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Blitz Feed - Turian Soldier - 6/0/6/6/6 - CQC Hurricane Build (Gold)


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#1
astheoceansblue

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A CQC Hurricane build that takes advantage of the Turian's inherent stability, CC debuff, and ROF increases to turn the already amzing Hurricane into a storm of death...

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Turian Soldier
6/0/6/6/6
Marksman - Rate/Headshot/Accuracy 
P.Mine - Radius/Taken/damage
Veteran - Stability/Headshot/Stability
Fitness - 3 ranks


Strengths: CQC maps (or maps with lots of CQC areas) such as Glacier, Reactor, FBW, Ghost, etc...
Weaknesses:  Open spaces and long range targets (snipe long enemies such as Ravagers with P.Mine)


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Ammo
  • Warp III or AP III 
Warp or AP III and you melt through Atlas, Banshees, Brutes, etc... it's usuable without, or with lower grades of each, but with type III this build really shines. Unfortunatley most Soldiers rely on ammo and other bonuses to be most effective, but with the new perma jumbo equipment packs this shouldn't be a problem to manage. 



Mods
  • Heatsink V
  • Magazine V
Heatsink and Thermal Clip. I've tried it with other mods, and without both of these the gun is empty far too quickly. The trick of this build is to spray with Hurricane and pound with P.MIne, and it's damaging enough without any kind of mod for that. The Scope adds too much tunnel vision to a class that needs to remain moving, imo, and ULM is bugged (even if it weren't I'd recommend both of these over everything else) Remember: you can buff damage with bonuses.



Other Bonuses
  • Adrenaline III
  • SMG Railamp III
SMG Rail Amp III + Adrenaline. There's no need for stability here as you'll be using hip-fire more than aim at close range. If you really have trouble landing headshots for the bonus, then try it with stability mods. I just find Adrenaline more useful due to Turian's inherent lack of mobility


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Why ROF Over Accuracy?
This is primarily a CQC-Mid Range Build. The High ROF in MM is for shredding enemies such as the Atlas and Banshee at close range once you've taken their protection down with P.MIne and Burst fire from mid.

Why Recharge over Damage (PM)?
PM is used to debuff for your Hurricane hails of death. The damage it deals is not relevant in terms of consistent output, but its debuff potential is. The more/quicker you can stagger/debuff new targets or groups, the faster you can drop with your Hurricane.


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Tactics
A very simple build. 

HIP FIRE. Hip fire all day, every day. Get use to not aiming and getting as close as you can and you'll notice this is easily the most effective way to fire this gun using this build.

Debuff with P.MIne and spray with Hurricane. 

Against groups of enemies: hold down Hurricane while firing P.Mine like a grenade launcher every time it recharges. 

Use P.Mine/Hurricane Combo on[i] everything
. Remember it staggers groups if placed well, so try to place it where it will debuff/stagger the most to make your oncoming Hurricane onslaught as efficient as possible.

For Armoured Specials: P.Mine, then Marksman and Hurricane (Get as close as you can to take advantage of the mad fire rate and watch Atlas, Brutes, and Banshees Melt into nothing).

  • As poor Turian can't roll, you'll want to use cover as much as you can. Not sticking to cover, but using cover in front of you to block line of sight while you pop around the side to fire.
  • Get all up in the face of things if you have a good escape route: your shields are stong and your P.Mine can stagger, even if you can't roll.
  • VS Specials just backpedal and Fire. P.Mine first then Marksman once it's up and and that Armour bar will tick down in seconds. With Banshees, back peddle mid-range and once their Barrirers are down stalk toward then full auto while MM is up and they'll be down before you reach them.

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It's a basic build, but a higly effective one that can easily top 100k in Gold  if you know what you're doing. 

And here's some screenshots of how it can perform in more balanced teams of equal skill, ie: it can hold it's own very well against the more obvious power classes:
Gold Extraction 1
Gold Extraction 2
Gold Extraction 3 

Will post some videos soon as I can figure out a way to record them without lagging my PC to hell.

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Thanks to 
Zack and Miranda Make a  and 
Feneckus  for helping me decide on two optimisations!

Modifié par astheoceansblue, 13 juin 2012 - 10:38 .


#2
a ViciousFerret

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I just got the Hurricane and I've been meaning to try it out, so I will attempt this build. :)

Modifié par a ViciousFerret, 04 mai 2012 - 08:10 .


#3
Angel Beats

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Do the same with the Geth Infiltrator. :D

#4
PsychoticBiotic

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Nice build. I was going to drop concussive shot this time, and this is the build I am going to use.

#5
Sargaz

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infiltrator is a better choice because of the stealth dmg bonus

#6
Micah3sixty

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I've been trying my Hurricane II on a respecced Geth Infiltrator but without stability bonus, it's still a chore to manage the recoil, but still shreds everything with hunter mode RoF bonus. I might have to try the Hurricane on a respecced Turian Soldier.

#7
BoomDynamite

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Was just about to post this same build...

#8
astheoceansblue

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Sargaz wrote...

infiltrator is a better choice because of the stealth dmg bonus


The only reason I'd take Infiltrator over Turian is the damn roll... Give Truian Soldier Roll and he'd be my favourite class. I guess it's the price you pay for stability.

Anyway... I prefer superior shields and steady retical. but whatever works. :)

Modifié par astheoceansblue, 04 mai 2012 - 09:39 .


#9
-Severian-

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Mine is very similar, running with the Hornet X, but I take three ranks of Concussive Shot and sacrifice.. something I can't remember. Final rank of Fitness, I think. Those three ranks are great for a panic-button if something closes in on you, or for putting down a Phantom (or keeping it busy while you shoot it or to get it off a teammate). It's also a nice, incredibly efficient way to finish off an unshielded Nemesis. Personally, I find the utility of having the third-power option open much more useful than the last fitness rank.

#10
SovereignWillReturn

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This works just as well or better with the Geth SMG.

#11
Iodine

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Sargaz wrote...

infiltrator is a better choice because of the stealth dmg bonus

I feel a /game is appropriate.

#12
Dream

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I want the Hurricane so badly ;o;

#13
spudspot

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Angel Beats wrote...

Do the same with the Geth Infiltrator. :D


This.

SovereignWillReturn wrote...

This works just as well or better with the Geth SMG.

 

No, just no.

Modifié par spudspot, 04 mai 2012 - 09:52 .


#14
Poekel

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Stabalization III (retical sits solid)
.

I'd say that you want Stabilization II max. Tried out level III and you get a bit of downward recoil which is quite annoying as it is easier to adjust for upward recoil (and it is more effective to aim slightly below the head instead above it).

€: Geth Infiltrator is not necessarily better pure damage wise (headshots, max damage):
Damage modifiers for GI are 90%+25%+22.5%+25%+20%+30%=187,5%
Weapon Damage x 2,875 x 2,5 x 1,15 (speed bonus) = 8,266 x Weapon Damage
Turian Soldier: 30%+25%+20%+25%+30% = 130%
Weapon Damage x 2,3 x 2,5 x 1,5 (speed bonus) = 8,625 x Weapon Damage

If you're taking Ammo Mod instead of Damage Mod it 7,6875 (Turian) vs. 7,547 (GI).

With VI 3 instead of Sniper Mod 3 its 11,25 (Turian) vs 10,278 (GI).

To be fair though the Turian would be better off with Ammo Mod while the GI could take Damage Mod as emptying a full clip without mods takes about 2 seconds (basically the cloak damage time).

In the end, the Turian might have a slight edge thanks his higher accuracy but both should be pretty even.

Modifié par Poekel, 04 mai 2012 - 10:05 .


#15
seedinho

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improvisionist wrote...

I want the Hurricane so badly ;o;

Acquired it today from my commendation pack, and honestly? I'm completely amazed. I heard the gun was good, but HOLY S**T! I seriously didn't expect it to have THAT much punch.

I would just love to respec my Soldier, but I'm currently out of cards. Looks like I have to promote again... Oh well, for a perfectly skilled Turian, why not?

#16
Dream

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seedinho wrote...

improvisionist wrote...

I want the Hurricane so badly ;o;

Acquired it today from my commendation pack, and honestly? I'm completely amazed. I heard the gun was good, but HOLY S**T! I seriously didn't expect it to have THAT much punch.

I would just love to respec my Soldier, but I'm currently out of cards. Looks like I have to promote again... Oh well, for a perfectly skilled Turian, why not?


You, sir. You, I hate.

All I have is a Claymore II :(

#17
Elecbender

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I tried it.

It reminds me of the double anarchy or stingers from Borderlands with recoil added.

Unfortunately I'm running out of stabilization modules so I would not abuse this build.

Modifié par Elecbender, 04 mai 2012 - 10:47 .


#18
a ViciousFerret

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seedinho wrote...

improvisionist wrote...

I want the Hurricane so badly ;o;

Acquired it today from my commendation pack, and honestly? I'm completely amazed. I heard the gun was good, but HOLY S**T! I seriously didn't expect it to have THAT much punch.

I would just love to respec my Soldier, but I'm currently out of cards. Looks like I have to promote again... Oh well, for a perfectly skilled Turian, why not?

Yah, I would seriously consider using it on other builds if ULM worked.

#19
Micah3sixty

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Even without ULM, the Hurricane is fairly light. I maintain a 190% on my Justicar with the Hurricane II.

#20
astheoceansblue

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Poekel wrote...

Stabalization III (retical sits solid)
.

I'd say that you want Stabilization II max. Tried out level III and you get a bit of downward recoil which is quite annoying as it is easier to adjust for upward recoil (and it is more effective to aim slightly below the head instead above it).

€: Geth Infiltrator is not necessarily better pure damage wise (headshots, max damage):
Damage modifiers for GI are 90%+25%+22.5%+25%+20%+30%=187,5%
Weapon Damage x 2,875 x 2,5 x 1,15 (speed bonus) = 8,266 x Weapon Damage
Turian Soldier: 30%+25%+20%+25%+30% = 130%
Weapon Damage x 2,3 x 2,5 x 1,5 (speed bonus) = 8,625 x Weapon Damage

If you're taking Ammo Mod instead of Damage Mod it 7,6875 (Turian) vs. 7,547 (GI).

With VI 3 instead of Sniper Mod 3 its 11,25 (Turian) vs 10,278 (GI).

To be fair though the Turian would be better off with Ammo Mod while the GI could take Damage Mod as emptying a full clip without mods takes about 2 seconds (basically the cloak damage time).

In the end, the Turian might have a slight edge thanks his higher accuracy but both should be pretty even.


I didn't notice it. I've been out of Stable mods for a while now, it honestly felt pretty much level to me. Does stable II have a slight upwards pull still? And if so does how does it compare to the downwards pull of Stable III?

And thanks for the numbers. Interesting read.

#21
molecularman

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I use my hurricane II on most of my caster classes now <3 Hurricane at close ranges deals more damage than anything (if you can control it) and predator is pretty darn accurate and powerful at longer ranges. 170% recharge bonus, no much real difference to 200%

As for the turian build, it's awesome. Exactly what I'm rolling now.

#22
RageBattle

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You don't even need to use Marksman except for bringing down bosses faster. I don't take the RoF increases as it makes the gun kick more unless I just imagine it.

#23
astheoceansblue

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RageBattle wrote...

You don't even need to use Marksman except for bringing down bosses faster. I don't take the RoF increases as it makes the gun kick more unless I just imagine it.


It's extremely managable regardless, even without bonuses. Especially as the mobs you'll be using it on mostly are huge targets: Brutes, Atlas, Banshees, Primes.

And yes, MM is for large armoured enemies. Everything else is taken care of with Hurricane and P.Mine.

#24
Poekel

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I didn't notice it. I've been out of Stable mods for a while now, it honestly felt pretty much level to me. Does stable II have a slight upwards pull still? And if so does how does it compare to the downwards pull of Stable III?

And thanks for the numbers. Interesting read.

Was not able to test Stability II yet. But you only get very little downwards recoil with level III though I assume level II would have a bit upwards recoil. Probably level III and 45% stability from Turian Veteran will have a slight upwards recoil as well.

#25
palker

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I tried that thing today after i got from commendation pack it was fun but only few seconds of fun. Hurricane simply does not have enough ammo and i had to run to ammobox like every minute. In the end i decided its not worth it.