the enjoyment of the game for certain personality types. I actually had my own mother start throwing things at me once because I wouldn't give her a straight answer on how a movie ended; I wanted her to figure it out on her own. Apparently, this just made her really angry. Who knew? Difference in personality. Difference in what is required for closure to be reached.

((Note: The term "pro-enders" has been placed in quotes because a lot of people who are more in the middle ground are getting tossed in this category simply because we don't find the endings incinerator-worthy. Sucks for us, I guess.))

Modifié par ardensia, 03 mai 2012 - 07:14 .


#38
Mcfly616

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They copied the two scenes that were the biggest reasons the Matrix sequals were awful....Architect and Deus Ex all rolled into one Star Child.....and its even worse because they didn't learn from the Wachowski's ridiculousness, they copied it lol......yup, high quality art right there

Modifié par Mcfly616, 03 mai 2012 - 07:20 .


#39
ArchLord James

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Good points on the last 3 posts but I believe your overlooking a few major problems here. Ok so maybe your right that according to how you played your shepard, renegade/ paragon/ custom mix, whatever, maybe you would agree with some of the ending decisions. As an example, lets say I have a shepard who hates synthetics, is pro-human pro cerberus. Why then would this shepard be forced into the multiple arguments with Saren in ME1 and TIM in ME2 and ME3 where there is simply no option to agree that controllig the reapers or evolving life into reaper form is a good idea. Sure you can give TIM the base at the end of ME2, but the final confrontation with TIM does not seem like a bluff to me. Shepard seems sincere when he tells TIM that he shouldn't be trying to control something so powerful. Are you saying shepard is just faking all this in order to get TIM to kill himself in some convoluted scheme to seize power? Remember no matter what options you pick shepard expresses his strong dissaproval of any plan to use or control the reapers. So the idea that how you build your shepard and what beliefs you give him make the endings agreeable is still kind of broken to me. Shepard is still going against a set in stone, forced viewpoint, that ME has been establishing. And really, your going to tell me that cerberus wasn't an obvious misguided villian? I would say for 99% of players it was.

Another big problem is that you say shepard set out to stop the reapers and he DID. Wrong, and that is my biggest problem with the ending. Shepard set out to stop the reapers, and managed to meet the creator of the reapers, and the one responsible for all the death and destruction they caused. But did he really stop them? No he was helpless before this godlike being who basically said, "silly mortal, you were fighting against your own salvation all along. misguided fool, let me tell you what is really important. Killing entire civilizations, liquifying babies, is not bad shepard, its for your own good and the good of the galaxy! why were you fighting against that?" No synthetics are bad, thats all that matters. So even though, I have commited attrocities over the course of 3 games, just trust me because I am god. I will use my magic to deal with the synthetics in a different way, and as a consolation prize I will let you choose one of the 3 alternatives I (the reapers) have chosen for the galaxy. Then your pathetic powerless mortal body can watch in awe as I (god-king of the reapers) ends the cycle just before you die."

Shepards response to this? "okay just tell me what to do, oh reaper king. I am just going to put aeons of genocide in the past and trust you, the reapers, because that totally seems like something I would do!"

So is shepard getting an illusion of choice between 3 prepackaged solution force fed to him by the reapers, then watching the power of the reaper king change his "solution" your idea of stopping the reapers? Funny definition of stop you have there. I understand that in real life there are hard decisions "lesser of 2 evils blah blah" but this is a game and my idea of entertainment is not watching a protaganist struggle against unspeakable evil, only to have "god" come down in the final moments of the story and tell our hero, "your mistaken, we are the true heroes here to save the galaxy and our motives are more important than your pathetic mortal lives. Do my bidding or be destroyed."

It might have been art I could appreciate if the hero defied the god-power and was destroyed in a blaze of glory. But to submit tot he genocidal reapers just left me feeling hollow inside.

#40
Cypher_CS

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Mcfly616 wrote...

ItsNotMyProblem wrote...

Here's the difference I've noticed...

Pro-Enders can't answer the questions that have gone unanswered, and they agree that they are indeed unanswered questions that anyone would want answers to...even them.

The difference between us lies on how much that matters to us. It matters a lot to me. In fact, it made the whole ending crap. To a pro-ender, they might say, "Yeah, it'd be nice to know, but I'm ok with it. I like speculating".


The epitomy of hitting the nail on the head


Ardensia already made quite a point in reply to this.
But here's another one.

The major difference I see between most pro and anti enders, as you guys put it, is the absolutness of statements. Begining with the term itself Pro(or Anti)- Ender. I'm betting it was coined by an Anti-Ender :)

Further more, most anti end statements I've read - and I've been mostly involved with the various Synthesis arguments - are dead set on disproving the possibility of the ending by inventing various speculations about what it means basing their arguments on the Absence of Evidence.  But still claiming with the utmost certainty that there will be no free will and it will be all cyborgs and what not.

#41
TreguardD

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Orange Tee wrote...

Sisterofshane wrote...

EternalAmbiguity wrote...

All of these are incredibly, amusingly easy to attack, but I don't really have the time. I'm playing Myst IV!


If you accept the Catalyst's Logic and prophecy, then the ending makes sense.  Simple as that.

At least that's the only real counterpoint I've ever heard


This. End of argument.


The opening post asks why you accept his logic.

(Interestingly, you can accept his logic, and STILL have ethical issues - but that's a different thread.)

Modifié par TreguardD, 03 mai 2012 - 07:22 .


#42
GuardianAngel470

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xsdob wrote...

Why should anyone take this challenge?


Because it is each poster's responsibility to attempt to refute the people they disagree with. If you choose not to attempt to refute it, then stop posting in response against it. 

Basically its calling out the people that avoid to discuss the main points (on both sides in the end) in favor of arguing against straw men.

#43
UnstableMongoose

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Mcfly616 wrote...

ItsNotMyProblem wrote...

Here's the difference I've noticed...

Pro-Enders can't answer the questions that have gone unanswered, and they agree that they are indeed unanswered questions that anyone would want answers to...even them.

The difference between us lies on how much that matters to us. It matters a lot to me. In fact, it made the whole ending crap. To a pro-ender, they might say, "Yeah, it'd be nice to know, but I'm ok with it. I like speculating".


The epitomy of hitting the nail on the head


"Epitome," my dear. If you're going to condescend to people who don't agree with you, don't use $5 words that you can only make phonetic attempts at.

#44
PsyrenY

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I know there won't be a single original argument in this thread, but anyway here goes.

Consider this a debate competition.


Great, I can assume you know what fallacies are then.

 The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite.  I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us.  They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all.  It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.


Spotlight Fallacy.

 Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers.  This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent.  Shepard says outright that he will not sacrifice his soul for victory.  In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure.  So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become.  Now let’s just go ahead and try the same thing ourselves.  What could possibly go wrong?


Association Fallacy.

 The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting.  You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers.  He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them.  Sounds legit.


Repugnance Fallacy, with some more Association Fallacy thrown in.

Hey, that was actually easy, what do I win?

#45
Torrible

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Some pro-enders have made excellent points. All I can add is, Shepard changed his mind because the facts changed.

#46
Mcfly616

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UnstableMongoose wrote...

Mcfly616 wrote...

ItsNotMyProblem wrote...

Here's the difference I've noticed...

Pro-Enders can't answer the questions that have gone unanswered, and they agree that they are indeed unanswered questions that anyone would want answers to...even them.

The difference between us lies on how much that matters to us. It matters a lot to me. In fact, it made the whole ending crap. To a pro-ender, they might say, "Yeah, it'd be nice to know, but I'm ok with it. I like speculating".


The epitomy of hitting the nail on the head


"Epitome," my dear. If you're going to condescend to people who don't agree with you, don't use $5 words that you can only make phonetic attempts at.


Your dear? Hardly....cute though.....condescend? Whatever bro take it however you want. You'll win no war of words with me. Your attempt at an insult was rather amusing....phonetic? You're smart

#47
shurikenmanta

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ardensia wrote...
((Note: The term "pro-enders" has been placed in quotes because a lot of people who are more in the middle ground are getting tossed in this category simply because we don't find the endings incinerator-worthy. Sucks for us, I guess.))


Quoted for truth and sanity :D

#48
Mcfly616

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Let's have a spelling bee!!! Yay let's give cookies to the mongoose, he's feeling defensive right now....

#49
shurikenmanta

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ArchLord James wrote...
Shepards response to this? "okay just tell me what to do, oh reaper king. I am just going to put aeons of genocide in the past and trust you, the reapers, because that totally seems like something I would do!"


That's not what was going through my mind when I went with destroy. The only thing going through my mind was, to put it bluntly, '**** you, Reapers'.

#50
Torrible

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shurikenmanta wrote...

ardensia wrote...
((Note: The term "pro-enders" has been placed in quotes because a lot of people who are more in the middle ground are getting tossed in this category simply because we don't find the endings incinerator-worthy. Sucks for us, I guess.))


Quoted for truth and sanity :D


+1 Unfortunately, people who are actually pro-patience, pro-neutrality or anti-petulance get lumped together with pro-enders. Eventually it became commonly accepted that a pro-ender is anyone who disagrees with an anti-ender. I used to call myself a neutral-ender but then I took a BSN arrow to the knee.