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Vanguard's against Nova - VAN - Show your support


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#1
Idontcare0101

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 Fellow Vanguards

      Welcome, I bring a message to strike out the cancer imbeded within our vanguard tree.  This "nova" is an afront to the very spirit of what it means to be a wtf melee pawnzor.   

    So it began when me3 started I went with vguard.  After hours I realized this spec was truely trivialized to a one trick pony with nova at the root of it all.  "Charge/Nova" repeat win.  Even at instanity this would work pretty well with proper squad support.   The spec was sadly boring.  Instead of a truely "high risk / high reward" in me2 was a circus act in me3.  

         Then I made a play through without nova at all... /tear.   Welcome back Mr. Vanguard.  Is that a shotgun or are you happy to see me?   I know there must be more folks who feel the same.  Discuss! 
        

#2
Kronner

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I do not enjoy spamming Nova either, which is why I took Barrier bonus power (combined with Charge you get 80% DR between Charges), Claymore heavy shotgun and I very rarely use Nova (pretty much only against Husks and those little bugs Ravager spits - waste of ammunition). Charge + shotgun in the face is so much more fun for me!

Modifié par Kronner, 03 mai 2012 - 08:14 .


#3
incinerator950

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I'm indifferent. I try not to abuse Nova in Multiplayer, but in SP I try and use everything. I got bored of having a defense ability to use Kronner's playstyle with an AR, so I went back to Energy Drain.

I also got my CAR back, so now Bug Man can run around in his usual gettup. Yay.

#4
Whale

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I used to be a shotgun-to-the-face kind of lady, so my main Shep has always been a vanguard. Then ME2 had targeting bound to refresh rate (and my fps... let's not talk about 'em) so I couldn't charge at all and my heart was broken (I was really looking forward to it). I ended up building a "distance Vanguard" - Shockwave,Pull, and an unholy amount of Slam, with an AR on Incendiary. It's a sub-par build, I agree, but still viable and fun, and in line with the Violence with Biotics! philosophy of a Vanguard.

Now in ME3 I can charge and nova all I wish, but I agree that charging and shooting is more fun, although I occasionally nova stupid crap (like the damn ravager bugs) just because I enjoy the yelling. I might try to revive the distance Vanguard in a future playthrough and aim for Biotic Detonations Everywhere.

#5
JaegerBane

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Idontcare0101 wrote...
    So it began when me3 started I went with vguard.  After hours I realized this spec was truely trivialized to a one trick pony with nova at the root of it all.  "Charge/Nova" repeat win.  Even at instanity this would work pretty well with proper squad support.   The spec was sadly boring.  Instead of a truely "high risk / high reward" in me2 was a circus act in me3. 


I don't want to rain on your parade dude, but the Vanguard has been a one-trick-pony since ME2. Sure, you could try and play it like something else, but you were gimping yourself if you weren't playing a Heavy Charge/Inferno/Squad Cryo melee machine.

The classes generally feel simplified compared to what they were in ME2 and in the Vanguard's case, when you simplify a one-trick-pony, you get.... a boring one-trick-pony.

Still, as with a lot of things in ME3, while the challenge has been brought down a notch, I happen to like Nova. The Vanguard was supposed to be a class that combined weapons and biotics at short ranges to wtfpwn everything, and its nice to have something other than a shotgun to use.

#6
Abraham_uk

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My vanguard in single player (insanity)

Charge, shotgun, and energy drain. I used pull and shockwave a lot.
Nova was bearly touched.

For me the idea was to keep my barrier up as much as possible. I didn't use nova much because I found it boring. I didn't use nova much because I struggle as a vanguard as it is whilst keeping my barrier up. I managed single player in the end on insanity. But I'm more of an adept and engineer type player (caster).


My vanguard in multiplayer

Bronze: Charge and Nova spam
Silver: Charge and shockwave
Gold: Rarely touched Charge (except as an emergency barrier restoration power), used shockwave 80% of the time and as for Nova (only used as a finisher).

It took me ages to get used to Nova. It keeps getting me killed.

Modifié par Abraham_uk, 03 mai 2012 - 05:24 .


#7
DrunkenLulaby

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If you don't like nova don't use it. It's that simple, don't ****** and moan cause you think it makes it too easy. It gives the class variety if you choose to only use nova that's is your choice, if you choose to never use nova, again that is your choice. STFU with telling Bioware how to make their game.

#8
known_hero

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Nova would be better if it had a cooldown and/or didn't cause any damage.

#9
JXS nWp

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the majority of human vanguards i see on silver and gold spamming charge/nova learn real quick that their bronze difficulty antics belong in bronze
charge/nova combo doesnt work on silver or gold difficulty.
Aside from it leaving you open to attack, its damage doesnt scale up like biotic/tech combo explosions do.
Even if you spec "half blast" for survivability, shields dont last long on silver+ if you are taking fire.

#10
10K

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I loved nova, though insanity was very easy. Truthfully I think it's the enimies not being hard enough, I think Bioware should of implemented armor or barriers for all enimies (for insanity atleast) like ME 2 did. Or spun more time on enemy AI. Because they were predictable, they either try to flank you or run straight towards you and try to melee. I can't blame it all on nova, because it just felt as if the enimies had no difficulty to them as well. I just feel that nova wasn't balanced out by the difficulty of the game's enimies.

Edit: Just for reference I don't use Vanguard in Multiplyer.

Modifié par mosesarose, 03 mai 2012 - 06:46 .


#11
Kanaris

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I tried out a Vanguard using Biotic charge and Nova is definitely OP but in the end you build your own character some who like the old Vanguards will not put point into Nova those that like it will.

#12
capn233

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I stopped using it by Grissom Academy. Left the points in there as a sink.

Actually I hit it once accidentally on Benning, which didn't do anything but deplete my shields.

Personally I think they should have made it trip a cooldown like Tech Armor or those powers do when you burst or purge them.  And certainly not give you crazy bonus to cooldown if you take that evolution.  Sure that would make it more situational and more dangerous to use... that would be the point.

Modifié par capn233, 03 mai 2012 - 10:46 .


#13
smalltalk

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what extra skill can be used with pull to create biotic explosions. I'm looking for a long range non-nova build (i don't have reave)

#14
Soja57

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The problem with Nova was that it was initially designed to be a high risk, high reward power, but veered off-course. Bioware got the high reward part right, but the high risk is negated by immunity frames, near-infinite biotic explosions for insane crowd control, and Charging every 3 seconds to set up even more Nova blasts. Plus the addition of silly evolutions, half-blast and no chance for barrier use.

That said, Nova is an awesome addition to the Vanguard's arsenal. Just a few minor tweaks (like reducing insane power cooldowns and removing Nova invincibility frames) and I now love Charge + Nova again.

#15
brettc893

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I think Nova is pretty badass.

It definitly makes Vanguards seem like the most brutal, violent class, what with all of the battle cries and roars of super saiyan rage.

That said, I prefer to put my points into fitness for all that sexy, sexy, SEXY Melee Damage boosting.

Falcon Punch FTW

#16
Quething

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JXS nWp wrote...

the majority of human vanguards i see on silver and gold spamming charge/nova learn real quick that their bronze difficulty antics belong in bronze
charge/nova combo doesnt work on silver or gold difficulty.
Aside from it leaving you open to attack, its damage doesnt scale up like biotic/tech combo explosions do.
Even if you spec "half blast" for survivability, shields dont last long on silver+ if you are taking fire.


Lolwhut. Novaguards are unkillable when played right. Strongest vanguard for Gold by far.

I'm with JaegerBane on this one. I don't find "Charge+Nova" remotely different in terms of difficulty or tedium to "Charge+Shotgun w/Inferno." The fact, however, that I can now do both has doubled the variety and thus the appeal of the class. Add in the fact that Shockwave is actually useful now and we can pack snipers or Carnage from jump for effective long-range soldiery, and the class is what it should be again, incorporating the best parts of the class from both ME1 and ME2.

#17
Tymathee

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You guys are weak if you use charge then nova. The true Human Vanguard specialist uses Nova then Charge.

You use Nova with barrier/armor lv 6 evo, take down shields, charge, get barrier bakc, nova, wash , rinse, reapeat.

I can solo brutes, atlas', anything i want with that combo, but everytime i go charge + nova i get raped.

#18
Tymathee

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brettc893 wrote...

That said, I prefer to put my points into fitness for all that sexy, sexy, SEXY Melee Damage boosting.

Falcon Punch FTW


Drell Vanguard ftw
Charge, Melee, RUN

i think the drell has the best combo of melee speed + strength, it's awesome. Now that i have the pistol melee bonus, going to be lots of fun.

#19
Gravbh

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I only use charge defenfsively on my vanguard and never touch nova. I treat the class as an adept that trades some of of it's raw biotic power for extra combat ability(ammo powers, charge, different passives, more weapon weight); the Mass Effect 1 vanguard in other words. The big thing that makes this possible over ME2 is the fact that shockwave isn't so horrible anymore. The fact that they brought carnage back as a bonus power further gives it ME1 flavor.

#20
El Immigrento

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I never touched Nova in my SP runthrough. To be fair, I was a bit scared to use it at first with the shield-nerf, not something I fancied attempting. When I did buy it on SP, I reloaded as I felt points were better spent elsewhere... Then I relaised shockwave was worse and reloaded again, but thats by the by. Since playing MP I use Nova online, but only EVER against Brutes and Geth. Any other enemy, Id rather not take the chance! Im Commander Shepard, and I am against nova... 75% of the time.

*edit* again/against

Modifié par El Immigrento, 06 mai 2012 - 08:35 .


#21
hawat333

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Krogan does not use silly Nova.
Krogan smashes.
Hard.

#22
nicethugbert

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I like it the way it is. I just do. Leave it alone. Don't use it. No one is forcing you to use it. You get plenty of other options.

#23
kiltysue

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Another vote for nova is fine. Leave it there for people
that want an easier to play charge happy vanguard. If you
don't like it, it's really easy to set up a single player vanguard
that is very effective, with no points in nova.

Personally, I liked vanguards in ME2. Of all things, the multiplayer
asari and drell vanguards are pretty close to that playstyle. Really
fun classes in multiplayer. For the drell, it's fun to set things up
so that you charge in and explode them. And for the asari, seems
most fun when you're trying to charge on cooldown, with lots of
disciple fueled fire explosions.

For single and multiplayer, nova is just an option. Let people that
enjoy it have fun.

Modifié par kiltysue, 07 mai 2012 - 04:52 .


#24
Dark Penitant

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If it's singleplayer, why do you care what others use?
If it's multiplayer, if they're remotely competent, why do you care what others use?

#25
shepskisaac

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Not supporting, I love Nova, sorry :P