Playing through DA2 again...is the combat really that bad?
#26
Posté 04 mai 2012 - 01:26
#27
Posté 04 mai 2012 - 01:42
Joy Division wrote...
I think the reason you can't find any games which play like DA2's combat is because there are so many undesirable elements to DA2's combat, most game designers try to steer clear of something like it.
And I'm not even talking about the issues people generally acknowledge like paratroop waves, over-the-top animations, and numerous enemies which one shot your PCs.
Enemies have over 100,000 hit points whereas the PCs having ~150
Lack of variety; enemies are either pointless meatbags or extremely dangerous.
Your Cone of Cold kills your companion but only slightly damages a mook.
For all the talk of an "awesome" button, the game is an auto-attack fest.
The difficuly in moving the camera for observation and targeting is an unforgivable sin.
Why are dogs immune to fire?
Why can't a trained warrior use a bow?
The kitefest "dual" vs. the Arishok is, to me, a damning indictment of why the combat in DA2 sucks.
You have every right to enjoy it and by all means have a blast playing it. But there are a lot of reasons why other game designers are more likely going to shy away from it which is why I think you are having difficulty finding anything like it, not because DA2 is somehow distictively superior.
Pretty much all of this.
DAII's combat lacks in two simple things: consistency/balance and making sense. Immunities to elements shouldn't be done for gamey reasons. They should be done because it makes sense.
Like a Rage Demon being completely immune to fire on all difficulties -- at least IMO -- since they're quite literally a living inferno.
But instead, Mabari are immune to Fire.
Modifié par The Ethereal Writer Redux, 04 mai 2012 - 02:12 .
#28
Posté 04 mai 2012 - 03:57
#29
Posté 04 mai 2012 - 05:30
I didn't like the waves of enemies, not because of the ludicrous idea that waves of enemies aren't tactical but rather that enemies are turned into simple cannon fodder. The different ranks of enemies gave me the impression that others have called "arcade-y". In pretty much every fight, my party of four mows through 10-15 opponents where the majority are critter-ranked and goes down in about two hits. I prefer opponents that are of equal strength to my characters.
Mechanics-wise, the combat was good, even though the CCC might have been a little bit overpowered in relation to the character's own skills.
#30
Guest_Avejajed_*
Posté 04 mai 2012 - 05:43
Guest_Avejajed_*
I'm like "X X DEAD X X B B A DEAD HAHAHA X X X A A A HEALTHPOTION X Y DEAD! TAKE THAT MOTHER****ERS!"
Not everyone thinks pausing every three seconds is fun.
So yeah, I'm a DA2 combat fan.
#31
Posté 04 mai 2012 - 08:27
KiddDaBeauty wrote...
I'm going to take this opportunity to ask a quick off-topic question. Could you please name a game that plays like DA2? Cause to me it's one of the most unique video games I've ever played. It feels extremely much like what I imagine in my head when I play D&D with friends, allowing me to focus on my own character in a way BG/KotOR/DAO does not to immerse myself in the situation, yet still having those other party members around since we fight as a team.
I've heard many times that DA2 was less unique than DAO and I am definitely not ready to agree with that. Whether the changes in DA2 were for the better or worse in anyone's eyes is not what I want to hear by asking this question, I just want to play some more games that play like DA2.
Depends what you mean by similiar.. If you mean a PC with a party , there are a lot of those sorts of games. If you mean being able to micro manage , not so many.
In order something like.
Final Fantasy XII
Xenoblade
White Knight Chronicle 1&2
Star Ocean IV
Those are the ones that spring to mind if you mean playing DA2 with mostly AI control.
On topic I found DA2's combat boring. Stuff pops up you kill it, more stuff pops up you kill it. Not a large ammount of difference in how you approach encounters besides pre-combat buffing. For what it offers on a tactical level, the combat was too clunky and unnecessary.Felt a lot more natural in the slower paced DA with it's planned out combat encounters.
Modifié par BobSmith101, 04 mai 2012 - 08:32 .
#32
Posté 04 mai 2012 - 08:49
Modifié par kingtigernz, 04 mai 2012 - 08:55 .
#33
Posté 04 mai 2012 - 10:55
All I can say about it from a personal standpoint, is that the combat animation in Dragon Age 2 seems unrealistic, over-the-top - an exaggerated caricatures of flashy combat moves, most of which could not be be executed by anything from the mortal world, even a highly-trained athlete/circus performer.
I just find that it kind-of reveals the fourth wall, screaming out "this is a game" in huge, neon letters, when what I really want is immersion, and escapism, with it's roots firmly embedded in a world that (at the very least) conforms to the laws of physics.
Given the choice, I'd have the combat slowed right down, and modelled on realistic sword-fighting and staff-fighting manoeuvres, complete with all the various block/parry/thrust effects, feint/counter-feint, shield bashes, disabling moves etc. ... Though I guess this doesn't really fit in with the "every button click has to do something cool" philosophy upon which DA2 was clearly modelled
#34
Posté 04 mai 2012 - 11:51
*The combat felt like I put in a quarter on some Arcade machine.
*Enemies coming out of nowhere, it looked idiotic. Alistair did say swooping is bad; apparently, the developers did not get the same message.
*Enemies stacking with another group of enemies. Case in point do the quest “Secret Meeting” while getting to the location to listen in, a random group of thugs that are seen around at night ambushes you. This is a pain in the ass, fighting them, listening in, ok listening is done, fight those people, ugh it was a nightmare. IF a quest is in an area, other mobs should not spawn in that area.
*Some enemies were not balance and over powered. Good example is the “Arcane Horror.” I hated fighting these because it felt like I was fighting an elite boss in an MMO. “Oh crap! White pulse of death!” Start clicking fast to move people-too late. “Oh crap purple cloud of death!” Start trying to move people-too late. In the end, I was the one only standing and sometimes, IF I got lucky, I was able to move people in time.
*Scale, Scale, Scale above your level. So my character did all the content in the game, even the DLCs. Got the final fight with Meradith, cranked the difficulty up to nightmare and uh it was not hard at all. I think I was falling asleep during the fight. A good example would be, let us say your level 26 when entering the final fight. I would like to see a system like this:
Casual: Enemies are one level below you. Bosses and Elite bosses are the same level as you.
Normal: Enemies are the same level as your character. Bosses and Elite Bosses are two levels above you.
Hard: Enemies are one level above your character. Bosses and Elite Bosses are three levels above you.
Nightmare: Enemies are two levels above your character. Bosses and Elite Bosses are four levels above you.
*Add in the tactics if one enemy surrounds your companion or you, they can use “Mind Blast, Stonewall, and Evade.” Having it setup in the Tactics to be used when they are surrounded by at least two, seems well dumb. You or your companion should be able to escape trouble with just one enemy on them. Yes, you could go a different tactic route, but still having that option would be nice.
Modifié par Cantina, 04 mai 2012 - 11:51 .
#35
Posté 04 mai 2012 - 03:16
The Ethereal Writer Redux wrote...
Joy Division wrote...
I think the reason you can't find any games which play like DA2's combat is because there are so many undesirable elements to DA2's combat, most game designers try to steer clear of something like it.
And I'm not even talking about the issues people generally acknowledge like paratroop waves, over-the-top animations, and numerous enemies which one shot your PCs.
Enemies have over 100,000 hit points whereas the PCs having ~150
Lack of variety; enemies are either pointless meatbags or extremely dangerous.
Your Cone of Cold kills your companion but only slightly damages a mook.
For all the talk of an "awesome" button, the game is an auto-attack fest.
The difficuly in moving the camera for observation and targeting is an unforgivable sin.
Why are dogs immune to fire?
Why can't a trained warrior use a bow?
The kitefest "dual" vs. the Arishok is, to me, a damning indictment of why the combat in DA2 sucks.
You have every right to enjoy it and by all means have a blast playing it. But there are a lot of reasons why other game designers are more likely going to shy away from it which is why I think you are having difficulty finding anything like it, not because DA2 is somehow distictively superior.
Pretty much all of this.
DAII's combat lacks in two simple things: consistency/balance and making sense. Immunities to elements shouldn't be done for gamey reasons. They should be done because it makes sense.
Like a Rage Demon being completely immune to fire on all difficulties -- at least IMO -- since they're quite literally a living inferno.
But instead, Mabari are immune to Fire.
I just finished a long playthrough of Origins & all the DLC and DA2 and I agree with both of those posts completely. After finishing WH and importing into DA2 it was so incredibly difficult to get through the 1st act, not because it was difficult but because of how unenjoyable it is.
The only things I can actually stand doing in this game combat wise is playing as an archer or a mage. I cannot stand the melee one bit in this game.
Modifié par Welsh Inferno, 04 mai 2012 - 03:18 .
#36
Guest_PresidentCowboy_*
Posté 04 mai 2012 - 03:20
Guest_PresidentCowboy_*





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