[quote]Drummernate wrote...
I agree with about 35% of this...
I will elaborate later, I have to quote stuff... :S[/quote] 35% doesn't seem too far off. Here's my response to a bunch of quotes.
[quote]Grimy Bunyip wrote...
Buffs
[quote] Sniper Rifles
M-90 Indra
Weight Increased to [2.5-2.0]
Damage increased to [87.9-109.9]
1.05x sustained DPS of Valiant (ignoring TC), making it the highest DPS sniper rifle.
Extra weight needed to differentiate it from the raptor.
Most damage per magazine, but it takes 2.88 seconds to empty the clip.
Notably, 2.88 seconds is longer than the 2.13 damage boost window on Tactical Cloak
M-97 Viper
Rate of Fire Increased to 85
The Viper does not put its large magazine size and swift reload to full use due to its low rate of fire
M-29 Incisor
Recoil decreased to 0.131
The current incisor can match the sustained DPS of a black widow. So no DPS buff
[/quote]
[quote] SMGs
M-12 Locust
Damage increased to [50.0-62.5]
0.914x sustained DPS of Tempest. But of course, more accurate.
Geth Plasma SMG
Damage increased to [24.0-30.0]
1.024x the burst DPS of the Tempest AFTER the Geth SMG has achieved maximum rate of fire.
[/quote]
[quote] Shotguns
M11 Wraith
Rate of Fire increased to 100
Damage increased to [110.0-137.5] per slug
Reload time increased to 2.57
1.083x sustained DPS of claymore, 1.33x total damage per reload of claymore
Extra DPS and total damage per reload comes at the cost extra time exposed to fire.
Extra reload time was necessary to keep the wraith's now impressive burst DPS in check.
N7 Crusader
Damage increased to [525.0-700.1]
1.186x more sustained DPS than a paladin
Keep the weight, it's the only unique as the only unscoped precision weapon of its weight class.
If you reduce the weight, you turn it into another saber/paladin clone.
[/quote]
[quote] Pistols
N7 Eagle
Accuracy Increased to 65
Recoil decreased to 0.131
Damage increased to [95-118.8]
Spare clips decreased to [72-90]
A simple DPS buff would turn the eagle into another shuriken or SMG. I don't want that
1.122x sustained DPS of Arc Pistol on full auto
Boosted accuracy and reduced recoil will make the eagle feel unique.
[/quote]
[quote] Assault Rifles
M-99 Saber
Rate of Fire increased to 125
1.053x more DPS than the paladin
Extra rate of fire will put the large magazine size of the saber to better use.
M-8 Avenger
Increase damage to [45.0-56.3]
Increase accuracy to 35, AR's should have better accuracy than most SMG's
1.097x sustained DPS of shuriken.
M-15 Vindicator
Increase accuracy to 55, Vindicator's are one of the more accurate AR's
Phaeston
increase damage to [48.0-60.0]
Increase accuracy to 35, AR's should have better accuracy than most SMG's
1.098x sustained DPS of vindicator, which is lighter, more accurate, etc.
Geth Pulse Rifle
Increase damage to [36.0-45.0]
Increase accuracy to 55, Geth Pulse Rifle's are one of the more accurate AR's
about 10% more DPS than the proposed previously proposed avenger
M-76 Revenant
Damage increased to [80.0-100.0]
Weight restored to [2.0-1.4]
Increase accuracy to 35, AR's should have better accuracy than most SMG's
1.049x the DPS of the hurricane
[/quote][/quote]
You seem to put a lot of weight on sustained DPS, when things like burst damage or utility are more important for most situations. I only really care about sustained DPS on something like an Atlas or Banshee, and DPS on a banshee or prime kinda has to take accuracy into account.
[quote] Miscellaneous
Rolling, Sidestepping, Stun
No class that lacks sidestepping is considered OP right now.
Turians had rolling in the beta, and it was only removed because players complained.[/quote] People complained about rolling? Whyyy?
Anyways, I'm all for rolling Turians.
[quote]Make krogans immune to stun lock from geth and sync kills from phantoms.[/quote] Yeah, krogan stun is pretty awful and should have something done about it. Sync kills against phantoms seems okay, just because it seems like those only happen on flukes (e.g. they grab you out of a melee charge or something).
[quote]Sniper Rifle Enhanced Scope
Accuracy is useless on a sniper rifle.
Increase weapon stability by [15%-35%]
Provide a radar with 20m radius
Added ability to adjust zoom/FoV[/quote] Providing a radar is a big deal, and a really unnecessary buff to Salarian Infiltrators (who already benefit the most from the Enhanced Scope).
[quote]SMG Scope
I find the idea of scoping one's SMG to be rather silly.
Replace the scope with a smart choke similar to that of an SMG[/quote]
http://www.rookscast...te/sg1mp5_1.jpg[quote]Sidearm Incentives
Weapon Switching time equals half of the reload time of the currently wielded weapon.
You may animation cancel to further halve weapon switching time.
Unequipped weapons weigh half as much as normal.[/quote] Sure, why not? As is, there's little cause to hold a second weapon.
[quote]Magazine upgrade is fairly underpowered, with the exception of the paladin perhaps.
Update the magazine mod so it also reloads your gun when switching weapons[/quote] Don't forget the Graal and GPS liking extra clips too. Anyways, the idea of a mod that cools down your clips while not using the gun seems interesting. You could even make it recharge ammo.
[quote]Weight & Melee Damage
I'm stealing this idea from another thread I read

.
Make heavier weapons deal more melee damage, with the exception of sniper rifles.
And make sure higher ranked weapons deal more damage in spite of their weight reduction.[/quote]
Whaaa? Why? You must realize that this change benefits infiltrators, especiallythe Geth Infiltrator, more than anyone else, because Infiltrators don't care about weapon weight and love the Claymore. It also makes your GPS "nerf" a GPS
buff for Geth Infiltrators.
[quote] Powers
Pull
Rank 5 Expose Evolution now strips plating off of atlases, brutes, armored cannibals/husks, etc.
Stripping off plating will deal relevant one time spike damage when appropriate.
Rank 4 Duration Evolution replaced with double pull.
Make pull instant cast, through light cover and thin walls.
The issue with using pull to pluck enemies out of cover, is that it moves so slow.
You don't want to wait for the projectile to hit the target before you can start shooting it.[/quote] Meh. Still wouldn't use Pull.
[quote]
Shockwave
Increase the base damage to 600[/quote] Yow! That makes it hit harder than Carnage in a larger area and through walls, not to mention setting off BEs.
[quote]Grenades
Restock grenades after each wave. You can restock in between waves, but it isn't fun.[/quote] Yay! Yeah, that stuff is really tedious.
[quote]Make the cooldown scale with duration, similar to tactical cloak.[/quote]
Eh? They're grenades.
[quote]Adrenaline Rush/Marksman
Add the ability to manually deactivate either power by simply turning it off or casting a new power.[/quote] Yes! But only if we also get the ability to reload cancel for free on the 360 (like you can on the PC).
[quote]Concussive shot
Concussive shot is arguably like throw, but slower to recharge and doesnt trigger BE's
Guns are arguably a more efficient way to deliver ammo powers than amplification as well
Turn this into a CC ability by making it stun for up to 3 seconds, with diminishing returns.[/quote] Uhm, it already staggers or knocks down enemies.
[quote]Submission Net
Deal double damage vs armor[/quote] Sure why not.
[quote]Tech Armor
Remove cooldown and animation delay after detonation[/quote] Cool!
[quote]Squad Tech Armor: Apply the stats of tech armor to teammates at half effectiveness. Squad tech armor cannot be detonated, and will not delete existing armor powers.[/quote] Could be interesting.
[quote]Detonating tech armor will reset cooldowns for all allies like it did in ME2, but no more than one reset every 12 seconds.[/quote] Neeeh... it lacks the tactical precision it would have with a squad and seems kinda spammy instead.
[quote]Detonating tech armor will restore shields to yourself and nearby allies, but no more than once every 12 seconds.[/quote] Where are we seeing this 12 second timer?
[quote]Sabotage
Make Rank 6 Vulnerability Evolution affect tech bursts[/quote] Yes!
[quote]-25% cloak duration for Tactical Cloak Rank 5 Melee Evolution
-50% cloak duration for Tactical Cloak Rank 6 Sniper Evolution[/quote] Barely even care for anything other than device objectives and revivng teammates.
[quote]Energy drain no longer restores shields while cloaked[/quote] I don't see this being much of a hindrance so much as it just seems unintuitive.
[quote]Geth Heavy Melee drains 50% of your total shields, after factoring in fitness and hunter mode.
Geth Heavy Melee cannot be used when you are out of shields.[/quote] That would slow down the train a little, since I would have to actually wait for my shields to recharge. Just makes shield recharge cells an even more obvious choice for the GI than before.
[quote]Geth Plasma Shotgun Weight increased to [2.5-2.0]
This nerf is not inherently an infiltrator nerf, so I will elaborate.
My issue with the GPS is two-fold. It's a noob tube that takes little skill to use.
And it can be slapped onto any class, and make that class good.
I'm not going to deal with the former since I think the game needs noob tubes of some sort.
Not everybody can be a great shot.
As for the latter, the weight increase will discourage certain classes from picking up this weapon.[/quote] It will discourage Soldiers from taking it, and won't discourage Infiltrators. Asari already probably do better with the Graal because of stasis headshots. Vanguards would stop using it because if they were going to use a Power Efficiency Module they'd rather take a Claymore.
[quote]Pistol Scope
Pistols are somewhat OP, because the scope allows them to be used like a sniper rifle.
Replace the pistol scope with a laser pointer.
Reduce Accuracy bonus to [5%-15%][/quote] Completely unnecessary, since pistols don't outclass sniper rifles in the hands of sniping classes, and there are nice alternative choices for casters already besides a scoped pistol.
[quote]Changes
According to the codex, which you can find here:
Nemesis have implants that let them field widows. And they definitely fire like they have widows.
So replace their gun with a widow.[/quote] Hah, yeah. Why the heck are they holding a Raptor?
[quote]Grenades for geth, but at reduced throwing distance than cerberus or reapers to emphasize their slow pressure strategy.[/quote] Sure.
[quote]Copy halo reach's punitive system for idle boosting. 24 hour ban for the first time caught idle boosting. 2 week ban for the second offense. So forth.
[/quote]
I see you changed the original suggestion, right after getting upset at me for questioning its reasonableness. Hmmm...
Modifié par GodlessPaladin, 05 mai 2012 - 02:50 .