Yet the salarians were researching into uplifting the Yaag like they did the Krogans ....Charlestheman wrote...
The Yaag aren't in the fight against the Reapers anyways. I doubt Yaag will ever make it into the multiplayer.
So what's this Phoenix Adept & Vanguard?
#126
Posté 14 mai 2012 - 12:17
#127
Posté 14 mai 2012 - 12:20
They pulled an explination out of there butts for Javik after 2 games of protheans being completely extinct. They can explain a few more. Hell even Javik says he didn't know everything if anything about his peoples plans outside the planet he was fighting on.kmmd60 wrote...
Prothean would be cool though, but devs have to come up with an explanation why there is more than one.
#128
Posté 15 mai 2012 - 11:42
#129
Posté 16 mai 2012 - 12:02
zebrakeys wrote...
My money is on reapers that had a change of heart
I hope youre joking.
#130
Posté 16 mai 2012 - 06:32
Don't underestimate the power of friendshipSdrol117 wrote...
zebrakeys wrote...
My money is on reapers that had a change of heart
I hope youre joking.
#131
Posté 16 mai 2012 - 06:53
#132
Posté 16 mai 2012 - 06:54
Geimhreadh wrote...
Volus, obviously.
volus vanguard is A BIOTIC GOD!!!!!
#133
Posté 16 mai 2012 - 07:02
Husk bowling!
#134
Posté 16 mai 2012 - 09:36
#135
Posté 16 mai 2012 - 09:39
Which would be lore killing, but yeah seems most likely.
#136
Posté 16 mai 2012 - 09:47
Everything can be implemented and explained enough to MP(6 classes - 3 new races (6 char)) as their linking to SP (clones, other uncovered ruins...).
Greater would be to add "later" new enemy factions - 1.Collectors (I hope BW have thought of this) and 2.mercenary groups together - vorcha, krogan, salarian, batarian, any pirates, megapissed scary instakilling spacehamsters or whatever.
Yahg should be better as one of the enemy bosses (maybe collectors controlled or some entire new faction)...we sure need more enemies - and more weapons, maps, objectives, playmodes - and more of all MP everything.
Let's just wait (hope) and see what time brings.
I really don't give a .... what phoenix will be in case it will. Main thing is there will be something new!!!
#137
Posté 16 mai 2012 - 10:06
Not that I'm saying these are mechs either (would be neat though). I'm just saying that we don't know enough to make a definite conclusion.
Also, I think the OP had some nice ideas like Ex-Cerberus etc. I wouldn't mind playing as an Alliance version of their Combat Engineers (with turrets) and Phantoms. EDI clones would be cool too.
#138
Posté 16 mai 2012 - 10:20
Javik was lore killing as well until Bioware pulled out an explination.OriginalNameGuy wrote...
Prothean.
Which would be lore killing, but yeah seems most likely.
#139
Posté 16 mai 2012 - 04:55
Severyx wrote...
marshalleck wrote...
Every playable character in MP is a species that has at some point in the series, been an NPC combatant with a complete library of combat animations.
Vorcha: combatants in ME2. Complete animation set.
Prothean: Javik in ME3. Complete animation set.
Batarians: combatants in ME1 & 2. Complete animation set.
Volus: non-combatants, incomplete animation set. Not in MP.
Elcor: non-combatants, incomplete animation set. Not in MP.
Hanar: non-combatants, incomplete animation set. Not in MP.
This logic is flawed. Several times under many sources has the dev team talked about how they practically rebuilt the assets from the ground up for ME3. The Volus/Elcor/Hanar being non-combatants makes more sense. Have you ever seen a hanar move swiftly out of water, or hold a gun?
Agreed
#140
Posté 20 mai 2012 - 12:37
#141
Posté 20 mai 2012 - 12:56





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