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ME3 | High-Resolution Textures


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#1
InBleedingRapture

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I know smarteck already has a thread for his texture mods, but I thought I'd start my own for mine. I can't call many of my texture mods full "retextures," because I'm really just enlarging and enhancing the existing textures using my own methods to increase sharpness and definition, then cleaning up the many messes found in the default images and making a few edits here and there.

I'm not a great texture artist by any standards, but I do what I can.

Here's an example of how I work:
PLEASE CLICK THE IMAGE FOR FULL SIZE

Posted Image 

So, what I want to know is whether other players prefer enhanced, high-resolution textures, or completely different retextures and recolors?

Feel free to post any thoughts on the matter, comments/questions about my mods, or requests for new texture replacers, if you like my work and would like to see more.

You can find my textures and many other great texture mods here:
Mass Effect 3 Texture Mods

NOTE: TexMod is required to use these new textures. There is a project page on BioWare Social dedicated to it, as well as threads explaining how to get it running for ME3, so I won't post that info again here unless someone is having trouble.

Cheers,


IBR



**EDIT**

5/6/2012
All mods are down by popular demand. They'll be down until further notice.

5/5/2012
I suppose I'll use this thread for updates about my mods, as well, since it can be difficult to find a particular mod when wading through BioWare's search engine.

Modifié par InBleedingRapture, 06 mai 2012 - 12:26 .


#2
The Razman

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It's probably not a great sign that I can't tell which is meant to be the high-res one ...

#3
Samtheman63

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The Razman wrote...

It's probably not a great sign that I can't tell which is meant to be the high-res one ...

serious?

#4
InBleedingRapture

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The Razman wrote...

It's probably not a great sign that I can't tell which is meant to be the high-res one ...


Click on the image. The forums downsize everything automatically.

If you still can't tell the difference, well, I can't help you there.

#5
InBleedingRapture

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...not to mention the fact that you just hurt my feelings...

#6
Bomma72

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That's crap you can very easily tell the difference. Keep up the good work.

#7
InBleedingRapture

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Thanks, Bomma72. I know the changes are subtle, but that's what I was going for.

First time trying out new content with the ME series and uploading to the BioWare site. Unfortunately, the only things that appear moddable right now are the Coalesced.bin file and textures. I'd really like to get my hands dirty with some scripting and mesh editing.

@The Razman
This isn't my first rodeo, so to speak. I don't claim that my mods are anything special, but I have been creating mods for a while now, so I accept the fact that not everyone is going to like what I've come up with.

#8
Sebbe1337o

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InBleedingRapture wrote...

The Razman wrote...

It's probably not a great sign that I can't tell which is meant to be the high-res one ...


Click on the image. The forums downsize everything automatically.

If you still can't tell the difference, well, I can't help you there.


I can tell even from the thumbnail that the right one is the high-res one. I think it's a great job.
This is the least what BW could've done for the PC players of the game, but no...

I don't know if this is true, but I've heard a lot of speculation about the high-res textures BW said they would release but never did and why they wont. Apparently, the makers of the consoles pay Bioware (or EA) money so they won't make the game look better on PC so that consoles won't lose sales. Wouldn't surprise me if it was true. Not one bit.

#9
Kaelef

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Creating completely different textures and colors is not only a ton of work, but also requires having a very good eye and artistic sense for what works well with the other textures/color in the environment. Honestly, I'd be skeptical of any non-professional being able to pull this off and having it actually be an improvement over what's already in the game.

But if someone wants to prove me wrong, by all means - go for it!


Sebbe1337o wrote...

I don't know if this is true, but I've heard a lot of speculation about the high-res textures BW said they would release but never did and why they wont. Apparently, the makers of the consoles pay Bioware (or EA) money so they won't make the game look better on PC so that consoles won't lose sales. Wouldn't surprise me if it was true. Not one bit.

I'd definitely put this in the "urban myth" category... There's very little danger of console vendors losing their audience to people switching over to PC's.  The technical advantages of PC's over consoles are pretty obvious, so that isn't want keeps people playing on consoles.  There's just no reason for console vendors to pay anyone to intentionally make stuff look weaker on PC's.

Modifié par Kaelef, 04 mai 2012 - 11:18 .


#10
InBleedingRapture

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Sebbe1337o wrote...

I can tell even from the thumbnail that the right one is the high-res one. I think it's a great job.
This is the least what BW could've done for the PC players of the game, but no...

I don't know if this is true, but I've heard a lot of speculation about the high-res textures BW said they would release but never did and why they wont. Apparently, the makers of the consoles pay Bioware (or EA) money so they won't make the game look better on PC so that consoles won't lose sales. Wouldn't surprise me if it was true. Not one bit.


I don't really understand it, because the DA2 high-res pack came out shortly after it released.

Also, I'm  not sure if it's the result of using TexMod or what, but it appears (to me) that the engine automatically mips down all textures, even if I haven't created mip maps. And if I have mip maps in the texture, it completely disregards them. So, basically, any "high-res" textures need to be double the size I would normally choose to make them.

The normal maps are funky, too. ME3 has it's own way of scaling/smoothing the maps. Also, if I grab a normal map with TexMod to .dds, even if I just open the file and save it, without making any changes, it really looks like crap in the game. No alpha channel, either. Another mystery...

Kaelef wrote...
Creating completely different textures and colors is not only a ton of work, but also requires having a very good eye and artistic sense for what works well with the other textures/color in the environment. Honestly, I'd be skeptical of any non-professional being able to pull this off and having it actually be an improvement over what's already in the game.

But if someone wants to prove me wrong, by all means - go for it!

 

Very true. Even if I wanted to, my tablet isn't "professional" grade, which makes detailing difficult. Difficult, but not impossible. If I want to make a completely new texture, I just grab a few images from CGTextures and modify them. That's about the limits of my texturing skills :P

#11
ShpasheMoween

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Mod looks great. For the sake of consistency throughout the series as well as compatibility with other texture mods, I think I'd prefer higher resolution textures that are as close to the originals, artistically, as possible. Thanks a bunch for your work.

#12
InBleedingRapture

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@ShpasheMoween
Thanks for the support. I appreciate it.

I'm trying to make sure my textures don't look out of place in the game but still distinct from the originals.

Here are a few shots of my WIPs:

CLICK THE IMAGE FOR FULL SIZE :)

Shepard's "Combat Fatigues"
Posted Image

N7 Armor and Helmet
Posted Image

Posted Image

Modifié par InBleedingRapture, 05 mai 2012 - 11:54 .


#13
MrDbow

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InBleedingRapture wrote...

*snipper*

Shepard's "Combat Fatigues"
Posted Image


Artistic question: Why the removal of the Alliance Logo?

#14
InBleedingRapture

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SimplyNeo wrote...

InBleedingRapture wrote...

*snipper*

Shepard's "Combat Fatigues"
Posted Image


Artistic question: Why the removal of the Alliance Logo?


I'm afraid the default Alliance logo on this texture was ugly beyond repair. I had to put it down... I'm going to add a clearer one to the opposite side of uniform, since most of the N7 and Alliance logos (like on the dress uniforms) are on the left. I might also discreetly add some text that says "Shepard" somewhere, since most militaries usually have printed names on their fatigues.

Thanks, though. As  I said, these are works in progress and I could use any feedback you can provide.

It's much easier to finish something before release than to update it later **hint, hint, BW** :whistle:


**EDIT**
I'll probably add a third bar to the collar, as well. Apparently Shep's only a commander when he/she wears his/her formal attire. I mean, I'd think the dudes at BW would have watched enough Star Trek to understand how space ranks are supposed to work.

Modifié par InBleedingRapture, 06 mai 2012 - 02:31 .


#15
ZackG312

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Great stuff man keep up the good work.

Like the Casual outfit one in the game it was so low-res that it looked horrible.

#16
InBleedingRapture

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ZackG312 wrote...

Great stuff man keep up the good work.

Like the Casual outfit one in the game it was so low-res that it looked horrible.


Thanks for the support. Not to mention, it looked like Shep spent a few hours rolling around in barbed wire in that outfit, what with all the scratches.

I spend so long staring at the same texture that it's sometimes hard to tell if I'm actually improving it or not.

Unfortunately, the FemShep mesh uses a different (but equally dirty) texture :crying:

Here, I've made a few (I think) improvements. Added clearer Alliance logo to opposite side and sharpened up the texture a bit more. Apologies for the lower-res screen, but my monitor tops out at 1080p.

Posted Image

Modifié par InBleedingRapture, 06 mai 2012 - 03:27 .


#17
The Razman

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I'm sorry ... I still reaaaaally don't see enough of a difference between these to warrant installation on my part.

This really doesn't seem to be making anything "high-res" ... it's just changing the textures slightly to something you consider better. Misnomer, really.

#18
InBleedingRapture

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The Razman wrote...

I'm sorry ... I still reaaaaally don't see enough of a difference between these to warrant installation on my part.

This really doesn't seem to be making anything "high-res" ... it's just changing the textures slightly to something you consider better. Misnomer, really.


Thanks for your support.

What do you consider high-resolution? Any mods out there already that hit the bar?

#19
The Razman

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InBleedingRapture wrote...

The Razman wrote...

I'm sorry ... I still reaaaaally don't see enough of a difference between these to warrant installation on my part.

This really doesn't seem to be making anything "high-res" ... it's just changing the textures slightly to something you consider better. Misnomer, really.


Thanks for your support.

What do you consider high-resolution? Any mods out there already that hit the bar?

... the game already hit the bar, as far as I'm concerned.

Dragon Age 2, that needed HD mods. ME3 ... didn't, really. It not being pretty was never one of the complaints people had about it.

#20
InBleedingRapture

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The Razman wrote...
... the game already hit the bar, as far as I'm concerned.

Dragon Age 2, that needed HD mods. ME3 ... didn't, really. It not being pretty was never one of the complaints people had about it.


That's interesting... I modded DA2, as well, and the pre-HD textures were comparable in size and quality to ME3. Major textures in DA2 (like for main characters) were actually bigger. To me, a 1024x1024 full character texture just doesn't cut the mustard. But to each his own, I suppose.

I don't know if you can see any difference here -- the changes are minute -- but I thought you might want to see a comparison shot between vanilla and mine:

Posted Image

#21
InBleedingRapture

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Okay, I apologize. I'm not trying to be hostile, I just don't understand why you seem to be actively discouraging players from attempting to improve their gaming experience. I mean, no one put a gun to my head and said, "Spend hours on enhancing textures and then upload them for all to criticize." I don't get any gold stars for this.

Even so, I respect your opinion.

I'm not sure how much you know about the way ME3 handles textures, so I'm not trying to insult your knowledge or your intelligence here: the engine SEEMS to dynamically mip textures down, ignoring any existing mip maps already embedded in a given texture. It might just be a side-effect of using TexMod, but that's been my observation.

Mipping is essentially downscaling a texture based on the camera distance from said texture. So, if your original size is 512x512, it may only appear at, say, 128x128 (or less) in-game, depending on perceived distance.

To skirt around this, all I'm doing is upscaling each texture, running them through a few of my own sharpening filters to bring out detail, and touching up pixelated messes that are in the original textures. It's inefficient, I know, but by doing this, a texture previously displayed at 128x128 is now shown at 1024x1024, etc. So, indeed, these are "high-res" textures, or as close as I can get, short of hacking BioWare's SQL database and pulling the original full-size textures.

Again, no animosity. I just don't understand what you're trying to tell me. Stop modding?

#22
The Razman

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InBleedingRapture wrote...

Okay, I apologize. I'm not trying to be hostile, I just don't understand why you seem to be actively discouraging players from attempting to improve their gaming experience. I mean, no one put a gun to my head and said, "Spend hours on enhancing textures and then upload them for all to criticize." I don't get any gold stars for this.

Even so, I respect your opinion.

I'm not sure how much you know about the way ME3 handles textures, so I'm not trying to insult your knowledge or your intelligence here: the engine SEEMS to dynamically mip textures down, ignoring any existing mip maps already embedded in a given texture. It might just be a side-effect of using TexMod, but that's been my observation.

Mipping is essentially downscaling a texture based on the camera distance from said texture. So, if your original size is 512x512, it may only appear at, say, 128x128 (or less) in-game, depending on perceived distance.

To skirt around this, all I'm doing is upscaling each texture, running them through a few of my own sharpening filters to bring out detail, and touching up pixelated messes that are in the original textures. It's inefficient, I know, but by doing this, a texture previously displayed at 128x128 is now shown at 1024x1024, etc. So, indeed, these are "high-res" textures, or as close as I can get, short of hacking BioWare's SQL database and pulling the original full-size textures.

Again, no animosity. I just don't understand what you're trying to tell me. Stop modding?

I'm trying to tell you no more and no less than what I've said; that I don't see enough of a difference to warrant installing it for me.

I'm not sure what you want from me, I'm not telling anyone else not to install them or telling you that you're wasting your time or anything. I'm just saying I don't see enough of a difference in practical terms to warrant me installing them.

#23
gambit51hawke

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@ inbleedingrapture
ignore it just wants to annoy
i like your textures alot and i love the goatee in shepards face upload the file please thanks

Modifié par gambit51hawke, 06 mai 2012 - 05:17 .


#24
MACharlie1

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The Razman wrote...

InBleedingRapture wrote...

Okay, I apologize. I'm not trying to be hostile, I just don't understand why you seem to be actively discouraging players from attempting to improve their gaming experience. I mean, no one put a gun to my head and said, "Spend hours on enhancing textures and then upload them for all to criticize." I don't get any gold stars for this.

Even so, I respect your opinion.

I'm not sure how much you know about the way ME3 handles textures, so I'm not trying to insult your knowledge or your intelligence here: the engine SEEMS to dynamically mip textures down, ignoring any existing mip maps already embedded in a given texture. It might just be a side-effect of using TexMod, but that's been my observation.

Mipping is essentially downscaling a texture based on the camera distance from said texture. So, if your original size is 512x512, it may only appear at, say, 128x128 (or less) in-game, depending on perceived distance.

To skirt around this, all I'm doing is upscaling each texture, running them through a few of my own sharpening filters to bring out detail, and touching up pixelated messes that are in the original textures. It's inefficient, I know, but by doing this, a texture previously displayed at 128x128 is now shown at 1024x1024, etc. So, indeed, these are "high-res" textures, or as close as I can get, short of hacking BioWare's SQL database and pulling the original full-size textures.

Again, no animosity. I just don't understand what you're trying to tell me. Stop modding?

I'm trying to tell you no more and no less than what I've said; that I don't see enough of a difference to warrant installing it for me.

I'm not sure what you want from me, I'm not telling anyone else not to install them or telling you that you're wasting your time or anything. I'm just saying I don't see enough of a difference in practical terms to warrant me installing them.

:huh:

How close exactly do you sit to your monitor? And, do you wear glasses or other corrective lenses (or I should say, should you be)? 

Modifié par MACharlie1, 06 mai 2012 - 05:30 .


#25
InBleedingRapture

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The Razman wrote...

This really doesn't seem to be making anything "high-res" ... it's just changing the textures slightly to something you consider better. Misnomer, really.


Passive-aggressive, unconstructive, gobbldigook. Conversation over.