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So what's this Phoenix Adept & Vanguard?


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#51
scottster117

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The Protheans wrote...

Tiamatshade wrote...

Phoenix

"From the Ashes"

....

Do the math. It hardly needs to be asked.


1 + 1 = 3

Yeah you're right


Those two are pretty relatable if you ask me.Image IPB

I don't want it to happen as much as the next guy, but you have to admit Prothean does make the most sense in terms of the name "Phoenix".

Modifié par scottster117, 09 mai 2012 - 07:22 .


#52
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Zardoc wrote...

XxTaLoNxX wrote...

mcz2345 wrote...

Implementing Protheans into mp is super easy, just try to think instead of raging and trolling


This.

The two most conventional ways to add Protheans to MP;

1) Salarian Cloning technology clone Javik.
2) More Stasis pods found in other Stasis bunkers.


1) Javik wouldn't let anyone just clone him.
2) Ass pull of the finest sort. Also unlikely, as it took the energy that would've gone into preserving thousands of protheans for a few centuries to preserve one prothean for 50k years. 
Protheans in MP would also make the entire From Ashes DLC, including Javik, completely pointless.


1) How do you know Javik wouldn't let anyone clone him? Also, when did the Krogan "let" the Salarians accelerate their evolution? And when did the Krogan "let" the Salarians manipulate their DNA with the Genophage? Your argument is irrelevent.

2) That Stasis bunker was damaged. The reactors were blown, your energy argument is invalid considering that "energy" was what was left after the Reapers nearly destroyed the bunker. Why do you assume that Protheans are as ignorant as you are and wouldn't account for energy needs? They were smart enough to conquer the galaxy, they had nuclear fission and mass effect technology (both of which create an infinite amount of energy). I'm pretty sure they are smart enough to create multiple Stasis bunkers knowing full well what happens when you put all your eggs in one basket.

Don't be an ignorant fool.

We just explained how they could be implemented. And you'll feel mighty stupid IF the Phoenix are indeed Protheans and the explaination is one of the above that you have been fighting.

#53
LJHalfbreed

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XxTaLoNxX wrote...

mcz2345 wrote...

Implementing Protheans into mp is super easy, just try to think instead of raging and trolling


This.

The two most conventional ways to add Protheans to MP;

1) Salarian Cloning technology clone Javik.
2) More Stasis pods found in other Stasis bunkers.


SP SPOILERS AHEAD!

I keep hearing about how Protheans in MP would destroy SP's lore somehow. Yet without delving into much about the ending, I noticed how I pulled a random kakliosaur fossil from some random planet in Argos Rho (I think). Upon going back to the citadel and mentioning that it's in the docking bay for him, without him even leaving the area, a salarian scientist (who was looking for said fossil) immediately begins talking about how the kakliosaurs are working well for the krogan. So not only is the salarian some sort of ninja wormhole time-bandit guy, he's kind of a superninja fossil dna extractor and clone making teleporter guy. I mean... c'mon... if we're talking lore, it's right there plain as day.

With all the sneaky stuff that the salarians are known for (oh hey, lookie here! A fertile krogan female! Oh hey! A genophage! Also, Gilbert and Sullivan songs!) and such similar sneakiness, not to mention the possibility of Shepard's findings of the unlock codes/etc for the stasis pods... Is it really really that far fetched to think that while Shepard is off galivanting across the universe locating missing war assets and generally heading towards a red/green/blue ending, that either:

a.) Another morally-ambiguous salarian (or similar... Heck, Mordin asked to dissect the guy!) took some prothean dna (from dead protheans, ilos pods, Javik droppings, etc), and whisked the data away to some secret Salarian outpost, and space-magicked up some brand new clones in the course of 5 real-time seconds (as with the kakliosaurs).

b.) Someone looked at the Eden Prime After-action report as it 'crossed the desk' of Hackett, et al., and then forwarded on the codes to other folks throughout the galaxy. Now any time they come across any sort of 'live prothean deus ex DLC' pod, they now know the secret signal, codeword, handshake and such to pop it open. And I don't think it's far fetched to think that if Shepherd is off crusing the galaxy randomly salvaging tech/etc from non-invaded systems, that nobody else would be trying the same thing. Lore (by way of sidequests) shows that more than a few people were trading secrets of treasure/etc for favors/docking rights/food/etc.


And I don't know this for certain, because I don't remember the full conversation about it... but isn't it quite possible that out of those 300k or so Protheans in stasis that were mentioned in the Javik cutscenes, that they're still right there on Eden prime, waiting to get unburied? And if the colonists were given the info to kick Cerberus off-planet, wouldn't it be easy to understand (or at least be hand-waved) that the colonists were then tasked to see if there were any other protheans alive in the excavation site(s)?


TL;DR: Lore already states it is quite possible for cloning and excavation to be the reasons behind Prothean unlocks in MP. I, for one, welcome our new Prothean multiplayer characters (but not the resulting golden character card spam in my frickin' rare card slots).

#54
Dusk1976

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LJHalfbreed wrote...

TL;DR: Lore already states it is quite possible for cloning and excavation to be the reasons behind Prothean unlocks in MP. I, for one, welcome our new Prothean multiplayer characters (but not the resulting golden character card spam in my frickin' rare card slots).


Who are you kidding? If they are Protheans, the character cards will be BLACK, not Gold, just to further frustrate players. Actually, I wouldn't be surprised if all the upcoming characters are Ultra Rares. After all, how often are you going to come across a competent Vorcha?

#55
nuculerman

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Dusk1976 wrote...

LJHalfbreed wrote...

TL;DR: Lore already states it is quite possible for cloning and excavation to be the reasons behind Prothean unlocks in MP. I, for one, welcome our new Prothean multiplayer characters (but not the resulting golden character card spam in my frickin' rare card slots).


Who are you kidding? If they are Protheans, the character cards will be BLACK, not Gold, just to further frustrate players. Actually, I wouldn't be surprised if all the upcoming characters are Ultra Rares. After all, how often are you going to come across a competent Vorcha?


If they dilute your ultra rare weapon chances with duplicate character cards, 90% of the community is going to have a conniption. 

#56
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nuculerman wrote...

Dusk1976 wrote...

LJHalfbreed wrote...

TL;DR: Lore already states it is quite possible for cloning and excavation to be the reasons behind Prothean unlocks in MP. I, for one, welcome our new Prothean multiplayer characters (but not the resulting golden character card spam in my frickin' rare card slots).


Who are you kidding? If they are Protheans, the character cards will be BLACK, not Gold, just to further frustrate players. Actually, I wouldn't be surprised if all the upcoming characters are Ultra Rares. After all, how often are you going to come across a competent Vorcha?


If they dilute your ultra rare weapon chances with duplicate character cards, 90% of the community is going to have a conniption. 


Sounds like fun to me! :wizard:

Also, even though I support Protheans in MP, it would make sense if they were ultra rare.

#57
nuculerman

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I do too. As long as they make it so, at the very least, you can't get Protheans or Vorcha after you've maxed out their characters, I think most of the community would be OK with them being ultra rare. It certainly makes sense that they'd be ultra rare.

Personally I think they should be only given in commendation type packs that require something harder than just completing FBWGG with full extraction. Like, if you see someone playing a Prothean, you KNOW they're the **** at this game, and there's only a handful of them running around. That would make it a lot less lore breaking.

#58
falconfan1

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celuloid wrote...

Well, my money is on Raloi.


You never hear anything about them reallly so you could be right!

#59
uzivatel

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In an attempt to sell some From Ashes DLCs, they are going to introduce Protheans in MP sooner or later ... I hope for the later.

#60
Smasher12

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http://masseffect.wi...i/Phoenix_Armor

i bet the phoinix adept and vanguard are humies wearing the phoinix armor from mass effect  1
:ph34r::ph34r:

Modifié par Smasher12, 09 mai 2012 - 08:39 .


#61
falconfan1

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Get fired up wrote...

celuloid wrote...

Well, my money is on Raloi.


We can only hope, celuloid. We can only hope...


social.bioware.com/forum/1/topic/103/index/1200565/1
This was a thread from two years ago about the Ralois first mention, possiblly implecating that BW at some point intended to introduce the Raloi whether it was supposed to be DLC for Mass Effect 2 that didn't quite make it or if they were going to be introduced in Mass Effect 3. It would be pretty sweet if they had a flying ability though!:D

#62
Shoeless Monkey

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I can't believe all the Prothean speculation. The coolness of playing as one is far overshadowed by the damage it would do to the credibility of MP fitting into the story.

#63
Shoeless Monkey

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If they were going to clone Protheans, what about all of the corpses from Ilos? You'd think something would have come up sooner.

#64
MockingAsp

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Well...I suppose they could also be from some mercenary group.

#65
BaconBitz.KB

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Prothean DLC = From Ashes
Pheonix die and are reborn From Ashes
...
...
...
Another possibility could be the Raloi. They are bird like sapients, Pheonix is a bird.

I'm going with the first theory though. It could be just a way of hinting at it without blatantly stating it. In that way they don't have to deal with all of fans prerelease who sh*t bricks when there's a slight crack in the lore, even though there already are some that they don't mention.
If it were the Raloi, it could be some sort of sub-breed that was genetically altered or trained from birth for combat or something like that. But again: Unlikely.

#66
Saint Steel

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celuloid wrote...

Well, my money is on Raloi.


Raoli is actually very very plausible as they are a birdlike race. Though in the lore the Raoli retreated to their homeworld and took down all of their artificial satelites.

Modifié par Saint Steel, 10 mai 2012 - 05:16 .


#67
Elevas

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More freakin' Humans: 99% likely (easy way out). I won't even bother to deploy one.
Protheans: Would be awesome and acceptable by lore.
Raloi: Lost cause, but I'd bother to play it.

As I see it, playing as a Human is for SP.

#68
NuclearTech76

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Rachni

#69
nuculerman

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Elevas wrote...

More freakin' Humans: 99% likely (easy way out). I won't even bother to deploy one.
Protheans: Would be awesome and acceptable by lore.
Raloi: Lost cause, but I'd bother to play it.

As I see it, playing as a Human is for SP.


Well in fairness, if Phoenix is ex-Phantoms, and Bioware is about to let me run around with a hand-cannon and sword, I would play that class all day every day.

Joking aside, I agree.  The whole point of MP, and how it was marketed, was playing as your favorite races in the ME universe.  Considering Javik's popularity, keeping with this trend demands playable Protheans.  An avian species most of us have never even heard of, and never would have unless we read the forums, is kind of pointless.  

#70
marshalleck

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I will say right now with 100% certainty it's not going to be raloi. They don't even have concept art, let alone in-gameer models, and considering how long it has taken Bioware to show us female counterparts of any species (read: never. krogan in a full body burka or male salarian in a dress don't count) I'd say you can kiss any hope of it being raloi goodbye.

Every playable character in MP is a species that has at some point in the series, been an NPC combatant with a complete library of combat animations.

Vorcha: combatants in ME2. Complete animation set. 
Prothean: Javik in ME3. Complete animation set.
Batarians: combatants in ME1 & 2. Complete animation set.

Volus: non-combatants, incomplete animation set. Not in MP.
Elcor: non-combatants, incomplete animation set. Not in MP.
Hanar: non-combatants, incomplete animation set. Not in MP. 

Modifié par marshalleck, 10 mai 2012 - 01:49 .


#71
Horacio Zhao

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could be human ex-cerberus defectors

#72
Severyx

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Yer all gettin' trolled. All of you!

You'll see when the vorcha are finally out.

#73
Severyx

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marshalleck wrote...

Every playable character in MP is a species that has at some point in the series, been an NPC combatant with a complete library of combat animations.

Vorcha: combatants in ME2. Complete animation set. 
Prothean: Javik in ME3. Complete animation set.
Batarians: combatants in ME1 & 2. Complete animation set.

Volus: non-combatants, incomplete animation set. Not in MP.
Elcor: non-combatants, incomplete animation set. Not in MP.
Hanar: non-combatants, incomplete animation set. Not in MP. 


This logic is flawed. Several times under many sources has the dev team talked about how they practically rebuilt the assets from the ground up for ME3. The Volus/Elcor/Hanar being non-combatants makes more sense. Have you ever seen a hanar move swiftly out of water, or hold a gun?

#74
marshalleck

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It's not flawed at all. Volus, elcor, and hanar still don't have combat animations even if the devs realyl did "rebuild the assets from the ground up." And the raloi don't even have concept art, let alone character models, rigs, and animations.

Based on what we've seen so far, the species available in MP are ones with complete animation sets. The underlying justification for which species has which animations is immaterial. 

I'll go ahead and just say with certainty right now that the Phoenix classes aren't going to be raloi. Not even a slim chance of that happening.

Modifié par marshalleck, 10 mai 2012 - 02:46 .


#75
nuculerman

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Severyx wrote...

marshalleck wrote...

Every playable character in MP is a species that has at some point in the series, been an NPC combatant with a complete library of combat animations.

Vorcha: combatants in ME2. Complete animation set. 
Prothean: Javik in ME3. Complete animation set.
Batarians: combatants in ME1 & 2. Complete animation set.

Volus: non-combatants, incomplete animation set. Not in MP.
Elcor: non-combatants, incomplete animation set. Not in MP.
Hanar: non-combatants, incomplete animation set. Not in MP. 


This logic is flawed. Several times under many sources has the dev team talked about how they practically rebuilt the assets from the ground up for ME3. The Volus/Elcor/Hanar being non-combatants makes more sense. Have you ever seen a hanar move swiftly out of water, or hold a gun?


The logic is sound.  It costs money to pay people to develop character models and give those character models combat animations.  They wouldn't have to do that for other races.  The programming is already there.  It'd be a total waste of money to include big birds most players don't even know existed into a system that was marketted as "play as your favorite ME race!"  The logic rests on the assumption EA likes money, and will release products that maximize profits.  I feel like that, while perhaps not axiomatic, is still a pretty solid assumption.