Is Bioware actually listening???
#101
Posté 06 mai 2012 - 06:37
1. What do you mean by listening? Do you mean, read and hear concerns regarding certain issues? or do you mean, fixes the issues in the specific manner I think they should?
Because listening is a neutral action. It doesn't require agreeing with the crit or acting on the crit.
2. Not all crit is the same. Some of the crit is mutually exclusive. If they pick A over B and you think B is right, would you claim they're not listening, even if they did and agreed with A?
3. They have stated they're listening already. Either you believe them or you don't. Their perceived inaction is not a commentary on whether they listen.
4. BioWare can say a lot of things, but when they do, the nature of the argument changes, not disappears. In other words, they can say they're listening all they want, and people will still complain until they have tangible evidence in their hands that BioWare fixed or attempted to fix the issue at hand. Their silence probably has more to do with that than not caring or not listening.
5. It wouldn't make financial sense of BioWare to be ignorant of the disputes or discontent on their forum. We're their customers in the future. They rely on it for sales and pre-orders.
6. What they've done has never been done before. The level of importing or the level of considering player choice from previous games. They're not going to perfect. Innovators never are. They can't follow someone else's hard won blueprint for success because it doesn't exist.
#102
Guest_Catch This Fade_*
Posté 06 mai 2012 - 06:38
Guest_Catch This Fade_*
No. Looking at BioWare only through rose-tinted glasses seems idiotic though.Father_Jerusalem wrote...
jreezy wrote...
Discussing things with someone with "BSN Loyalist" and "BioWare Before Dishonor" in their sig might be a waste of time.Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
Yes, how dare someone still like BioWare as a company. We should just give in and turn into mindless BioWare-hating zombie drones, just like all the "cool" kids, right?
Modifié par jreezy, 06 mai 2012 - 06:38 .
#103
Posté 06 mai 2012 - 06:38
Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
If he had left once they had a solid project going then thats understandable but the guy left while IDEAS were still being passed around.It just says dudes a wuss who can't respect other people have thoughts and theories besides his own.The game is called Dragon age, not Brian's Age.
#104
Posté 06 mai 2012 - 06:40
Except those ideas that where throwen around did happen, it was called DA2. Nice try.Emzamination wrote...
Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
If he had left once they had a solid project going then thats understandable but the guy left while IDEAS were still being passed around.It just says dudes a wuss who can't respect other people have thoughts and theories besides his own.The game is called Dragon age, not Brian's Age.
#105
Posté 06 mai 2012 - 06:40
Terror_K wrote...
BioWare clarifying the endings is pointless when the endings are flat-out bad. Giving us more excrement and explaining why it is excrement doesn't stop it from being excrement and suddenly turn it into diamonds.
The fact that they're only clarifying the endings instead of going to the drawing boards and wiping everything from when Harbinger hit Shepard with the bright, white light is more proof that they aren't listening than anything.
And that's me being generous. If it were my call, the whole game would be recalled and redone until it's done properly.
Thank ****ing god it's not up to you, then.
You forgot to add "In my opinion" after stating that the endings are flat-out bad, by the way.
#106
Posté 06 mai 2012 - 06:40
Father_Jerusalem wrote...
Yes, how dare someone still like BioWare as a company. We should just give in and turn into mindless BioWare-hating zombie drones, just like all the "cool" kids, right?
Yes... we're the ones who are zombie drones. The people who have many logical, reasonable, well thought out and overall accurate issues with BioWare and ME3 are the zombie drones... not the ones who
#107
Guest_Catch This Fade_*
Posté 06 mai 2012 - 06:40
Guest_Catch This Fade_*
Not necessarily. "Listening" has many definitions.Darth Krytie wrote...
Because listening is a neutral action. It doesn't require agreeing with the crit or acting on the crit.
#108
Posté 06 mai 2012 - 06:41
jreezy wrote...
No. Looking at BioWare only through rose-tinted glasses seems idiotic though.Father_Jerusalem wrote...
jreezy wrote...
Discussing things with someone with "BSN Loyalist" and "BioWare Before Dishonor" in their sig might be a waste of time.Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
Yes, how dare someone still like BioWare as a company. We should just give in and turn into mindless BioWare-hating zombie drones, just like all the "cool" kids, right?
Braaaaaaains..... braaaaaaaaains..... BioWare suuuuuuuuuuucks..... braaaaaaaaaaaiiiiiiiiiiinnnnsssss....
#109
Posté 06 mai 2012 - 06:43
Terror_K wrote...
Father_Jerusalem wrote...
Yes, how dare someone still like BioWare as a company. We should just give in and turn into mindless BioWare-hating zombie drones, just like all the "cool" kids, right?
Yes... we're the ones who are zombie drones. The people who have many logical, reasonable, well thought out and overall accurate issues with BioWare and ME3 are the zombie drones... not the ones whoblindlyhonourably defend them at every turn just "'cause they're BioWare."
I defend them because they make games I like and because people making personal attacks on the devs and wishing for people to get fired is, you know, just a teeny bit crazy.
I guess that's what passes for "reasonable" in nutso-world, huh?
#110
Guest_Catch This Fade_*
Posté 06 mai 2012 - 06:43
Guest_Catch This Fade_*
Wow, that's what you deduced from Brian not being happy with the direction of Dragon Age?Emzamination wrote...
Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
If he had left once they had a solid project going then thats understandable but the guy left while IDEAS were still being passed around.It just says dudes a wuss who can't respect other people have thoughts and theories besides his own.The game is called Dragon age, not Brian's Age.
#111
Posté 06 mai 2012 - 06:45
Mr.House wrote...
Except those ideas that where throwen around did happen, it was called DA2. Nice try.
Since when did you start attending bioware brain storming sessions, mr.house? Mystery dev perhaps?
#112
Guest_Catch This Fade_*
Posté 06 mai 2012 - 06:45
Guest_Catch This Fade_*
Father_Jerusalem wrote...
jreezy wrote...
No. Looking at BioWare only through rose-tinted glasses seems idiotic though.Father_Jerusalem wrote...
jreezy wrote...
Discussing things with someone with "BSN Loyalist" and "BioWare Before Dishonor" in their sig might be a waste of time.Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
Yes, how dare someone still like BioWare as a company. We should just give in and turn into mindless BioWare-hating zombie drones, just like all the "cool" kids, right?
Braaaaaaains..... braaaaaaaaains..... BioWare suuuuuuuuuuucks..... braaaaaaaaaaaiiiiiiiiiiinnnnsssss....
Braaaaaaains..... braaaaaaaaains..... BioWare rooooooooooocks..... braaaaaaaaaaaiiiiiiiiiiinnnnsssss....
#113
Posté 06 mai 2012 - 06:45
Emzamination wrote...
Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
If he had left once they had a solid project going then thats understandable but the guy left while IDEAS were still being passed around.It just says dudes a wuss who can't respect other people have thoughts and theories besides his own.The game is called Dragon age, not Brian's Age.
Would it be possible to make your point without the personal attacks on Brent Knowles? Just because he didn't like the direction that DA2 was going in doesn't mean he's a wuss and can't respect other people, it just means he didn't like the way it was going.
Modifié par Father_Jerusalem, 06 mai 2012 - 06:53 .
#114
Posté 06 mai 2012 - 06:45
So because I beleive Walters should be fired for the horrible writing he has done when he has only done a few good stuff makes me crazy? Wow...Father_Jerusalem wrote...
Terror_K wrote...
Father_Jerusalem wrote...
Yes, how dare someone still like BioWare as a company. We should just give in and turn into mindless BioWare-hating zombie drones, just like all the "cool" kids, right?
Yes... we're the ones who are zombie drones. The people who have many logical, reasonable, well thought out and overall accurate issues with BioWare and ME3 are the zombie drones... not the ones whoblindlyhonourably defend them at every turn just "'cause they're BioWare."
I defend them because they make games I like and because people making personal attacks on the devs and wishing for people to get fired is, you know, just a teeny bit crazy.
I guess that's what passes for "reasonable" in nutso-world, huh?
#115
Posté 06 mai 2012 - 06:47
Go read up qoutes from Gaider, Mike and Brian. There is many.Emzamination wrote...
Mr.House wrote...
Except those ideas that where throwen around did happen, it was called DA2. Nice try.
Since when did you start attending bioware brain storming sessions, mr.house? Mystery dev perhaps?
#116
Posté 06 mai 2012 - 06:47
Mr.House wrote...
So because I beleive Walters should be fired for the horrible writing he has done when he has only done a few good stuff makes me crazy? Wow...Father_Jerusalem wrote...
Terror_K wrote...
Father_Jerusalem wrote...
Yes, how dare someone still like BioWare as a company. We should just give in and turn into mindless BioWare-hating zombie drones, just like all the "cool" kids, right?
Yes... we're the ones who are zombie drones. The people who have many logical, reasonable, well thought out and overall accurate issues with BioWare and ME3 are the zombie drones... not the ones whoblindlyhonourably defend them at every turn just "'cause they're BioWare."
I defend them because they make games I like and because people making personal attacks on the devs and wishing for people to get fired is, you know, just a teeny bit crazy.
I guess that's what passes for "reasonable" in nutso-world, huh?
Uh, yeah. It does. Just because you don't like the ending to a video game doesn't give you the right to demand people be fired over it. How... how is this difficult to understand?
Modifié par Father_Jerusalem, 06 mai 2012 - 06:48 .
#117
Posté 06 mai 2012 - 06:47
jreezy wrote...
Wow, that's what you deduced from Brian not being happy with the direction of Dragon Age?Emzamination wrote...
Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
If he had left once they had a solid project going then thats understandable but the guy left while IDEAS were still being passed around.It just says dudes a wuss who can't respect other people have thoughts and theories besides his own.The game is called Dragon age, not Brian's Age.
There was NO direction, only ideas. Anything he said about the game after leaving the company before they had a solid plan is moot since he'd just be trying to save face.
#118
Posté 06 mai 2012 - 06:48
Mr.House wrote...
Go read up qoutes from Gaider, Mike and Brian. There is many.Emzamination wrote...
Mr.House wrote...
Except those ideas that where throwen around did happen, it was called DA2. Nice try.
Since when did you start attending bioware brain storming sessions, mr.house? Mystery dev perhaps?
Shoot me some links or shhhh
#119
Posté 06 mai 2012 - 06:49
-Forced human PC? CheckEmzamination wrote...
jreezy wrote...
Wow, that's what you deduced from Brian not being happy with the direction of Dragon Age?Emzamination wrote...
Terror_K wrote...
Emzamination wrote...
Knowles left while they were still brainstorming ideas for Da2, thats not respectable.
Why not? He saw where things were going then and simply went, "I'm out, guys" because he knew it wasn't for him. Would it have been better for him to half-ass it through the rest of the project when it clearly didn't interest him? Are you saying it's better to have people working on a game that have no passion for it and that they should simply stick with it and stay the course because they worked on the original one?
If he had left once they had a solid project going then thats understandable but the guy left while IDEAS were still being passed around.It just says dudes a wuss who can't respect other people have thoughts and theories besides his own.The game is called Dragon age, not Brian's Age.
There was NO direction, only ideas. Anything he said about the game after leaving the company before they had a solid plan is moot since he'd just be trying to save face.
-Not a prioper continuation of DAO? Check
-Voiced PC? Check
-Alot of gameplay limiations? Check
-Only one small area of a massive world to explore? Check
All of those where ideas, which Brian disagreeded to and left because of that, and those ideas came of the paper. But go ahead and attack Brian.
#120
Posté 06 mai 2012 - 06:50
Father_Jerusalem wrote...
Terror_K wrote...
BioWare clarifying the endings is pointless when the endings are flat-out bad. Giving us more excrement and explaining why it is excrement doesn't stop it from being excrement and suddenly turn it into diamonds.
The fact that they're only clarifying the endings instead of going to the drawing boards and wiping everything from when Harbinger hit Shepard with the bright, white light is more proof that they aren't listening than anything.
And that's me being generous. If it were my call, the whole game would be recalled and redone until it's done properly.
Thank ****ing god it's not up to you, then.
You forgot to add "In my opinion" after stating that the endings are flat-out bad, by the way.
Yes. 'Cause if it had been up to me, there would have been not only better endings that actually reflect prior decisions along with Fallout/DAO style epilogue slides, but also no Kinect support or multiplayer. There would have also been really different consequences for your actions with no railroading so, for example, players who had saved the Rachni Queen would get totally different content from those that didn't. There'd be proper conversations with squaddies and no Kasumi/Zaeed style affairs, the mission structure wouldn't have been completely linear, ME2 squaddies would have got better exposure, the VS wouldn't have been cut out of half the game and romances more depth. Missions and even locations would be completely different based on who lived and died in prior games, as would a lot more depending on whether The Council was spared and whether you kept the Collector Base. Shiala and Gianna Parasini would have been in the game. The Journal system would have worked. There's be almost no autodialogue and almost always at least three dialogue choices, as well as about 10 times as many Charm/Intimidate situations. There'd be sidequests more akin to Overlord with a mix of some proper N7 missions and even a few UNC style ones with a vehicle.
But who would want a Mass Effect 3 like that? Just me I guess.
#121
Posté 06 mai 2012 - 06:50
I'm not gonig to hold your hand, if you don't want to look up the stuff then don't tell me3 to shh. It's 2:50 am, so sorry if I don't feel the need to run around the net to get you qoutes when peopel know this happended.Emzamination wrote...
Mr.House wrote...
Go read up qoutes from Gaider, Mike and Brian. There is many.Emzamination wrote...
Mr.House wrote...
Except those ideas that where throwen around did happen, it was called DA2. Nice try.
Since when did you start attending bioware brain storming sessions, mr.house? Mystery dev perhaps?
Shoot me some links or shhhh
#122
Guest_Puddi III_*
Posté 06 mai 2012 - 06:51
Guest_Puddi III_*
#123
Posté 06 mai 2012 - 06:51
#124
Posté 06 mai 2012 - 06:51
Give Liara's romance EVEN more depth?Terror_K wrote...
Father_Jerusalem wrote...
Terror_K wrote...
BioWare clarifying the endings is pointless when the endings are flat-out bad. Giving us more excrement and explaining why it is excrement doesn't stop it from being excrement and suddenly turn it into diamonds.
The fact that they're only clarifying the endings instead of going to the drawing boards and wiping everything from when Harbinger hit Shepard with the bright, white light is more proof that they aren't listening than anything.
And that's me being generous. If it were my call, the whole game would be recalled and redone until it's done properly.
Thank ****ing god it's not up to you, then.
You forgot to add "In my opinion" after stating that the endings are flat-out bad, by the way.
Yes. 'Cause if it had been up to me, there would have been not only better endings that actually reflect prior decisions along with Fallout/DAO style epilogue slides, but also no Kinect support or multiplayer. There would have also been really different consequences for your actions with no railroading so, for example, players who had saved the Rachni Queen would get totally different content from those that didn't. There'd be proper conversations with squaddies and no Kasumi/Zaeed style affairs, the mission structure wouldn't have been completely linear, ME2 squaddies would have got better exposure, the VS wouldn't have been cut out of half the game and romances more depth. Missions and even locations would be completely different based on who lived and died in prior games, as would a lot more depending on whether The Council was spared and whether you kept the Collector Base. Shiala and Gianna Parasini would have been in the game. The Journal system would have worked. There's be almost no autodialogue and almost always at least three dialogue choices, as well as about 10 times as many Charm/Intimidate situations. There'd be sidequests more akin to Overlord with a mix of some proper N7 missions and even a few UNC style ones with a vehicle.
But who would want a Mass Effect 3 like that? Just me I guess.
#125
Posté 06 mai 2012 - 06:52
Father_Jerusalem wrote...
Mr.House wrote...
So because I beleive Walters should be fired for the horrible writing he has done when he has only done a few good stuff makes me crazy? Wow...Father_Jerusalem wrote...
Terror_K wrote...
Father_Jerusalem wrote...
Yes, how dare someone still like BioWare as a company. We should just give in and turn into mindless BioWare-hating zombie drones, just like all the "cool" kids, right?
Yes... we're the ones who are zombie drones. The people who have many logical, reasonable, well thought out and overall accurate issues with BioWare and ME3 are the zombie drones... not the ones whoblindlyhonourably defend them at every turn just "'cause they're BioWare."
I defend them because they make games I like and because people making personal attacks on the devs and wishing for people to get fired is, you know, just a teeny bit crazy.
I guess that's what passes for "reasonable" in nutso-world, huh?
Uh, yeah. It does. Just because you don't like the ending to a video game doesn't give you the right to demand people be fired over it. How... how is this difficult to understand?
Not everybody wants somebody fired, it's just funny how a lot of the pro-enders think they are all high and mighty. I know people are tired of gamers hating on the ending and on bioware... but hey if mediocre games and mediocre writing is what floats your boat then hey more power broski!





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