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Random Events - Spicing up your game


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#1
wizardryforever

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To help prevent the multiplayer from getting too monotonous, I think a series of random occurences could be a worthwhile idea.  Have them occur at maximum of three times during the game, and of course, randomly.  You may get anywhere from none to all three in a specific game.  Some are good, some are bad, some are kinda inconvenient.  I've come up with a list of things that I think would be cool, and doable for the devs.

Allied Assistance:  A small squad of AI controlled help arrives, and lasts until they die.  They won't be quite as useful as actual teammates, but nice to have around.  Who shows up (and by extension what abilities they have) depends on what map you're playing on.  So you'd get Krogan on Giant, Turians on Condor, etc.

The Enemy of My Enemy is Still My Enemy:  During one of the later waves, you get a spawn of a group of the other enemy types.  These enemies will fight both you and the enemies you had been fighting.  Say you're fighting Cerberus, then out of the blue you hear a Banshee shriek and grab a Trooper and impale him.  Could definitely spice up farming games, and also might make certain objectives easier as your enemies fight each other.  But they don't prioritize anyone in particular, so if you're closer, they'll attack you instead.

Trip mines:  Simple, really.  A network of trip mines spring up in random places throughout the map.  Your enemies will not trigger the mines, though the explosion of one will still damage them if they're caught in the blast.

Supply Drop-off:  The Alliance sends a package of random supplies to one of the ammo boxes.  These supplies will refill one of each of your consumables, but only once per player.

Indoctrination Field:  A field blankets the battlefield for one wave, disrupting the concentration of the squad.  All powers have double-cooldown during this event, including those of the enemy.

Defensive Deployments:  Barrier engines or Shield Pylons spring up at various locations across the map (it depends on the enemy which one), which give the enemy additional layers of defense if they are nearby.  Destroy the engines, but you may wish to keep the shield pylons around, as they will work for you if the enemy is destroyed.

Edit 1: Heavy Weapon Drop-off:  You get a random heavy weapon at one of the ammo boxes, which can be used by anyone, but doesn't recharge.  Thanks to element eater for that one!

Edit 2: Hack Interruption:
  During a hack objective (not the mini-hacks, the king-of-the-hill style hacks), the hacking location will move to another part of the map, at some random point during the hack.  This could make things interesting, as the whole team now has to make it through the hordes of enemies that were pouring towards them to get to the new objective.

Edit 3: Toxic Containers: Breakable containers appear here and there across the map, their contents unknown until you break them.  They'll all be the same, but you don't know what the effect is unless you break one and see.  Some will be explosives, some will be toxic gas, others will be minigen X3 (boosts biotics at the cost of health if exposed for too long).  Perhaps have some be simply smoke bombs (like Cerberus uses), but these would be truly opaque, not even enemies could see through them.

Edit 4: I cleaned up the ideas and collected all of them here (mine, anyway).
Clip Shortage: Ammo boxes are empty for one wave. After the end-of wave refill, there are no clips to be found on the map for one wave. Hope you're well stocked with thermal clip packs! This would force you to actually conserve ammo, and if you can't then you'll be spamming powers and melee a lot more.

And some enemy specific ones:

Geth -
Burn Baby Burn: All troopers are replaced with Pyros for one wave, and the turrets used by the Primes will have the Flamethrower upgrade of the Sentry Turret.

Can't See Me: For one wave, Hunters gain the ability to maintain cloak even without shields.

Rocket Spam: Rocket Troopers can shoot rockets at twice the speed for one wave.

Old School Primes: For one wave, all Primes use a Geth Spitfire instead of their pulse gun. It would have a one or two second warm-up, but be nearly nonstop once it started. Very similar to what Primes did in ME2.

Cerberus -
Expensive Hardware: Turrets are set up across the map (how many depends on difficulty), regardless of any Engineers that may or may not be present.

Smoke Em If You Got Em: Centurions and Atlases will use their smoke bombs much more frequently for one wave.

Femme Fatale Squad: For one wave, all Troopers are replaced with Nemesises and Phantoms.

Handyman: For one wave, all Atlases have an attendent Engineer that follows them around and repairs them. This Engineer doesn't set Turrets unless the Atlas is at full health/shields, and stands behind the Atlas, ensuring that whatever the Atlas is shooting at can't target him. Flanking or area effects are necessary to kill him.

Reapers -
Zombie Apocalypse: For one wave, the number of enemies that spawn is increased by a factor of 5-10 (depends on difficulty), and replaced with Husks. These Husks are armored as though empowered by a Marauder as soon as they spawn.

Harvester: This one is dependent on map. A Harvester will show up and perch on one of the buildings, pelting the squad nearly nonstop. This will usually only happen after wave 6.

Zerg Rush: Ravagers have 50% more spawns for one wave, shoot twice as fast, spawn Swarmers at twice the rate, and the acid puddle they leave behind lasts twice as long.

Et tu Brute?: Brutes appear in twice the numbers for one wave, and use their OHK much more often.

I'm sure there are other ideas which would be great to add variety and challenge to multiplayer.  Anyone have any? 

Modifié par wizardryforever, 09 mai 2012 - 08:24 .


#2
Had-to-say

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Damn good idea!

#3
MissMinaethiel

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wizardryforever wrote...

The Enemy of My Enemy is Still My Enemy:  During one of the later waves, you get a spawn of a group of the other enemy types.  These enemies will fight both you and the enemies you had been fighting.  Say you're fighting Cerberus, then out of the blue you hear a Banshee shriek and grab a Trooper and impale him.  Could definitely spice up farming games, and also might make certain objectives easier as your enemies fight each other.  But they don't prioritize anyone in particular, so if you're closer, they'll attack you instead.


This. I like this a lot. Many fun times would be had :devil:

#4
Carlthestrange

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I like this idea.

*Seal of approval*

#5
xJediZombiex

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This right here is one of the few good ideas I have read on this site. Someone go get a BioWare employee.

#6
Kem1995

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I thought Indoctrination Field would have been one of your teammates would be controlled and be shooting at his own teammates.

The ideas are good, a few have room for improvement but nonetheless, all are good. Especially The Enemy of My Enemy is Still My Enemy one.

#7
Phoenix_Fyre

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Wooow.... that does sound like fun!


I like it!

#8
aeonlifestream

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I would prefer a wave of all say, the hardest enemies. Like 20 phantoms, banshees, geth primes, etc. depending on the faction you are playing against.

#9
LennethValkyrie

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Good idea.. +5

#10
guitarsniper

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guitarsniper seal of approval: granted!

#11
Dot.Shadow

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I like it all, but especially the last one. I always wondered why that stuff wasn't in from the start.

#12
Carlthestrange

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Another idea: Allow it to be possible to kill the Atlas Pilot, and take control of the mech. *nod*

#13
RemingtonArms

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Great idea!

aeonlifestream wrote...

I would prefer a wave of all say, the hardest enemies. Like 20 phantoms, banshees, geth primes, etc. depending on the faction you are playing against.


This too.

#14
mdloafer

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The "Enemy of My Enemy is Still My Enemy" idea is really cool, and the basic game mechanics are already there, since you're not changing the fundamental gameplay, just adding more spawns. That would be awesome to see implemented...but maybe I've been reading too many of these threads. How many complaints would we have to listen to, from players ticked off that they didn't get "MOAR CREDDITZ!!!" when that happens?

#15
Carlthestrange

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You know, I like this part of the forum. Given normally multiplayer forums are made up of nasty folks, the people here are proving to be quite pleasant and supportive of one another.

Quite refreshing.

#16
wizardryforever

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And if for some bizarre reason you don't want the random events (*cough*farming*cough*), the host can elect to turn them off in the game setup.

#17
MissMinaethiel

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mdloafer wrote...

The "Enemy of My Enemy is Still My Enemy" idea is really cool, and the basic game mechanics are already there, since you're not changing the fundamental gameplay, just adding more spawns. That would be awesome to see implemented...but maybe I've been reading too many of these threads. How many complaints would we have to listen to, from players ticked off that they didn't get "MOAR CREDDITZ!!!" when that happens?


You'd only hear the complaints from people who either died because of it, or look for any reason for an extra reward.

Not very good reasons if you ask me. I can't see any fault with this idea. Heck, some extra enemies might make some people that are wanting a higher difficulty happy.

Modifié par MissMinaethiel, 03 mai 2012 - 11:43 .


#18
Stardrinker

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Treasure/Golden Volus: Spawns for a limited time and gives credits based on a balance of damage taken and number of times hit. Insults you similar to Harbinger.

Modifié par Stardrinker, 03 mai 2012 - 11:46 .


#19
element eater

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i liked the bottom 4

my suggestion would be a heavy weapon drop
it could work similarly to the sp heavy weapons and be a disposable gun

#20
Hunter of Deathclaws and Tanks

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This I like.

#21
sc_ajk29

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Intresting, as long as there would be both positive events for you as well as negative.

#22
Boradam

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aeonlifestream wrote...

I would prefer a wave of all say, the hardest enemies. Like 20 phantoms, banshees, geth primes, etc. depending on the faction you are playing against.


Twenty... Banshees? On Gold? Oh god.

Also: "I like this human, he understands!"

Modifié par Boradam, 03 mai 2012 - 11:51 .


#23
wizardryforever

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MissMinaethiel wrote...

mdloafer wrote...

The "Enemy of My Enemy is Still My Enemy" idea is really cool, and the basic game mechanics are already there, since you're not changing the fundamental gameplay, just adding more spawns. That would be awesome to see implemented...but maybe I've been reading too many of these threads. How many complaints would we have to listen to, from players ticked off that they didn't get "MOAR CREDDITZ!!!" when that happens?


You'd only hear the complaints from people who either died because of it, or look for any reason for an extra reward.

Not very good reasons if you ask me. I can't see any fault with this idea. Heck, some extra enemies might make some people that are wanting a higher difficulty happy.

Let's not forget that it's actually a great way to make things easier in the right circumstances, because your enemies will be tied up fighting each other unless you get yourself involved.  Of course, you could be truly unlucky and have the enemies spawn behind you while your main enemy attacks from the front.  In that circumstance, it would be best to run, and let them fight each other.

And about the XP thing, you'd reward the XP for kills made by the AI equally to everyone, kinda like how everyone gets XP for participating in a hack.  This goes for the Allied Assistance as well.

#24
wizardryforever

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element eater wrote...

i liked the bottom 4

my suggestion would be a heavy weapon drop
it could work similarly to the sp heavy weapons and be a disposable gun

That's a good idea, I'll add it to the OP.

#25
Kem1995

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If your adding random stuff like Heavy Weapons, how about turrets similar to the ones used in SP?