justgimmedudedammit wrote...
Grimy Bunyip wrote...
justgimmedudedammit wrote...
There are more than troopers wandering the fields of battle. It still doesn't balance well when compared to any other character if it is nerfed in such a manner. The GI's (specifc here) heavy melee is to it what proxy mines AND energy drain are to the SI. You can afford to loose something with the SI's TC because you still have three offensive powers at your disposal: ED, PM, and if you are caught in a pinch, heavy melee. The same cannot be said of the GI. It has one offensive power and heavy melee. The rest is purely passive boosts.
My gameplay experience tells me otherwise.
I know many geth infiltrators that can keep pace with salarian infiltrators because hunter mode provides such an impressive boost to damage output, particularly shotguns.
In short I believe hunter mode's passive abilities and wallhax compensate for the lack of a castable power such as energy drain.
True. You and I both know a shotgun wielding friend or two that can blast things to pieces in seconds. But the melee specialist would be relegated to the sidelines with such a nerf. They do not carry shotguns, at least in my case, and use a pistol with the stunner mod instead. Effectively killing one of the high risk / high reward characters in the process.
While it could balance with the strictly shotgun or sniper rifle GI, it doesn't with the melee specialist.
It's true, I explained the GI melee nerf in a fashion that would make predominantly melee based GI's mostly unviable, except for in specific situations where for example, you might need to dispatch of a nearby phantom quickly.





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