Cyonan wrote...
If it was a recoil issue but the weapon's
damage was good, you would see Turians and people with Stabilizer Mods
wielding it a lot more often.
Infiltrators are a Sniper Rifle
wielding class(even if they do use Shotguns a lot these days), so the
40% sniper damage is a fair thing for them. However, I wouldn't argue
that all Sniper Rifles do less DPS, but rather that the main ones that
see use have poor sustained dps(Compared to the faster weapons that see a
lot of use), but very good burst dps.
Having 1 skill of 1 class
boost damage by 40% is a very poor reason for the weapon class overall
being subpar for everyone else, including the class that is supposed to
be a master of all weaponry.
I feel the weapons should all be
balanced equally(taking into account the various factors, strengths,
weaknesses, etc.) then Infiltrators given Sniper Rifle affinity,
Vanguards given Shotgun affinity, and Soldiers given all weapons
affinity.
turians may get stability, but they don't get 1.4x base damage to sniper rifles.
And without that, they will be better off sporting something like a vindicator.
as for the last point, I have considered giving each class various affinities.
But frankly that's really really really complicated.
And if it the current setup didn't already upset people like atheosis who don't want major style changes, adding affinities would just tick them off more.
Also, affinities pigeon hole weapons into certain classes, instead of encouraging experimentation with various class-weapon combinations.
I don't think there's enough to gain from adding affinities to justify their addition.
My in game challenge still stands by the way.
I'm more inclined to agree with stardrinker on this one.
The current incisor has the potential to exceed the black widow in performance.
It is only limited by the recoil.
And likewise, I believe myself to be a good enough sniper to compensate for the incisor's recoil, and would be able to compete toe to toe with another black widow user.
Given the current stats of both the black widow and the incisor.
Killahead wrote...
InfamousResult wrote...
No.
Footing a large weight capacity with minimal penalty is not the
Infiltrator's job- it's the job of a Soldier, or a Sentinel. The purpose
of TACTICAL Cloak is to be used Tactically. Instead, every Infiltrator
and their grandmother just sits back, turns it on, and uses the damage
boost to spam DPS with minimal cooldown- wash, rinse, repeat.
The
duration of the skill has never been the problem with the class. The
problem is the ability to spam the skill, and THAT'S the part that needs
to be balanced.
Fully agree. They would still be
able to pull of those hard hitting shots, but they would have to make
them count. I for one think that would make the class more interesting.
And the infiltrators could always choose a lighter weapon to make use of
the damage option more often. It brings up another issue though, namely
that even the Widow isn't that heavy once maxed out (and who hasn't by
now?). So I think they have to look at the tactical cloak ability as a
whole and do some adjusting.
I disagree, no infiltrator would use a javelin if they were not a class that could carry substantial weight.
I also disagree with sentinels being able to carry heavy weight.
They are a tech-biotic class.
The krogan sentinel is a weird exception to this rule because he can be specced in a way that doesn't use powers at all.
But quite frankly, he's a krogan.
Whereas soldier and infiltrator are combat classes, the infiltrator being a combat-tech hybrid.
I think combat classes are those that should be able to carry substantial weight
Modifié par Grimy Bunyip, 03 mai 2012 - 11:44 .