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So why does Extended Cut take so long to produce


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#101
clarkusdarkus

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it's like having the worlds biggest dump, you cant force it out, else it will hurt, cause internal damage and come in two parts because it wont be finished.........

Modifié par clarkusdarkus, 03 mai 2012 - 10:14 .


#102
ArchDuck

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Animation, voice recording, editing.. and oh because they have to brainstorm the sh*t out of the ending to trying and make some possible extension/alterations to it so it makes any sort of sense.

Modifié par ArchDuck, 03 mai 2012 - 10:16 .


#103
Laurencio

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bluewolv1970 wrote...

Laurencio wrote...

bluewolv1970 wrote...

 if, according to Mike Gamble there is a huge team working on it, and as has been widely reported, there is no gameplay and only cutscenes and cinematics, with it being unlikely to be more than 15 minutes of content...Kasumi: Stolen Memory came out in about the same timeframe, was a 1 - 1 1/2 hour dlc with cutscenes, new locations AND gameplay, added a new pemanent character,  AND  had a MUCH SMALLER  team working on it...IS Bioware really that unsure or disorganized about what to even do with EC???  


Widely reported by anyone but Bioware. In fact when presented with the claim that EC wouldn't have anything other than cinematics and cutscenes Mr Gamble responded with "Who told you that?", when faced with the "widely reported" claim his response was (3 weeks ago) "Well they know more than me then".

Simple fact is we have no idea what is and is not in EC, and no ammount of "widely reported" nonsense articles changes that. At the point this forum kept saying "widely reported" the people behind the project itself were still hashing out what to put into it. This was made clear by their own admission and reported by Weekes who was attending writers meetings around that time, which he hinted to had something to do with the EC.

Seriously, the amount of missinformation surrounding EC is tremendous.




and who's fault would it be???  


The people who are making stuff up obviously.

#104
KingNothing125

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Game developers aren't Chinese slave laborers.

/thread

#105
Nekroso22

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Honestly I think the reason is because they never intended to do it. That, on top of the technical requirements of creating game content, should explain why it's going to take so long. 

#106
devSin

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Same reason it takes them years to put out DLC that compared to the full game is really quite small (WHY YOU TAKE SO LONG?).

It's not the whole team (I suppose it could be, but I doubt it). It takes time to coordinate everything and actually get the work done. And then it has to be tested enough to ensure that all the bugs that do slip into release are ones that will never be fixed.

And unlike all their other DLC (and I'm sure they have already planned out every single DLC that will be released and probably have content for them all already in various stages of completion), they're starting from scratch, because they didn't plan for this.

#107
sistersafetypin

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It's because they're contemplating color swatches.

Casey: "Does Maroon make the Catalyst look fat? Is it to close to Red?"
Mac: "It's definitely to close to red... I was thinking about Violet! Because it's a combination of Red AND blue!"

Modifié par sistersafetypin, 03 mai 2012 - 10:31 .


#108
Reikilea

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Optimystic_X wrote...

They haven't even finished the voice work yet. Tricia Helfer is starting new lines for EDI on Monday for instance.


Oh, damn bad luck. I thougth I got rid of that cliche fembot in Destroy ending. But guess there are still other endings.

And its because of whole animation process and rendering. Having animators as rommmates for years taught me that 3D animation is a nasty process. Like working on a one minute long film for 6 months.

#109
leeboi2

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Siansonea II wrote...

Well, first they had to spend some time in denial. Then they had to actually listen to why the fans were upset. Then they had to understand where they went wrong. Then they had to shoehorn explanations into the existing narrative for all their gamebreaking lapses in basic logic. All that stuff takes time, especially if you're fighting the effects of years of self-congratulation and incestuous media relationships.

I'm sure the DLC will be just as backhanded as everything else coming from them, though. I'm sure they still don't really believe they did anything wrong. They probably think we're all just too stupid to get it.


WHY ARE YOU EVEN HERE IF ALL YOU'RE GOING TO DO IS SPAM COMMENTS ABOUT HOW **** IT'S GOING TO BE!?

#110
Taboo

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Reikilea wrote...

Optimystic_X wrote...

They haven't even finished the voice work yet. Tricia Helfer is starting new lines for EDI on Monday for instance.


Oh, damn bad luck. I thougth I got rid of that cliche fembot in Destroy ending. But guess there are still other endings.

And its because of whole animation process and rendering. Having animators as rommmates for years taught me that 3D animation is a nasty process. Like working on a one minute long film for 6 months.


It's far, far easier now.

#111
Dendio1

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The longer it takes, the stronger my faith in it delivering.

Modifié par Dendio1, 03 mai 2012 - 11:34 .


#112
Oldbones2

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Reorte wrote...

Oldbones2 wrote...
You don't know that her VO work is for the EC DLC.

My thoughts OP, are that they are only devoting a very small amount of resources and personal to this project, while they concentrate on Omega and other DLC.

I doubt that. Any DLC at all must be in doubt until we know how well the EC has gone down. That's why it's coming before anything else (other than the MP DLC which was probably almost ready anyway). The fact that the EC is happening at all and will be free strongly suggests that it's being viewed as essential to make further paying DLC viable.


Unless Omega is already half done?

Then they might as well finish it and see if it can sell.

Frankly, even if EC is terribly reviewed, most likely BW WILL release at least one DLC anyway, just to test the waters and see if Retakers are serious about not buying them.

#113
FlamingBoy

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cause after playing mass effect 3 it is apparent they are lazy buggers

#114
xsdob

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Prove to me there will be no additional game play.

Also would you rather they rush and get a half-assed product out the door? According to most fans here that's the reason were in this mess in the first place.

Things take time, espically for dlc that was never intended to be made, at the most they probably had omega, illium, and maybe a fe other dlc's thought up before the ending.

now they had to come up with all of these ideas for the ending from the ground up, which takes a lot longer to do than creating dlc that you already had a gameplan for.

Modifié par xsdob, 04 mai 2012 - 12:42 .


#115
Taboo

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xsdob wrote...

Prove to me there will be no additional game play.

Also would you rather they rush and get a half-assed product out the door. According to most fans here that's the reason were in this mess in the first place.


Reworked is technically new and I can prove that to you. They are reworking the Starchild scene.

Go to the Weekes thread and read Gamble's comments.

Modifié par Taboo-XX, 04 mai 2012 - 12:41 .


#116
xsdob

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Taboo-XX wrote...

xsdob wrote...

Prove to me there will be no additional game play.

Also would you rather they rush and get a half-assed product out the door. According to most fans here that's the reason were in this mess in the first place.


Reworked is technically new and I can prove that to you. They are reworking the Starchild scene.

Go to the Weekes thread and read Gamble's comments.



That relates to this rumor about no new gameplay how?

#117
Shinobu

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Let them take their time. They only get one chance to fix this and I don't want a rushed and underfunded product.

#118
Taboo

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xsdob wrote...

Taboo-XX wrote...

xsdob wrote...

Prove to me there will be no additional game play.

Also would you rather they rush and get a half-assed product out the door. According to most fans here that's the reason were in this mess in the first place.


Reworked is technically new and I can prove that to you. They are reworking the Starchild scene.

Go to the Weekes thread and read Gamble's comments.



That relates to this rumor about no new gameplay how?


Think about it and get back to me.

#119
Nonoru

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Probably because it takes time to find a way to explain that mess that was the Starchild.

#120
Skyrix

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Hmm. From the announcement of the Extended Cut, my expectations had been set at seeing around ten or fifteen seconds of new content spliced in during the 'sad piano' sequence after you make your final choice.

I imagined that it would show Joker picking up your squad members from in front of the beam (who might be 'pinned down' by cannibals or something, in an effort to explain why they didn't follow Shepard up to the Citadel), then flying away when you hear Hackett give an order to fall back. Then the original ending sequence would resume with the Citadel firing its colored blast, and back to a new scene of the Normandy jumping to FTL, then back to the original footage of the guys on the ground fighting the reapers as the wave of light washes over everyone and does its thing, and the Citadel shoots a beam at the relay that spreads to the other relays, and then we see Joker flailing around with the holographic controls on the Normandy as though there's more to making the ship go fast in a straight line than setting the throttle to maximum, and then crash-landing on that planet even though the crucible's blast shouldn't have affected the ship at all, then leaving the ship to check out the scenery, just like before. See? An extended cut that addresses some fan concerns and questions, but still leaves the beautifully wonderful and artistic ending unchanged.

They can't salvage an ending from that mess by adding to it. When they said they're not making a new ending, either through rewriting the one we have or adding a new one after it, this is all I can see that's left to do, and it isn't much. This is all I was expecting it to be. The fact that it isn't out already is starting to make me think that it might be something more than I imagined, though. The more, the better, of course. But they already limited themselves to 'not enough', so it's hard to get too excited. Still, I'm willing to let them have all the time they need at this point.

#121
stysiaq

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The more time it takes, the higher my hopes are. And what I hope for is retconning that shiny campy-corny devil bastard out of my beloved franchise.

#122
Mystiq6

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goose2989 wrote...

ReggarBlane wrote...



Then again, I would rather people whine, complain and moan about how long its taking and have it take even longer than "promised" over getting something rushed and sloppy.



I hope more people think this way, also.

So like a Blizzard game?

MarchWaltz wrote...

For best results, they should look at the MGS4 ending. That is the best way to end a series. And no, I do not mean exactly like it, but I mean it gave closure to EVERYTHING.

The MGS4 ending had me in tears of joy.

The ME3 ending just had me in tears.

I quite liked the ending to Final Fantasy 6. That damn thing was 18 minutes long, which was crazy long for that time period. Do note that I'm not saying an ending has to be long to be good, but it certainly shouldn't leave you feeling like nothing has been resolved. I always said that I don't feel like I beat Mass Effect 3, I felt more like the game beat me.

Modifié par Mystiq6, 04 mai 2012 - 03:10 .


#123
John Epler

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Even if all it were were cutscenes (and I'm not saying one way or another, because I quite honestly have no idea what they're doing with the EC), cutscenes are not a cheap thing to make. And comparing it to Kasumi and saying 'it took the same amount of time!' isn't really a valid comparison - whether or not there's gameplay or a new squadmate has little bearing on how difficult it is to make a cutscene. Five minutes of cinematics takes the same time to make whether there's gameplay surrounding it or not.

#124
Spanky Magoo

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I want them to take all the time they can. They really only have one shot to make it suck less.

#125
Taboo

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John Epler wrote...

Even if all it were were cutscenes (and I'm not saying one way or another, because I quite honestly have no idea what they're doing with the EC), cutscenes are not a cheap thing to make. And comparing it to Kasumi and saying 'it took the same amount of time!' isn't really a valid comparison - whether or not there's gameplay or a new squadmate has little bearing on how difficult it is to make a cutscene. Five minutes of cinematics takes the same time to make whether there's gameplay surrounding it or not.


Now you don't have to listen to me rant.

An employee has said something.

Listen to him.

Modifié par Taboo-XX, 04 mai 2012 - 03:21 .