Random Events - Spicing up your game
#176
Posté 18 mai 2012 - 11:57
#177
Posté 19 mai 2012 - 12:05
#178
Posté 20 mai 2012 - 12:53
Well we already have Proximity Mines and Submission Nets, for when you want to set traps.kr3g wrote...
Trip mine would be cool ability for new character
#179
Posté 21 mai 2012 - 07:02
#180
Posté 24 mai 2012 - 11:57
#181
Posté 24 mai 2012 - 11:59
#182
Posté 25 mai 2012 - 08:54
#183
Posté 25 mai 2012 - 06:37
Yep, what with Banshees spawning in Geth and Cerberus matches this weekend, some of this is coming true at least.Had-to-say wrote...
The devs hear our prayers, bump for more justice upon it. I think BSN is a unique and special place where magic happens. Thanks dev team.
#184
Posté 25 mai 2012 - 06:46
#185
Posté 27 mai 2012 - 05:29
Varren Infestation: A group of Varren spawn behind the team, and attack anyone they come across (including the enemy). They'll attack organic targets first. They'll only attack synthetics in defense or if there are no organics around.
#186
Posté 27 mai 2012 - 05:36
#187
Posté 28 mai 2012 - 03:43
Well the trip mines would be just like the ones in single-player that the Geth use on Rannoch. About all they do is half-shield damage and stagger you. Could be deadly in the right circumstance (like sprinting past enemies), but probably just a mild inconvenience.Commander B wrote...
A lot of that i like, all really great ideas. But with what i've been seeing lately in my Gold runs, would make all of that make the game MUCH harder. I just dont think most people could manage making it through waves with the toxic effects and land mines and such. Hopefully if that does happen, Bioware sets it up right.
#188
Posté 29 mai 2012 - 12:55
#189
Posté 01 juin 2012 - 10:25
#190
Posté 01 juin 2012 - 10:35
A banshee only round would be nice aswell.
Or a marauder avalanche.
Or a geth trooper rush with a huge amount spawning and being as aggressive as possible.
Or a king ravager with shields armor and health 3 times the fire rate and impeccable aim.
Or a king of any kind of any unit being surrounded by lesser units of the same caliber just more aggressive.
#191
Posté 04 juin 2012 - 10:29
Salvageable Rockets: Rocket Troopers, Atlases, and Ravagers now have a chance to drop rockets that you can use in your Cobra Missile Launcher. However, once you pick up the rocket, you must use it before switching guns, or it is wasted. Extra rockets will disappear at the end of the wave.
#192
Posté 04 juin 2012 - 11:32
#193
Posté 04 juin 2012 - 11:37
#194
Posté 04 juin 2012 - 11:39
#195
Posté 04 juin 2012 - 11:39
#196
Posté 08 juin 2012 - 05:50
#197
Posté 08 juin 2012 - 06:20
#198
Posté 10 juin 2012 - 08:47
Well a lot of people think that you can use indoctrination to achieve that, but since I'm something of a lore nerd, I'd have to say that indoctrination does not work that way. Now it could be possible to have your allied assistance turn out to be indoctrinated, but it really shouldn't work on teammates.Equidae wrote...
There should be an event where friendly fire is possible. It could last a couple of waves, and would test how much your teammates trust each other. Not sure what you would call it though.
As for friendly fire in general, I can't really come up with a plausible excuse to put it in there. I think a lot of people just want PvP. Which is fine, but should be a separate mode if it ever gets done.
As for me, I'm starting to run out of things to put in this thread besides shameless bumps. If people would discuss this, I wouldn't have to risk the thread getting locked. Ideas are welcome!
PS: Is it just me, or is that smiley made just for me?
#199
Posté 16 juin 2012 - 04:57
#200
Posté 12 juillet 2012 - 03:22





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