Sidney wrote...
2. Post-tramway fight on Mars. Low level fight vs a lot of foes with not a lot of great firing positions.
Rear pillar inside tram - quite good angles, relative safety from grenades, can swipe right flank and oncoming Guardians. Centurion's smoke screens are problem, but generally VS+Liara can see through smoke or at least hint you at proper direction. Not sure for other classes, but Soldier had little problems here, even without CE/DDE-pre-order weapons or Indra. Maxed IA or AP/WA and ample ammo supply should do the trick. Shuriken with IEA is especially effective here.
Delta_V2 wrote...
-Marauder Shields. Seriously, did anyone play test this part on Insanity?
Of course not! It's ART, nobody playtest art.
Delta_V2 wrote...
-The final fight was damn hard until I realized I could use the reaper's beam to fry the banshees. I still have some issues because of the cover. Try to sprint, duck into cover instead, get killed by beam. Try to roll, duck into cover instead, get grabbed by banshee.
Yeah, "do-everything" spacebar is one of worst game-design features I ever seen. At least the way it was implemented here.
Delta_V2 wrote...
-I've seen a few people mention getting stepped on by the Reaper on Tuchanka. I didn't even know this was possible. For one reason or another, it's just never happened to me. Maybe because I tend to just run right by the brutes with Cloak or A-Rush.
I'm not sure for "stepped on" part, but at my very first playthrough I was a bit busy fighting Brutes and didn't noticed all that stampede around. I mean I noticed all that shake and moves, but I thought that was part of level design, to force us to fight Brutes, to prevent shortcuts.
On my second playthrough, I actually seen how Shepard's shield was totally discharged by that "near-hit" stomping (and I didn't even tried to run to button, I was just dodging Brutes on upper ramp) so on second button (and all subsequent playthroughs) I just waited till Reaper get his feet off my way and sprinted there, without fighting. With proper timing it's possible to evade "near-hit" stomps.