[quote]Detonating tech armor will reset cooldowns for all allies like it did in ME2, but no more than one reset every 12 seconds.[/quote] Neeeh... it lacks the tactical precision it would have with a squad and seems kinda spammy instead.
[quote]Detonating tech armor will restore shields to yourself and nearby allies, but no more than once every 12 seconds.[/quote] Where are we seeing this 12 second timer?
[/quote]
You're right about the tactical precision thing.
How about this instead:
Halves cooldowns for allies within 5m for 6 seconds.
Only nearby allies so you can't have a sentinel in the corner spamming tec
the 12 second timer was meant to be invisible, but you're right. I don't like the spammy aspect of the previous suggestion. So ignore it.
[quote]GodlessPaladin wrote...
[quote]-25% cloak duration for Tactical Cloak Rank 5 Melee Evolution
-50% cloak duration for Tactical Cloak Rank 6 Sniper Evolution[/quote] Barely even care for anything other than device objectives and revivng teammates.
[quote]Energy drain no longer restores shields while cloaked[/quote] I don't see this being much of a hindrance so much as it just seems unintuitive.[/quote]Is it that unintuitive? you don't gain shields while cloaked normally, i figured this was intuitive
[quote]GodlessPaladin wrote...
[quote]Geth Heavy Melee drains 50% of your total shields, after factoring in fitness and hunter mode.
Geth Heavy Melee cannot be used when you are out of shields.[/quote] That would slow down the train a little, since I would have to actually wait for my shields to recharge. Just makes shield recharge cells an even more obvious choice for the GI than before.[/quote]
We'll have to talk about this in more detail later, as you probably have much more experience with melee GI's than I do.
Do you think melee GI's are OP?
Do you have opinions on how to balance them?
[quote]GodlessPaladin wrote...
[quote]Geth Plasma Shotgun Weight increased to [2.5-2.0]
This nerf is not inherently an infiltrator nerf, so I will elaborate.
My issue with the GPS is two-fold. It's a noob tube that takes little skill to use.
And it can be slapped onto any class, and make that class good.
I'm not going to deal with the former since I think the game needs noob tubes of some sort.
Not everybody can be a great shot.
As for the latter, the weight increase will discourage certain classes from picking up this weapon.[/quote] It will discourage Soldiers from taking it, and won't discourage Infiltrators. Asari already probably do better with the Graal because of stasis headshots. Vanguards would stop using it because if they were going to use a Power Efficiency Module they'd rather take a Claymore.[/quote]
Due to a typo, I missed the part where I'd want adrenaline rush and marksman to make soldiers resilient to weight, like the infiltrator
[quote]GodlessPaladin wrote...
[quote]Pistol Scope
Pistols are somewhat OP, because the scope allows them to be used like a sniper rifle.
Replace the pistol scope with a laser pointer.
Reduce Accuracy bonus to [5%-15%][/quote] Completely unnecessary, since pistols don't outclass sniper rifles in the hands of sniping classes, and there are nice alternative choices for casters already besides a scoped pistol.[/quote]
I've played hundreds of classes as a pistol infiltrator, and I'd argue otherwise.
The only sniper rifle that I've ever performed better than a pistol with, has been my black widow when specced for 1 body shot kills.
I've perform better with carnifex on my infiltrators in every other situation.
[quote]GodlessPaladin wrote...
[quote]Copy halo reach's punitive system for idle boosting. 24 hour ban for the first time caught idle boosting. 2 week ban for the second offense. So forth.
[/quote]
I see you changed the original suggestion, right after getting upset at me for questioning its reasonableness. Hmmm...
[/quote]
yeap
Modifié par Grimy Bunyip, 05 mai 2012 - 04:17 .





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