Toughest fights in SP?
#51
Posté 06 mai 2012 - 06:07
#52
Posté 06 mai 2012 - 06:15
jojon2se wrote...
http://forums.steamp...d.php?t=2584112
Note that it may be well worth to do have a button that returns you to default FOV (during cut-scenes), unless you enjoy a look behind the curtains. (force perspective tricks, off-shot translations and animation blocking, etc
^should help.
#53
Posté 06 mai 2012 - 06:27
nivodeus wrote...
Those 'spacebar' for everything button is OMGFWTH is this... kind of moment, i mean i want to run and charge but instead they run to cover then jump over to the other platform then bam, Oh a turrent right behind me and bam..goodbye my friend...
And don't forget places where some stuff scattered all over the place, like med-kits, or data-pads or something. You run to cover to slide over it and hide behind, but no, game registers your double-tap as "pick up" and Shepard heroically stops and picking up some garbage. And then Brute clamps you from behind. Or Banshee send her
JaegerBane wrote...
I think the biggest problem with the Turian Platoon finale is that the majority of the game is based on the idea of clear area-move cover-clear next area formulae, whereas in this case, it isn't possible to clear the area as they keep getting replenished.
That said the Blackstar makes this section a cakewalk, particular on an Adept who can just bomb the marauders with Warp and Throw.
Whats the problem with that mission? Getting on the open or deeper onto compound is suicide (at least for my soldier), so I keep him in cover (first on entry, on left, near respawning clip), sent team slightly ahead (to prevent overcrowding
Never actually got Blackstar - too dangerous to go there, Harvester is damn OSOKing cheater!
#54
Posté 06 mai 2012 - 06:27
Other than that, it really depends on the class - my reaction to turrets changed considerably between my Vanguard playthrough (someonegetthatblastedthingofflinenow!) and my Engineer (Turret? Right in the middle of cerberus troops? EXCELLENT). I agree with Grissom academy being pretty tough for all classes though, especially if you go at it early in the game.
#55
Posté 06 mai 2012 - 11:56
the Last Stand mission was so easy even on Insanity, idk why people whine how hard Grissom Academy is, Kai Leng match was a joke, Insanity is a joke!
#56
Posté 06 mai 2012 - 11:57
#57
Posté 07 mai 2012 - 12:01
jrus018 wrote...
3 Geth Prime on Rannoch, and that's it!
the Last Stand mission was so easy even on Insanity, idk why people whine how hard Grissom Academy is, Kai Leng match was a joke, Insanity is a joke!
I hated fighting those damned Primes. What made it even better was my squad mates were taken out within 45 seconds. That fight made playing as an Infiltrator a royal b*tch
#58
Posté 07 mai 2012 - 12:04
jrus018 wrote...
3 Geth Prime on Rannoch, and that's it!
the Last Stand mission was so easy even on Insanity, idk why people whine how hard Grissom Academy is, Kai Leng match was a joke, Insanity is a joke!
Honestly had no difficultly with the primes. that geth minigun pwnd them. other than that i just sprayed them with my vindicator or mattock XD
#59
Posté 07 mai 2012 - 12:12
I guess I'll be serious for a moment...Quething wrote...
Dont Kaidan Me wrote...
...Trying to keep the Shepard I developed throughout two games from being forced into a complete Auto Shepard.
Well, yeah, that.
Combat-wise though, if we're talking fair, well-designed, legit difficult fights, I agree with Grissom amphitheatre. Though weirdly enough, the second time I played that I breezed right through and then nearly lost the students during the Atlas bit at the end, which I found super-easy the first time. Insanity both times, and same class, even. Don't know what happened there.
Defending the missiles in London is also brutal.
There are also some bullspit fake difficulty fights, that are hard because of poor instruction or interface screw or both, like the Reaper on Rannoch or the last bit with Marauder Shields and his zombie trio, but I think that's a different sort of thing.
Grissom I enjoyed, especially when I discovered I could hijack the empty Atlas. Would have been fun to take that baby on the road and toss some banshees aside. Speaking of which, I thought the final battle missle defense battle in London was pretty brutal as well. The layout was tricky as far as finding some solid cover without getting flanked and wasted. Fun regardless, though!
Modifié par Dont Kaidan Me, 07 mai 2012 - 12:13 .
#60
Posté 07 mai 2012 - 12:19
#61
Posté 07 mai 2012 - 01:20
That stupid turrent on the ceiling in the Mars Research Station!
#62
Posté 07 mai 2012 - 05:09
Squadrito wrote...
The final boss. Marauder Shields.
So very much this. Since class no longer matters, it's you, the Carnifex you didn't even equip in the first place and Shields.
#63
Guest_Christoffee_*
Posté 07 mai 2012 - 01:31
Guest_Christoffee_*
hunter71485 wrote...
Squadrito wrote...
The final boss. Marauder Shields.
So very much this. Since class no longer matters, it's you, the Carnifex you didn't even equip in the first place and Shields.
I lost count on how many times I had to watch that stupid scene by the conduit. I sailed through Insanity mode until I met Mr Shields. I was wondering if I had to lower the difficulty setting and lose my Insanity achievement. Sometimes I couldn't even get past those three huskies.
A lot of people just hate the last ten minutes, but I hate the whole London mission. It was the worst mission from all three games imo.
#64
Posté 07 mai 2012 - 06:01
#65
Posté 07 mai 2012 - 06:46
Rudy Lis wrote...
Whats the problem with that mission? Getting on the open or deeper onto compound is suicide (at least for my soldier), so I keep him in cover (first on entry, on left, near respawning clip), sent team slightly ahead (to prevent overcrowding) and shoot "shore party", occasionally shifting fire on Harvester during short pauses.
Never actually got Blackstar - too dangerous to go there, Harvester is damn OSOKing cheater!
Getting the blackstar is easy - for one thing the Harvester can't even target you where it sits. I always take Javik and Garrus on the mission and its pretty easy to just keep everything bombed/CC'd while I run for the blackstar.
After that its really just a matter of making your way round the ruins to the opposite corner to the Harvester (which, again, can be done with minimal exposure).
#66
Posté 07 mai 2012 - 09:36
JaegerBane wrote...
Getting the blackstar is easy - for one thing the Harvester can't even target you where it sits. I always take Javik and Garrus on the mission and its pretty easy to just keep everything bombed/CC'd while I run for the blackstar.
After that its really just a matter of making your way round the ruins to the opposite corner to the Harvester (which, again, can be done with minimal exposure).
Maybe I'll try that next time. Not sure (well, I tried Scimitar
#67
Posté 07 mai 2012 - 11:08
#68
Posté 07 mai 2012 - 11:14
#69
Posté 07 mai 2012 - 11:47
#70
Posté 08 mai 2012 - 12:03
Everything else is manageable.
#71
Posté 08 mai 2012 - 12:37
from the posts i read prior to starting i was dreading Grissom Academy, but found it quite easy with my Infiltrator armed with Valiant X. but using sabotage on the turrets did most of the work for me.
actually so far the only part which caused me to die purely for being hammered was the 3 primes on Rannoch, they were a pain as sabotage would only work for like a second and only for like twice then they were immune.
Next part im cringing for is the boss battle with Kei Lang and the battle on earth to protect the missles... see how i go there,
#72
Posté 08 mai 2012 - 02:26
Rudy Lis wrote...
JaegerBane wrote...
I think the biggest problem with the Turian Platoon finale is that the majority of the game is based on the idea of clear area-move cover-clear next area formulae, whereas in this case, it isn't possible to clear the area as they keep getting replenished.
That said the Blackstar makes this section a cakewalk, particular on an Adept who can just bomb the marauders with Warp and Throw.
Whats the problem with that mission? Getting on the open or deeper onto compound is suicide (at least for my soldier), so I keep him in cover (first on entry, on left, near respawning clip), sent team slightly ahead (to prevent overcrowding) and shoot "shore party", occasionally shifting fire on Harvester during short pauses.
Never actually got Blackstar - too dangerous to go there, Harvester is damn OSOKing cheater!
I don't have this problem with the Turian Platoon rescue mission, but I do have this problem with the "Clear the Camp" part when you go get General Victus for pretty much the same reasons. The cover is all pretty awkward and at bad angles for me. If I go out into the open to try to get a better position, the Marauder's eat me for breakfast. Dealing with all the Brutes on top of the Marauders is just plain painful, and trying to penetrate deeper into the camp to get to the Reaper Blackstars without getting cut down by Maurader fire ... well, I've never gotten it to end well for me.
#73
Posté 08 mai 2012 - 03:15
#74
Posté 08 mai 2012 - 03:22
I think the tunnel section of the Cerberus Base with all of those turrets is hard as well, but I wouldn't know for sure. The game glitched me past it after I died twice and I haven't taken another Shepard up to that point yet. I would have been fine, but the checkpoint right before it kept resetting EDI's cooldown, meaning I'd have to wait ~10 seconds before having access to her much needed skills.
#75
Posté 08 mai 2012 - 03:29
frylock23 wrote...
I don't have this problem with the Turian Platoon rescue mission, but I do have this problem with the "Clear the Camp" part when you go get General Victus for pretty much the same reasons. The cover is all pretty awkward and at bad angles for me. If I go out into the open to try to get a better position, the Marauder's eat me for breakfast. Dealing with all the Brutes on top of the Marauders is just plain painful, and trying to penetrate deeper into the camp to get to the Reaper Blackstars without getting cut down by Maurader fire ... well, I've never gotten it to end well for me.
This has made me realize that I don't know anything about the level/cover layouts in ME3, having only played a Vanguard. Cover was almost never necessary, so I didn't notice it too much.
Playing another class would be like an entirely different game in a way that it wouldn't have been had the Vanguard been remotely balanced. At any rate, I'm glad to hear I'm not the only one that has some difficulty with that fight on Tuchanka: Turian Platoon.





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