Aller au contenu

Photo

Total Maximum War Assets


  • Veuillez vous connecter pour répondre
26 réponses à ce sujet

#1
JunMadine

JunMadine
  • Members
  • 506 messages
I went through the list and came up 7555 being the maximum one can get in game with no extra content, multi player or dlc.

Biggest changes were in how to handle salarian and krogan for me and to avoid recruiting old crewmates.  If by the time I return there are enough response I'll post a guide.

Guide

Mass Effect 1
- Save Rachni Queen
-Complete Feros Data Recovery Quest
-Collect Matriachs Writtings
-Buy Elkoss Combine Liciense
-Save all Zhu's Hope colonist and Shiala
-Don't punch Khalisah al-Jilani
-Don't let Conrad Verner die
-Let Balak escape asteroid X51
-Kill Wrex
-Let Captain kirrahe Die
-Save the Council

Mass Effect 2
-Give Cerberus Collector Base
-All crew survive suicide mission
-All squad loyal and survive suicide mission
-Rescue David Archer during project overlord
-Save genophage cure data
-Help Zhu's Hope colonists
-Conrad Verner lives
-Complete Arrival mission
-Upgrade Normandy
-Have at least 100,000 in each mineral group

Mass Effect 3
-Choose Dr. Michel over Dr. Chakwas
-Scan every system for resources
-Listen to every conversatio on the citadel
-Check Spectre terminal often
-Do every N7 mission
-On Sur'kesh talk to STG operatives

MORE LATER

Modifié par JunMadine, 04 mai 2012 - 10:55 .


#2
JunMadine

JunMadine
  • Members
  • 506 messages
Another quick addition. Does anyone know if future DLC will add more war assets?

#3
Kevlar xD

Kevlar xD
  • Members
  • 108 messages

JunMadine wrote...

Another quick addition. Does anyone know if future DLC will add more war assets?


I'm actually curious as to how DLC will factor in as well. The amount of EMS needed for the ending where Shepard lives is already achieveable, so I don't see how adding more war assets would affect anything. It isn't as if war assets will give alternate endings (trololol). And Shepard is presumably dead or severely injured. How DLC will make logical sense is kind of hazy as well. 

#4
Starkzard

Starkzard
  • Members
  • 73 messages

I'm actually curious as to how DLC will factor in as well. The amount of EMS needed for the ending where Shepard lives is already achieveable, so I don't see how adding more war assets would affect anything. It isn't as if war assets will give alternate endings (trololol). And Shepard is presumably dead or severely injured. How DLC will make logical sense is kind of hazy as well. 


Agreed, they could make some variations to the existing endings if you have more EMS in the extended cut and future DLC, that in my opinion would be great and appreciated.

#5
leapingmonkeys

leapingmonkeys
  • Members
  • 529 messages
Its well established that the maximum TMS value one can achieve is under 8,000 - meaning that to see the "Shepard Lives" clip one has to increase one's GR above 50% using either MP or DataPad (and unless you have already spent the 100's of dollars to buy an iOS device, your only choice is MP).

However, the "Shepard Lives" ending does not really alleviate the unsatisfying character of the ending, so putting in more GWA's with DLC doesn't seem like it would really improve things.

What would improve things is if the DLC's would add alternative plot lines that lead to alternative endings (in addition to the existing ending) that were gated upon what decisions one made prior to ME3.

#6
Kanaris

Kanaris
  • Members
  • 669 messages

Starkzard wrote...


I'm actually curious as to how DLC will factor in as well. The amount of EMS needed for the ending where Shepard lives is already achieveable, so I don't see how adding more war assets would affect anything. It isn't as if war assets will give alternate endings (trololol). And Shepard is presumably dead or severely injured. How DLC will make logical sense is kind of hazy as well. 


Agreed, they could make some variations to the existing endings if you have more EMS in the extended cut and future DLC, that in my opinion would be great and appreciated.


Agreed I'm hoping the Extended Cut DLC will make some alterations to the ending when I got there and was presented with three options that amounted to the same thing in the end I was like "WTF this isn't a choice" choose this option die, Choose this option die, or choose this option and guess what die.

#7
dekkerd

dekkerd
  • Members
  • 832 messages

Kevlar xD wrote...

I'm actually curious as to how DLC will factor in as well. The amount of EMS needed for the ending where Shepard lives is already achieveable, so I don't see how adding more war assets would affect anything.  


Not sure if serious...

#8
Gold Dragon

Gold Dragon
  • Members
  • 2 399 messages

Kanaris wrote...

Agreed I'm hoping the Extended Cut DLC will make some alterations to the ending when I got there and was presented with three options that amounted to the same thing in the end I was like "WTF this isn't a choice" choose this option die, Choose this option die, or choose this option and guess what die.


Prepare to be disappointed, unless a greater explanation of the current choices is enough.  Bioware already stated that the Extended Cut won't alter the endings, only expand upon them.


And there are NOT enough EMS to get the Shepard Lives ending, so Additional War Assets are needed.  Bioware said that MP is OPTIONAL, not required, for the best ending, which then means that ALL possible endings should be obtainable without MP.

:wizard:

#9
Kanaris

Kanaris
  • Members
  • 669 messages
They lied MP is not optional my last Play through I had 7143 TMS but only half of that as EMS cause I didn't play Online you need 5000+ EMS to get even remotely close to the good ending.

Modifié par Kanaris, 03 mai 2012 - 08:14 .


#10
chops84

chops84
  • Members
  • 3 messages

Kanaris wrote...

They lied MP is not optional my last Play through I had 7143 TMS but only half of that as EMS cause I didn't play Online you need 5000+ EMS to get even remotely close to the good ending.

If by good ending you mean the one where Shepard lives then, nei, I did it with 4000+, just have to make the right choice at the end with the illusive man

#11
Kanaris

Kanaris
  • Members
  • 669 messages
You have to save anderson which to do it I believe you have to use a Paragon/Renegage choice all three times you speak to TIM through the game

#12
capn233

capn233
  • Members
  • 17 397 messages
Yes, 4000 EMS if you "save" Anderson, or 5000 EMS if you don't. Neither are achievable with a base 50% Galactic Readiness that you would have from no MP.

Although you don't need to get that high to unlock the best "choices." Perhaps that is what they were getting at.

From my perspective, the ending is marginally different no matter what, so the "best" ending is achievable with minimum EMS.

See my signature for the concise analysis.

#13
leapingmonkeys

leapingmonkeys
  • Members
  • 529 messages

Kanaris wrote...

They lied MP is not optional my last Play through I had 7143 TMS but only half of that as EMS cause I didn't play Online you need 5000+ EMS to get even remotely close to the good ending.


Bioware is being misleading, not technically lying.  One can use the DataPad app to raise one's GR above 50% (assuming one has an iOS device) and Bioware does not consider DataPad to be multiplayer.

Think of asking Bioware a question as the classic "you get three wishes" story - you can ask anything you want, but unless you are very, very careful how you ask you won't get the answer you think you're getting.

#14
freler31

freler31
  • Members
  • 105 messages
"Please tell us how to achieve 4000 EMS/ 8000 TMS in the single player campaign without using multiplayer or the apps to increase Galactic Readiness to more than 50%. Please post in detail what choices and paths we should take to get this minimum figure needed to unlock a specific ending. Please do not be afraid of spoiling us since we are in the spoiler free part of the forum. Please do not think you will ruin our "gaming experience" by telling us how to do it since many of us for nearly two months now have been trying to do it and from what we can see it is impossible."

Is that genie wish specific enough? Ah, they're just going to ignore it anyway.

Modifié par freler31, 03 mai 2012 - 10:40 .


#15
EricHVela

EricHVela
  • Members
  • 3 980 messages

freler31 wrote...

"Please tell us how to achieve 4000 EMS/ 8000 TMS in the single player campaign without using multiplayer or the apps to increase Galactic Readiness to more than 50%. Please post in detail what choices and paths we should take to get this minimum figure needed to unlock a specific ending. Please do not be afraid of spoiling us since we are in the spoiler free part of the forum. Please do not think you will ruin our "gaming experience" by telling us how to do it since many of us for nearly two months now have been trying to do it and from what we can see it is impossible."

Is that genie wish specific enough? Ah, they're just going to ignore it anyway.

BW already stated that they were mistaken and that it is not possible to get 4000+ EMS without Multiplayer or iOS apps.

The only ones who have claimed to be able to do it were found to be using modified coalesced files or gibbed saves (and one claimed they were unaware that the coalesced modified their war asset values). If you are using a modified coalesced and getting over 8000 war assets (4000 EMS at 50% readiness) and not a gibbed save, the coalesced file probably modifies the war asset values even if the readme didn't state that it does.

So to add to what BW said: It is not possible to get 4000+ EMS without Multiplayer, iOS apps, gibbed saves or modified Coalesced.bin files.

If you're going through a war asset list on some website, don't forget that some war assets preclude others. Adding them all up together without regard to the conditions necessary to have them gives an incorrect total.

Modifié par ReggarBlane, 04 mai 2012 - 02:30 .


#16
Gold Dragon

Gold Dragon
  • Members
  • 2 399 messages

freler31 wrote...

"Please tell us how to achieve 4000 EMS/ 8000 TMS in the single player campaign without using multiplayer or the apps to increase Galactic Readiness to more than 50%. Please post in detail what choices and paths we should take to get this minimum figure needed to unlock a specific ending. Please do not be afraid of spoiling us since we are NOT in the spoiler free part of the forum. Please do not think you will ruin our "gaming experience" by telling us how to do it since many of us for nearly two months now have been trying to do it and from what we can see it is impossible."

Is that genie wish specific enough? Ah, they're just going to ignore it anyway.



FIXED.

Bolded part mine.:D

:wizard:

#17
freler31

freler31
  • Members
  • 105 messages
D'oy, thank you.

ReggarBlane wrote...
BW already stated that they were mistaken and that it is not possible to get 4000+ EMS without Multiplayer or iOS apps.


Have they? I know there was that tweet from one of the devs a while back that said that but I don't remember seeing any official word from Bioware acknowledging it is a mistake. And no, "looking into it" isn't acknowledgment that there is a problem, just that there might be.

#18
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages
Hmm for me when I couldn't get online it always set EMS to 100%, so technically it works without MP ^^

#19
Kanaris

Kanaris
  • Members
  • 669 messages
Killing Wrex in ME is wrong He is a better leader then Wreav is and you need to save Maelom's data in ME2 to keep Eve alive which makes your Krogan alliance stronger.

Modifié par Kanaris, 04 mai 2012 - 04:21 .


#20
EricHVela

EricHVela
  • Members
  • 3 980 messages

Kanaris wrote...

Killing Wrex in ME is wrong He is a better leader then Wreav is and you need to save Maelom's data in ME2 to keep Eve alive which makes your Krogan alliance stronger.

Correct.

Wrex+Data+Cure > Wreav+Data+Cure (Eve lives)

Wrex+Cure > Wreav+Cure (Eve dies)

Wreav+Mordin+Dalatrass Deal > Dalatrass Deal (Eve dies - Wrex always dies when taking the Dalatrass' deal)
Wreav+Data+Dalatrass Deal > Data+Dalatrass Deal (Eve lives - Wrex always dies when taking the Dalatrass' deal)

You can save Mordin by allowing the sabotage if Eve dies to leave Wreave in Charge. That also gets you the Dalatrass' support in addition to the Mordin asset.

If you have Wrex, your only option to get the Dalatrass support is to kill Mordin, and you'll have to kill Wrex later and he will have pulled all his support from Earth (despite still seeing Krogan on Earth during the Hammer Massacre). You end up with less than having Wreav and taking the Dalatrass' deal.

Padok Wiks (Mordin's replacement if he died in ME2) will always die no matter what.

If Wrex dies on Virmire, take the Dalatrass' deal. If he lived past Virmire, cure the Genophage. Having Wrex alive gives you more military strength than Wreav if you cure the Genophage and less than having Wreav if you take the Salarian deal.

Also:
Wrex+Data+Cure > Wreav+Data+Dalatrass Deal > Wreav+Mordin+Dalatrass Deal > any other possibility of the Cure the Genophage mission

Modifié par ReggarBlane, 04 mai 2012 - 08:07 .


#21
EricHVela

EricHVela
  • Members
  • 3 980 messages
Kirrahe + Thane's hospital conversation = +Kirrahe asset

Without Thane's hospital conversation and without Kirrahe, you lose the Salarian Councilor. If you have Kirrahe and didn't talk to Thane, you lose Kirrahe.

Don't kill the Virmire Survivor in ME3, but don't take them with you when they ask afterward. +25 military strength

Save Chakwas in ME2, but tell her to stay on the Citadel in ME3. Take Dr. Michel to get the same quests on the Normandy that would have been given by Dr. Chakwas. Dr. Chakwas becomes a war asset. IIRC, you need to recruite Garrus in ME1 to get Dr. Michel as an option in ME3.

I don't know if Garrus' survival beyond ME2 has any effect on war assets.

Modifié par ReggarBlane, 04 mai 2012 - 07:50 .


#22
EricHVela

EricHVela
  • Members
  • 3 980 messages
You only need to upgrade the three things on the Normandy in ME2 that keep your squad alive during the suicide run: Armor, Shield and Cannon. They become war assets in ME3. The other upgrades do not. Since you need those three anyway to keep all your squad for extra ME3 assets, this is a given.

Modifié par ReggarBlane, 04 mai 2012 - 07:48 .


#23
EricHVela

EricHVela
  • Members
  • 3 980 messages
If I did my calculations correctly, saving the Council or Killing the council ends up with the same total assets

Keep Council = Council fleets and Destiny Ascension but significant loss of Alliance forces
Kill Council = Significant gain to Alliance forces equal to the amount of the Council fleets and the Destiny Ascension

Someone will need to check the math on that, though.

#24
EricHVela

EricHVela
  • Members
  • 3 980 messages
If you edit your ME2 save, be aware that ME3 may discount your ME3 mineral bonus if your ME2 mineral assets are too high. Don't go off and just give yourself a gajillion of each.

#25
EricHVela

EricHVela
  • Members
  • 3 980 messages
If you don't do Bring Down the Sky in ME1 at all, Balak will still appear on the Citadel in ME3 for the option to acquire the war asset.

It might be worthy to note that you should not punch Al-Jilani in ME2 as well.