ArchLord James wrote...
Remain Civil, refrain from name calling or generalizing, and simply address the blatantly obvious errors that Strange Aeons pointed out in this post on another thread. Defend the endings if you dare! Consider this a debate competition. This guy just absolutely nailed what is wrong with the endings, and everyone who hates the endings should unify behind these reasons why the endings are terrible, not the weak "our choices dont matter" line.
Strange Aeons Wrote:
I've posted this before, but here is my take:
What’s truly baffling about the ending is that each variation manages to disregard completely the specific lessons of the previous events in its own unique way.
The explanation of the Reapers and the destroy (red) ending in particular might resonate if there were actually some ongoing tension about the latent danger of synthetics…except that everything we saw in the last two games teaches us exactly the opposite. I'm not talking about what people imagine might, maybe, possibly could happen sometime in the future; I'm talking about what the game actually shows us. They go to great lengths to establish that synthetics are alive and capable of growth and selflessness and friendship and individuality and love just in time for Shepard to murder them all. It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper.
Then there’s the (blue) option to ASSUME DIRECT CONTROL of the Reapers. This scenario requires us to ignore that (at least if you were a paragon) you just spent the entire previous game arguing with the Illusive Man that using the Reapers’ tactics of subjugation against them was morally abhorrent. Shepard says outright that he will not sacrifice his soul for victory. In fact, in the scene literally just prior to this we explained to the Illusive Man that attempting to control the Reapers is evil and insane and doomed to failure. So persuasive was Shepard’s argument that the Illusive Man shot himself in the head to escape the horror of what he had become. Now let’s just go ahead and try the same thing ourselves. What could possibly go wrong?
The most horrific outcome of all is the synthesis (green) ending, which would have us accept that Shepard transforms the galaxy’s entire population against their will into man-machine hybrids, akin to the monstrous Reapers and their minions whom we just spent three games fighting. You know, minions like Saren and the Illusive Man and the entire Prothean race who were turned into man-machine hybrids and thereby became slaves of the Reapers. He does this based on the assurances of a mysterious entity who admits it is working with the Reapers and who hastily appeared out of nowhere just as Shepard arrived at the weapon that could potentially defeat them. Sounds legit.
So, after stuffing the myriad choices we’ve made throughout the series into a blender and homogenizing them into a single “readiness” number, the defining gameplay mechanic of the series (the dialogue wheel) vanishes at the most crucial moment and this player-driven epic is reduced to three choices: genocide, becoming a monster that violates every ethical principle you’ve lived by, or raping the entire galaxy.
And then you die.
And then the game is deliberately obscure about how your choices impact not only the galaxy but, far more importantly, the characters whom you have come to love and who are the lifeblood of the game.
The identity of Mass Effect is not in its visual style or its gameplay, which has changed substantially over the course of the series. It’s not even in its story, because there is no one story: every Shepard is different. The defining vision of Mass Effect, without which it is nothing, is its unprecedented interactivity that allows you to shape your own story—and, this being a video game, significantly affect the outcome if you played well enough.
That’s what the last two games did, and it’s precisely what ME3’s ending failed to deliver
Regarding the comments about the three endings... I don't think they need refuted. People keep looking at it in terms of BioWare presenting options to us, the players; but it's not, it's the Catalyst presenting options to Shepard. Whether they make any sense to us, or to our 'interpretations' of Shepard doesn't really matter; what matters is that they make sense to the Catalyst.
The Catalyst
doesn't care if Shepard has a problem with making sacrifices, or if he/she thinks trying to control the Reapers is a stupid idea, or even if Shepard finds the concept of synthesis to be distasteful. The Catalyst would rather Reapers just kept on reaping; but since there's now a fly in the ointment, it's had to think up alternatives. It has evaluated what the best available options are, based on both its own capabilities, and the means at Shepard's disposal, and has presented them.
Besides the fact that the Catalyst just kinda came out of nowhere, there isn't anything wrong with that; Shepard was never garunteed a happy ending, nor was BioWare obliged to provide one. If they wanted to throw a curveball and make us agonise over the decision, that's up to them.
Regarding the comment on Mass Effect's 'identity', is 'companions X, Y, and Z die' really more significant than 'Earth is destroyed'? Pretty much everything you do has an impact on how ME3 ends; including things you did in previous games. The scale of what is going on is far too large for Shepard to personally get involved in all of it; breaking it all down into some kind of score that had an impact on the ending was a reasonable compromise. And the final choice? I only remember there being 2 choices in ME1, save the council or don't; same with ME2, destroy the base or don't. ME3 gives you 3 choices (4 if you count 'dither around and get blown up'); that's more than 2.