LTD wrote...
What I'd like to see is them designing it all to be played in first person view... even LIMITING it exclusively to first person view come to think of it. Throw in a sandbox approach. No specific classes and character progress that is bound to skills, rather than XP. This combination would at least offer some familiar ground when it comes to mechanics. If ESO too will offer us classes, XP, level ups and quest chains I wager nobody will give a ****. Such approach is officially getting a very stale. It is very difficult to manage to make such template fresh and exiting, no matter how high the production values, how good the product. People are tired of it.
The problem with the first person approach is that so far it seems like ESO will be pvp focused being first person only would obviously have way too many challenges that can be solved by simply being third person.
I'd love a sandbox approach and really I am surprised Zenimax aren't making ESO a true sandbox MO. Eve Online, Ultima Online, Star Wars Galaxies and any other great sandbox always had one thing a themepark doesn't and that is a community that actually talks to each other. I remember traveling a huge distance in UO just to visit my smith friend to get my stuff repaired or having a certain client in SWG come from the far end of the galaxy to have me create something. Sandbox MMO's also allow for unique classes like SWG's entertainer or mechanics like the Bounty Hunting system. I'm shocked SOE is making Everquest Next a full fledge sandbox.
Maybe people are tired of the traditional themepark but WoW's subs are once again over 10 million, Guild Wars 2 is doing fine, Rift is still hanging on and while I'd have preferred a sandbox Elder Scrolls MMO it does seem like Zenimax knows what they're doing. I'll try ESO anyway to see just because the talent behind the game have worked on some great MMO's.
Fast Jimmy wrote...
I'm still REALLY skeptical about this. TES games are a great template for an MMO, don't get me wrong... but I'm still very much on the fence about how something like this would work. A great SP franchise franchise doesn't always translate into an MMO easily, even if it is a sandbox world.
I would think it's harder for a sandbox game to be more difficult to transer to a themepark MMO. Ultima Online was a great transition from single to MMO but yea I am skeptical.
Modifié par Skelter192, 23 octobre 2012 - 03:49 .