I want to factor in human error when I calculate DPS.
I also don't want to have burst DPS of infinity for single shot weapons.
To do this I will account for 2 parameters:
Burst Loss - Time Lost each burst or reload cycle.
Refire Loss - Time added to min refire on non automatic weapons
Losses are currently set to the following values:
Burst Loss: 0.15 Seconds
Refire Loss: 0.04 Seconds
I will present DPS in the following Format:
DPS: 150.0 S / 200.0 R / 300.0 B / 400.0 C / 500.0 CB
150.0 S will mean 150 sustained DPS without any weapon bonuses
200.0 R will mean 200 sustained DPS with reload cancelling without any weapon bonuses
300.0 B will mean 300 burst DPS without any weapon bonuses
400.0 C will mean 400 sustained DPS with cloak and some weapon bonuses
500.0 C will mean 500 burst DPS with cloak and some weapon bonuses
Additionally, all DPS comparisons ignore powers like TC unless stated otherwise[/quote]
Weapon Changes
[quote] Sniper Rifles
M-29 Incisor
Recoil decreased from
M-97 Viper
Current DPS: 267.8 S / 288.7 R / 313.2 B / 662.3 C / 984.3 CB
New DPS: 311.9 S / 340.6 R / 375.2 B / 883 C / 1183.9 CB
Rate of Fire increased from 70 to 85
0.723x the Cloak DPS of the current N7 Valiant
Viper has a large magazine that is not put to good use due to its slow ish rate of fire.
But I don't want to increase the RoF to 100 or it would start stepping on the valiant's niche territory
Kishok Harpoon Gun
Make bleed damage increase with weapon mods, skills, headshots, and other bonuses
See Boss Headshot Section for more details.
These changes would make the kishok the best boss slayer sniper rifle yet again.
Krysae Sniper Rifle
Current DPS: 292.9 S / 374.8 R / 520.1 B / 1154.3 C / 1667.2 CB
New DPS: 292.9 S / 374.8 R / 520.1 B / 824.5 C / 1190.9 CB
Change the Krysae into an assault rifle
The krysae is only OP when combined with rank 6 TC sniper damage, making it an assault rifle changes that.
See Tactical Cloak Change for more details.
[/quote]
[quote] Submachine Guns
M-4 Shuriken
Current DPS: 331.8 S / 355.5 R / 382.9 B / 558.3 C / 632 CB
New DPS: 364.7 S / 390.8 R / 421 B / 613.8 C / 694.8 CB
Damage increased from [38.7-48.3] to [42.4-53.1], a 1.09x change
0.44x the DPS of the current N7 Hurricane
M-12 Locust
Current DPS: 282.3 S / 319.2 R / 367.1 B / 574.2 C / 762.2 CB
New DPS: 423.5 S / 478.8 R / 550.6 B / 861.4 C / 1143.4 CB
Damage increased from [34.3-42.8] to [51.3-64.2], a 1.5x change
0.54x the DPS of the current N7 Hurricane
M-9 Tempest
Current DPS: 474 S / 538.5 R / 623.2 B / 1016.7 C / 1299.9 CB
New DPS: 616.1 S / 699.9 R / 810 B / 1321.3 C / 1689.4 CB
Damage increased from [47.5-59.4] to [61.7-77.2], a 1.29x change
0.79x the DPS of the current N7 Hurricane
M-25 Hornet
Current DPS: 504 S / 565.9 R / 645.1 B / 993.2 C / 1313.7 CB
New DPS: 654.7 S / 735.2 R / 838.1 B / 1290.3 C / 1706.6 CB
Damage increased from [53.7-67.2] to [69.8-87.3], a 1.29x change
0.83x the DPS of the current N7 Hurricane
Geth Submachine Gun
Current DPS: 326.8 S / 372.2 R / 432.3 B / 650.8 C / 985.8 CB
New DPS: 587 S / 668.5 R / 776.3 B / 1168.9 C / 1770.5 CB
Damage increased from [16.1-20.1] to [28.8-36.1], a 1.79x change
0.76x the DPS of the current N7 Hurricane
N7 Hurricane
Current DPS: 701.9 S / 883.4 R / 1191.6 B / 1496.6 C / 2667.8 CB
New DPS: 701.9 S / 883.4 R / 1191.6 B / 1496.6 C / 2667.8 CB
Damage decreased from [102.5-128.1] to [102.5-128.1], a 1x change
1x the DPS of the current N7 Hurricane
If using cloak, N7 hurricane's cloak DPS is increased greatly by a heat sink or magazine. About a 1.5x increase
The DPS numbers above assume no heat sink or magazine though
[/quote]
[quote] Shotguns
M-23 Katana
Current DPS: 353.6 S / 397.4 R / 453.5 B / 790.7 C / 1018.8 CB
New DPS: 424.1 S / 476.6 R / 543.9 B / 948.3 C / 1221.8 CB
Damage increased from [48.1-60.2] to [57.7-72.2], a 1.19x change
0.69x the DPS of the current M-300 Claymore
M-22 Eviscerator
Current DPS: 353.4 S / 409.5 R / 486.6 B / 710.2 C / 1101 CB
New DPS: 423.9 S / 491.2 R / 583.7 B / 851.8 C / 1320.7 CB
Damage increased from [64.6-80.7] to [77.4-96.8], a 1.19x change
0.71x the DPS of the current M-300 Claymore
M-27 Scimitar
Current DPS: 362.7 S / 434.2 R / 540.9 B / 777.9 C / 1215.5 CB
New DPS: 434.9 S / 520.6 R / 648.6 B / 932.8 C / 1457.5 CB
Damage increased from [35.4-44.2] to [42.4-53], a 1.19x change
0.75x the DPS of the current M-300 Claymore
Disciple
Current DPS: 322.2 S / 401.7 R / 533 B / 763 C / 1211 CB
New DPS: 386.3 S / 481.6 R / 639.1 B / 914.8 C / 1452 CB
Damage increased from [46.3-57.8] to [55.4-69.3], a 1.19x change
0.69x the DPS of the current M-300 Claymore
Some ideas suggest increasing weapon force so it staggers like the description says.
No comment since I don't have data on weapon stagger, but it sounds like an interesting idea.
I am a bit concerned that these shotgun buffs put lighter shotguns too close to the claymore.
But without them they'd have lesser DPS than a carnifex, which is a huge shame IMO.
M-11 Wraith
Current DPS: 488 S / 594.4 R / 760.1 B / 1124.6 C / 1771.1 CB
New DPS: 554.1 S / 695.5 R / 933.7 B / 1124.6 C / 2205.2 CB
Rate of Fire increased from 48 to 60
1x the DPS of the current M-300 Claymore
Believe it or not, this slight RoF change will keep the wraith on par with an active reloading claymore.
Claymore will still be better on infiltrators by far because they can squeeze 2 claymore shots in a cloak.
And claymore will still have better burst DPS and is easier to upgrade.
But with this, the wraith will be competitive with the claymore on classes that value weight.
N7 Crusader
Current DPS: 510.1 S / 605.3 R / 744.1 B / 1331.6 C / 1715.7 CB
New DPS: 612.1 S / 726.3 R / 892.8 B / 1597.8 C / 2058.7 CB
Damage increased from [486.6-608.3] to [583.9-729.9], a 1.19x change
1.27x the DPS of the current M-77 Paladin
1.05x the DPS of the current M-300 Claymore
I don't want to reduce the weight of the crusader, because it has a unique niche as a claymore weight rail gun.
Reducing the weight might push its niche too close to saber and paladin territory
This gun definitely deserves better DPS than the paladin though.
[/quote]
[quote] Heavy Pistol
Arc Pistol
Current DPS: 367.7 S / 445.5 R / 565.1 B / 848.5 C / 1283.8 CB
New DPS: 422.6 S / 512 R / 649.5 B / 975.2 C / 1475.6 CB
Damage increased from [70.2-87.7] to [80.6-100.8], a 1.14x change
Capacity increased from [72-90] to [180-225], a 2.5x change
1.16x the DPS of the current M-6 Carnifex
Arc pistol has some of the worst spare ammo in the game, worse than the harrier.
It's competitive in DPS to the carnifex, but heavier and harder to use, so it could use a slight DPS buff as well.
N7 Eagle
Current DPS: 428.3 S / 499.7 R / 599.7 B / 985.6 C / 1267.2 CB
New DPS: 535.3 S / 624.5 R / 749.4 B / 1231.7 C / 1583.6 CB
Damage increased from [74.9-93.7] to [93.6-117.1], a 1.24x change
1.4x the DPS of the current Arc Pistol
0.71x the DPS of the current N7 Hurricane
Eagle has a zoom accuracy somewhere between the arc pistol and the hurricane.
It deserves damage output somewhere between these two guns.
[/quote]
[quote] Assault Rifles
M-8 Avenger
Current DPS: 317.8 S / 348.4 R / 385.6 B / 682 C / 783.9 CB
New DPS: 444.4 S / 487.2 R / 539.2 B / 953.7 C / 1096.2 CB
Damage increased from [38.6-48.2] to [53.9-67.4], a 1.39x change
0.73x the DPS of the current M-76 Revenant
M-15 Vindicator
Current DPS: 387.2 S / 422.1 R / 464 B / 774.8 C / 894.6 CB
New DPS: 542.1 S / 591 R / 649.6 B / 1084.7 C / 1252.5 CB
Damage increased from [62.4-78] to [87.3-109.2], a 1.4x change
0.88x the DPS of the current M-76 Revenant
M-96 Mattock
Current DPS: 443.1 S / 528.2 R / 653.7 B / 1010.1 C / 1478.2 CB
New DPS: 531.5 S / 633.6 R / 784.1 B / 1211.6 C / 1773.1 CB
Damage increased from [94.2-117.8] to [113-141.3], a 1.19x change
0.95x the DPS of the current M-76 Revenant
Phaeston
Current DPS: 365 S / 407.9 R / 462.1 B / 752.9 C / 943.3 CB
New DPS: 510.7 S / 570.7 R / 646.6 B / 1053.4 C / 1319.9 CB
Damage increased from [38.1-47.6] to [53.2-66.6], a 1.39x change
0.85x the DPS of the current M-76 Revenant
Geth Pulse Rifle
Current DPS: 287.2 S / 347.3 R / 439.1 B / 608.8 C / 993.3 CB
New DPS: 401.7 S / 485.8 R / 614.2 B / 851.5 C / 1389.3 CB
Damage increased from [24.1-30.1] to [33.6-42.1], a 1.39x change
0.73x the DPS of the current M-76 Revenant
M-37 Falcon
Current DPS: 175.2 S / 214.1 R / 275.3 B / 575.9 C / 619.2 CB
New DPS: 250.9 S / 306.7 R / 394.5 B / 825 C / 887.1 CB
Damage increased from [279.2-349] to [400-500], a 1.43x change
0.82x the DPS of the current Krysae Sniper Rifle
0.66x the DPS of the current Scorpion
M-76 Revenant
Current DPS: 555.4 S / 668.2 R / 838.5 B / 1170.3 C / 1894.7 CB
New DPS: 666.5 S / 801.9 R / 1006.2 B / 1404.3 C / 2273.7 CB
Damage increased from [63.6-79.5] to [76.3-95.4], a 1.2x change
0.91x the DPS of the current N7 Hurricane
While the current revenant is by no means a bad gun, it does need a slight buff to keep pace.
I had to buff a few SMG's to keep pace with the N7 hurricane
Then I had to give quite a few substantial buffs for assault rifles to keep up with SMG's
Then I needed to give a slight buff to the revenant to make sure it still outperforms most assault rifles.
M-99 Saber
Current DPS: 416.9 S / 493.6 R / 604.9 B / 898.9 C / 1354 CB
New DPS: 530.6 S / 661.5 R / 878 B / 1243.8 C / 1980.8 CB
Rate of Fire increased from 80 to 120
1.15x the DPS of the current M-77 Paladin
The current saber has comparable spare clips to the paladin. But heavier, more recoil, slower reload, less dps, etc.
And all it has to show for it is an 8 clip magazine and some extra capacity.
A RoF boost to 120 will both put the magazine to good use, and give it a unique firing rate.
Collector Rifle
Current DPS: 349.4 S / 406.5 R / 485.8 B / 822.2 C / 1015 CB
New DPS: 631.1 S / 734.2 R / 877.5 B / 1485 C / 1833.3 CB
Damage increased from [48.7-60.9] to [88-110], a 1.8x change
1.1x the DPS of the current M-76 Revenant
[/quote]
[quote]Weapon Mods
[quote]Sniper Rifle Enhanced Scope
Accuracy bonus on sniper rifles is useless, most sniper rifles have no aim error already anyways.
Replace accuracy bonus with a stability bonus that only works while zoomed.
Allow enhanced scope to adjust your zoom.
Add a 15m-25m radar, radar radius increases with rank.
In Mass Effect 1, there were upgrades called combat optics.
They boosted accuracy like the enhanced scope, and also added a radar.
But geth hoppers could scramble the combat optics radar. Allow some enemies to do that as well.
[/quote]
[quote]SMG Smart Choke
Scope mod magnifies recoil, which SMG's have a lot of.
A smart choke makes more sense for an SMG.
I'm not asking for the scope mod to be removed, but for a smart choke to be added.
[/quote]
[quote]Sidearm VI Mod - For Pistols & SMG's
This weapon is reloaded when unequiped
Reload duration is halved
[/quote]
[quote]Weapon Mods With negative Side Effects
The idea is simple, add new more powerful weapon mods, but ones that come with negative side effects
Here are just some ideas ripped off of weapon mods in ME1:
High Explosive Ammo Mod
-50% power cooldown
+1m explosion radius to weapons, increases blast radius of weapons that already AOE by 1m.
Each round fired consumes 2x as much ammunition.
Ammo will be deducted from spare clips if there is not enough in the magazine
Scram Rail Mod
In ME1, high caliber barrels reduce RoF and increased heat absorption penalty.
But the name "high caliber barrel" is taken, so lets use the name of the "Scram Rail" mod from ME1
This mod cannot be used at the same time as a high caliber barrel
+50% weapon damage
-10% RoF
+20% chance of consuming 2x as much ammunition each shot fired.
[/quote]
[/quote]
[quote]Nerfs
Before I list out the nerfs, I want to make it clear that I play infiltrator exclusively
And most of the nerfs listed below are infiltrator nerfs
I'm not listing these nerfs out because I want them (because I don't)
But because I honestly believe they are necessary to promote class balance
-Grimy Bunyip
[/quote]
Misc Changes
[quote]
[quote]Tactical Cloak Change
Cloak is unbalanced because it is a great support skill and a great DPS skill at the same time.
Back in ME1, infiltrators had to pick between Operative and Commando.
One was good as support and with tech powers, the other was the combat specialist.
That's our goal here, to make players pick between a DPS infiltrator and a Support infiltrator.
A lot of players like to suggest simply nerfing infiltrator damage.
Or to make cloak's cooldown scale like normal skills instead of scaling with duration.
The problem with a damage nerf to the infiltrator is that it's a simple nerf, it affects everyone equally.
Our solution lets the player pick their nerf. Either you nerf your own DPS, or you nerf your support abilities.
The problem with changing cloak duration is that it affects weapons very differently.
It would have virtually no impact on a weapon like a raptor.
On the other hand it would nerf the black widow so hard it would start killing bosses slower than a raptor.
Thus neither of these two solutions were considered
Another problem is rank 6 sniper damage
Rank 6 sniper damage gives 1.4x increase to base damage to sniper rifles.
The problem is this means sniper rifles will either be UP on non-infiltrators or OP on infiltrators.
The following solution will try to address all these issues:
Proposal
Base duration reduced to 3 seconds
Rank 4 duration changed to +4 seconds duration and +40% power damage
Rank 6 bonus power changed to bonus power and +4 second duration
And to address the issue of rank 6 sniper damage:
Remove 1.4x sniper damage altogether and boost the base damage of sniper rifles by 1.4x
This will make sniper rifles more viable for non-infiltrators
Replace rank 6 sniper damage with Sniper Reload.
Halve sniper rifle reload time while cloak damage boost is active.
This will make single shot rifles more viable. It will have virtually no impact on multi shot rifles.
If this proposal is implemented, the krysae can remain a sniper rifle so long as it does not receive a 1.4x increase
to its base damage as the proposal suggests for the other sniper rifles.
[/quote]
[quote]Boss Headshots
Bioware removed headshots on boss units, and I can only guess the reasons.
Maybe they wanted adepts to be good boss slayers, and obviously you can't headshot a biotic explosion.
Maybe they just didn't want bosses to go down slower.
Either way, it's not a fun mechanic. All bosses should have some weak points of some sort.
Proposal
Give all bosses some weakspots that deal 1.5x headshot damage, and 2.0x with the +50% bonus from kishok.
[/quote]
[quote]Reloading, Sidearms, and Action Cancelling
Make action cancelling a feature on the consoles, like it essentially is on PC
Weapon switching is very slow in ME3, and unlike reloading, it cannot be animation cancelled effectively.
Halve the base weapon switching time, and allow animation cancelling to further halve it.
In addition to slow weapon switching, weight mechanics further discourage sidearms, so to change this:
Unequipped weapons have their weight halved.
[/quote]
[/quote]
[quote]
New Tooltips
The following bonuses are multipliers, not additive bonuses:
Tactical Cloak Sniper Damage
Melee Damage Weapon Mods
Power Amplification Module
Cloak Melee damage
Geth weapon damage from Networked AI
Proximity Mine Debuff
Sabotage's Tech Vulnerability
[/quote]
Thank you for reading this gigantic post.
But before you leave, I want to ask just one question:
Red, Blue, Or Green?



Original image drawn by tangster
Modifié par Grimy Bunyip, 06 juin 2012 - 01:59 .





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