If we are technical, they are mass accelerators (railguns) supplemented with mass effect fields for more velocity.
Clearly there is supposed to be some amount of recoil, because it is in game. Granted, you can use mass effect technobabble to say that relative to the power of today's weapons, they would have a lot less recoil.
However, you still have an issue with the balance being off. It doesn't make sense that a smaller, lighter, weapon actually does comparable damage with less recoil than a large heavier one. Additionally, pistols are not as stable as a rifle anyway because you only have two points of contact to resist motion on a pistol, and if you are firing a long gun correctly you have four.
The Carnifex damage, for instance, is ~345 per shot upgraded, which is in fact greater than all the run of the mill SR's, but lower than the Mantis, Widow, Black Widow, Javelin, and slightly lower than the Valiant (396). But it is nearly as accurate, and it has hardly any effective recoil because the reticule bloom has settled before you can even take another shot. That and the little bit of muzzle rise you get in between shots isn't all that hard to compensate for.
Of course they intended for these to be used by the non-weapon's classes as a poor man's rifle, but they are a little stronger than need be for that purpose. Adept's aren't going to be useless if you reduced the damage on these weapons and reduced the accuracy a bit, while making the recoil actually a practical consideration. Before anyone is too upset about that, I do think the Carni/Pali twins should have more rate of fire, and they would be pretty devastating up close, it's just that they wouldn't be quite as good at range. Which makes sense since they are a pistol after all.
Modifié par capn233, 08 mai 2012 - 11:37 .