So what's this Phoenix Adept & Vanguard?
#76
Posté 10 mai 2012 - 02:54
#77
Posté 10 mai 2012 - 03:03
Prothean would be cool though, but devs have to come up with an explanation why there is more than one.
#78
Posté 10 mai 2012 - 03:03
For real.
#79
Posté 10 mai 2012 - 03:04
kmmd60 wrote...
Everybody forgot the Yahg, they're already animated and Not go against the lore. Just genetically downsized by the salarian. If they come with riot shield like ME2 - Krogan, as a tank, will be obsolete.
Prothean would be cool though, but devs have to come up with an explanation why there is more than one.
"we do what we must, because we can."
#80
Posté 10 mai 2012 - 03:37
Zardoc wrote...
XxTaLoNxX wrote...
mcz2345 wrote...
Implementing Protheans into mp is super easy, just try to think instead of raging and trolling
This.
The two most conventional ways to add Protheans to MP;
1) Salarian Cloning technology clone Javik.
2) More Stasis pods found in other Stasis bunkers.
1) Javik wouldn't let anyone just clone him.
2) Ass pull of the finest sort. Also unlikely, as it took the energy that would've gone into preserving thousands of protheans for a few centuries to preserve one prothean for 50k years.
Protheans in MP would also make the entire From Ashes DLC, including Javik, completely pointless.
Salarian scientist: I would like to clone you
Javik: sure, IF you can defeat me in combat
Salarian scientist: Problematic *leaves*
Javik: ???
#81
Posté 10 mai 2012 - 03:45
deadpixel92 wrote...
Prothean
I can only say it again, for those who still believe it: No. This is not going to happen. Protheans are extinct, and adding them as a race would mean there'd be an unlimited number of them in the galaxy. That's silly.
#82
Posté 10 mai 2012 - 03:46
Scam_poo wrote...
deadpixel92 wrote...
Prothean
I can only say it again, for those who still believe it: No. This is not going to happen. Protheans are extinct, and adding them as a race would mean there'd be an unlimited number of them in the galaxy. That's silly.
It will happen maybe not int his pack but it will this is mp
#83
Posté 10 mai 2012 - 03:48
LOL, it means no such thing. Or are you arguing that Cerberus has (had?) 3 million biotic human females forcibly converted to phantoms?Scam_poo wrote...
deadpixel92 wrote...
Prothean
I can only say it again, for those who still believe it: No. This is not going to happen. Protheans are extinct, and adding them as a race would mean there'd be an unlimited number of them in the galaxy. That's silly.
This post is laughable. Protheans are totally coming to MP at some point, and whatever lore changes are needed to accomodate that will be made. Writing is the simplest step of the whole process.
#84
Posté 10 mai 2012 - 03:48
marshalleck wrote...
LOL, it means no such thing. Or are you arguing that Cerberus has (had?) 3 million biotic human females forcibly converted to phantoms?Scam_poo wrote...
deadpixel92 wrote...
Prothean
I can only say it again, for those who still believe it: No. This is not going to happen. Protheans are extinct, and adding them as a race would mean there'd be an unlimited number of them in the galaxy. That's silly.
This post is laughable. Protheans are totally coming to MP at some point, and whatever lore changes are needed to accomodate that will be made. Writing is the simplest step of the whole process.
#85
Posté 10 mai 2012 - 03:49
deadpixel92 wrote...
Prothean
#86
Posté 10 mai 2012 - 03:56
True. They have to provide new content to keep the show going and the easiest way seems like introducing new characters and maps rather than new gameplay modes.marshalleck wrote...
LOL, it means no such thing. Or are you arguing that Cerberus has (had?) 3 million biotic human females forcibly converted to phantoms?Scam_poo wrote...
deadpixel92 wrote...
Prothean
I can only say it again, for those who still believe it: No. This is not going to happen. Protheans are extinct, and adding them as a race would mean there'd be an unlimited number of them in the galaxy. That's silly.
This post is laughable. Protheans are totally coming to MP at some point, and whatever lore changes are needed to accomodate that will be made. Writing is the simplest step of the whole process.
#87
Posté 10 mai 2012 - 03:58
#88
Posté 10 mai 2012 - 03:59
#89
Posté 10 mai 2012 - 04:02
"During the Reaper invasion of the galaxy, the raloi delegation withdrew from the Citadel, unwilling and unable to fight the Reapers. The species isolates themselves on Turvess and destroyed any satellites and observation equipment in orbit around their planet, in hopes that the Reapers would see them as a pre-spaceflight civilization and spare their planet".
That would be an about-face.
#90
Posté 10 mai 2012 - 04:02
Grimy Bunyip wrote...
I'm going to put my money on cerberus phantom defectors
Judging based on the wording of the silencer op.
The wording in the silencer op doesn't say anything about phantom defectors... why would you come to this conclusion?
#91
Posté 10 mai 2012 - 04:04
#92
Posté 10 mai 2012 - 04:04
Master Che wrote...
Raloi?
"During the Reaper invasion of the galaxy, the raloi delegation withdrew from the Citadel, unwilling and unable to fight the Reapers. The species isolates themselves on Turvess and destroyed any satellites and observation equipment in orbit around their planet, in hopes that the Reapers would see them as a pre-spaceflight civilization and spare their planet".
That would be an about-face.
Raloi would be a VERY interesting twist. I can only wonder what they are physically though
#93
Posté 10 mai 2012 - 04:06
Nereithr wrote...
Master Che wrote...
Raloi?
"During the Reaper invasion of the galaxy, the raloi delegation withdrew from the Citadel, unwilling and unable to fight the Reapers. The species isolates themselves on Turvess and destroyed any satellites and observation equipment in orbit around their planet, in hopes that the Reapers would see them as a pre-spaceflight civilization and spare their planet".
That would be an about-face.
Raloi would be a VERY interesting twist. I can only wonder what they are physically though
I would prefer a more proper introduction to them via a nice, meaty campaign oriented DLC.
#94
Posté 10 mai 2012 - 04:09
Master Che wrote...
Nereithr wrote...
Master Che wrote...
Raloi?
"During the Reaper invasion of the galaxy, the raloi delegation withdrew from the Citadel, unwilling and unable to fight the Reapers. The species isolates themselves on Turvess and destroyed any satellites and observation equipment in orbit around their planet, in hopes that the Reapers would see them as a pre-spaceflight civilization and spare their planet".
That would be an about-face.
Raloi would be a VERY interesting twist. I can only wonder what they are physically though
I would prefer a more proper introduction to them via a nice, meaty campaign oriented DLC.
So would i. What if they introduce them via the ending DLC? If the reapers ARE destroyed(or after you destroy them) and Shepard is alive, then somebody needs to convince raloi to go into space again(didn't they "demolish the bridges" when they heard of the reaper invasion)
#95
Posté 10 mai 2012 - 04:25
Nereithr wrote...
Master Che wrote...
Nereithr wrote...
Master Che wrote...
Raloi?
"During the Reaper invasion of the galaxy, the raloi delegation withdrew from the Citadel, unwilling and unable to fight the Reapers. The species isolates themselves on Turvess and destroyed any satellites and observation equipment in orbit around their planet, in hopes that the Reapers would see them as a pre-spaceflight civilization and spare their planet".
That would be an about-face.
Raloi would be a VERY interesting twist. I can only wonder what they are physically though
I would prefer a more proper introduction to them via a nice, meaty campaign oriented DLC.
So would i. What if they introduce them via the ending DLC? If the reapers ARE destroyed(or after you destroy them) and Shepard is alive, then somebody needs to convince raloi to go into space again(didn't they "demolish the bridges" when they heard of the reaper invasion)
I'd prefer a big quest to convince them to fight and that playing primative won't work. Then you get some serious war assets from it.
#96
Posté 10 mai 2012 - 05:17
How could you get "some serious war assets" from a species which is physically vulnerable (their ambassadors to the Citadel had to wear protective suits to shield them from infectious disease) and technologically undeveloped?Master Che wrote...
Nereithr wrote...
Master Che wrote...
Nereithr wrote...
Master Che wrote...
Raloi?
"During the Reaper invasion of the galaxy, the raloi delegation withdrew from the Citadel, unwilling and unable to fight the Reapers. The species isolates themselves on Turvess and destroyed any satellites and observation equipment in orbit around their planet, in hopes that the Reapers would see them as a pre-spaceflight civilization and spare their planet".
That would be an about-face.
Raloi would be a VERY interesting twist. I can only wonder what they are physically though
I would prefer a more proper introduction to them via a nice, meaty campaign oriented DLC.
So would i. What if they introduce them via the ending DLC? If the reapers ARE destroyed(or after you destroy them) and Shepard is alive, then somebody needs to convince raloi to go into space again(didn't they "demolish the bridges" when they heard of the reaper invasion)
I'd prefer a big quest to convince them to fight and that playing primative won't work. Then you get some serious war assets from it.
#97
Posté 10 mai 2012 - 06:02
marshalleck wrote...
How could you get "some serious war assets" from a species which is physically vulnerable (their ambassadors to the Citadel had to wear protective suits to shield them from infectious disease) and technologically undeveloped?Master Che wrote...
Nereithr wrote...
Master Che wrote...
Nereithr wrote...
Master Che wrote...
Raloi?
"During the Reaper invasion of the galaxy, the raloi delegation withdrew from the Citadel, unwilling and unable to fight the Reapers. The species isolates themselves on Turvess and destroyed any satellites and observation equipment in orbit around their planet, in hopes that the Reapers would see them as a pre-spaceflight civilization and spare their planet".
That would be an about-face.
Raloi would be a VERY interesting twist. I can only wonder what they are physically though
I would prefer a more proper introduction to them via a nice, meaty campaign oriented DLC.
So would i. What if they introduce them via the ending DLC? If the reapers ARE destroyed(or after you destroy them) and Shepard is alive, then somebody needs to convince raloi to go into space again(didn't they "demolish the bridges" when they heard of the reaper invasion)
I'd prefer a big quest to convince them to fight and that playing primative won't work. Then you get some serious war assets from it.
Uhh what about the Quarians and those "protective suits?" What about the volus and their suits? I mean they already have civilizations giving to the war effort that wear envirponmental suits I do not see the issue with this.
Alsothey became developed via the Citadel. Remember humanity jumped technologically wise when they joined the Citadel, same goes for he Raoli.
#98
Posté 10 mai 2012 - 06:06
No, humanity didn't jump when they visited the Citadel. Humanity got its boost when they discovered the Prothean outpost on Mars, from which the reverse engineered mass effect technology and began colonizing space a decade before coming into contact with any other species. Humanity was spacefaring with a burgeoning galactic economy and military before they had any idea the Citadel existed.Saint Steel wrote...
Alsothey became developed via the Citadel. Remember humanity jumped technologically wise when they joined the Citadel, same goes for he Raoli.
Also, the difference between quarians and raloi is the quarians have been training marines with their survival suits for three centuries. The raloi were probably just discovering gunpowder when the quarians first had to take to donning suits.
Modifié par marshalleck, 10 mai 2012 - 06:08 .
#99
Posté 11 mai 2012 - 10:26
#100
Posté 11 mai 2012 - 10:39
check the wiki they has warp, stasis and barrier





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