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Blitz Feed - Turian Soldier - 6/0/6/6/6 - CQC Hurricane Build (Gold)


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#26
WaffleCrab

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Pretty old and common knowledge this build already :) But people usually go with the accuracy and hs and accuracy/rate of fire bonuses. as after 18 meters or so even with max stability and marksman, if you took the RoF instead of acc. half of the shots you make miss their target if you go for headshots like i do. or worse yet, shoot at a target from 28 meters and you miss half of the bullets or more, that would be body shots :) i use the accuracy, and i dont have this problem :)

Also your ammunition will last longer, and remember to use the heat sink and thermal clip extension upgrades, will get you 150-170 shots out of that puppy easily with a single 72 ammo clip.

Also you need to prioritize targets so you dont run out of ammo, when i am rolling hurricane, i prioritize: Hunters, and rocket troopers. Centurions and phantoms. Marauders and ravagers(those things get destroyed by this thing, you can so easily keep the reticule on that small blue circle on them to get the "hs")

#27
Credit2team

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Tactics: run to an ammo crate every five seconds because that's how long it takes to run out of ammo on this gun.

#28
WaffleCrab

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Sargaz wrote...

infiltrator is a better choice because of the stealth dmg bonus


LAWL!!!!

sorry to burst your buble :P but the weapon has such a huge kick back, and spread you cant do **** with it, even as a QI or GI. quite simply, this weapon deals the most damage at the hands of a human soldier or turian soldier :):whistle:

Human soldier: AR. +70% weapon damage and from AT +27,5% +20% HS damage.

AR lasts 6,80 sec. CD is 3,39 sec.

Turian soldier:

MM +60% acc. +35% rate of fire. +25% HS damage. 7,80 sec. duration 2.58 sec. CD.
TV +30% damage+20% HS damage+ 55% less recoil and spread.

now lets look at the most damaging infiltrator. the geth infiltrator.

TC: damage bonus duration(+90% damage) 2 sec. recharge speed 3.23 sec.
Lets assume you roll with the max damage buff hunter mode 25% more damage 115% total. for 2 sec. periods and your fragile as a fly.
then from the networked AI weapon damage bonus is 22,5%.+20% HS. but heres the deal. you end up doing about the same amount of damage, with a more fragile class(assuming you use get, less damage total if you use the others) per minute.

but heres the catch. Human soldiers can stay at the optimal range for longer periods of time, and as for turian soldier, range simply makes no difference :P

also with how the stealth AI works now, getting close enough and staying there long enough to dish out same amount of damage as soldiers can will get you raped on higher difficulties.

Modifié par WaffleCrab, 05 mai 2012 - 12:34 .


#29
astheoceansblue

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double post... eep.

Modifié par astheoceansblue, 05 mai 2012 - 12:24 .


#30
astheoceansblue

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WaffleCrab wrote...

Pretty old and common knowledge this build already :) But people usually go with the accuracy and hs and accuracy/rate of fire bonuses. as after 18 meters or so even with max stability and marksman, if you took the RoF instead of acc. half of the shots you make miss their target if you go for headshots like i do. or worse yet, shoot at a target from 28 meters and you miss half of the bullets or more, that would be body shots :) i use the accuracy, and i dont have this problem :)

Also your ammunition will last longer, and remember to use the heat sink and thermal clip extension upgrades, will get you 150-170 shots out of that puppy easily with a single 72 ammo clip.

Also you need to prioritize targets so you dont run out of ammo, when i am rolling hurricane, i prioritize: Hunters, and rocket troopers. Centurions and phantoms. Marauders and ravagers(those things get destroyed by this thing, you can so easily keep the reticule on that small blue circle on them to get the "hs")


Rate of Fire > Accuracy for this, imo.

It takes down larger targets faster, and the accuracy at mid range is already great enough to easily score headshots.

And this is very much a CQC-mid range build. 

And yes, I've been running this build with a Carnifex since day one. I only just got the Hurricane.

thewalrusx wrote...

Tactics: run to an ammo crate every five seconds because that's how long it takes to run out of ammo on this gun.

 

Funny. :)

Still, the gun has more than enough ammo in it with both mods to be efficient. Screenshots show.

It's pretty easy to plan your route around the battlefield. 

Modifié par astheoceansblue, 05 mai 2012 - 12:25 .


#31
WaffleCrab

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astheoceansblue wrote...

WaffleCrab wrote...

Pretty old and common knowledge this build already :) But people usually go with the accuracy and hs and accuracy/rate of fire bonuses. as after 18 meters or so even with max stability and marksman, if you took the RoF instead of acc. half of the shots you make miss their target if you go for headshots like i do. or worse yet, shoot at a target from 28 meters and you miss half of the bullets or more, that would be body shots :) i use the accuracy, and i dont have this problem :)

Also your ammunition will last longer, and remember to use the heat sink and thermal clip extension upgrades, will get you 150-170 shots out of that puppy easily with a single 72 ammo clip.

Also you need to prioritize targets so you dont run out of ammo, when i am rolling hurricane, i prioritize: Hunters, and rocket troopers. Centurions and phantoms. Marauders and ravagers(those things get destroyed by this thing, you can so easily keep the reticule on that small blue circle on them to get the "hs")


Rate of Fire > Accuracy for this, imo.

It takes down larger targets faster, and the accuracy at mid range is already great enough to easily score headshots.

And this is very much a CQC-mid range build. 

And yes, I've been running this build with a Carnifex since day one. I only just got the Hurricane.

thewalrusx wrote...

Tactics: run to an ammo crate every five seconds because that's how long it takes to run out of ammo on this gun.

 

Funny. :)

Still, the gun has more than enough ammo in it with both mods to be efficient. Screenshots show.

It's pretty easy to plan your route around the battlefield. 


Well you would be the first one i have seen to prefer RoF over accuracy :) as you will end up wasting more ammo with it. But yeah its a preference, for me the accuracy suits better.

#32
astheoceansblue

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WaffleCrab wrote...

Well you would be the first one i have seen to prefer RoF over accuracy :) as you will end up wasting more ammo with it. But yeah its a preference, for me the accuracy suits better.


I don't waste ammo. :)

#33
WaffleCrab

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astheoceansblue wrote...

WaffleCrab wrote...

Well you would be the first one i have seen to prefer RoF over accuracy :) as you will end up wasting more ammo with it. But yeah its a preference, for me the accuracy suits better.


I don't waste ammo. :)


Gues you lead a dangerous way of playing :P you would have to be pretty close not to waste ammo.

#34
astheoceansblue

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WaffleCrab wrote...
Gues you lead a dangerous way of playing :P you would have to be pretty close not to waste ammo.


Pretty damn close, yeh. ;)

Honeslty though, this build works mid range perfectly. I snipe things with P.Mine and can burst fire for accuracy. 

It's strongest up close, but it isn't weak mid range at all. Hell, I can hit things long range with P.Mine if I need to, so it pretty much covers everything.

Modifié par astheoceansblue, 05 mai 2012 - 12:47 .


#35
Drummernate

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You can kill Geth Primes in one magazine if you are spec'd right with a Hurricane 2+.

#36
Poekel

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Well you would be the first one i have seen to prefer RoF over accuracy :) as you will end up wasting more ammo with it. But yeah its a preference, for me the accuracy suits better.

I'd say it depends more on if you are using stability mods and/or planning to snipe targets far away. Without stability mods it's pretty hard to consistently get headshots anyway. With them more accuracy should be better for sniping far away targets (95% instead of 80% is a huge increase for a weapon with a low base accuracy like the hurricane).

Here's an image of 95% vs. 80% (out of cover, sadly I did not have any stablity mods which would have really shown the difference). Firebase White, shot out of cover at the fighter:

Image IPB

#37
astheoceansblue

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Poekel wrote...
Well you would be the first one i have seen to prefer RoF over accuracy :) as you will end up wasting more ammo with it. But yeah its a preference, for me the accuracy suits better.

I'd say it depends more on if you are using stability mods and/or planning to snipe targets far away. 

Well, as the build is for CQC mostly it's not an issue - for me at least.

I snipe far away targets with my P.MIne, and let the other long range classes deal with those while I keep our personal space free of jerks.

Modifié par astheoceansblue, 05 mai 2012 - 11:03 .


#38
Saaz5555

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I would recomend taking barrel + heatsink instead of ext. clip + heatsink. That way you will use way less ammo to kill enemies. Sure you will reload more, but you won't need to spray and stay out of cover for too long, cause you will kill everything very very fast.

#39
astheoceansblue

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Saaz5555 wrote...

I would recomend taking barrel + heatsink instead of ext. clip + heatsink. That way you will use way less ammo to kill enemies. Sure you will reload more, but you won't need to spray and stay out of cover for too long, cause you will kill everything very very fast.


I tried it, but I didn't notice things dropping fast enough to make up for the lack of clip increase.

I'll give it another go now I'm more used to the build.

EDIT: tested it briefly and it doesn't seem anywhere near as efficient. Things don't drop fast enough to compensate for the added reload times. I'm being accurate, too.

Modifié par astheoceansblue, 05 mai 2012 - 11:12 .


#40
Teratoid

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I find this build pretty interesting (kudos for that), but I don't have access to the Hurricane, so its gotta be either Hornet or Revenant I suppose.

So how well does this build work with the Hornet? I'm gonna try it in a bit, but um... any general tips on Hornet usage with this build?

Modifié par Teratoid, 05 mai 2012 - 07:22 .


#41
astheoceansblue

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Teratoid wrote...

I find this build pretty interesting (kudos for that), but I don't have access to the Hurricane, so its gotta be either Hornet or Revenant I suppose.

So how well does this build work with the Hornet? I'm gonna try it in a bit, but um... any general tips on Hornet usage with this build?


Same as Hurricane.

Cqc full-auto.
Mid range burst fire/full depending on stable bonus mods.
Long range use p.mine to snipe, and burst fire to finish off.

I use MM almost primarily for large armoured mobs, but if there's a group of small guys at mid-long i'll activate it too.

It's simple stuff, but very effective.

#42
PreGy

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I prefer skipping Marskman and go 0/6.... with Hurricane (II) as well.

All big bosses die fast enough without it, and I prefer spamming mines and CS when they are near (CS then Mine). This has worked quite well for me, as CS is a fast way to help you and your teammates on hunter/phantom/husks flanks (and I think I'm the only one who see the uselfulness of a level 6 CS with AP ammo, by what I read here hehe).

The only doubt I have right now is, Marksman is like AR, and you cannot use skills while activated? I cannot remember.

#43
astheoceansblue

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You're correct about MM and other powers, yep.

And the ammo type application doesn't work with CS. But level 6 CS with Shred is very good.

Still, boss types drop so much faster with MM. "fast enough" isn't good enough for me. ;)

#44
Teratoid

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astheoceansblue wrote...

Same as Hurricane.

Cqc full-auto.
Mid range burst fire/full depending on stable bonus mods.
Long range use p.mine to snipe, and burst fire to finish off.

I use MM almost primarily for large armoured mobs, but if there's a group of small guys at mid-long i'll activate it too.

It's simple stuff, but very effective.


Tried it.

Truth is, I'd forgotten how distracting the muzzle climb on the Hornet could be when you aim down the sight. Its good for the occasional headshot, but irritating if you aim for the head as force of habit.

After I quit aiming down the sight (using hipfire, basically) and aiming for the upper chest/neck area on most mobs, I became a lot more effective. Marksman use seems to jump on Gold, mostly against the Geth and Reapers, but in general, pulse-firing the Hornet seems to finish off most lesser mobs pretty easily.

Mines are invaluable on getting you started with elite mob shields. I dunno if its just me, but against Primes and Atlas mechs, even MM doesn't allow your Hornet to do any damage. That weakness buff the mine gives at the 5th rank is more important than I could've believed, allowing me to eat away at their health as opposed to firing at them without debuffing first and feeling like I'm shooting paint pellets at them.

#45
astheoceansblue

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On my phone atm, so typing is a chore, but you reminded me to update my op later with that important point: 90% of the time I hip fire with this build.

Since playing with this more and realising how hip fire is almost always mire accurate with these smgs, I get the Headshot medal every time early in the game meaning the Headshot branch of veteran is (if you can do this) probably more efficient overall than the +60 damage per mine the power branch grants.

I do aim at times, but only to burst long range, but now I'm really used to the build and how much it can take, I tend to be cqc for the majority of the time.

MM debuff is the reason this build works so well with the smgs. However, even without it the Hurricane rips through Brutes, and Atlas, and Banshees... I've not tested extensively with the Hornet. Is it really that slow even with MM?

Have you tried it with stable bonuses? I've not unlocked any for ages, really annoying...

Modifié par astheoceansblue, 07 mai 2012 - 01:13 .


#46
Teratoid

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astheoceansblue wrote...

Since playing with this more and realising how hip fire is almost always mire accurate with these smgs, I get the Headshot medal every time early in the game meaning the Headshot branch of veteran is (if you can do this) probably more efficient overall than the +60 damage per mine the power branch grants.


Yeah, no-brainer there, always go for headshot damage on TV. Hornet is far easier to handle at hipfire, though at mid-to-long ranges its not terribly accurate. In those situations, cover is a must. Or a stability mod, which makes the weapon more accurate over all. With the Hornet's damage, the stability mod can make you a headshot champion against all factions.


astheoceansblue wrote...

MM debuff is the reason this build works so well with the smgs. However, even without it the Hurricane rips through Brutes, and Atlas, and Banshees... I've not tested extensively with the Hornet. Is it really that slow even with MM?


Armour isn't much of a problem for the Hornet with MM on, and even less so once the ProxMine has debuffed the target, but I seem to need the ProxMine just to get started against shields/barriers against elite targets in most cases. Maybe its lag or something, I'll try hosting a game to see if it makes a difference. Or maybe I should use up all those disrupter mods I've picked up.

Should mention: I also ran the revenant with this build. Didn't feel too accurate without MM on hipfire, even with a lvl 2 stability mod. Hits elites like a cement truck though. Good against armoured targets in general acctually, but Hornet seemed quicker for everything else.

I really want to try this build with the Hurricane now, provided the damn com packs don't give me a Crusader III (or worse, an effing Eagle II)

#47
Feneckus

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 It also works quite well on a Geth engineer specced for accuracy and firing rate. 

#48
Lexa_D

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Great minds think alike :) Exactly the same build posted by Stardusk form Hornet:
http://social.biowar.../index/11746556
Edit: except for proxy mine evol 6, here I'm with you

Modifié par Lexa_D, 08 mai 2012 - 06:34 .


#49
atroxsilver

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I've been trying a build just like this with the Hurricane now and I'm starting to love it. One thing I've noticed is that it seems easier to just fire from the hip as there is even less recoil this way. People still seem to drop very fast.

I don't know how how other guns work but I know with sniper rifles that aiming from the hip doesn't do as much damage as aiming down the scope/sights. Is this the same for the rest of the guns like the hurricane? If so I will have to start aiming down the sights more with this gun.

#50
astheoceansblue

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atroxsilver wrote...

I've been trying a build just like this with the Hurricane now and I'm starting to love it. One thing I've noticed is that it seems easier to just fire from the hip as there is even less recoil this way. People still seem to drop very fast.

I don't know how how other guns work but I know with sniper rifles that aiming from the hip doesn't do as much damage as aiming down the scope/sights. Is this the same for the rest of the guns like the hurricane? If so I will have to start aiming down the sights more with this gun.


Sight aim only affects sniper rifles. I use hip fire for the majority, too.

Feneckus wrote...

 It also works quite well on a Geth engineer specced for accuracy and firing rate. 

 

How's the stability? I'll try it out later, but i can't imagine it'll be more efficient than a Cernifex unless you use stable mods.

Modifié par astheoceansblue, 09 mai 2012 - 06:37 .