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Dear Bioware, I think I'm done until you release an N7 pack.


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#126
exelius_

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Atheosis wrote...

Having maxed out everything other than the N7 weapons I have now gone through 40 straight PSP's and 20 straight SP's without a single Ultra Rare.  To say that this really pisses me off would be an understatement.  I have spent over five million credits on nothing but character training cards I don't need, and feel like I'm making zero progress.  And apparently now there is a rumor that once you have all your rares maxed N7's actually drop much less often.  So Bioware, you need to put in an N7 pack, and until you do so I think I'm done.  The ultra rare system you have in place is terrible, terrible joke.


Bioware is completely crushed that you are going to stop playing a game that they recieve no additional revenue for until they release new content that you will likely have to pay for.

Completely, utterly, crushed.

#127
Micah3sixty

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RANDOMvGRENADE wrote...

Drotter wrote...

. The chances of getting ultra rares are higher once you maxed out all your rares and common ones. The only thing that's blocking one's chance of getting the ultra rares would be those repetitive character cards :<


Umm except that is not true AT ALL.  There is absollutely NOTHING YOU CAN DO TO IMPOVE THE DROP RATE OF N7 WEAPONRY.   It is a DROP RATE and is unchanged regardless of your inventory.


...and it seems those who have the worst luck/drop rate of N7/Black/Ultra-rares are those who have already maxed all of their gold/rare weapons.  I only play a few hours each night and can buy 2-3 PSP a day if I play mostly golds, but I still receive on average 2-3 ultra-rares a week while PSPs are available.  I have received 17 total black/ultras so far, which is more than double, or even much more than those who maxed out their Golds/rares before PSPs came out, or several weeks ago.  The current store seems to penalize those who max out all golds and drops ultra-rares at an even more reduced rate than those still upgrading golds/rares.  

#128
Kel Riever

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Make the game PvP.

You think you hear crying now? Just wait....

#129
Brettic

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mrcanada wrote...

Brettic wrote...

mrcanada wrote...

Yes, cuz late to the party and the reasonings against them are stupid. Most amount to, I could never earn the amount of money to afford the packs so I don't want others who can to have the option.

You say play for fun? Not having anything to show for hours and hours of playing is not fun, no definition of fun covers that. Most of the people who are usin the fun argument haven't even maxed their rares!!! Come back when you have guys, I'd bet money you are singing a new tune in two weeks.


If you don't enjoy the act of playing a game and find it fun, but assign fun to making progress on unlocks, then maybe you aren't a gamer.


Maybe you're a moron. What kind of idiotic statement is that??!!  Ive had fun, but it gets thing when there is nothing to strive for. I'm not a gamer because I don't enjoy spending millions and having nothing to show for it.  Dude just shut up. And exit stage left.  



www.youtube.com/watch

Yeah, you are one of those people.

#130
Kel Riever

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I love that video but its mostly wrong. Simply put, ME has been an rpg experience. Shooter people play, what, mostly Halo, right? Why should ME worry about being Halo when they sell plenty of game to those who like rpgs and neither is actually a lesser human being for liking rpgs over fps or visa versa.

Bioware tried something a bit different with ME3 multiplayer. And while some people like it for the unlockables, I agree with Brettic. Liking an RPG by the way doesn't depend on unlockables either. Oh and the ME3 story, while not Gone With The Wind, is certainly better than most of the movies and books coming out these days. Nevertheless, multiplayer play is fun. With our without unlockables. Otherwise nobody would care and be on these forums.

So get to it, take your level 1 Turian soldier and start playing Gold. And if that isn't exciting enough, well, go outside or something. Your not a bad person and Bioware is not a bad company.

#131
dios.mio

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Achire wrote...

ElectroNeonPanda wrote...

Brettic wrote...

If you don't enjoy the act of playing a game and find it fun, but assign fun to making progress on unlocks, then maybe you aren't a gamer.


Or maybe just a different kind of gamer.  If unlocks weren't a motivational factor for many players Bioware wouldn't put them in.  As they do, it means they are.


Exactly. I'm sorry if you think their motivation for playing a game isn't quite noble enough for you, but just somehow every single multiplayer shooter has these advancement systems these days. Weird, isn't it.




Don't you think that achievements/unlocks are just a "bonus", some kind of a reward in addition to the time spent playing the game well? I'm taking it as such - a concept thats been very effective and popular and that's why everyone is doing it now.
Not sure if it should be the primary reason to play a game "these days". Sorry again, but playing a game regardless of how much fun the process brings just to get an unlocked everything written somewhere seems kind of silly. Why do you play it then? You won't print this on your T-shirt, you won't use this as a pick-up line on a girl, you won't spend all night in a pub telling people how you maxed everything in a game and how large your ePeen is and how it keeps you going... and if you do... ugh please don't talk to me in real life.

#132
mrcanada

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JAMiAM wrote...

dios.mio wrote...

mrcanada wrote...

Current system is not adding longevity. It's making people who realize the flaws of it, discouraged and frustrated and they're no longer playing. I have 20 people I played gold with regularily and almost all of them barely touch the game now for this exact reason. No progress to show for their effort.


Uhhh... sorry have to pick up on the bold part there. What kind of progress do they want to show? That they posses a gazillion weapons like some crazy drug overlord? What about the ranking system? They could show easily progress there.


I agree here, and find it amusing that (generally) the same people who steadfastly refuse to promote their level 20 classes, and focus entirely on loot accumulation, are the ones complaining about how there is no incentive to keep playing. 

Unless new loot items are periodically added, or (as is currently the case) the drop rates are made extremely rare, there will eventually come a time when there will be *nothing* for these types of players to work for.  For those players who like to shamelessly promote their level 20 classes, there will always be something to work for, as there will always be someone higher on the N7 leaderboards.  Or, if you're on the top, someone catching up.
 


Bronze and Silver are zero challenge, even to solo and there is no point in promoting characters.  Absolutely none.  I fine it laughable that people have to make up excuses when the reality is staring them in their face.  The promotion system is stupid and holds no incentive to restart, other than to try new builds.  I haven't needed to do this, or wanted to in a really long time.  What's the point?  Then I have to take the time to redesign their costumes again, as well as name them.  If promoting characters is how you imaginarily create replayability then go nuts, but you're just fooling yourself.

#133
spaceling

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Once upon a time, there was a text adventure game named Zork. It required you to suspend your disbelief and just have some good old fashion fun. The good old days.

Note: Yes, I am know I must be old and yes I know there have been advancements in technology over the years.

#134
mrcanada

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Brettic wrote...

mrcanada wrote...

Brettic wrote...

mrcanada wrote...

Yes, cuz late to the party and the reasonings against them are stupid. Most amount to, I could never earn the amount of money to afford the packs so I don't want others who can to have the option.

You say play for fun? Not having anything to show for hours and hours of playing is not fun, no definition of fun covers that. Most of the people who are usin the fun argument haven't even maxed their rares!!! Come back when you have guys, I'd bet money you are singing a new tune in two weeks.


If you don't enjoy the act of playing a game and find it fun, but assign fun to making progress on unlocks, then maybe you aren't a gamer.


Maybe you're a moron. What kind of idiotic statement is that??!!  Ive had fun, but it gets thing when there is nothing to strive for. I'm not a gamer because I don't enjoy spending millions and having nothing to show for it.  Dude just shut up. And exit stage left.  



www.youtube.com/watch

Yeah, you are one of those people.


No you............seriously.  Yes, the annoying brit who rags on anything and everything typifies me.  I think he made one that covers the exact person you are as well.  You have added nothing of substance to this thread and I think we are all dumber with each passing post you add.  Move along.

#135
Maria Caliban

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YIRAWK wrote...

Very first pack I bought had a rare. After that, nada.

*looks at your collection of rares and two ultra-rares*

People really need to learn to make their profile private.

#136
mrcanada

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Kel Riever wrote...

I love that video but its mostly wrong. Simply put, ME has been an rpg experience. Shooter people play, what, mostly Halo, right? Why should ME worry about being Halo when they sell plenty of game to those who like rpgs and neither is actually a lesser human being for liking rpgs over fps or visa versa.

Bioware tried something a bit different with ME3 multiplayer. And while some people like it for the unlockables, I agree with Brettic. Liking an RPG by the way doesn't depend on unlockables either. Oh and the ME3 story, while not Gone With The Wind, is certainly better than most of the movies and books coming out these days. Nevertheless, multiplayer play is fun. With our without unlockables. Otherwise nobody would care and be on these forums.

So get to it, take your level 1 Turian soldier and start playing Gold. And if that isn't exciting enough, well, go outside or something. Your not a bad person and Bioware is not a bad company.


Didn't say they were, just that their system is stupid and flawed.  And equating RL to the amount of time one chooses to play a game and add suggestions on improving it is LOL worthy.

#137
Kel Riever

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Well, if you don't promote your 20s and don't find entertainment with low level stuff, all I can say is I'm surprised you haven't already moved on to another game. I really don't think this is a majority opinion, so I don't think its really the best idea for Bioware to spend time catering to this approach. Doesn't mean there isn't another game out for you there, though, to go be happy with. Everybody's good to go.

@MrCanada:  Not trying to insult and no problem with suggestions for trying to improve a game.  Just pointing out that, you know, at a certain point, the game doesn't give you what you want, just move on.  You give your suggestions, bueno.  Saying nothing is much less useful.  Not with you, just some people seemed to have really lost their nut over this and I'm kind of like...well...there are other solutions, right?

Modifié par Kel Riever, 04 mai 2012 - 04:43 .


#138
mrcanada

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spaceling wrote...

Once upon a time, there was a text adventure game named Zork. It required you to suspend your disbelief and just have some good old fashion fun. The good old days.

Note: Yes, I am know I must be old and yes I know there have been advancements in technology over the years.


Thing is, I remember these games.  But now I realize, things have changed and so have gaming demands.

#139
mrcanada

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Kel Riever wrote...

Well, if you don't promote your 20s and don't find entertainment with low level stuff, all I can say is I'm surprised you haven't already moved on to another game. I really don't think this is a majority opinion, so I don't think its really the best idea for Bioware to spend time catering to this approach. Doesn't mean there isn't another game out for you there, though, to go be happy with. Everybody's good to go.


I actually think it is the majority opinion, at least the majority of people who have maxed their rares.  The only complaints I generally hear are from people who haven't even completed their uncommons.  The system was great to me back then as well!!  I guarentee they won't be saying the same thing after they've maxed their weapons.  

#140
Kel Riever

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Damn you posting too fast for my edit! See above

#141
OhSoSalty

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Atheosis wrote...

Having maxed out everything other than the N7 weapons I have now gone through 40 straight PSP's and 20 straight SP's without a single Ultra Rare.  To say that this really pisses me off would be an understatement.  I have spent over five million credits on nothing but character training cards I don't need, and feel like I'm making zero progress.  And apparently now there is a rumor that once you have all your rares maxed N7's actually drop much less often.  So Bioware, you need to put in an N7 pack, and until you do so I think I'm done.  The ultra rare system you have in place is terrible, terrible joke.


It's things like this that give me more and more dissatisfaction toward Bioware as a company.  This is a very simple problem they should have thought through.  A real gaming company like Bethesda would have caught an amateur mistake such as this.

#142
mrcanada

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Kel Riever wrote...

Damn you posting too fast for my edit! See above


I agree and that is my point.  The system is wearing a lot of people out and I am beginning to move on.  Thing is, I wouldn't if I had something to work for.  Add those 1 million packs with a guarenteed N7 and we'll keep playing.  

Contrary to what some people suggest, getting 1 million actually takes quite a long time, it isn't easy to do.  People around here talk like 1 million is nothing. For the average player, that is one week of playing fairly regularily every night.  Think about that, one week, for one weapon level.  How is that even remotely out of the question?  It just really makes me angry that people take the un-educated narrow minded opinion that it somehow takes the sanctity of the weapons out of the game.  At that pace, you would have to play for almost a full year, every week to guarentee you unlock the Ultra rares.

Give your heads a shake......

#143
Kel Riever

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Tell you this...long before the unlockables get done, I would work on new levels, fixing the problems with the old ones, fixing bugs, and well, for the truly angry, make a whole new difficulty level for the game.

Maybe drop all those solo golds in a level that's one open room, no cover, and 20 airdropping Atlas/Banshees/Primes in each wave. You extract from that, you automatically get any unlockable of your choice.

Well, maybe that's not the best solution. But hell, you couldn't say it wasn't a challenge.

#144
Blest HR

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what makes it worse is they dropped a other N7 weapon in but not raised the rate by the looks of it. Making twice as hard to get the N7 weapons to level 10

#145
dios.mio

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mrcanada wrote...

Bronze and Silver are zero challenge, even to solo and there is no point in promoting characters.  Absolutely none.  I fine it laughable that people have to make up excuses when the reality is staring them in their face.  The promotion system is stupid and holds no incentive to restart, other than to try new builds.  I haven't needed to do this, or wanted to in a really long time.  What's the point?  Then I have to take the time to redesign their costumes again, as well as name them.  If promoting characters is how you imaginarily create replayability then go nuts, but you're just fooling yourself.



And why is bronze/silver zero challenge..? Could it be perhaps that people learned maps, noticed AI weaknesses, grinded strongest weapons game has to offer..? Try a Bronze solo as a lvl1 char with a rank1 crap weapon like the Shuriken. Won't be impossible, but will be much harder than as a lvl20 SI with BW X.

Now we have a proposal here to make the "strongest" weapons more available thus reducing the whole difficulty of the game.

I'd rather want more types of enemies, exciting maps, unexpected AI behavior, new objectives, mission types, all of which would give the game more longevity and it would be more challenging. I don't want the game to be easier or one of those games: I've got full unlock list, that means I've completed it, trash can will be its next destination.

#146
mrcanada

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Kel Riever wrote...

Tell you this...long before the unlockables get done, I would work on new levels, fixing the problems with the old ones, fixing bugs, and well, for the truly angry, make a whole new difficulty level for the game.

Maybe drop all those solo golds in a level that's one open room, no cover, and 20 airdropping Atlas/Banshees/Primes in each wave. You extract from that, you automatically get any unlockable of your choice.

Well, maybe that's not the best solution. But hell, you couldn't say it wasn't a challenge.


Of course, but packs are easy to implement.  New modes and maps will happen and I look forward to that.  But the easiest fix of all and one that would give promoting a real reason to exist, is adding a credit amount to each character promoted.  Why this doesn't exist already is beyond me.  Doesn't even have to be that much per promotion, say 30-50k .  And voila, what do you have?  Instant replayability and an actual reason to promote characters beyond imaginary fun mechanics.

#147
mrcanada

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dios.mio wrote...

mrcanada wrote...

Bronze and Silver are zero challenge, even to solo and there is no point in promoting characters.  Absolutely none.  I fine it laughable that people have to make up excuses when the reality is staring them in their face.  The promotion system is stupid and holds no incentive to restart, other than to try new builds.  I haven't needed to do this, or wanted to in a really long time.  What's the point?  Then I have to take the time to redesign their costumes again, as well as name them.  If promoting characters is how you imaginarily create replayability then go nuts, but you're just fooling yourself.



And why is bronze/silver zero challenge..? Could it be perhaps that people learned maps, noticed AI weaknesses, grinded strongest weapons game has to offer..? Try a Bronze solo as a lvl1 char with a rank1 crap weapon like the Shuriken. Won't be impossible, but will be much harder than as a lvl20 SI with BW X.

Now we have a proposal here to make the "strongest" weapons more available thus reducing the whole difficulty of the game.

I'd rather want more types of enemies, exciting maps, unexpected AI behavior, new objectives, mission types, all of which would give the game more longevity and it would be more challenging. I don't want the game to be easier or one of those games: I've got full unlock list, that means I've completed it, trash can will be its next destination.


This isn't a thread about either or though, when was that question even asked?  I certainly didn't bring it up and I'm dealing with the issue of the thread.  Of course I want new modes/mpas/characters in the game and they'll come.

Read what I just posted above.  1 million is not easy to attain man, not even close.  Could you grind like crazy, every single night to make it quicker?  Sure, but even then, you aren't making much of a dent in that perceived sanctity of the ultra rares.  Oh, you're Javelin jumped from II to V in a month, big friggin deal??!!  How does that break the game or the system if it took you a month of playtime to even gain the credits needed for that amount?

#148
Kel Riever

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I do, in fact, like that suggestion. Everybody loves more money.

#149
Fang92

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You guys act like people wont use the weapons they unlock. Personally, i grind to unlock weapons i dont have and experiment with them. Thats kind of hard to do when i keep unlocking maxed out character cards. On a related note, i still dont have the quarian engineer or krogan battlemaster. Why am i getting Turian sentinel, and drell vanguards in astronomical amounts but i cant even get these two classes in basic form? To me the RNG is awful. A real store system would be better. People buy the weapons they want to use and have fun. They get bored, they can buy a different functioning weapon and experiment with that. I dont see how that will kill play time. Hell, some people may go, OK it sucks now but what about at a higher level?

#150
mrcanada

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N7 pack=750k/1 million credits-One guaranteed N7 ultra rare and one guaranteed rare with a base chance of it being another ultra rare. Problem solved, everyone's happy. System not broken and hope is given back to people who have no luck.

On top of that, 30-50k per character promoted to add replay ability and an actual reason to promote characters.

I just solved every problem with the store and promoting system with one post and it would take all of a day for Bioware to implement this.

Modifié par mrcanada, 04 mai 2012 - 05:05 .