Vox Draco wrote...
Mass effect 2 forever wrote...
Well, that doesn't make any sense. You actually see the reapers get hit by the blue beam and take off. You see the whole fleet obey you. Shephard doesn't have the option of turning their weapons. Also, reaper indoctrination works by nanites n subsonic signals that affect the human mind. ie the physical form of a mind. Once Shephard is in control they can't touch him. Its also implied that the catalyst lives within all reapers and the citadel. Once shephard replaces its hive mind, effectively he becomes the reapers.
Personally I think control is the best ending since you leave free will alone and it feels most like an actual self-sacrifice. Renegade was just WTF since the crucible randomly explodes doing what it was supposed to do n you walk into the blast so its not clear shep knew would happen.
Well..first of all: How can your Shepard base his/her decision on an ending-sequence he/she never has seen? And whre exactly are they flying anyway? Into the next sun? I sure hope so
And even when you take this knowledge in consideration (which not makes sense when your Shepard stands up there wondering what is the right thing to do): you say it yourself: Shepard becomes the Reapers? Shepard sacrifices her life for the idea supported by the likes of TIM, by the information received by a mass-murdering AI and based upon wishful thinking it will turn out all good. If this is paragon...well...okay...
Again: Shepard becomes the Reapers? This..does really sound like a good thing to you? I don't want to sound offensive, and apologize in before but: Sometimes I think Shepard REALLY deserves better fans...I needed to write this, as it really makes me sad sometimes to read how easy it is for so many to just kill Shepard off for, as I see it, a big questionmark...
Because the thing brings you up when it could have left you to die. So you don't really have any reason to doubt him, plus, he controls the citadel lift, he doesn't control the crucible itself; hence why you can blow the reapers up n he can't do anything. So the ball is in Shpehards court and the thing is trying to sway your opinion via a hologram.
Into dark space. Then Shep can live, there is no hint that Shep would use the fleet for bad purposes. Tim would have used them to destroy all life; you are not TIM hence that judgement ain't relevent. Again, we see it turn out good because Shep takes over the reapers n flies away they don't regain control or Shep go crazy or anything like that.
How is that not a good thing? You make the reapers good. You become the reapers. You deactivate all husks n leave the other races to their own devices; which is the right thing to do on principle since the reapers were wrong about the inevitable conflict syn/org. There is not even an ounce of dark in the final portrayel of control. It is 100% pure speculation that control would turn out bad.
I did not want Shep to die. Nobody wants the hero to die. Unless you do a lot of things Shep dies every time. The point past then is to make sure Shep dies for something the player thinks is worth dying for.





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