Seboist wrote...
Cerberus turning into a galactic sith empire that contradicts the lore and has them overshadow the main antagonist of the trilogy was just as horrid as the ending. It's not something that can simply be handwaved regardless if one cares about them or not while claiming to care about story integrity.
The intro by itself set the tone for the wreck that would be the rest of the game with the Alliance committee acting like complete morons in order to stroke the players' ego in the most juvenile manner possible along with the hamfisted "emotional engagement" with the kid. If that wasn't enough the moment they introduced the ill-conceived crucible deux ex machina plot should have removed any doubt that the story was headed straight into the gutter.
Can't disagree with this. In fact, I was speculating all the way back in ME1 how they could ever hope to end this in a good way. Already back then I feared a deus ex machina type ending, possibly with a forced and very emotional sacrifice scene (then again, I always fear the latter in any game - I don't hate heroic sacrifices, but I often feel they are very forced).
I'm actually not even sure how far we got in ME2 either. That was kind of a weird game overall and I didn't feel the plot really advanced the story of us fighting the reapers much. But I'll be damned if it wasn't incredibly fun to play.
That's the thing. I still enjoyed playing the games and the character interactions, and I'm sure the voice acting had a lot to do with this.
I suspect the reason many people (including myself) were so annoyed about the ending was that it made a complete mess of all the characters and relationships that had been built up. That's what I cared about the most, and from the looks of it the same goes for a lot of other people on these forums.
Modifié par termokanden, 05 mai 2012 - 11:42 .