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Sabotage is Soooo Situational! (video situationally inside)


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#101
Poekel

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Dharvy wrote...

Dervim wrote...

Errrr...I've tried QI to see what fuss was about and while I was roflstomping almost everything, Sabotage wasn't really doing any damage at all to armored targets like Ravagers, Brutes and Banshees. It did took down barrier off Banshee but it did no further damage.

By the way, does anybody knows if sticky nade counts as tech damage and if so, does it gets affected by Sabotage 100% vulnerability effect(which I do have)?


From just playing gold with my QI I think Sabotage seems to be less effective with each use. 

No, Backfrie gets more effective after the first use (if you spec tech damage). First use will have the normal 100% extra damage while the following uses will have 200% damage bonus (tech bonus stacks; now with the 1.5 seconds duration til detonation it might be possible to get a few 300% ones). It's 11 consecutive sabotage uses to kill a Banshee on gold after the buff.

#102
Dervim

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Poekel wrote...
No, Backfrie gets more effective after the first use (if you spec tech damage). First use will have the normal 100% extra damage while the following uses will have 200% damage bonus (tech bonus stacks; now with the 1.5 seconds duration til detonation it might be possible to get a few 300% ones). It's 11 consecutive sabotage uses to kill a Banshee on gold after the buff.


  Yeah, but my problem is that I don't do any damage to the armor, for some reason. I strip the barrier with the initial Sabotage, but the follow ups don't do any damage to the armor :(

#103
Asebstos

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I finally tried this out today after being one of those people that thought Sabotage was only useful for Turrets/Atlas/Geth. Just played against Reapers and it is comically powerful. The only downside is the lack of points, but the upside... the upside is that enemies drop like flies. I love getting kills with it, its as if the enemies are narcoleptic, just dropping to the ground without anyone having touched them.


Edit: In all seriousness though guys... this probably does need to be toned down a little, its pretty ridiculous.

Modifié par Asebstos, 13 mai 2012 - 01:43 .


#104
wicked_being

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Him: "You're hacking! You only fired a couple of times! With an Avenger!"

Me: Avenger "X" mind you.

Him: I'm going to report you.

:lol:

#105
Reaper_prime

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Lmao thanks.

#106
vGriMz

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Good - the Quarian Infiltrator is now possibly worth using instead of the Salarian and Geth Infiltrator.

#107
Dervim

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wicked_being wrote...

Him: "You're hacking! You only fired a couple of times! With an Avenger!"

Me: Avenger "X" mind you.

Him: I'm going to report you.

:lol:


 Happened with me yesterday, except I had Predator ^_^


 By the way, how do you people handle Centurions/Marauders? I'm usually hitting with TC+Sabotage, wait for it to kick in and only then finish him off with the weapon, because if I use my guns right after hitting Sabotage, they encounter shieldgate and mob stays alive, even Centurion.

#108
wicked_being

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Marauders/Centurions were never a problem for me. I usually just TC+Sabotage then shooting a few immediately (which takes away a couple of bars) does the trick.

#109
RicHSAD

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I gave Sabotage a try this weekend and I was surprised at how powerful it is. It is hilariously strong against Phantoms and I didn't even spec full power damage. Note that you can still get full points from enemies killed by Sabotage as long as you damage your target with your weapon or something else before Sabotage kills it. I recommend using the Raptor. The high rate of fire allows you to tag multiple enemies and let Sabotage do the Killing blow.

#110
Sovereign24

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I really hope the Sabo buff doesn't get nerfed. While some may see it as OP, I see it as a way of making the QI more competitive with the SI and GI.

Modifié par Sovereign24, 14 mai 2012 - 01:27 .


#111
Dervim

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wicked_being wrote...

Marauders/Centurions were never a problem for me. I usually just TC+Sabotage then shooting a few immediately (which takes away a couple of bars) does the trick.


 Well here's the thing, if I TC+Sabo+1 shot from Mantis, all at the same time, Centurion survives with just one health bar left, whereas Marauder survives with 20-30% of his hp.

 On the other hand, if I wait for a sec for Sabo to kick in(by that time I'm completely out of stealth and lose my 90%+40% damage for sniper rifle), it takes down Centurion/Marauder's shields and a good chunk of hp(~25-35% for Centurion and 40-50% for Marauder). 

  So long story short, when I do "salarian" one-two punch on my QI, things tend to recieve lower damage than when I wait for for Sabo to kick in and when I'm out of stealth.

RicHSAD wrote...

I gave Sabotage a try this weekend and I was surprised at how powerful it is. It is hilariously strong against Phantoms and I didn't even spec full power damage. Note that you can still get full points from enemies killed by Sabotage as long as you damage your target with your weapon or something else before Sabotage kills it. I recommend using the Raptor. The high rate of fire allows you to tag multiple enemies and let Sabotage do the Killing blow.

 


 Tried that and it didn't worked out well on gold. Sure it's ok for finishing off the smallfries and tagging Phantoms, but it's exceptionally poor against any synthetics(like turrets and Atlas), Brutes and Banshees.

Modifié par Dervim, 14 mai 2012 - 05:16 .


#112
Scottus4

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So it is pretty effective as dispatching lieutenant level enemies, but since it isn't effective DPS against bosses, and mooks already go down fast enough, I wouldn't say it is that amazing.

#113
darkblade

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Sabotage is freaking amazing what are you guys doing? Stacking tech damage debuff? and one of the easiest ways to kill phantoms in the game outside reave and stasis.

Enemies that sabotage doesnt instantly body are debuffed turning which turns stickies into tech burst nukes.

Modifié par darkblade, 14 mai 2012 - 05:31 .


#114
Cundu_Ertur

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Dervim wrote...

wicked_being wrote...

Marauders/Centurions were never a problem for me. I usually just TC+Sabotage then shooting a few immediately (which takes away a couple of bars) does the trick.


 Well here's the thing, if I TC+Sabo+1 shot from Mantis, all at the same time, Centurion survives with just one health bar left, whereas Marauder survives with 20-30% of his hp.

 On the other hand, if I wait for a sec for Sabo to kick in(by that time I'm completely out of stealth and lose my 90%+40% damage for sniper rifle), it takes down Centurion/Marauder's shields and a good chunk of hp(~25-35% for Centurion and 40-50% for Marauder). 

  So long story short, when I do "salarian" one-two punch on my QI, things tend to recieve lower damage than when I wait for for Sabo to kick in and when I'm out of stealth.

RicHSAD wrote...

I gave Sabotage a try this weekend and I was surprised at how powerful it is. It is hilariously strong against Phantoms and I didn't even spec full power damage. Note that you can still get full points from enemies killed by Sabotage as long as you damage your target with your weapon or something else before Sabotage kills it. I recommend using the Raptor. The high rate of fire allows you to tag multiple enemies and let Sabotage do the Killing blow.

 


 Tried that and it didn't worked out well on gold. Sure it's ok for finishing off the smallfries and tagging Phantoms, but it's exceptionally poor against any synthetics(like turrets and Atlas), Brutes and Banshees.


Try a Viper or Raptor instead of Mantis. You can get 2 more shots with Viper and as many shots as you can spam with Raptor under cloak. Or just count 1 mississippi before shooting with your Mantis.

#115
JGDD

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RicHSAD wrote...

I gave Sabotage a try this weekend and I was surprised at how powerful it is. It is hilariously strong against Phantoms and I didn't even spec full power damage. Note that you can still get full points from enemies killed by Sabotage as long as you damage your target with your weapon or something else before Sabotage kills it. I recommend using the Raptor. The high rate of fire allows you to tag multiple enemies and let Sabotage do the Killing blow.


As much as I like the Raptor it wasn't the best choice for gold runs. The Incisor has been more effective in that regard. Fast reload, fairly lightweight, hits hard enough to make it reliably viable. You should still use ammo / rail amps though for the heavier enemies. Using a BW with the QI spec'd like this is also insanely good. Just wish I was a better shot with that weapon.

#116
Dervim

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Cundu_Ertur wrote...

Try a Viper or Raptor instead of Mantis. You can get 2 more shots with Viper and as many shots as you can spam with Raptor under cloak. Or just count 1 mississippi before shooting with your Mantis.


 You kidding me? Viper is even worse than Raptor, but what's even worse with both suggested guns, they force you out of cover for a very extencive amount of time. And that's a big no-go for gold matches.

#117
RicHSAD

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Dervim wrote...

Cundu_Ertur wrote...

Try a Viper or Raptor instead of Mantis. You can get 2 more shots with Viper and as many shots as you can spam with Raptor under cloak. Or just count 1 mississippi before shooting with your Mantis.


 You kidding me? Viper is even worse than Raptor, but what's even worse with both suggested guns, they force you out of cover for a very extencive amount of time. And that's a big no-go for gold matches.



I use the Raptor all the time on Gold. It is all about positioning yourself properly so that you get to shoot first.

#118
OniGanon

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In my experience, the Raptor does just fine on Gold together with Backfire. Great, even. Exposure time is a problem for other classes; not so much for Infiltrators. The Viper... is outshined by the Raptor in every way.

darkblade wrote...

Enemies that sabotage doesnt instantly body are debuffed turning which turns stickies into tech burst nukes.


But... has anyone really been far even as decided to use even go want to do look more like?

Modifié par OniGanon, 14 mai 2012 - 08:41 .


#119
Dervim

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Ok, but how do you handle the big ones, like Atlas, Brute or Banshee with Raptor?

Also, speaking of tech bursts, does sabotage triggers tech burst after energy drain or overload?

#120
Poekel

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Dervim wrote...

 By the way, how do you people handle Centurions/Marauders? I'm usually hitting with TC+Sabotage, wait for it to kick in and only then finish him off with the weapon, because if I use my guns right after hitting Sabotage, they encounter shieldgate and mob stays alive, even Centurion.

You should be able to kill Centurions when using Power Enhancer 3. One weapon that works really well with TC is the Kishook. You're doing enough damage with a body shot to strip shields and enough hitpoints to let Sabotage do the rest. GPS should work as well on higher levels (without charge).

Fast RoF weapons are nice as well as you just have to get a feel after a while on how much bullets you need for each specific enemy type. The Phalanx is pretty nice for example.

Ok, but how do you handle the big ones, like Atlas, Brute or Banshee with Raptor?

Like you handle them with any other low damage per bullet weapon? Ammo piercing mod + either ammo piercing ammo / warp ammo / cryo ammo.

Also, speaking of tech bursts, does sabotage triggers tech burst after energy drain or overload?

It does not seem to trigger any tech bursts from my experience (even if it would do so it should always be Sabotage -> Overload/ED thanks to the 100% buff).

Modifié par Poekel, 14 mai 2012 - 09:35 .


#121
Dervim

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Poekel wrote...

Dervim wrote...

 By the way, how do you people handle Centurions/Marauders? I'm usually hitting with TC+Sabotage, wait for it to kick in and only then finish him off with the weapon, because if I use my guns right after hitting Sabotage, they encounter shieldgate and mob stays alive, even Centurion.

You should be able to kill Centurions when using Power Enhancer 3. One weapon that works really well with TC is the Kishook. You're doing enough damage with a body shot to strip shields and enough hitpoints to let Sabotage do the rest. GPS should work as well on higher levels (without charge).

Fast RoF weapons are nice as well as you just have to get a feel after a while on how much bullets you need for each specific enemy type. The Phalanx is pretty nice for example.

Ok, but how do you handle the big ones, like Atlas, Brute or Banshee with Raptor?

Like you handle them with any other low damage per bullet weapon? Ammo piercing mod + either ammo piercing ammo / warp ammo / cryo ammo.

Also, speaking of tech bursts, does sabotage triggers tech burst after energy drain or overload?

It does not seem to trigger any tech bursts from my experience (even if it would do so it should always be Sabotage -> Overload/ED thanks to the 100% buff).


 Hm, Power Enchancer 3, too darn bad I don't have any, along with Kishok. I thought about using that gun, but had no luck aquiring it :(

 As for Sabo Tech Burst, I've had it pulled off once on silver, against Banshee. Problem was, there were Geth+Salarian Engineers and Turian Sentinel(I think) on the team.

 Anyway, during extraction we were pressed by two Banshees in the last seconds so were all spamming out powers like no tommorow(we were all out of rockets) and I had the message popped up about me killing Banshee with Tech Burst.

 That's why I asked, because it happened only once and I had no time to even ask which powers were used back then. It could've been Incinerate, Overload, Energy Drain....Or maybe even Tech Armor with a Trap.

#122
Poekel

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Dervim wrote...

 Anyway, during extraction we were pressed by two Banshees in the last seconds so were all spamming out powers like no tommorow(we were all out of rockets) and I had the message popped up about me killing Banshee with Tech Burst.

Doesn't the person who sets up the explosion get the message? Think it works this way with biotic explosions.

#123
Xendless

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Sabotage + Valiant = getting revenge on any Phantom that's ever looked at you funny

#124
OniGanon

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Dervim wrote...

Ok, but how do you handle the big ones, like Atlas, Brute or Banshee with Raptor?

Also, speaking of tech bursts, does sabotage triggers tech burst after energy drain or overload?


Same as with any gun I guess?

Cloak > Sabotage > shoot as much as I can get away with > reload > repeat.

Brutes and Ravagers usually die within two Cloak cycles.


Sabotage can set up Tech Bursts (at least I've seen Tech Bursts showing up in my killfeed), but I don't think it can detonate them.

Modifié par OniGanon, 14 mai 2012 - 10:23 .


#125
luckyloser_62

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social.bioware.com/forum/1/topic/343/index/9629730/1
Sabotage does indeed set up a tech burst, but does no detonate one. I love the sabotage-overload/energy drain combo in SP. :wizard:

Modifié par luckyloser62, 15 mai 2012 - 12:39 .