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#326
AresKeith

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Mr.House wrote...

How much is Zeni paying you Naughty?


Lots of gold

#327
Joy Divison

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^^ That's just brutal. Like you never defended a game?

#328
Br3admax

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Joy Divison wrote...

*snip*

In a questline? It's a little different than a random quest here or there. Questlines are always tailored, awards wise, toward a certain class. 

#329
Mr.House

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Joy Divison wrote...

^^ That's just brutal. Like you never defended a game?

Defending and shilling are not the same.

#330
naughty99

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Joy Divison wrote...

naughty99 wrote...

Joy Divison wrote...
I'm not saying the ESO got it right. In fact, I specifically told them in my feedback that their loot rewards needed to be conspicuously better precisely because more often than not what we do get won't be ideal and too often we'll be able to craft something better.  But let's not pretend previous TES games have a track record of granting players appropriate loot that Zenimax screwed up on


I don't quite understand what you are asking for. Any class can use any kind of weapon or armor. You make your own class and you decide what you want to use. You can start out using a two-handed axe, then later decide to switch to healing staff, or bow, etc.

And whether you are using a specific weapon or not, the quest rewards often have traits you can research in the crafting workbench. Alternately, if they are higher quality you may be able to break them down and get tempering materials, or sell them in your guild store.


I know you can break down/research loot that is "wrong."  Which is part of the reason why the "wrong" loot critque is hardly an issue to get worked over aside from the fact that sometime the "wrong" loot is in fact ideal loot.

However Zenimax decides what loot to reward, what you get should be noticably better than what you've already got or can craft.  That way when you do get something that actually fits your character, you are genuinely excited about it.  Most of the stuff I got was *slightly* better than my level and just meh.  The argonian's dagger I received was *way* better than I had/could craft and thus genuinely made me happy i did that quest.


If I understand correctly, the issue you had is that you were receiving a lot of items that were lower level? You are usually going to be able to craft better stuff than what you can find, as you can craft things that are much higher than your character level, and if you find enough tempering materials you can improve anything a great deal.

As for the level of the reward, it corresponds with a specific level assigned to the quest. Perhaps this could be adjusted a bit if there were some scaling, but it seems the world is designed so that the levels of enemies and dungeons does not scale in most areas. You can be a level 12 character and decide to go back to the starting zone to hang out with a friend, and the rewards will be very low level. Or you can explore areas where the enemies are challenging and higher than your level - in this case, the quest rewards will be such high level that you can't equip them yet.

#331
Joy Divison

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Br3ad wrote...

Joy Divison wrote...

*snip*

In a questline? It's a little different than a random quest here or there. Questlines are always tailored, awards wise, toward a certain class. 


And ESO is different how?  Because the random "wrong" loot came from random quests.  By "questline," are you referring to following a particular faction's quests that go from one to another to another, like the College of Winterhold where the player recieves stuff suitable for a mage?  Non-disclosure agreement and all that, is there some information out there that confirms that doing the Mage's Guild ESO questline grants stuff not suitable for a mage?  I can say I did the first couple Mage Guild's quests and completing them helped me be a better mage... 

Modifié par Joy Divison, 17 février 2014 - 01:11 .


#332
Captain Obvious

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Br3ad wrote...

Hey, don't get mad at Zeni because you picked the wrong class.

I played the beta for a little myself. I found it leaving for the most part, and definitely not worth retail+ subscription. Mainly for reasons already stated.


That's a pity. I was really interested in this game, but I guess I might ignore it.

#333
Mr.House

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Cap. Obvious wrote...

Br3ad wrote...

Hey, don't get mad at Zeni because you picked the wrong class.

I played the beta for a little myself. I found it leaving for the most part, and definitely not worth retail+ subscription. Mainly for reasons already stated.


That's a pity. I was really interested in this game, but I guess I might ignore it.

Stay away from it, unless you want to waste your money on junk.

#334
eternal_napalm

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I wonder if they'll let us use V.A.T.S. for free in Fallout 4, or if it'll cost an additional $4.99.

We want to thank our fans for making The Elder Scrolls such a huge success; now if you want to be an Imperial, moar moneyyyy!

Modifié par eternal_napalm, 17 février 2014 - 10:00 .


#335
Captain Obvious

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Mr.House wrote...

Cap. Obvious wrote...

Br3ad wrote...

Hey, don't get mad at Zeni because you picked the wrong class.

I played the beta for a little myself. I found it leaving for the most part, and definitely not worth retail+ subscription. Mainly for reasons already stated.


That's a pity. I was really interested in this game, but I guess I might ignore it.

Stay away from it, unless you want to waste your money on junk.


After wasting my money on Star Wars: The Old Republic? Sure, might as well.

#336
LPPrince

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Some good news for ESO players

 



#337
Tinu

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Will there be a character swipe?



#338
LPPrince

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According to the Shoddycast, yep



#339
Anzer

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Apparently there is a ton of hate for this game on the BSN, but if anyone wants a beta key and doesn't have one for the stress test coming up tomorrow, send me a message or reply to this and I'll send you my +1 code. :)



#340
Dovahzeymahlkey

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not sure if it was answered but is this subscription based?



#341
Chris

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Yes it's 14,99$  sub fee a month.



#342
Vortex13

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I have been on the fence about this game; the subscription fee is not making me look too favorably on it, since I plan on getting it for the PS4 if I do get it.

 

One thing I was curious about was the prospect of turning into a werewolf or vampire, have any details been released concerning this?

 

  • Is vampire/werewolf something that is only available at very high end levels, or is it something that can be achieved right away, if the player should go directly for it?
  • Will the vampire/werewolf bring different gameplay mechanics into play, or will it just be another spell in terms of the MMO?
  • Are the vampire/werewolf talent trees going to be fairly robust, or are the respective abilities going to function more as an afterthought?


#343
Joy Divison

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How does a MMO developer continue to support their product without a subscription fee?  I don't play them so I have no experience.  Does it basically become pay to win?



#344
naughty99

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How does a MMO developer continue to support their product without a subscription fee?  I don't play them so I have no experience.  Does it basically become pay to win?

 

After playing the beta I don't quite see how this game could become converted to free to play without messing up some of the game systems. The crafting for example, is a lot of fun, and quite complex. If the game became free to play, what would people be spending their cash on? Silly hats? Bypassing the research system?

 

 
  • Is vampire/werewolf something that is only available at very high end levels, or is it something that can be achieved right away, if the player should go directly for it?
  • Will the vampire/werewolf bring different gameplay mechanics into play, or will it just be another spell in terms of the MMO?
  • Are the vampire/werewolf talent trees going to be fairly robust, or are the respective abilities going to function more as an afterthought?

 

I think it's rather unlikely that you could do it at low level.

 

They both involve new gameplay mechanics and have some interesting and fun abilities.



#345
LPPrince

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I got a code for the Beta, but the download took so long it was only ready to play this morning. :P



#346
Joy Divison

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^ I didn't know there were still people out there with dial-up 28.8 modem connections :wizard:



#347
LPPrince

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I only got the code on Saturday and it took forever(Sunday) for them to send my confirmation email so its no biggie



#348
Abraham_uk

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Any ideas?

 

I was thinking of playing as a healer with some DPS.

Back row support player half wizard/half cleric type character.

 

 

What is the best race in each faction for a healer?

 

Aldmeri Dominion: Altmer (High Elf)

Ebonheart Pack: Dunmer (Dark Elf)

Daggerfall Covenant: Breton (Manmer)

 

Do Imperials make good healers?

 

 

Is the following a good combination?:

 

Class: Templar

Weapon 1: Healer Staff

Weapon 2: Destruction Staff

Armour: Light Armour

 

What are the best skills for a dps healer type character?



#349
naughty99

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Any ideas?

 

I was thinking of playing as a healer with some DPS.

Back row support player half wizard/half cleric type character.

 

My suggestion is go with Nightblade specializing in healing staff and light armor, sort of a blood mage type. Try to get blessing of protection and the siphoning morph that heals your allies as early as you can.



#350
Abraham_uk

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My suggestion is go with Nightblade specializing in healing staff and light armor, sort of a blood mage type. Try to get blessing of protection and the siphoning morph that heals your allies as early as you can.

Unconventional and interesting.

 

So

 

Race: Dunmer

Faction: Ebonheart Pact

Class: Nightblade (Syphoning mostly)

Weapons: Healing Staff and Destruction Staff

Armour: Light Armour