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Please nerfbat stealth-bombing


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#26
TheAges

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There's still a chance stealth will be broken when throwing bombs. This was with a character with 62 dex and 45 cunning.

#27
Onlyasandwich

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Id of Ith wrote...

soteria wrote...

You need to look up the definition of "balance," as it pertains to game design, specifically. Being able to deal effectively infinite damage while never exposing yourself to danger isn't "balanced." Where do you get the idea that being able to beat a game without exploits means the presence of exploits is meaningless? Redefining words, now, are we?

It matters because a sizable number of paying customers think that exploits like this make for a worse experience. Bioware is trying to expand their customer base, right?


Well, that's good because this "exploit" does none of those things.

Consider:

A) Flasks are on a cooldown
B) Flasks are mostly finite, and due to A you cannot repeatedly "spam" one type of flask
C) Monsters regenerate out of combat as players do
D) The rest of your party must engage said monsters to put them in combat status
E) Monsters move towards the direction of the attack even if you are not immediately detected increasing their chance to detect you

I looked at this the last time someone complained about this "exploit" and it was beyond stupid. If you really care to do this then quite frankly by all means I do not see why you shouldn't be able to. It will either cost you far too much time or a ridiculous amount of gold to accomplish anything in the game like this.


Thank you.  The monster out of combat regen breaks any chance you have of taking down an entire mob with no retaliation.   At most it makes a nice opener or for a silly rogue who is stealth bombing in combat instead of stabbing.

#28
dienon11

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Skellimancer wrote...

People use bombs and traps?


Play on nightmare with no mages.  It's actually fun

#29
Zenocrate

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Skellimancer wrote...
People use bombs and traps?

Was wondering that myself.
In any case, I personally love quirks in games like this "bug."  In an mmo I can see a problem, but in a single player? Just have fun with it, see what crazy stuff you can come up with.

#30
ITSSEXYTIME

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Why do they need to nerf stuff like this?

It's one thing to request that they balance out the effects of abilities and sustainables, it's another to have them fix a player controlled tactic.  Just don't use the tactic if you think it's unfair.  Or find a mod. (Pellegrin's Balance Mod does increase the chance of being revealed when using bombs/traps from stealth) 

#31
Gliese

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Bombs are virtually unlimited, there's a merchant in Orzammar that sells infinite ingredients for fire bombs (forgot the name of the item), flasks and corrupter agents are sold in infinite supplies in more than one location.



Although you can avoid to use this exploit (and I personally do) broken game mechanics are never good. While I do agree that it need not be high on a priority list of fixes it should eventually be corrected. Why should I have to manually break stealth when I throw a bomb when the game should handle that for me? We want this game to be as good as it can be right? I can't imagine bombing from stealth is "working as intended".

#32
nennafir

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I don't see why you can't hide behind a desk and then throw a grenade.  It doesn't require LOS like using a bow would.

#33
Tonya777

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LOL REALLY? You could probably solo the whole game doing that , then on big boss dragons just do hunter pet tanking w/ you shooting arrows from a distance



haha

#34
Staylost

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My only question after reading this is why you didn't make a similar post about potions.

#35
Onlyasandwich

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How many people replying to this topic have actually tried this tactic? It really doesn't allow you to kill entire mobs due to the regen between bombs unless you also engage with your other party members to force the mobs into combat state.

#36
Leonia

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Id of Ith wrote...

soteria wrote...

You need to look up the definition of "balance," as it pertains to game design, specifically. Being able to deal effectively infinite damage while never exposing yourself to danger isn't "balanced." Where do you get the idea that being able to beat a game without exploits means the presence of exploits is meaningless? Redefining words, now, are we?

It matters because a sizable number of paying customers think that exploits like this make for a worse experience. Bioware is trying to expand their customer base, right?


Well, that's good because this "exploit" does none of those things.

Consider:

A) Flasks are on a cooldown
B) Flasks are mostly finite, and due to A you cannot repeatedly "spam" one type of flask
C) Monsters regenerate out of combat as players do
D) The rest of your party must engage said monsters to put them in combat status
E) Monsters move towards the direction of the attack even if you are not immediately detected increasing their chance to detect you

I looked at this the last time someone complained about this "exploit" and it was beyond stupid. If you really care to do this then quite frankly by all means I do not see why you shouldn't be able to. It will either cost you far too much time or a ridiculous amount of gold to accomplish anything in the game like this.


This.

Don't like a tactic? Don't use it. Game is not unbalanced, players are unbalanced.