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Does anyone have an answer to the Citadel plot hole.


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#1
Prosarian

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Why didn't the Reapers just claim the citadel at the start of the game?

Just made this thread in the hope that someone might have found something in the game to explain that. It's really been bugging me cos it makes the Reapers seem like idiots and it makes the rest of the plot feel ridiculous.

Modifié par Prosarian, 03 mai 2012 - 06:15 .


#2
The Angry One

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Nope. The most ridiculous claim I've heard is that "they couldn't, because the Council would close the Citadel."

Okay, yeah. That works. Except for when they took it easily!

Modifié par The Angry One, 03 mai 2012 - 06:16 .


#3
EricHVela

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It funneled refugees to a single point. It was along the paths that the Reapers desired.

That's how I sleep at night.

#4
The Angry One

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ReggarBlane wrote...

It funneled refugees to a single point. It was along the paths that the Reapers desired.

That's how I sleep at night.


Considering the Reapers want humans for their capital ship, and many of the refugees were non-humans. Batarians, Turians, Asari, etc. wouldn't that be... counter productive?

#5
lordnyx1

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The Angry One wrote...

ReggarBlane wrote...

It funneled refugees to a single point. It was along the paths that the Reapers desired.

That's how I sleep at night.


Considering the Reapers want humans for their capital ship, and many of the
refugees were non-humans. Batarians, Turians, Asari, etc. wouldn't that be... counter productive?

They'd be used for destroyers?

Modifié par lordnyx1, 03 mai 2012 - 06:19 .


#6
DangerousPuddy

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The Reapers became weak morons in ME3. And in ME2 just morons.

Don't forget the Keepers are completely invalidated with the quote: "No, the Citadel is part of me"

So he creates the Reapers, is basically the citadel and he finds some complex way to send a signal to the keepers who live on him to open up the relay in ME1.

BioWare really dropped the ball on this game, my good sir.

#7
Ryuukishi

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The only thing that makes any sense at all is that they didn't want to give away the intel that the Citadel is part of the Crucible design.

But if they can overrun and take it so easily at any time, whether we're aware of the Citadel's importance or not, it's hard to see why that matters.

#8
KotorEffect3

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They didn't need the citadel right away, in previous cycles it was their backdoor to the galaxy.

#9
Stalker

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Always wondered that, too.
They would have had every information about all the civilizations... The Citadel is like the Berlin of the Reaper invasion.

Modifié par Mr Massakka, 03 mai 2012 - 06:25 .


#10
The Angry One

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lordnyx1 wrote...

They'd be used for destroyers?


Destroyers can be made elsewhere, it'd be rather inefficient to sort through all the different species on the Citadel, that's what they're supposed to be doing in planet side camps.

#11
The Angry One

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KotorEffect3 wrote...

They didn't need the citadel right away, in previous cycles it was their backdoor to the galaxy.


Census data.
Control over the relay network.
Use as a capital ship factory.

Didn't need it right away my ass.

#12
Prosarian

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The Angry One wrote...

ReggarBlane wrote...

It funneled refugees to a single point. It was along the paths that the Reapers desired.

That's how I sleep at night.


Considering the Reapers want humans for their capital ship, and many of the refugees were non-humans. Batarians, Turians, Asari, etc. wouldn't that be... counter productive?


Do not destroy his hope.

The rest of us just have to come up with something else. In my head canon, the salarians who managed to decode the Reaper IFF thingy managed to apply it to the Citadel relay, preventing the Reapers from jumping in. So they had to fly in from the nearest star system, and they reached the citadel just in time for TIM to let them know about the crucible.

But...

How did TIM manage to contact the reapers?:huh:

Why didn't they shut off the relay system after moving it to Earth?:huh:

Modifié par Prosarian, 03 mai 2012 - 06:27 .


#13
Catroi

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Posted Image

#14
Catroi

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Prosarian wrote...

How did TIM manage to contact the reapers?:huh:



http://lmgtfy.com/?q...er phone number

#15
Bad King

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I don't have an answer, only speculation:

social.bioware.com/forum/1/topic/355/index/10145737/3#10712793

It was very unsatisfying that there was no in-game reason provided.

#16
Cpt. Howdy

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They were too busy smashing random buildings all over the galaxy.
Sovereign wasn't the brightest cuttlefish in the galaxy but at least he had a plan. The Reapers in ME3 are just Godzilla-Impersonators on a galactic scale.

Modifié par Cpt. Howdy, 03 mai 2012 - 06:30 .


#17
EricHVela

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The Angry One wrote...

ReggarBlane wrote...

It funneled refugees to a single point. It was along the paths that the Reapers desired.

That's how I sleep at night.


Considering the Reapers want humans for their capital ship, and many of the refugees were non-humans. Batarians, Turians, Asari, etc. wouldn't that be... counter productive?

Considering that the final stroke is to wipe out all traces of previous life and how the Reapers were targeting Refugee points on Earth not just to harvest but also to just squash, it makes sense to me for the Reapers to do the same on a scale of the Citadel.

#18
KotorEffect3

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The Angry One wrote...

KotorEffect3 wrote...

They didn't need the citadel right away, in previous cycles it was their backdoor to the galaxy.


Census data.
Control over the relay network.
Use as a capital ship factory.

Didn't need it right away my ass.



It wasn't going anywhere moron

#19
Prosarian

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The most important reason for the Reapers to take the citadel right away was to prevent the galactic species from organizing themselves and to shut down the relay network so they could deal with individual systems.

In terms of winning the war this is the biggest advantage they could possibly have.

#20
Singu

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Prosarian wrote...

Why didn't the Reapers just claim the citadel at the start of the game?

Just made this thread in the hope that someone might have found something in the game to explain that. It's really been bugging me cos it makes the Reapers seem like idiots and it makes the rest of the plot feel ridiculous.


Sovereign and Harbinger should be named Dumb and Dumber, and that's really sad - because it's all as an effect of the final moments of the last game and the plot holes those moments tore wide open in the rest of the games.

The Catalyst made the Reapers into big dumb weapon platforms, and invalidated pretty much most of what the player tried to accomplish over the three games.

Someone fuel my artistic integrity with some speculation to validate my litterary ego please.

#21
tilusN7

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KotorEffect3 wrote...


It wasn't going anywhere moron


What does that have to do with anything?

If you had records of all settled planets and their locations stored on the citadel, wouldn't it be productive to have that knowledge so you can organise where you're gunna reap.  

Also the citadel controls the relay network. You'd be able to isolate the entire galaxy by taking it first. Kind of advantageous. Allowing only yourselves access to using the relays, you are effectively stifling any kind of organised united defense against you.

Since they're reaping away on Earth for a few months before the citadel even gets there, it seems kind of counter productive to not have the Citadel there to reaperfy all the humans you're capturing.

Logic is kinda cool.

#22
The Angry One

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Don't mind him I think it's past his bed time.

#23
Prosarian

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Singu wrote...

Prosarian wrote...

Why didn't the Reapers just claim the citadel at the start of the game?

Just made this thread in the hope that someone might have found something in the game to explain that. It's really been bugging me cos it makes the Reapers seem like idiots and it makes the rest of the plot feel ridiculous.


Sovereign and Harbinger should be named Dumb and Dumber, and that's really sad - because it's all as an effect of the final moments of the last game and the plot holes those moments tore wide open in the rest of the games.

The Catalyst made the Reapers into big dumb weapon platforms, and invalidated pretty much most of what the player tried to accomplish over the three games.

Someone fuel my artistic integrity with some speculation to validate my litterary ego please.


Everyone Derped out, Shepard (We Fight or We Die!!, Kai Leng), the Quarians (invading the Geth), the Reapers (everything in this thread), The Illusive Man (Cerberus Logos Everywhere!!)

Sigh...

#24
Laurencio

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Hubris maybe? I mean the Citadel wasn't really a military command center like it seems to have been for the Protheans. Maybe it was irrelevant until the "catalyst" was discoved. Of course how could the catalyst not know that it was the catalyst...

Screw it, I have no idea.

#25
Jenonax

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Prosarian wrote...

The most important reason for the Reapers to take the citadel right away was to prevent the galactic species from organizing themselves and to shut down the relay network so they could deal with individual systems.

In terms of winning the war this is the biggest advantage they could possibly have.


Exactly, and for this cycle, where the galaxy is being united more than ever before, you'd think one of them might have said, "you know, Harby, maybe we should nip this whole rebellion in the bud and just shut down the Relays.  You know, like we've done every time before and has always been to our advantage."

What did the Reapers get bored and want to try something different this cycle?