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The Unofficial Elder Scrolls Online thread - new gameplay shown!


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#51
Sajji

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jackofalltrades456 wrote...

Bethesda MMO=The buggiest MMO ever created.

I mean really, though....

Bethesda games are always riddled with so many bugs, that I can't even imagine playing their games without modding and the console commands being available.

Since ESO is going to be a prequel set in the second era, there's still hope of seeing another stand alone SP Elder Scrolls. I'm still hoping for another elven province like Morrowind for the setting. Maybe Summerset Isle or Valenwood?


The Elder Scrolls V: Skyrim outsold every game last year except for MW3...and that includes selling more than Gears of War 3 or Battlefield 3.

There will be more singleplayer rpgs in the future. I'm hoping for Black Marsh or Summerset Isles, myself

#52
chunkyman

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Hopefully they don't ruin a bunch of lore...

#53
Chromie

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chunkyman wrote...

Hopefully they don't ruin a bunch of lore...


It sounds like they are trying to be careful with the lore.

#54
Ryllen Laerth Kriel

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MMOs are always terrible with lore, the conflict will come eventually because the developer has to give the game new content and expansions because none of the repeatible quests in a persistant world environment allow the players to make any kind of permanent change to the gaming world. The pressure builds for change, none of it motivated by player action in the world, but simply a hunger for new content to fill the void of a game world which cannot be actively changed. There's going to be a lore conflict eventually that will spill over into single player future games. I always liked the lore of the Elder Scrolls and so I can only see this as a future disaster yet to happen as soon as this MMO launches.

Even if the players are just nameless faces who don't accomplish anything of consequence in the game world, it will end up effecting lore. Everyone's heard of a "win/win" situation (a phrase I hate almost as much as "no brainer") but this is a lose/lose for the franchise. MMOs are the death knell of any IP's lore.

#55
Inquisitor Recon

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It seems way too much like WoW, if somewhat prettier.

When all of the previews for this just scream "meh", I'm rather concerned.

#56
IElitePredatorI

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I wanted to be a Dremora riding a Dragon...

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As much as I like Elder Scrolls though, I don't think I will be buying this and im more interested in Guild Wars 2 then any other MMO.

#57
Chromie

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ReconTeam wrote...

It seems way too much like WoW, if somewhat prettier.

When all of the previews for this just scream "meh", I'm rather concerned.


What exactly "seems way too much like WoW"? As someone who has played WoW for almost 6 years I'm not getting it.

#58
Guest_Fuinris_*

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Won't say it's a WoW reskin like tor, but the art style and no free class system don't scream Elder Scrolls either.

#59
naughty99

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Fuinris wrote...
 the art style and no free class system don't scream Elder Scrolls either.


Some good news I learned about the classes from one of the interviews - 

Every class can use any weapon in the game, and although you get XP from killing enemies and apply that to unlock new class abilities, there is a secondary progression system for your weapons.

The more you use your weapon, the better you get at it over time, so this allows some better role playing and class customization. You can play a mystic archer, or Necromancer who likes to use axes, for example, even a stealthy thief who bludgeons people with two-handed warhammers, etc.

Modifié par naughty99, 06 juin 2012 - 01:59 .


#60
rwilli80

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slimgrin wrote...

MMO's are evul...EVVVUUUULL!!

Edit: is it a rule all mmo's have to look like they were designed by Disney?


I bet it has something to do with the "cartoony" look being a better run on most machines. Could you imagine 200 players with 200 life like models running around, it would probably melt all but the hardiest of machines. And if they can do that, then were the hell is my holodeck?

#61
Chromie

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rwilli80 wrote...

slimgrin wrote...

MMO's are evul...EVVVUUUULL!!

Edit: is it a rule all mmo's have to look like they were designed by Disney?


I bet it has something to do with the "cartoony" look being a better run on most machines. Could you imagine 200 players with 200 life like models running around, it would probably melt all but the hardiest of machines. And if they can do that, then were the hell is my holodeck?


Not necessarily. Archeage looks gorgeous. can't wait to play this sandbox.

#62
Rockworm503

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Skelter192 wrote...

ReconTeam wrote...

It seems way too much like WoW, if somewhat prettier.

When all of the previews for this just scream "meh", I'm rather concerned.


What exactly "seems way too much like WoW"? As someone who has played WoW for almost 6 years I'm not getting it.


I did 3 years and they look like WoW to me lol.

#63
Roflbox

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 Saw this earlier so I am digging this thread up!

Sounding real nice right now.

Combat sounds better than any recent Elder Scrolls game to never liked the single player ES combat.


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#64
Guest_greengoron89_*

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Wow, I must admit, those screenshots look impressive. Still not too big on MMOs though... likely won't pick this up.

#65
Chromie

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greengoron89 wrote...

Wow, I must admit, those screenshots look impressive. Still not too big on MMOs though... likely won't pick this up.


The first especially I thought it was Skyrim for a second.

The combat also does sound interesting. Tera has a great combat system so shame there is no hit detection since it can be done and well. Still the combat does sound like an improvement over Morrowind, Oblivion and Skyrim which I never enjoy.

#66
Fast Jimmy

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I'm still REALLY skeptical about this. TES games are a great template for an MMO, don't get me wrong... but I'm still very much on the fence about how something like this would work. A great SP franchise franchise doesn't always translate into an MMO easily, even if it is a sandbox world.

#67
LTD

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Mildly pessimistic. Screens remind me of bastard child of Lotro and Rift, rather than Elder Scrolls. It isn't much of a train wreck as far as associations go, LOTRO is one of the most aesthetically pleasing MMORPGS ever made. Just, it doesn't look like TES. 

What I'd like to see is them designing it all to be played in first person view... even LIMITING it  exclusively to first person view come to think of it. Throw in a sandbox approach. No specific classes and character progress that is bound to skills, rather than XP. This combination would at least offer some familiar ground when it comes to mechanics.  If ESO too will offer us classes, XP, level ups and quest chains I wager nobody will give a ****.  Such approach is officially getting a very stale.  It is very difficult to manage to make such template fresh and exiting, no matter how high the production values, how good the product. People are tired of it.

Also I hate the copied-from-TOR 0 effort lore safe approach of " yeah..so, this is ESO  but it takes place like FIVE MILLION YEARS before stuff you know about..sry:)" Obviously I don't mind leaps of few centuries..even TES series does that. Still, there should be some reasonable scale here. It is hard to see familar echoes of things to come when you aren't merely in past but in dead center of  freakin ancient history no less.

Modifié par LTD, 23 octobre 2012 - 01:31 .


#68
Chromie

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LTD wrote...
What I'd like to see is them designing it all to be played in first person view... even LIMITING it  exclusively to first person view come to think of it. Throw in a sandbox approach. No specific classes and character progress that is bound to skills, rather than XP. This combination would at least offer some familiar ground when it comes to mechanics.  If ESO too will offer us classes, XP, level ups and quest chains I wager nobody will give a ****.  Such approach is officially getting a very stale.  It is very difficult to manage to make such template fresh and exiting, no matter how high the production values, how good the product. People are tired of it.


The problem with the first person approach is that so far it seems like ESO will be pvp focused being first person only would obviously have way too many challenges that can be solved by simply being third person. 

I'd love a sandbox approach and really I am surprised Zenimax aren't making ESO a true sandbox MO. Eve Online, Ultima Online, Star Wars Galaxies and any other great sandbox always had one thing a themepark doesn't and that is a community that actually talks to each other. I remember traveling a huge distance in UO just to visit my smith friend to get my stuff repaired or having a certain client in SWG come from the far end of the galaxy to have me create something. Sandbox MMO's also allow for unique classes like SWG's entertainer or mechanics like the Bounty Hunting system. I'm shocked SOE is making Everquest Next a full fledge sandbox.

Maybe people are tired of the traditional themepark but WoW's subs are once again over 10 million, Guild Wars 2 is doing fine, Rift is still hanging on and while I'd have preferred a sandbox Elder Scrolls MMO it does seem like Zenimax knows what they're doing. I'll try ESO anyway to see just because the talent behind the game have worked on some great MMO's.


Fast Jimmy wrote...

I'm still REALLY skeptical about this. TES games are a great template for an MMO, don't get me wrong... but I'm still very much on the fence about how something like this would work. A great SP franchise franchise doesn't always translate into an MMO easily, even if it is a sandbox world.


I would think it's harder for a sandbox game to be more difficult to transer to a themepark MMO. Ultima Online was a great transition from single to MMO but yea I am skeptical.

Modifié par Skelter192, 23 octobre 2012 - 03:49 .


#69
LTD

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"At this point in the evolution of MMOs, every MMO has tried something at one point or another that you're going to do in your game. There aren't any more truly innovative features."
From lead designer of ESO. If this isn't depressing I've no idea what is.

I'm officially betting everybody who has played WoW and TOR already has very accurate image of what ESO will be like.Assuming said person is careful not to use too much imagination. You know, cause everything has already been done before.

Modifié par LTD, 28 octobre 2012 - 07:59 .


#70
Chromie

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LTD wrote...

"At this point in the evolution of MMOs, every MMO has tried something at one point or another that you're going to do in your game. There aren't any more truly innovative features."
From lead designer of ESO. If this isn't depressing I've no idea what is.

I'm officially betting everybody who has played WoW and TOR already has very accurate image of what ESO will be like.Assuming said person is careful not to use too much imagination. You know, cause everything has already been done before.


I'm gonna try ESO reguardless just because some of the people working on it but right now Sony seems to be heading into a different direction. Everquest Next is going to be a full fledge sandbox and they have another on the way Dragon's Prophet.. A sandbox MMO would have been much better at capturing what people like about Elder Scrolls.

#71
LTD

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Skelter192 wrote...


I'm gonna try ESO reguardless just because some of the people working on it


Yeah frankly I'm eager to get proven wrong and overly pessimistic here....Tho I'm sure to find out via trial or such, certainly no preorder crap here.

Modifié par LTD, 28 octobre 2012 - 01:45 .


#72
blaidfiste

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LTD wrote...

Skelter192 wrote...


I'm gonna try ESO reguardless just because some of the people working on it


Yeah frankly I'm eager to get proven wrong and overly pessimistic here....Tho I'm sure to find out via trial or such, certainly no preorder crap here.




Gonna wait for the mmo crowd to buy the game, powerlevel, complain about lack of endgame content, complain about pve/pvp balance, then leave.  Servers merge, game price goes down to $20-$30, I sign up and have fun.

#73
Roflbox

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First real gameplay on Elder Scrolls Online.

#74
naughty99

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blaidfiste wrote...

Gonna wait for the mmo crowd to buy the game, powerlevel, complain about lack of endgame content, complain about pve/pvp balance, then leave.  Servers merge, game price goes down to $20-$30, I sign up and have fun.


Looks like at least one of those already happened.;)

#75
Chromie

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I'm impressed. A lot of good info especially how many npc's/people were on screen near the end.
  • One server is a huge plus for me
  • Combat sounds like an improved ES system
  • Sneaking is in!
  • Public dungeons
  • Siege weapons in PvP
  • Graphics look great
  • Elsweyr!

Modifié par Skelter192, 08 novembre 2012 - 05:33 .