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Dear Bioware, I think I'm done until you release an N7 pack.


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#101
AbhijitSM

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AshirahTSparkle wrote...

Really now http://social.biowar...lay=multiplayer

Still don't believe people unlocked all of their ultra rare?? He's no farmer or hacker, I've played with him a lot. Just pure damn luck


Even that is a private profile???

#102
Shock n Awe

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I got one yesterday.

Scorpion IV, awww yeah [/sarcasm].

#103
Wheatax

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I can approve AshirahTSparkle statement. He has them maxed and yes, it is pure luck. The chances of getting ultra rares are higher once you maxed out all your rares and common ones. The only thing that's blocking one's chance of getting the ultra rares would be those repetitive character cards :<
I would have personally like it if I got consumables instead of the character cards since I've unlocked all of them already. But that might not be true for people who still didn't get the character that they want. So yeah, the packs are pure luck.

#104
King Hardu

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Atheosis wrote...

... i play just for fun. Maybe you should try it out too?


This ^_^

Modifié par King Hardu, 04 mai 2012 - 02:47 .


#105
dios.mio

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mrcanada wrote...

Current system is not adding longevity. It's making people who realize the flaws of it, discouraged and frustrated and they're no longer playing. I have 20 people I played gold with regularily and almost all of them barely touch the game now for this exact reason. No progress to show for their effort.


Uhhh... sorry have to pick up on the bold part there. What kind of progress do they want to show? That they posses a gazillion weapons like some crazy drug overlord? What about the ranking system? They could show easily progress there.

Is the problem that there is no visible carrot on a stick in front of them, that keeps them playing games? Or is that carrot just too far away for them to make it worthwhile to play the game? There are tons of fps shooters cooperative or competitive that provide no benefit to your profile or allow you to get upgrades/weapons/achievements after a match is finished and people enjoy them.

Don't tell me that for example classic counter-strike was so popular only because there wasn't another game with unlockables available at that time.

#106
Brettic

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mrcanada wrote...

Yes, cuz late to the party and the reasonings against them are stupid. Most amount to, I could never earn the amount of money to afford the packs so I don't want others who can to have the option.

You say play for fun? Not having anything to show for hours and hours of playing is not fun, no definition of fun covers that. Most of the people who are usin the fun argument haven't even maxed their rares!!! Come back when you have guys, I'd bet money you are singing a new tune in two weeks.


If you don't enjoy the act of playing a game and find it fun, but assign fun to making progress on unlocks, then maybe you aren't a gamer.

#107
Wheatax

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King Hardu wrote...

Atheosis wrote...

... i play just for fun. Maybe you should try it out too?


This ^_^

+1 times infinity! :wizard:

#108
Brettic

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Drotter wrote...

I can approve AshirahTSparkle statement. He has them maxed and yes, it is pure luck. The chances of getting ultra rares are higher once you maxed out all your rares and common ones. The only thing that's blocking one's chance of getting the ultra rares would be those repetitive character cards :<
I would have personally like it if I got consumables instead of the character cards since I've unlocked all of them already. But that might not be true for people who still didn't get the character that they want. So yeah, the packs are pure luck.


you can max everything and you wont have any higher chance of getting ultra rares as before.

The only thing maxing something does is make it so if you would have gotten it again you get a random character card instead, it doesn't actually make it any easier to get something better.

#109
mrcanada

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John123453242 wrote...

So you don't want to play because you aren't getting new guns? You think this will be fixed by a pack that gives you those guns? Then what happens when you max those out with these packs? Seems like pretty silly logic. If you don't like playing the game, just quit...


Youll change your tune soon enough. Trust me.  

Theyre very valid complaints as well, you jus can look passed your narrow minded view to see th.  

#110
mrcanada

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Brettic wrote...

mrcanada wrote...

Yes, cuz late to the party and the reasonings against them are stupid. Most amount to, I could never earn the amount of money to afford the packs so I don't want others who can to have the option.

You say play for fun? Not having anything to show for hours and hours of playing is not fun, no definition of fun covers that. Most of the people who are usin the fun argument haven't even maxed their rares!!! Come back when you have guys, I'd bet money you are singing a new tune in two weeks.


If you don't enjoy the act of playing a game and find it fun, but assign fun to making progress on unlocks, then maybe you aren't a gamer.


Maybe you're a moron. What kind of idiotic statement is that??!!  Ive had fun, but it gets thing when there is nothing to strive for. I'm not a gamer because I don't enjoy spending millions and having nothing to show for it.  Dude just shut up. And exit stage left.  

Modifié par mrcanada, 04 mai 2012 - 03:21 .


#111
mrcanada

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And no, maxing every weapon does not increase your chance of ultra rares in the game. You would think that it does, but it does not in any way.

#112
ElectroNeonPanda

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Brettic wrote...

If you don't enjoy the act of playing a game and find it fun, but assign fun to making progress on unlocks, then maybe you aren't a gamer.


Or maybe just a different kind of gamer.  If unlocks weren't a motivational factor for many players Bioware wouldn't put them in.  As they do, it means they are.

#113
Mazandus

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Atheosis is in the right here. The lack of variety of enemies, the limited number of maps, the repetitive 10 waves, all make for a pretty shallow experience, once the smoke and mirrors of the store are unveiled. If you've unlocked all the weapons and characters and are only looking for N7 upgrades, it would surely be a more frustrating than enjoyable experience to just kill the same **** over and over again.

I can't see this thing lasting much longer without some pretty extensive new content pumped into it. It certainly doesn't help that half the Random/Random Gold's I join are all FBW:G, but honestly running away from brutes and banshees and phantoms isn't exactly thrilling anymore, either.

A N7 pack for 1mil or so wouldn't destroy anything for anyone, and would actually keep more people playing in hopes of maxing their equipment. Unfortunately since the option to spend ca$h exists, and without a shadow of a doubt anyone who has N7 at X on multiple weapons has clearly dropped some significant dollars into the store, I don't think EA/BW is going to concur that the best move for them is to offer a N7 pack. They may, however, give us new content. I just don't know how compelling its going to be.

#114
Achire

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ElectroNeonPanda wrote...

Brettic wrote...

If you don't enjoy the act of playing a game and find it fun, but assign fun to making progress on unlocks, then maybe you aren't a gamer.


Or maybe just a different kind of gamer.  If unlocks weren't a motivational factor for many players Bioware wouldn't put them in.  As they do, it means they are.


Exactly. I'm sorry if you think their motivation for playing a game isn't quite noble enough for you, but just somehow every single multiplayer shooter has these advancement systems these days. Weird, isn't it.

#115
JasonSic

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What did you expect? You knew the risk.

#116
Micah3sixty

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Bioware just updated the sticky thread on this issue. Packs should be released today to anyone who hadn't redeemed it yet: http://social.biowar...814815#11863250

#117
mrcanada

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Micah3sixty wrote...

Bioware just updated the sticky thread on this issue. Packs should be released today to anyone who hadn't redeemed it yet: http://social.biowar...814815#11863250


That isn't what this thread is about.  

#118
Kel Riever

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@original poster:

You

play

too

damn

much

multiplayer ME3

Modifié par Kel Riever, 04 mai 2012 - 03:35 .


#119
Micah3sixty

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My bad :)

#120
Atomic Space Vixen

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It wouldn't be "ultra-rare" if everyone had one. :whistle:

Modifié par Atomic Space Vixen, 04 mai 2012 - 03:39 .


#121
Micah3sixty

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 To fuel the "rumor", I have received two Saber upgrades this week from PSP.  Probably haven't bought more than 6-10 since they (PSPs) came out this week.  My rares are still far from all being maxed and my uncommons even farther from being maxed out.  My manifest.

#122
RANDOMvGRENADE

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Drotter wrote...

. The chances of getting ultra rares are higher once you maxed out all your rares and common ones. The only thing that's blocking one's chance of getting the ultra rares would be those repetitive character cards :<


Umm except that is not true AT ALL.  There is absollutely NOTHING YOU CAN DO TO IMPOVE THE DROP RATE OF N7 WEAPONRY.   It is a DROP RATE and is unchanged regardless of your inventory.

#123
adam26toronto

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The only way I see this being realistic is if it's a limited time pack but there is only one. Therefor you cannot purchase multiples. "Single purchase".

I want to unlock some more N7s (want Hurricane). I'd love to upgrade my Scorpion I (works extremely well on silver if you are host, and if you use ammo powers, you can freeze/chill a group with one explosion) but... an N7 pack where you can purchase multiples I think would be pushing it.

#124
JAMiAM

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dios.mio wrote...

mrcanada wrote...

Current system is not adding longevity. It's making people who realize the flaws of it, discouraged and frustrated and they're no longer playing. I have 20 people I played gold with regularily and almost all of them barely touch the game now for this exact reason. No progress to show for their effort.


Uhhh... sorry have to pick up on the bold part there. What kind of progress do they want to show? That they posses a gazillion weapons like some crazy drug overlord? What about the ranking system? They could show easily progress there.


I agree here, and find it amusing that (generally) the same people who steadfastly refuse to promote their level 20 classes, and focus entirely on loot accumulation, are the ones complaining about how there is no incentive to keep playing. 

Unless new loot items are periodically added, or (as is currently the case) the drop rates are made extremely rare, there will eventually come a time when there will be *nothing* for these types of players to work for.  For those players who like to shamelessly promote their level 20 classes, there will always be something to work for, as there will always be someone higher on the N7 leaderboards.  Or, if you're on the top, someone catching up.
 

#125
Terraflare

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People misunderstand the OP's point. The game gets stale quickly - even cycling through different classes/builds. The reason this doesnt compare to an MMO and shouldnt have a grind like that is because for an MMO, a grind for that one rare drop can mean opening up a new encounter/dungeon for you and your party. Grinding releases content - which releases grinding - which releases more content, until sufficient people have cleared end game dungeons. Then the company releases a new update, to repeat the cycle.

For a game like ME3, getting ONE upgrade ie a BW VI vs a BW V does NOT change my game in any significant way. It does not create new game experiences for me. The only way (apart from DLC releases, new maps, new content, new modes), for me to gain new game experiences is to try out new guns, seeing which become fun to use after a certain level, and develop new combinations between classes and rare weapons that I previously couldnt. For eg, getting a Paladin VII or higher may make it a better gun than say a Widow X on an infiltrator. I want to be able to play these out at my own pace - which is why capping the rate at which I unlock things is frustrating. An MMO can legitimately sustain a lottery like this, because grinding for that crucial piece of equipment can literally change your game experience. Why should it be so difficult to obtain new equipment in a game where 99% of your performance and experience is just determined by your skill itself, not the weapon?

To quote someone else's example: Why doesnt a game like Counterstrike feature this sort of system? Imagine the uproar in the community if some players were being "skill-capped" because they only managed to get a M4A1 rank II as opposed to some new player's luck-bestowed rank X? When you add a lottery concept to a game like this, like it or not the game becomes centered around it. Good/regular/committed players are not rewarded with tools that they can use to become better. That is why TF2 succeeds, because it segments players into 2 groups - the 1 group that dont care about items and just play the game for fun/competitively and the other group that likes collecting rare/shiny hats that do NOT subtract/add from/to the game. I am in group 1, because I play competitively because I like its gameplay. Others spend 24/7 trading because that's what they like. Imagine if competitive players/casual players were limited in what they could use simply because the RNG gods did not favour them. That is the frustration that I, and I believe, many, are feeling.