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Toughest fights in SP?


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#1
Wulfram

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I'd say

Grissom Academy, after meeting Jack.  Guess it's because of the area design rather than the enemies, but always gives me trouble
3 Geth Primes on Rannoch
Final battle with Reaper Destroyer, Banshees and Brutes.

(Please no "It's all really easy" type posts.)

#2
Dont Kaidan Me

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...Trying to keep the Shepard I developed throughout two games from being forced into a complete Auto Shepard.

That, and resisting the urge to toss my controller at the TV for the above.

#3
JaegerBane

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Priority: Tuchanka - not because it was specifically tough, just that the game did a horrendous job of explaining how to proceed, so it boiled down to a tedious 7-reload trial and error exercise.

Grissom Academy - Mainly because the (admittedly well-designed and challenging) fire fight is prone to bugging by shutting the doors before your squaddies get through... with the result of having to reload or do the whole fight by yourself.

And... the last part of Priority: Eden Prime, mainly because it seems my initial playthrough was apparently bugged and the Atlas got dropped far way near the trucks, nice and easy to engage. This time through it dropped right behind me, next to the Prothean Pod, where I'd assume it was intended to drop. That give me a bit of a shock :P

Modifié par JaegerBane, 04 mai 2012 - 12:07 .


#4
CrazyBirdman

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For me it is Grimsson Acadamy. Mainly because of the turret. It also is surprisingly hard for a mission so relativly early in the game. I was just learning how the specific class works in ME3 and suddenly you have to fight such a hard fight. Regardless I enjoyed the challenge on a higher difficulty.

#5
dr888

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Grissom Academy : amphiteater, and Turian Platoon ending; best and only challenging fights for ME2 , I played with imported Shepard (if playing as Soldier/Vanguard)

#6
Rudy Lis

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I guess any fight involving a lot of running, rolling, sliding over and sticking into cover, because of do-everything-spacebar. Main reason of my Shepards' deaths.
Doubtless, designer of that feature had worked within approved specifications; even so he must have had an off day.

#7
Snake241079

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Kai Leng on Insanity was my toughest. Also the Reaper on Rannoch gave me trouble the first time I played it because I couldn't figure out the timing of when to run and when to target. Most of the other fights didn't give me much trouble with my imported infiltrator. The last fight near the Thanix Missle launcher was somewhat of a pain just managing the Brutes. I nearly freaked when I saw them all, but managed to get through it without dieing..... barely. lol

#8
jasonxxsatanna

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^ speaking of the earth mission has anyone killed all the banshees and brutes . . . I usually clear them out some then run to missile and launch it. . . .same with genophage mission has anyone tried killing all the brutes and if so do they keep respawning , I dodge them and the reaper and just hit the hammers. . . Anyone?

#9
maxtofunator

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Grissom Academy, it was too hard as an adept to try to watch every side at once with everybody having shields and not get a grenade to the face or the rocket to the face, that area was hard. Pretty much the rest of the maps got the cover they needed and everything else, so it wasn't that bad, but biotic explosions are the best damage, so maybe that is why

#10
M_Kirkwall

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Priority: Earth. When you are trying to fire that Thanix, you have to kill all that banshees and brutes attacking at you while trying to avoid a damn destroyer. I don't know how my Shepard got out of there. Space magic I guess..

#11
metawanderer

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My three toughest fights in no particular order:
1. Kai Leng boss fight. I must have died about 3-4 times on him.
2. Lauchnig the missiles at the Reaper Destroyer in the final battle on London. All those Banshees plus the the reaper lazer being difficult to dodge for me
3. The ampitheatre fight in Grissom Academy.

#12
CrazyGreggy

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jasonxxsatanna wrote...

^ speaking of the earth mission has anyone killed all the banshees and brutes . . . I usually clear them out some then run to missile and launch it. . . .same with genophage mission has anyone tried killing all the brutes and if so do they keep respawning , I dodge them and the reaper and just hit the hammers. . . Anyone?


Brutes don't respawn on Tuchanka, I kill them all with biotic explosions. As far as the Thanix missiles go, just survive for 2-3 minutes, EDI says targetting is fixed, job done.

#13
Quething

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Dont Kaidan Me wrote...

...Trying to keep the Shepard I developed throughout two games from being forced into a complete Auto Shepard.


Well, yeah, that.

Combat-wise though, if we're talking fair, well-designed, legit difficult fights, I agree with Grissom amphitheatre. Though weirdly enough, the second time I played that I breezed right through and then nearly lost the students during the Atlas bit at the end, which I found super-easy the first time. Insanity both times, and same class, even. Don't know what happened there.

Defending the missiles in London is also brutal. 

There are also some bullspit fake difficulty fights, that are hard because of poor instruction or interface screw or both, like the Reaper on Rannoch or the last bit with Marauder Shields and his zombie trio, but I think that's a different sort of thing.

#14
capn233

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The thing that I had the most trouble with my first time through the game, and it wasn't close, was the fight against the Reaper on Rannoch. The sad part was after I figured it out it was something of a "how could I have ever screwed this up before?"

Otherwise the Grissom atrium fight is pretty tough. The comment above about your squad not following through the doors is an annoyance to be sure. The ways I have found to prevent that are to proceed straight forward at less than sprint and they are more likely to come through. The issue seems to be that when the doors open and they see enemies, they take cover behind the door, and if Shep moves too far from the door it shuts. The squad will warp in eventually, but their location when they do is usually out of cover where they can get killed quickly.

The 3 Primes on Rannoch is also tough, but interestingly in my last game it was fairly easy. The biggest problem I would have in that one was not being able to get into the cover in front of the elevator and getting stun-locked. An odd issue. But since you are forced to take Tali on that mission, make sure she has max Sabotage and use it on one of the Primes right away. I like to use it on the one to the right, which allows me to make my way to the right for a better spot. Then just sabotage and kill them in order.

Otherwise the next irritating one is the hall on Sanctuary after you climb a ladder that has cannibals, marauders and 3 ravagers supported by barrier generators. It is irritating because of the shape of the cover, the grenades, and the ease at which Ravagers can target you.

Defending the missile battery can also be difficult. The good news is you just have to wait around then push a button for the final wave.

#15
mitthrawuodo

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Marauder shields

#16
Fireblader70

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I won't lie, Banshees scared the crap out of me throughout the entire campaign. Including Earth. So when I saw how many of them I had to fight, plus the Brutes, Marauders and Cannibals... it has to be one of the worst fights in my gaming history. Almost broke my screen with rage because of it!

But that's just me.

#17
Rudy Lis

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Fireblader70 wrote...

I won't lie, Banshees scared the crap out of me throughout the entire campaign. Including Earth. So when I saw how many of them I had to fight, plus the Brutes, Marauders and Cannibals... it has to be one of the worst fights in my gaming history. Almost broke my screen with rage because of it!

But that's just me.


Nah, not just you. A was enraged with "do-everything-spacebar" in combinations like these. Phantoms, on the contrary, weren't that difficult - like I said, GPS made bringing knives to gunfight (kudos to Garrus) obsolete. Of course I had my share of running with Kai Lame (yet GPS saved my Shepard's skin again). At Grissom's worst fight for me was Jack's hall with first Atlas: Liara was in her usual condition - dead, and Javik tried to reenact "Garrus stopping missile with his face", only not as successful.
Combat in amphitheatre felt easier somehow, dunno why, even second stage, where Liara continued to deaditate in the yard and Javik heroically tried to shoot Cerberus troops through several metres of concrete. I know Particle Rifle is good, but not that good.
Other fights were irritating, like capn233 said. Or infuriating, given my temper. Image IPB

#18
Kanaris

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JaegerBane wrote...

Priority: Tuchanka - not because it was specifically tough, just that the game did a horrendous job of explaining how to proceed, so it boiled down to a tedious 7-reload trial and error exercise.

Grissom Academy - Mainly because the (admittedly well-designed and challenging) fire fight is prone to bugging by shutting the doors before your squaddies get through... with the result of having to reload or do the whole fight by yourself.

And... the last part of Priority: Eden Prime, mainly because it seems my initial playthrough was apparently bugged and the Atlas got dropped far way near the trucks, nice and easy to engage. This time through it dropped right behind me, next to the Prothean Pod, where I'd assume it was intended to drop. That give me a bit of a shock :P


Or in other wards Your shepard had to change his shorts after getting back to the Normandy. :P

Grissom Academy is a pain cause of the layout of the area you have to fight in.

Before I forget Priority Tuchanka was also a pain towards the end cause of all those damn brutes you dodge one and get hit by on of the others and your squad does more running around then shooting most times I felt like I was on a solo mission.

Modifié par Kanaris, 04 mai 2012 - 05:19 .


#19
Dapper Chimp

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I think most of the encounters get significantly easier once you figure out the "trick" to getting past them, however there are still a couple that are brutal regardless (i.e. a certain amount of luck is still required).

3 Primes on Rannoch
Kai Leng
Last wave on Earth

There's definitely a way around all of these, but if you miss your timing or something goes a little wrong, you get to try again :(

#20
RyanPun1991

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The only mission that i actually died on was freaking n7 cerberus lab.
I die on that mission on every run through, don't know why lol
and i play insanity.

#21
Kanaris

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Probably cause there is no really defensible spot to bunker down in there is always a way for the Cerberus troops to flank you without you knowing till you get shot in the back.

#22
RyanPun1991

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Kanaris wrote...

Probably cause there is no really defensible spot to bunker down in there is always a way for the Cerberus troops to flank you without you knowing till you get shot in the back.


i guess ya lol and sometimes i run towards the shuttle a little too early and get stuck with centurions spawning on top of me lol

#23
Kanaris

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I've done that before as well least they didn't add an atlas to that mission.

#24
Titus Thongger

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for some reason the very 1st squad of cerberus troopers on Mars always kill me several times :P and this is with a character that can pretty much solo 2 brutes at the same time

#25
UEG Donkey

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Marauder Shields was the only one I had to reload more than twice.