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Toughest fights in SP?


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#26
jasonxxsatanna

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Rannoch mission with the 3 primes was hard the 1st time , didnt know there was a couple of heavy wespons in the room to use on them found that out the 2nd play thur. . . .did anyone miss them also?

#27
Hadeedak

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Rudy Lis wrote...

Fireblader70 wrote...

I won't lie, Banshees scared the crap out of me throughout the entire campaign. Including Earth. So when I saw how many of them I had to fight, plus the Brutes, Marauders and Cannibals... it has to be one of the worst fights in my gaming history. Almost broke my screen with rage because of it!

But that's just me.


Nah, not just you. A was enraged with "do-everything-spacebar" in combinations like these. Phantoms, on the contrary, weren't that difficult - like I said, GPS made bringing knives to gunfight (kudos to Garrus) obsolete..


The spacebar kills my vanguard so much. "GRENADES! Ro... Not vault over your cover into a turret. Curses." I died so much at Grissom you don't even know... Turrets are pretty much my mortal enemy. As are grenades.

I'm not going to lie. I enjoy punching phantoms to death. Garrus can talk about bringing a knife to a gun fight. Shepard's making this a fist fight. >>

Modifié par Hadeedak, 04 mai 2012 - 06:43 .


#28
All-a-Mort

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1. Rannoch Reaper...I still get this wrong every playthrough
2. Tuchanka Turian rescue bit with the last battle...I keep finding my squad get stuck on that hill, so I have to do it alone and then run out of ammo
3. Thannx Missile launcher...A few times I've not brought a biotic with me and hell the Banshees get me (or that damn beam does)
4. N7 Fighter base...quite easy to get flanked in this and the damn grenades give you no-where to run

#29
Kanaris

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I found the Rannoch reaper easy

Move all the way to the right of the screen then when he gets ready to fire start rolling to the left line up your shot and roll again if need be after the strike move back to the right side of the screen and repeat.

#30
OBakaSama

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Grissom Academy is one of the toughest for me. Probably one of the fights where I have to reload the most. Even with an Engineer Shepard hacking the turrents it can still be a tricky one (still died a lot).

The Thanix Missile on Earth was a tricky one as well; goodness knows how many brutes and banshees, which were fine. Toss in the marauders as well then places to move to are suddenly limited a fair bit. Rather than fight I try to stay alive long enough until you're allowed to activate the missile and just run to it. (Same goes on Tuchanka with the hammers with all those brutes.)

Oh...and the one to beat them all? Marauder Shields....

#31
Quething

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I'm always amused when people say Kai Lame (totally stealing that BTW). That's one of those very class-dependent ones. He's a slightly gimped phantom, so while my infiltrator had trouble with him, for a vanguard he's not even worth noting. Conversely, the gauntlet of turrets and shields at the end of the Cerberus base rips my vanguard apart while my infiltrator laughs all the way through. My engineer found the three Prime fight trivial.

There are only a couple fights I found rough on every class. (Plus any fight where you're not allowed to be your class; Marauder Shields, the Rannoch Reaper, part of why those are so cheap is the inability to play the same way you've been playing.)

#32
KingNothing125

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Thanix Missile gauntlet

Grissom Academy amphitheater with the guardians and turrets and junk

#33
Rudy Lis

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Hadeedak wrote...

The spacebar kills my vanguard so much. "GRENADES! Ro... Not vault over your cover into a turret. Curses." I died so much at Grissom you don't even know... Turrets are pretty much my mortal enemy. As are grenades.


Grenades depends on situation, but I think my worst enemy (second after spacebar), are enemy projectiles (aparently armour piercing), which kill Shep who dorking around because of spacebar. And, given the implementation of Defense matrix which is went on reload every time you reload game, it is very, fokkin, funny when game reverts you to almost middle of firefight where he died in first place and you cannot flush your shield or use AR or CS just because of cooldown. Gah.
Hell yeah I join Cerberus.


Hadeedak wrote...

I'm not going to lie. I enjoy punching phantoms to death. Garrus can talk about bringing a knife to a gun fight. Shepard's making this a fist fight. >>


Like I said in another thread "like" or, on your case - "enjoy" is get out of jail free card.
I still think melee is overrated in this game. And I don't blame Kojima.


Quething wrote...

I'm always amused when people say Kai Lame (totally stealing that BTW). That's one of those very class-dependent ones. He's a slightly gimped phantom, so while my infiltrator had trouble with him, for a vanguard he's not even worth noting. Conversely, the gauntlet of turrets and shields at the end of the Cerberus base rips my vanguard apart while my infiltrator laughs all the way through. My engineer found the three Prime fight trivial.


No-no-no.
I admit, it wasn't I who created "Kai Lame" (I heard it from my friend IRL who callred him "Kai Lem", which, in turn, swiftly was "corrected" to "Lame") term, yes, but my point wasn't about "difficulty" of fights with him (for example, before I got myself Indra and decided to play with it if not only, but "mostly", I didn't even noticed problems with Phantoms), it was on the way they handle him in game (and that was lame). Plot armour? Totally invulnerable? WTF? Why not let us to fight him (or his clo(w)nes) and win? They overused and abused his "unstoppability", so from (arsch)Nemesis (some pun intented) and worthy adversary he moved to nuisance, really. Like that mosquito buzzing over your ear or that bird shat on your best three-piece suit you dressed on your best friend marriage.
Not get point on turrets - why not arm yourself with light sniper rifle and use it to destroy shield generators and turrets? Or use EDI overload, since she's mandatory.


Quething wrote...

There are only a couple fights I found rough on every class. (Plus any fight where you're not allowed to be your class; Marauder Shields, the Rannoch Reaper, part of why those are so cheap is the inability to play the same way you've been playing.)


Well, I play as soldier who rely on his armament and passive abilities (including ammo powers). I even try to minimize ability usage of team mates, really. So Marauder H. Shields was pretty much normal for me. Image IPB
On Rannoch and most "shuttle door gunner" moments I agree - "drawing inspiration" from "other" sources is not always good.

#34
frylock23

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Grissom Academy Amphitheatre - I've played as a Vanguard, an Adept, an Infiltrator and a Sentinal, and it has been hard on all of them

I wanted to chuck my PC out the window before I finally managed to finish defending the Thanix battery with my Vanguard in London. (I haven't actually gone beyond the London FOB with any of the others; the ending isn't worth the effort. I hope the EC fixes that.)

Those are only the ones that stick out as being really memorable. Some of my playthroughs have had fights that have been tough for that class but not for others. For example, my Vanguard laughed at Kai Leng, but my infiltrator wanted to cry.

#35
tanisha__unknown

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single player, engineer, bonus: decoy, insanity:
three geth primes on rannoch (a bit stupid, died several times before even attempting hacking)
the beginning of the illusive man's base (that damn atlas)
Tuchanka: the second side mission where you have to protect the son of that turian general from the atlas
Grissom academy before I started to go upstairs rather than down

Modifié par Jinx1720, 05 mai 2012 - 11:49 .


#36
jsharkey

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Thanix missiles on earth on insanity the Hydra can't even KO the Banshees so I was stuck running around using tac cloak to score hits with my BW until it was time to hit the button.

#37
arkiek

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jsharkey wrote...

Thanix missiles on earth on insanity the Hydra can't even KO the Banshees so I was stuck running around using tac cloak to score hits with my BW until it was time to hit the button.


i found that you could line up the banshees and brutes between the reaper and yourself and let the reaper do the work

#38
termokanden

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frylock23 wrote...

Grissom Academy Amphitheatre


This and the very last fight with all the brutes and banshees, even if you can destroy them with the help of the reaper.

#39
Grimwick

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Annoyingly, I didn't find any fight hard on any difficulty.
Grissom is easy if you take out the Atlas straight off and take the high ground. It's ridiculously easy even on insanity if you are an engineer/infiltrator.
Thanix battle is mostly easy because you don't have to finish it. Even if you do it is just a case of dodging the banshees and unless you picked the wrong squadmates then its just a simple tech/biotic explosion and they're gone. Also there are a large number of heavy weapons in the area!

The only 'hard' fight I remember were the three primes on Rannoch. The spitfires you are given don't kill fast enough and need to be charged up and if you try to play without using them it turns into a game of hide from the prime!
Unless that is you use an Engineer with sabotage and just tech burst them. it becomes a cakewalk on insanity.

I really wanted more challenging fights, I found ME2 a real challenge in some places but for ME3 I found insanity was as hard as veteran on ME2 throughout.

#40
Zombie Chow

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Great thread, guys.  Thanks to OP for starting it and all of you for responding.

I was wondering this myself as I recently had major problems at Grissom and London, too, the same parts you did.

Image IPB

I whipped up a quick spreadsheet.  With almost got 30 respondents and 50+ data points, it's enough for a rough poll.

I took out the parts involving special game mechanics: Tuchanka Hammers, Rannoch Reaper, and Marauder Shields.

Here's how the rest are spread:

Grissom Ampitheatre: 32%
London Missiles: 27%
Rannoch Primes: 11%
Tuchanka Bomb: 7%
Kai Leng: 7%
Others: 16%

Not factored in are the classes, because not everyone listed them (example - Kai Leng's real easy for Vanguards).

However, with Grissom's Turrets and Rannoch's Primes being rated high in difficulty, this suggests the Engineer's class with Tech powers like Sabotage might have a comparative advantage.  I realise I'm not accounting for every single detail of the game, but since ME3 Insanity isn't that hard except for these bits, I'm seriously thinking of rolling an Engineer with Defense Matrix now.

#41
Sbri

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Grissom Academy Ampitheater qualifies for me as well. Too many nooks and crannies for stuff to hide in.
And, for some unknown reason the final fight when you're saving the turian platoon on Tuchanka. I always seem to have to reload about 5 times. I think it's the cross fire.
And I play as an Adpet.

Modifié par Sbri, 05 mai 2012 - 04:49 .


#42
PatrickBateman

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Marauder Shields on insanity, 2 button face roll frency as vanguard up to that point

#43
Deadly Sniper Goat

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Fighting the Reaper on Rannoch was brutal. It was ****ing awesome at first, and the next few times after it killed me, but it just quickly grew more and more frustrating.

For similar reasons, the final Tuchanka mission, where you're fighting the brutes while that Reaper tries to step on you. I could not dodge any of the ****er's stomps.

EDIT: The three geth primes weren't hard at all- If you grab the spitfire, it demolishes them in the span of seconds.

Modifié par Deadly Sniper Goat, 06 mai 2012 - 01:40 .


#44
hoodaticus

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The one where you have to paint the Reaper with the targeting laser was dang difficult until you learn how it aims at you.

Modifié par hoodaticus, 06 mai 2012 - 04:47 .


#45
Nyxia

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1. The 3 Primes on Rannoch, especially on Insanity.
2. The last bit on London where you have to survive against waves and waves of Banshees and Marauders. I don't mind Brutes, but Banshees are such asses!!

#46
IdTheDemon

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On Insanity? I'd say Grissom Academy. Other than that, the occasional grenade that instantly kills you.

#47
wirelesstkd

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The two fights that I remember being really tough were the final fight in London (obviously) and the Geth Primes on Rannoch. I thought Grissom was actually really easy both times I played it: once as an engineer, once as a Vanguard. If not easy, I'd at least say "fun." It was probably the most enjoyable fight of the game. But I didn't die a lot there, I don't think...

#48
nivodeus

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Hadeedak wrote...

Rudy Lis wrote...

Fireblader70 wrote...

I won't lie, Banshees scared the crap out of me throughout the entire campaign. Including Earth. So when I saw how many of them I had to fight, plus the Brutes, Marauders and Cannibals... it has to be one of the worst fights in my gaming history. Almost broke my screen with rage because of it!

But that's just me.


Nah, not just you. A was enraged with "do-everything-spacebar" in combinations like these. Phantoms, on the contrary, weren't that difficult - like I said, GPS made bringing knives to gunfight (kudos to Garrus) obsolete..


The spacebar kills my vanguard so much. "GRENADES! Ro... Not vault over your cover into a turret. Curses." I died so much at Grissom you don't even know... Turrets are pretty much my mortal enemy. As are grenades.

I'm not going to lie. I enjoy punching phantoms to death. Garrus can talk about bringing a knife to a gun fight. Shepard's making this a fist fight. >>


Those 'spacebar' for everything button is OMGFWTH is this... kind of moment, i mean i want to run and charge but instead they run to cover then jump over to the other platform then bam, Oh a turrent right  behind me and bam..goodbye my friend...

#49
JaegerBane

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Sbri wrote...

Grissom Academy Ampitheater qualifies for me as well. Too many nooks and crannies for stuff to hide in.
And, for some unknown reason the final fight when you're saving the turian platoon on Tuchanka. I always seem to have to reload about 5 times. I think it's the cross fire.
And I play as an Adpet.


I think the biggest problem with the Turian Platoon finale is that the majority of the game is based on the idea of clear area-move cover-clear next area formulae, whereas in this case, it isn't possible to clear the area as they keep getting replenished.

That said the Blackstar makes this section a cakewalk, particular on an Adept who can just bomb the marauders with Warp and Throw.

#50
level4paperboy

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The "fight" I had with myself, debating between betraying Wrex or saving Mordin...LOL!

1. Ampitheatre in Grissom Accademy
2. Defending the missiles on Earth (last two waves)

I find that the stage/area design of these two encounters is the major factor into the difficulty. 

Notable mention: Any bit with a REALLY shaky camera. I'm quite vulnerable to motion sickness, and I normally find myself looking away from my monitor whenever it shakes, just so that I don't blow chunks on my keyboard.

Modifié par level4paperboy, 06 mai 2012 - 05:46 .