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Why Bethesda's storytelling is so weak


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#126
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Ryllen Laerth Kriel wrote...

Ah, well good then. It's highly debatible which would constitute "merits" since it's all personal opinion and aesthetics and some people have widely discerning tastes. But, let's get back on topic.

I don't think Bethesda is bad at story telling.


You hit the nail on the head with the first part, and it fits perfectly with the second part. What constitutes "storytelling?" Is it the main plot? Is it the lore of the universe?

#127
Seboist

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The anti-ending people one isn't too far off the mark sans the "art" part(ME is pulp grade schlock). That the "retake" kiddies aren't as up in arms(or at all) about the horrible nature of the rest of the game is very telling.

#128
Kaiser Arian XVII

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At least Bethesda makes you think before siding with this faction or that (unlike ME3!). ... otherwise its good missions are lost among tons of mediocre ones, like the story itself.

In the end Obsidian is the master of story telling. No contest!

#129
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Seboist wrote...

The anti-ending people one isn't too far off the mark sans the "art" part(ME is pulp grade schlock). That the "retake" kiddies aren't as up in arms(or at all) about the horrible nature of the rest of the game is very telling.

Eh, I've seen lots of good criticism about lots of stuff with the game (major choices not mattering, auto-dialogue, awful journal system, etc.). Ultimately it seems to come down to what things you're willing to forgive and what you aren't. For example, anti-Cerberus railroading can, depending on the player, be a gamebreaker, a somewhat disappointing occurrence, or not a problem at all.

Hmm, this seems to be getting pretty far off-topic, so...   Bethesda. Yeah. How about them?

Modifié par Cthulhu42, 05 mai 2012 - 05:43 .


#130
Seboist

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Cerberus turning into a galactic sith empire that contradicts the lore and has them overshadow the main antagonist of the trilogy was just as horrid as the ending. It's not something that can simply be handwaved regardless if one cares about them or not while claiming to care about story integrity.

The intro by itself set the tone for the wreck that would be the rest of the game with the Alliance committee acting like complete morons in order to stroke the players' ego in the most juvenile manner possible along with the hamfisted "emotional engagement" with the kid. If that wasn't enough the moment they introduced the ill-conceived crucible deux ex machina plot should have removed any doubt that the story was headed straight into the gutter.

#131
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Seboist wrote...

Cerberus turning into a galactic sith empire that contradicts the lore and has them overshadow the main antagonist of the trilogy was just as horrid as the ending. It's not something that can simply be handwaved regardless if one cares about them or not while claiming to care about story integrity.

The intro by itself set the tone for the wreck that would be the rest of the game with the Alliance committee acting like complete morons in order to stroke the players' ego in the most juvenile manner possible along with the hamfisted "emotional engagement" with the kid. If that wasn't enough the moment they introduced the ill-conceived crucible deux ex machina plot should have removed any doubt that the story was headed straight into the gutter.

Yeah, all that stuff was admittedly very bad (the intro level was probably the worst part of the game up until the ending). However, I did remark earlier in this thread that plot has never really been Bioware's strong suit anyway (DA:O's plot was about as basic as you can get, for example) as much as much as characters and dialogue are (although they can miss the mark sometimes there too), and I thought ME3 generally did that aspect fairly well. Of course, that's also the aspect that's easily the most subjective, so I can see where others might disagree on that one.

Anyway, there's already enough of this topic floating around without derailing an Off-Topic thread with it, so I'll probably stop posting about it and let this thread get back to what it was originally about.

Modifié par Cthulhu42, 05 mai 2012 - 06:19 .


#132
Mercannis

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The Beth forums are full of whiners much like the ME forums. The Elder scrolls are great games and the lack of npc interaction (re. over clothes sex) does not in any way diminish the franchise. There are plenty of memorable characters; The Jarls, Housecarls,The Companions, Brotherhood, Daedra to name a few.

#133
termokanden

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Seboist wrote...

Cerberus turning into a galactic sith empire that contradicts the lore and has them overshadow the main antagonist of the trilogy was just as horrid as the ending. It's not something that can simply be handwaved regardless if one cares about them or not while claiming to care about story integrity.

The intro by itself set the tone for the wreck that would be the rest of the game with the Alliance committee acting like complete morons in order to stroke the players' ego in the most juvenile manner possible along with the hamfisted "emotional engagement" with the kid. If that wasn't enough the moment they introduced the ill-conceived crucible deux ex machina plot should have removed any doubt that the story was headed straight into the gutter.


Can't disagree with this. In fact, I was speculating all the way back in ME1 how they could ever hope to end this in a good way. Already back then I feared a deus ex machina type ending, possibly with a forced and very emotional sacrifice scene (then again, I always fear the latter in any game - I don't hate heroic sacrifices, but I often feel they are very forced).

I'm actually not even sure how far we got in ME2 either. That was kind of a weird game overall and I didn't feel the plot really advanced the story of us fighting the reapers much. But I'll be damned if it wasn't incredibly fun to play.

That's the thing. I still enjoyed playing the games and the character interactions, and I'm sure the voice acting had a lot to do with this.

I suspect the reason many people (including myself) were so annoyed about the ending was that it made a complete mess of all the characters and relationships that had been built up. That's what I cared about the most, and from the looks of it the same goes for a lot of other people on these forums.

Modifié par termokanden, 05 mai 2012 - 11:42 .


#134
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Seboist wrote...

Cerberus turning into a galactic sith empire that contradicts the lore and has them overshadow the main antagonist of the trilogy was just as horrid as the ending. It's not something that can simply be handwaved regardless if one cares about them or not while claiming to care about story integrity.

The intro by itself set the tone for the wreck that would be the rest of the game with the Alliance committee acting like complete morons in order to stroke the players' ego in the most juvenile manner possible along with the hamfisted "emotional engagement" with the kid. If that wasn't enough the moment they introduced the ill-conceived crucible deux ex machina plot should have removed any doubt that the story was headed straight into the gutter.


Ouch... that post gave me second degree burns.

It's all true, though - but I'll go one further and say the ME series as a whole didn't have all that great a story in the first place. ME1's story was alright, but its plot was virtually identical to KOTOR's (just about all BW stories share common plot elements, I've noticed) and was riddled with cliches - and the intro for it was pretty weak itself (though nowhere near as weak as ME3's, of course).

I still enjoyed ME1 (though it hasn't aged well) and ME2 - but I realize neither of those games are quite the masterworks some people believe them to be.

Modifié par greengoron89, 05 mai 2012 - 12:27 .


#135
termokanden

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The point is that the story doesn't have to be a literary masterpiece for the game to be any good. I still consider ME2 to be the best overall out of the three, and I wouldn't hesitate to label it excellent.

#136
PaulSX

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FUS ROH DAH FTW wrote...

Bioware never had great storytelling, just look DAO "great evil" too cliche, DA 2 "trash" and all 3 ME games okay stories but nothing special so face it Biowares only real strength is creating a rich world and characters /character interactions but other than that they're junk.


True. Bioware's main strength is characterization, but you have to realize this is how they made their games apealling.

Modifié par suntzuxi, 05 mai 2012 - 04:38 .


#137
PaulSX

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termokanden wrote...

The point is that the story doesn't have to be a literary masterpiece for the game to be any good. I still consider ME2 to be the best overall out of the three, and I wouldn't hesitate to label it excellent.


DAO and ME2 are basically the synthesis of Bioware's morden-game-making concepts.

#138
gosimmons

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I think Bethesda's problem has been quantity over quality.

Skyrim may have more quests than Oblivion ever did, but the plots and characterization trying to hold them all up are spread paper thin.