Why Bethesda's storytelling is so weak
#1
Posté 04 mai 2012 - 11:12
Some people are saying its writer turnover, others claim bethesda like other companies just dont give a Damn about stories anymore
http://forums.bethso...ss-or-strength/
Funny that Bioware has a full complement of writers and yet they produced DA2
#2
Posté 04 mai 2012 - 11:18
Anaeme wrote...
Funny that Bioware has a full complement of writers and yet they produced DA2
And mass Effect, Origins, Kotor..etc. They don't have great writing.
#3
Posté 04 mai 2012 - 11:21
Speak for yourself. I thought DA Origins and Mass Effect 1 were great storytelling.Skelter192 wrote...
Anaeme wrote...
Funny that Bioware has a full complement of writers and yet they produced DA2
And mass Effect, Origins, Kotor..etc. They don't have great writing.
#4
Posté 04 mai 2012 - 11:30
Anaeme wrote...
Funny that Bioware has a full complement of writers and yet they produced DA2
Except the issues with DA2 were not the writing or the storytelling. It was the time limitations it was produced under. The writers tried to be far too ambitious for the time/resources they had available. Especially (and with no small bit of irony) trying to tell a story over a decade.
#5
Posté 04 mai 2012 - 11:34
#6
Posté 04 mai 2012 - 11:39
#7
Posté 04 mai 2012 - 11:43
Anaeme wrote...
I thing the bigger point is that once they come under time pressure, storytelling is the first to get thrown out the window
Not always. Usually the cut comes in art and resources. The big complaints in DA2 came down to that: Repeated dungeons/environments, no visual differences in people/environments during time jumps, no alternate costumes for companions, Filler content with ninja hordes etc. Had all that been done well, they could have sold their other ideas better.
The actual storytelling part of it, particularly the cutscenes/conversations, was pretty solid for the most part.
Modifié par Cutlass Jack, 04 mai 2012 - 11:44 .
#8
Posté 04 mai 2012 - 12:06
Cutlass Jack wrote...
Anaeme wrote...
Funny that Bioware has a full complement of writers and yet they produced DA2
Except the issues with DA2 were not the writing or the storytelling. It was the time limitations it was produced under. The writers tried to be far too ambitious for the time/resources they had available. Especially (and with no small bit of irony) trying to tell a story over a decade.
I THINK THAT DRAGON AGE 2 HAD MANY ISSUES, SOME CAUSED BY THE TIME LIMITATION AND OTHERS CAUSED BY QUESTIONABLE DESIGN DECISIONS.
FOR INSTANCE: THE DECISION THAT ALMOST EVERY PC DIALOGUE CHOICE NEEDS A "SNARKY" OPTION. TIM SCHAFER IS THE ONLY WRITER I CAN THINK OF IN THE GAMES INDUSTRY WHO CAN BE FUNNY THAT CONSISTENTLY, AND HAWKE'S DIALOGUE WAS CLEARLY NOT WRITTEN BY TIM SCHAFER.
#9
Posté 04 mai 2012 - 12:10
And any dialogue not written by Tim Schafer is by default unfunny? I don't know about you but I found many of Hawke's snarky quips to be hilarious.MILK FOR THE KHORNE FLAKES wrote...
I THINK THAT DRAGON AGE 2 HAD MANY ISSUES, SOME CAUSED BY THE TIME LIMITATION AND OTHERS CAUSED BY QUESTIONABLE DESIGN DECISIONS.
FOR INSTANCE: THE DECISION THAT ALMOST EVERY PC DIALOGUE CHOICE NEEDS A "SNARKY" OPTION. TIM SCHAFER IS THE ONLY WRITER I CAN THINK OF IN THE GAMES INDUSTRY WHO CAN BE FUNNY THAT CONSISTENTLY, AND HAWKE'S DIALOGUE WAS CLEARLY NOT WRITTEN BY TIM SCHAFER.
I like Tim Schafer and the work he's done, but he's not the be all and end all of videogame humor.
#10
Posté 04 mai 2012 - 12:19
horacethegrey wrote...
And any dialogue not written by Tim Schafer is by default unfunny? I don't know about you but I found many of Hawke's snarky quips to be hilarious.MILK FOR THE KHORNE FLAKES wrote...
I THINK THAT DRAGON AGE 2 HAD MANY ISSUES, SOME CAUSED BY THE TIME LIMITATION AND OTHERS CAUSED BY QUESTIONABLE DESIGN DECISIONS.
FOR INSTANCE: THE DECISION THAT ALMOST EVERY PC DIALOGUE CHOICE NEEDS A "SNARKY" OPTION. TIM SCHAFER IS THE ONLY WRITER I CAN THINK OF IN THE GAMES INDUSTRY WHO CAN BE FUNNY THAT CONSISTENTLY, AND HAWKE'S DIALOGUE WAS CLEARLY NOT WRITTEN BY TIM SCHAFER.
I like Tim Schafer and the work he's done, but he's not the be all and end all of videogame humor.
THE POINT OF THAT POST IS NOT JUST A CHANCE FOR ME TO SUCK TIM SCHAFER'S GAMES DESIGN PEEN, ALTHOUGH THAT IS A SECONDARY FOCUS. THE PRIMARY POINT IS THAT WRITERS SHOULD HAVE AN ACCURATE PERCEPTION OF HOW GOOD THEIR COMEDY WRITING IS, AND SHOULDN'T GIVE COMEDY A CENTRAL ROLE IN THEIR WRITING UNLESS THEY'RE REASONABLY SURE IT WON'T MAKE A SIGNIFICANT PORTION OF THEIR AUDIENCE CRINGE THE WHOLE WAY THROUGH THEIR GAME.
#11
Posté 04 mai 2012 - 12:25
Now at risk of getting back on the actual topic, how many times can you recall intentionally laughing at a bit of dialogue in Skyrim? The only bit of dialogue anyone seems to remember is about an arrow to the knee.
Modifié par Cutlass Jack, 04 mai 2012 - 12:27 .
#12
Posté 04 mai 2012 - 12:28
In your opinion...MILK FOR THE KHORNE FLAKES wrote...
horacethegrey wrote...
And any dialogue not written by Tim Schafer is by default unfunny? I don't know about you but I found many of Hawke's snarky quips to be hilarious.MILK FOR THE KHORNE FLAKES wrote...
I THINK THAT DRAGON AGE 2 HAD MANY ISSUES, SOME CAUSED BY THE TIME LIMITATION AND OTHERS CAUSED BY QUESTIONABLE DESIGN DECISIONS.
FOR INSTANCE: THE DECISION THAT ALMOST EVERY PC DIALOGUE CHOICE NEEDS A "SNARKY" OPTION. TIM SCHAFER IS THE ONLY WRITER I CAN THINK OF IN THE GAMES INDUSTRY WHO CAN BE FUNNY THAT CONSISTENTLY, AND HAWKE'S DIALOGUE WAS CLEARLY NOT WRITTEN BY TIM SCHAFER.
I like Tim Schafer and the work he's done, but he's not the be all and end all of videogame humor.
THE POINT OF THAT POST IS NOT JUST A CHANCE FOR ME TO SUCK TIM SCHAFER'S GAMES DESIGN PEEN, ALTHOUGH THAT IS A SECONDARY FOCUS. THE PRIMARY POINT IS THAT WRITERS SHOULD HAVE AN ACCURATE PERCEPTION OF HOW GOOD THEIR COMEDY WRITING IS, AND SHOULDN'T GIVE COMEDY A CENTRAL ROLE IN THEIR WRITING UNLESS THEY'RE REASONABLY SURE IT WON'T MAKE A SIGNIFICANT PORTION OF THEIR AUDIENCE CRINGE THE WHOLE WAY THROUGH THEIR GAME.
I have my issues with DAII as well, but the option to have a snarky Hawke was not one of them. And I found it funny.
#13
Posté 04 mai 2012 - 12:51
As for Bethesda; the issue isn't so much that their storytelling "went bad" after Morrowind, so much as it was only after Morrowind that they actually tried to tell stories.
#14
Posté 04 mai 2012 - 12:55
Im playing just for the excitment of thievery
BTW brace yourselves, Elderscrolls MMORPG is comming
#15
Posté 04 mai 2012 - 01:08
Skelter192 wrote...
Anaeme wrote...
Funny that Bioware has a full complement of writers and yet they produced DA2
And mass Effect, Origins, Kotor..etc. They don't have great writing.
Most video games out there do not have great writing. This is noting new in the realms of games, it is how those people enjoy the stories.
#16
Posté 04 mai 2012 - 01:11
Luckily, main storyline is not typically what I'm engaged in Bethesda games for.
#17
Guest_Atomic pepper_*
Posté 04 mai 2012 - 01:22
Guest_Atomic pepper_*
Playing Oblivion, Skyrim, Fallout 3 and New Vegas, these are the feelings I get. Storytelling is not exactly their main focus IMHO.
But I love to explore. I could lose myself in Skyrim's world an entire day just walking around
Modifié par Atomic pepper, 04 mai 2012 - 01:30 .
#18
Posté 04 mai 2012 - 01:26
Personally, I enjoy both BioWare and Bethesda's writing styles - with BioWare storytelling, you directly interact with people, situations unfold, and it cumulatively becomes the story. In Bethesda's writing, the story is already there, it just hasn't quite been unraveled yet - it's up to you to play adventurer, and find it. Some people don't like that.
Life would certainly be boring if everyone liked and disliked the same things.
Modifié par happy_daiz, 04 mai 2012 - 01:26 .
#19
Posté 04 mai 2012 - 01:40
Modifié par ReallyRue, 04 mai 2012 - 01:40 .
#20
Posté 04 mai 2012 - 01:47
#21
Posté 04 mai 2012 - 01:52
There's no real point to make except that it speaks firmly to the kinds of narratives both companies pursue and highlights what the fans of each company consider to be "storytelling".
FWIW, I find that the Old World Blues and Dead Money DLCs for Fallout: New Vegas had much better storytelling than the recent offerings of either company. Whether one actually likes the stories or gameplay of the DLCs is certainly debatable. But the storytelling itself as it conforms to the video game medium and the RPG genre is quite impressive.
Modifié par CrustyBot, 04 mai 2012 - 01:53 .
#22
Posté 04 mai 2012 - 01:53
LPPrince wrote...
Bethesda's priorities are on world design, not story and characters. But we all know that already.
I know that and I've barely touched any Bethesda games.
#23
Posté 04 mai 2012 - 01:54
#24
Guest_EternalAmbiguity_*
Posté 04 mai 2012 - 01:57
Guest_EternalAmbiguity_*
Skelter192 wrote...
And mass Effect, Origins, Kotor..etc. They don't have great writing.
Yes. I don't know why people persist in telling themselves this.
#25
Posté 04 mai 2012 - 01:59
EternalAmbiguity wrote...
Skelter192 wrote...
And mass Effect, Origins, Kotor..etc. They don't have great writing.
Yes. I don't know why people persist in telling themselves this.
True, they're all b-grade "Save the world from the Dragon" fluff (literally in DA:O's case) with antagonists that have no more depth than the ones from Ninja Gaiden.





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