What is sync kill?
#1
Posté 03 mai 2012 - 07:02
- (Silver) Increased chance to sync kill players from 50% to 60%
- (Gold) Increased chance to sync kill players from 60% to 80%
Does this mean instant kill?
#2
Posté 03 mai 2012 - 07:04
It's annoying and stupid.If it didn't take you out of the round it would be fine. But unfortunately it's an end-all thing.
#3
Posté 03 mai 2012 - 07:04
But I believe that change is for Altas only. Banshee, Brutes and Phantoms remained unchange? I think.
#4
Posté 03 mai 2012 - 07:05
#5
Posté 03 mai 2012 - 07:06
#6
Posté 03 mai 2012 - 07:06
Seems pretty damn low to me...which is appropriate since they spend a lot of time in close proximity with players.
#7
Posté 03 mai 2012 - 07:07
i think that is what it means. strange decision to increase the chance. if they wanted to make them harder, i would way rather have gotten more damage, dr or health than a better chance to kai leng you.
#8
Posté 03 mai 2012 - 07:10
#9
Posté 03 mai 2012 - 07:11
#10
Posté 03 mai 2012 - 07:12
This change just makes Altas more likely to grab you when you're in melee range, but I really don't see anyone would want to go toe-to-toe against a giant mech, except Kroguards.
#11
Posté 03 mai 2012 - 03:06
#12
Posté 03 mai 2012 - 03:11
Not sure if that makes sense.
#13
Posté 03 mai 2012 - 03:13
#14
Posté 03 mai 2012 - 03:13
#15
Posté 03 mai 2012 - 03:14
That's the way they are going.
#16
Posté 03 mai 2012 - 03:14
Banshees are experimental and don't actually have a set percentage. they're "sync" kill is to come at random which is why sometimes you can punch them and walk away without dying while other times you can run within a 2m radius of them then get like 10m away just to be dragged in by darth banshee and killed ....Moonphos87 wrote...
Yes.
But I believe that change is for Altas only. Banshee, Brutes and Phantoms remained unchange? I think.
But yea it's about the instakills and how often the ATLAS does it.
#17
Posté 03 mai 2012 - 03:17
#18
Posté 03 mai 2012 - 03:18
Or else my Super-Über-Vanguard-Atlas-Containment-Procedure just got invalidated.
If that percentage refers to the probability that Atlases will insta-kill after a ground pound... then it doesn't really matter, since I get the hell away from them if they do that.
#19
Posté 03 mai 2012 - 03:23
#20
Posté 03 mai 2012 - 03:27
It's because the animation locks both the user and victim into an animation.Morning Elf wrote...
I've been wondering about this too. What's the etymology of the term "sync kill"? I wasn't able to find it on google.
Whenever you cover grab an enemy, get instakilled, or (to a far lesser extent) lunge in with a heavy melee, that's a sync.
#21
Posté 03 mai 2012 - 03:28
paincanbefun wrote...
yeah, me too.
i think that is what it means. strange decision to increase the chance. if they wanted to make them harder, i would way rather have gotten more damage, dr or health than a better chance to kai leng you.
Sync kill was increased only for Atlases, their insta kills are very predictable and easy to avoid. Haven't seen an Atlas insta kill for a while and last time I saw it, it was a manguard charge, nova, nova spamming Atlas at close range for dozen or so seconds...
Atlas
- (Silver) Increased chance to sync kill players from 50% to 60%
- (Gold) Increased chance to sync kill players from 60% to 80%
#22
Posté 03 mai 2012 - 03:35
I am quite used to charging atlases with kroguard, shooting few times and charging again, always worked fine. But recently I charged and even before I had a chance to back up I got crushed. Then I realized I just switched weapons to burn off some of the 20+ smg rail amps, so my cd was actually 200% and not usual 180%, means the first melee slam animation didn't finish when I was back in melee again... at least I hope it was worked that way, because there was noone else at melee range.Pekkan wrote...
Sync kill was increased only for Atlases, their insta kills are very predictable and easy to avoid. Haven't seen an Atlas insta kill for a while and last time I saw it, it was a manguard charge, nova, nova spamming Atlas at close range for dozen or so seconds...
#23
Posté 03 mai 2012 - 03:37
#24
Posté 03 mai 2012 - 03:49
Brutes will only Sync Kill if their staring directly at you I think it's a 50-70% chance if they are.SweetWilly013 wrote...
Also, I've always wondered what the chance is for brutes.
Seems pretty damn low to me...which is appropriate since they spend a lot of time in close proximity with players.
Fun useless facts: Banshee's only sync kill when they have that blue aura around them, Atlases only sync kill after a melee, and Phantoms only sync kill after they do an attack with thier katana.
#25
Posté 03 mai 2012 - 05:26





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