Toughest fights in SP?
#76
Posté 08 mai 2012 - 03:47
the only other places where I died were Grissom Academy after Jack (STUPID SPACEBAR) and that room with lotsa turrets at Cerberus base (screw you turrets)
#77
Posté 08 mai 2012 - 03:55
1. Grissom Academy - reloaded >100 times
2. Geth Primes (so f@#$%^.......)
2. After human Reaper in TIM's base - last run (engineers made it really frustrating)
3. Kai Leng fight in the TIM's base (tried 15 times)
Modifié par szkasypcze, 08 mai 2012 - 03:57 .
#78
Posté 08 mai 2012 - 06:10
Second would be the 3 Geth Primes. I actually dread that bit. It seems you have to get lucky with cover and not have them crowd you out from all directions.
Modifié par spiriticon, 08 mai 2012 - 06:13 .
#79
Posté 08 mai 2012 - 06:29
The others are pretty class-reliant, like the amphitheatre fight in Grissom Academy: tough for my Adept, a cakewalk for my Engineer. Or they're reliant upon finding the "trick" to getting through, like the Rannoch Reaper fight: I face-planted a lot until I figured out how it targets you.
The final Earth battle is kinda hairy, though.
#80
Posté 08 mai 2012 - 06:47
#81
Posté 08 mai 2012 - 07:00
Kai Leng's phantoms killed me a few times before I managed to prioritize and down them quickly.
#82
Posté 08 mai 2012 - 08:02
frylock23 wrote...
I don't have this problem with the Turian Platoon rescue mission, but I do have this problem with the "Clear the Camp" part when you go get General Victus for pretty much the same reasons. The cover is all pretty awkward and at bad angles for me. If I go out into the open to try to get a better position, the Marauder's eat me for breakfast. Dealing with all the Brutes on top of the Marauders is just plain painful, and trying to penetrate deeper into the camp to get to the Reaper Blackstars without getting cut down by Maurader fire ... well, I've never gotten it to end well for me.
I don't have problems with Turian platoon, I think position I choose is considered to be trigger area for "retreating Shepard", since when I try to move out of it, Harvester one-shoting my Shepard. Or maybe it's just tough luck, I don't know. So I prefer to entrench (so to speak) Shepard right there and carefully take down everyone game throws in my direction. No haste, no running, just gunning them down. Crusader and Eagle helps a lot.
Regarding Victus Camp - I prefer to run on the left (farther from Victus, Brutes and Marauders), there is L-shaped cover. Indra or Valiant with IA/AP carefully take down Brutes and Marauders with little to no hussle. IEA helps tremedously. If this is + playthrough, then Widow/Javelin/Black Widow could be used, but I think they are a bit slow. Raptor with IEA, AP mod and spare ammo mod also makes wonders, but make your trigger finger tired.
Black star no needed with Valiant/Indra. Garrus overload/James Carnage+frags (and your own, if you have some) also helps to deal with Marauders, since Brutes are melee-only and not so dangerous without firing support.
#83
Posté 08 mai 2012 - 10:23
lazuli wrote...
frylock23 wrote...
I don't have this problem with the Turian Platoon rescue mission, but I do have this problem with the "Clear the Camp" part when you go get General Victus for pretty much the same reasons. The cover is all pretty awkward and at bad angles for me. If I go out into the open to try to get a better position, the Marauder's eat me for breakfast. Dealing with all the Brutes on top of the Marauders is just plain painful, and trying to penetrate deeper into the camp to get to the Reaper Blackstars without getting cut down by Maurader fire ... well, I've never gotten it to end well for me.
This has made me realize that I don't know anything about the level/cover layouts in ME3, having only played a Vanguard. Cover was almost never necessary, so I didn't notice it too much.
Playing another class would be like an entirely different game in a way that it wouldn't have been had the Vanguard been remotely balanced. At any rate, I'm glad to hear I'm not the only one that has some difficulty with that fight on Tuchanka: Turian Platoon.
I've even had this issue with the Vanguard. A charge doesn't take out the Marauder's shields, but evenif you strip the shields first and use the shotgun to deal with the rest of the Marauder's health after impact, the other Marauder's will take you out in the interim. And that doesn't even begin to tackle the three brutes you get on hardcore (I haven't started on Insanity yet). I can set up biotic explosions with reave/charge, but this one scenario still gives me fits.
#84
Posté 09 mai 2012 - 12:25
frylock23 wrote...
I've even had this issue with the Vanguard. A charge doesn't take out the Marauder's shields, but evenif you strip the shields first and use the shotgun to deal with the rest of the Marauder's health after impact, the other Marauder's will take you out in the interim. And that doesn't even begin to tackle the three brutes you get on hardcore (I haven't started on Insanity yet). I can set up biotic explosions with reave/charge, but this one scenario still gives me fits.
Exploiting Nova gets you through the brutes really quickly, especially if your squadmates are setting up combos for you to detonate. I typically pick up the Blackstorm and bounce from enemy to enemy while dropping Nova when it makes sense to do so. Once the brutes are toast, I Blackstorm the Harvester...
...unless it kills me while it's landing, which usually happens.
#85
Posté 09 mai 2012 - 10:44
#86
Posté 09 mai 2012 - 12:03
I can't think of any other areas that may give me fits but am dreading the three Geth PRIME units on Rannoch and Earth at the missile trucks.
#87
Posté 10 mai 2012 - 07:34
Banshees + Marauders including the fact that the all-in-one-wonder-button did drive me crazy.
Grissom Academy was hard in my first playthrough, in the second I realized that I could stay in the starting room with the benches for quite a while. The enemies wre staying outside and after a while I went out and finished the Atlas. Lots of engineers with the turrets was hard but doable.
Afterwards I went through the "tunnel", opened the door but went back to the "starting area". Using a sniperrifle against the enemies ion the "other side" made it quite simple.
#88
Posté 10 mai 2012 - 08:09
Grissom Academy... the big fight in the courtyard area is only hard because your starting position is terrible. Just head up the ramp and commandeer the shield battery and you and your squad are golden. The Atlas can't even get you from there IIRC, so you can take it out at your leisure. The second part of that requires a bit more run + gun b/c you are again starting in a killzone of sorts. This whole mission just requires you to be a little smart about positioning, people.
#89
Posté 10 mai 2012 - 10:32
So now ME 3 joins ME 1 and 2 as 100% complete. 52 of 52 on ME 3. And, yes, I am proud.
The only problems for me were Kia Leng's last fight and especially Marauder Shields at the end. Other levels I had to keep checking that the difficulty was still on Insanity.
The posts in this thread, and others, helped me greatly on many levels.
So, Thank You.
#90
Posté 10 mai 2012 - 11:17
#91
Posté 11 mai 2012 - 01:58
#92
Posté 11 mai 2012 - 02:00
The game in general is just not that hard.
#93
Posté 11 mai 2012 - 10:20
#94
Posté 11 mai 2012 - 10:36
#95
Posté 11 mai 2012 - 11:02
Now when I look back, it was actually a lot of fun! At the time though... Man I shudder at the thought. My team combo wasn't at all geared towards taking out shields or armor. No overload, no incinerate, nothing. It was a god damn pain. Then I got EDI and the game became easy mode ^^ Oh right, should've mentioned this sooner, I was playing on the hardest difficulty.
Hm I like your list. I definetly agree with the Grissom Academy, **** my life. I could barely move an inch without getting shot at from some dude I couldn't see from across the map!Wulfram wrote...
I'd say
Grissom Academy, after meeting Jack. Guess it's because of the area design rather than the enemies, but always gives me trouble
3 Geth Primes on Rannoch
Final battle with Reaper Destroyer, Banshees and Brutes.
(Please no "It's all really easy" type posts.)
Rannoch wasn't really that bad for me. There's Spitfires laying around there, just pick one up and have fun.
Final Battle however, not gonna say anything against that one. That one was tricky dicky.
#96
Posté 11 mai 2012 - 11:27
2. Harvesters and Ravagers on Thessia before the Temple entrance.
3. Grissom Academy Atrium. Difficult, yes, but man, was it FUN!
#97
Posté 12 mai 2012 - 05:40
#98
Posté 12 mai 2012 - 08:42
Far more difficult (for me at least) than the Grissom Academy mission.
Modifié par Leematon, 12 mai 2012 - 08:43 .
#99
Posté 13 mai 2012 - 01:34
#100
Posté 13 mai 2012 - 02:56





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