Was just about to post my "pre-1.02 spells" mod, then re-read the patch notes and realized that, according to them, "duration and/or cooldowns" were nerfed for Cone of Cold, Blizzard, Crushing Prison and Force Field.
Cooldowns are apparent from the tooltips, and yes, they were nerfed...
However, durations are not... and I never timed the spells before the patch... however, in the few fights I was in since installing the patch, I did not notice the difference.
Did anyone notice any tangible duration difference for the four spells affected?
1.02 spell nerfs: duration, cooldowns or both?
Débuté par
Damar Stiehl
, déc. 08 2009 12:44
#1
Posté 08 décembre 2009 - 12:44
#2
Posté 08 décembre 2009 - 04:02
I'll just try to clear up a few things about the changes to these 4 spells.
First, class balancing or spells being overpowered is not the only reason we might tweak an ability. Most of the time it's actually because the spell is too annoying or powerful when used by the AI against the player. Other reasons could be related to the specific ability. For example: in the case of Force Field the duration was often longer than the duration of the fight, so fights sometimes ended with the player running around the target, waiting for the Force Field to end.
Still, class-balancing or in-class balancing is also a valid issue - we don't want players feeling they have to take a small selection of spells to feel effective - players should feel as if they have lots of options - all of them effective.
With that said, here are the more specific details of the changes:
Force Field: duration lowered from 30 to 18 seconds (cooldown remains the same).
Crushing Prison: duration lowered from 20 to 9 (cooldown remains the same - total DOT damage remains the same)
Cone of Cold: freeze duration lowered from 10 to 8 seconds. Cooldown increased from 10 to 15 seconds. Damage remains the same.
Blizzard: The overall duration remains the same, but the freeze duration was lowered from 20 seconds to 4 seconds. Note that this duration can be re-applied every 2 seconds if the target is still inside the AOE. Cooldown remains the same.
First, class balancing or spells being overpowered is not the only reason we might tweak an ability. Most of the time it's actually because the spell is too annoying or powerful when used by the AI against the player. Other reasons could be related to the specific ability. For example: in the case of Force Field the duration was often longer than the duration of the fight, so fights sometimes ended with the player running around the target, waiting for the Force Field to end.
Still, class-balancing or in-class balancing is also a valid issue - we don't want players feeling they have to take a small selection of spells to feel effective - players should feel as if they have lots of options - all of them effective.
With that said, here are the more specific details of the changes:
Force Field: duration lowered from 30 to 18 seconds (cooldown remains the same).
Crushing Prison: duration lowered from 20 to 9 (cooldown remains the same - total DOT damage remains the same)
Cone of Cold: freeze duration lowered from 10 to 8 seconds. Cooldown increased from 10 to 15 seconds. Damage remains the same.
Blizzard: The overall duration remains the same, but the freeze duration was lowered from 20 seconds to 4 seconds. Note that this duration can be re-applied every 2 seconds if the target is still inside the AOE. Cooldown remains the same.
#3
Posté 08 décembre 2009 - 10:34
Quick correction:
Crushing Prison total DOT damage is lowered by around 15%.
For all those who are worried about the spell's effectiveness: the spell can still be very effective as CC - it is still one of the most powerful spells in the game. Don't forget there is no resistance check against it.
Crushing Prison total DOT damage is lowered by around 15%.
For all those who are worried about the spell's effectiveness: the spell can still be very effective as CC - it is still one of the most powerful spells in the game. Don't forget there is no resistance check against it.





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