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ME3 | High-Resolution Textures


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#26
The Razman

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InBleedingRapture wrote...

The Razman wrote...

This really doesn't seem to be making anything "high-res" ... it's just changing the textures slightly to something you consider better. Misnomer, really.


Passive-aggressive, unconstructive, gobbldigook. Conversation over.

Ok ... whatever, didn't realise you were going to be this sensitive. Shouldn't have said anything at all.

There are people that view 720p and 1080p as significantly different, while to most people it's pretty much negliable. I'm sure you've done good work (better than I ever could) and that it is indeed higher res ... but it wasn't low-res in my eyes to begin with, so it's not something I'll be installing. It's not like in DA2 where the default game had surfaces that looked like they'd been copy-pasted from Minecraft. ME3 was pretty good quality already.

Look, if you want people to avoid saying anything critical, just say so in the OP next time you post something and I'll steer way clear. Don't need this crap.

#27
MACharlie1

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The Razman wrote...

InBleedingRapture wrote...

The Razman wrote...

This really doesn't seem to be making anything "high-res" ... it's just changing the textures slightly to something you consider better. Misnomer, really.


Passive-aggressive, unconstructive, gobbldigook. Conversation over.

Ok ... whatever, didn't realise you were going to be this sensitive. Shouldn't have said anything at all.

There are people that view 720p and 1080p as significantly different, while to most people it's pretty much negliable. I'm sure you've done good work (better than I ever could) and that it is indeed higher res ... but it wasn't low-res in my eyes to begin with, so it's not something I'll be installing. It's not like in DA2 where the default game had surfaces that looked like they'd been copy-pasted from Minecraft. ME3 was pretty good quality already.

Look, if you want people to avoid saying anything critical, just say so in the OP next time you post something and I'll steer way clear. Don't need this crap.

You have seen EDI's chest and Andersons uniform, right? 

And the Normandy close up in the beginning? 

Modifié par MACharlie1, 06 mai 2012 - 05:46 .


#28
InBleedingRapture

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The Razman wrote...

Ok ... whatever, didn't realise you were going to be this sensitive. Shouldn't have said anything at all.

There are people that view 720p and 1080p as significantly different, while to most people it's pretty much negliable. I'm sure you've done good work (better than I ever could) and that it is indeed higher res ... but it wasn't low-res in my eyes to begin with, so it's not something I'll be installing. It's not like in DA2 where the default game had surfaces that looked like they'd been copy-pasted from Minecraft. ME3 was pretty good quality already.

Look, if you want people to avoid saying anything critical, just say so in the OP next time you post something and I'll steer way clear. Don't need this crap.


Nah, I don't mind criticism as long as it's constructive. By "constructive," I mean, tell me what you don't like, then tell me how to make it better. I understand your point and, if you'd posted the above text to begin with, we could've most likely avoided this misunderstanding. Also, it's late and I've been working on textures all day, so I'm a little more irritable than usual.

Apologies, once again. You're welcome to offer your opinion any time. Just let me know what you think I could change, is all I'm trying to say.

Cheers.

Modifié par InBleedingRapture, 06 mai 2012 - 06:02 .


#29
InBleedingRapture

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MACharlie1 wrote...

You have seen EDI's chest and Andersons uniform, right? 

And the Normandy close up in the beginning? 


Ugh. Those are the worst, lol. Especially since those are some important cutscenes.

#30
FictionalBreger

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Hmm.
So, you took the original textures from the game (low-res versions), scaled them up, slapped some filters on them to sharpen them, and then manually edited some blurry areas?
Well, it does look better in-game from your screenshots, but I always hesitate to call that high-res.

That picture you posted to compare your version with the original? It says all. The upscaled version is larger, but also edgier, which removes the quality somewhat. I know there isn't much you can do about it, but still.
It is high-res in the sense that it is larger, but the sharpness isn't as good as if it was made from scratch/original texture in original size (the one BioWare scaled down to that 128x128 texture).

Not trying to clank down on you, just saying how I feel about high-res textures (all those high-res textures for Skyrim are the worst, though. If you ever look at them, most of them are just double the size, and then had a ton of sharpening filters thrown on, and that's it).

Still, they do look slightly sharper in the game, so kudos to you for that! And don't let anyone get you down, as there is a lot of work behind this. I know, I've also done this before.
Just out of curiosity, you use Photoshop, right? Which version?

#31
Fredy AG

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///

 And do not forget to the default Garrus. The poor Garrus!! .. recently hit by a truck ...

Posted Image


Posted Image

:P


@ InBleedingRapture not worry, your work is appreciated and according to my point of view, as I told you, adheres much more to the original game art. In your screenshots we can notice an improvement in the texture.

And any work that you share with us will be grateful.

I now understand the work required to improve these textures, it is not simple.


Salu2. ;)

//////

Modifié par smarteck, 06 mai 2012 - 08:59 .


#32
InBleedingRapture

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FictionalBreger wrote...

Hmm.
So, you took the original textures from the game (low-res versions), scaled them up, slapped some filters on them to sharpen them, and then manually edited some blurry areas?
Well, it does look better in-game from your screenshots, but I always hesitate to call that high-res.

That picture you posted to compare your version with the original? It says all. The upscaled version is larger, but also edgier, which removes the quality somewhat. I know there isn't much you can do about it, but still.
It is high-res in the sense that it is larger, but the sharpness isn't as good as if it was made from scratch/original texture in original size (the one BioWare scaled down to that 128x128 texture).

Not trying to clank down on you, just saying how I feel about high-res textures (all those high-res textures for Skyrim are the worst, though. If you ever look at them, most of them are just double the size, and then had a ton of sharpening filters thrown on, and that's it).

Still, they do look slightly sharper in the game, so kudos to you for that! And don't let anyone get you down, as there is a lot of work behind this. I know, I've also done this before.
Just out of curiosity, you use Photoshop, right? Which version?


Well, there's a bit more to it than that, but yes, that's my process. I also create completley new specular maps based on the sharpened textures, which is really the key to adding detail and reducing aliasing, since most of the stock spec maps are at half-res or look like they've been hastily constructed. Keep in mind, the game rarely allows an upscaled texture to be displayed at full resolution (even during closeups, they're usually at half resolution), which is why I have to make them so much larger. And you're right, of course, there is only so much one can do without professional image enhancement software or the original, full-size textures.

I do say in the OP that I'm, by no means, a freehand artist, or really an artist of any kind. I've never taken any classes in graphic design or 3D modeling, but I try to do both, mainly for enjoyment. And hey, if someone else likes what I've come up with, all the better. Frankly, though, most of my mods for this and other games remain unreleased, primarily because it's almost as much work maintaining them online and deflecting criticism as is creating them in the first place. Kinda takes the fun out of it.

I'm not exactly secretive about my process, but I essentially use multiple layers on top of the original (upscaled) texture with different levels of sharpening/blurring at varying radii, strengths and opacities for each layer, which produces a decent sharpening effect when they're all combined. Just slapping on a stock sharpening mask creates too many artifacts. And again, these are works in progress, so I'm constantly trying to improve. Basically, what I do is equivalent to a very thorough blur-sharp shader.

And I'm using Photoshop CS5 64-bit, which helps quite a bit.

I usually avoid forums like the plague, but I started this thread more to generate ideas and gather input than to get a slap on the back. Doesn't seem to be working too well : /


@smarteck
Thanks, man. It's easy to get discouraged sometimes. My intent has always been to create/modify content so players can better enjoy their gaming experience. I don't care much for personal glory, nor do I seek it.

Your textures are great and I'm glad we could help each other along the way.

Keep it up!

Modifié par InBleedingRapture, 06 mai 2012 - 10:15 .


#33
FictionalBreger

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Well, these forums are what they are. Not always a good place for input. But someone will show up and give better critisism/input for you. IT might just take a bit more time. :P These forums move quite fast.
But still, as I said, I do enjoy the look of your textures, even if I'm not going to use them. TexMod and my computer are locked in a battle of life and death. TexMod just does not want to run, at least not with ME3 for some reason.
I've made a few textures for other games as well, never anything fancy, never release them either. But I understand that putting something online can take the fun out of it. Of course, it can sometimes make it even more fun, but usually people are more negative than positive, I feel. Could be wrong, of course.

And as smarteck said, it is kind of you to show others and release these textures for the enjoyment of everyone (Well, almost everyone).

Could you throw another upscaled version of the original on top of the current texture? A blurry one, I mean. I know you said you worked with different levels of sharpening/blurring, but another upscaled version of the original (ontouched otherwise) thrown on top as an overlay (with either Overlay or Screen as the mode of choice) might blur the edges a bit?
How would that look in game? Would the arm (as an example) still have those blurry edges, or would they be smoother?
I can't open Photoshop at home right now, or I'd take a look myself (at least in Photoshop, wouldn't be able to see it in game. It might look worse!)

Now that I look at the arm again, it is still a bit blurry. I guess there isn't much you can do about that, unless you can generate new normal maps/use even larger versions of the textures?
Wait. Larger versions might even make it blurrier. Hmm. Forget I said that.

#34
InBleedingRapture

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Well, I've experimented quite a bit with the best compromise between sharpening and blurring. It does seem that the larger the texture, even if it is jagged or blurred, produces a better result than a downsized one.

Here's a side-by-side comparison of the original texture and a new method I just used to try and smooth out the lines a bit. I would like to get a little more detail in there, but I'll experiment with it some more and see what I can do.

Both textures were upscaled from 512 to 2048, using bicubic filtering, then downscaled to 1024 (this seems to help in some cases). I do appreciate your opinions and your input. This is the kind of discussion I was looking for :)

Posted Image

Modifié par InBleedingRapture, 06 mai 2012 - 11:30 .


#35
InBleedingRapture

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The difference is more pronounced at the native 2048x2048 resolution:

Posted Image

Modifié par InBleedingRapture, 06 mai 2012 - 11:31 .


#36
DaJe

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I must honestly say that I prefer the original look. While I do appreaciate more detail, it looks less shiny and significantly distorts the intended art design.

To me lighting and reflections are more important to the look than texture crispness (that words exists now).

#37
InBleedingRapture

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DaJe wrote...

I must honestly say that I prefer the original look. While I do appreaciate more detail, it looks less shiny and significantly distorts the intended art design.

To me lighting and reflections are more important to the look than texture crispness (that words exists now).


I can understand how you'd feel that way. I can see about preserving more of the original shine -- I limited its' effects due to personal preference -- so the textures are more in keeping with the default "feel" of the armor.

Thanks. Your honesty is appreciated :)

#38
InBleedingRapture

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All mods are down until further notice.

#39
-Sxx-

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Why? :S And do these work in MP?

And yeah I feel the same way about the shinyness and reflections, they make quite a bit of difference.

Modifié par Dest1ny, 06 mai 2012 - 12:42 .


#40
MrDbow

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InBleedingRapture wrote...

All mods are down until further notice.


Hopefully, you will be able to present them again for those who can enjoy them.

I am often envious of you guys with your fancy skills and your fancy tools to make them fancy textures! LOL!

Thanks!

#41
The Razman

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InBleedingRapture wrote...

The Razman wrote...

Ok ... whatever, didn't realise you were going to be this sensitive. Shouldn't have said anything at all.

There are people that view 720p and 1080p as significantly different, while to most people it's pretty much negliable. I'm sure you've done good work (better than I ever could) and that it is indeed higher res ... but it wasn't low-res in my eyes to begin with, so it's not something I'll be installing. It's not like in DA2 where the default game had surfaces that looked like they'd been copy-pasted from Minecraft. ME3 was pretty good quality already.

Look, if you want people to avoid saying anything critical, just say so in the OP next time you post something and I'll steer way clear. Don't need this crap.


Nah, I don't mind criticism as long as it's constructive. By "constructive," I mean, tell me what you don't like, then tell me how to make it better. I understand your point and, if you'd posted the above text to begin with, we could've most likely avoided this misunderstanding. Also, it's late and I've been working on textures all day, so I'm a little more irritable than usual.

Apologies, once again. You're welcome to offer your opinion any time. Just let me know what you think I could change, is all I'm trying to say.

Cheers.

Then I apologise for not making it clear from the start. I'm not knocking the work you've done, I know how much hard graft goes into it. It's simply for me personally, I don't get any benefit out of things looking 0.2% sharper in my eyes, which it what it looks like to me.

#42
MACharlie1

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These are NOT okay for a game in 2012 to look...

#43
Fredy AG

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 ///

Hello,

For part of the texture of Anderson, I re-edit one of the textures of InBleedingRapture.

Thanks man. :happy:

Posted Image


Salu2.;)

//////

#44
InBleedingRapture

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Thanks, smarteck. You've done some good work with my retextures :) I do plan to expand the Formal Uniforms mod eventually, so maybe more work is in your future, hehe.

I'm, by no means, done modding ME3. I've hidden my existing mods only so that I can incorporate some of the changes others have suggested, hopefully improving them while trying to remain true to the intended design and "feel" of the original armor textures.

Currently I'm working on a "like new" version of the Armax Arsenal armor, since it's always bugged me that it has all the scuffs and scratches on it, differing from the rest of Shepard's armor.

As always, I'm still taking requests and incorporating suggestions, so feel free to express them.

The Razman wrote...

...I don't get any benefit out of things looking 0.2% sharper in my eyes, which it what it looks like to me.

That's not entirely fair. The new textures are quite a bit sharper and quite a bit larger. These, and changes to the way the armor shines, are most pronounced in the game itself. As with most mods, screen shots don't do them justice. Since you are unwilling to try any of my armor mods, perhaps next time I will post a high-res video that demonstrates the changes.

Modifié par InBleedingRapture, 09 mai 2012 - 08:21 .


#45
ZackG312

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Hope you can update when the casual outfits are ready.

#46
InBleedingRapture

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ZackG312 wrote...

Hope you can update when the casual outfits are ready.


Thanks, man.

Yeah, I'm currently working on a redux of my Formal Uniforms mod (basically less noise and different color options) and the casual outfits.

I love running around in Shep's leather jacket, but man, that texture looks horrid close up.

#47
ZackG312

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InBleedingRapture wrote...

ZackG312 wrote...

Hope you can update when the casual outfits are ready.


Thanks, man.

Yeah, I'm currently working on a redux of my Formal Uniforms mod (basically less noise and different color options) and the casual outfits.

I love running around in Shep's leather jacket, but man, that texture looks horrid close up.

Yeah I like the outfit he wears on Earth, but up close during cutscenes it looks terrible, and dirty. He can at least throw his close in the washer :)

#48
InBleedingRapture

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So I decided to stop being lazy with using filters and do a real retexture for a change. I've finished the male Shepard's "combat" fatigues retexture. This mod also fixes the "dirty hands" issue.

Here are a few images and the download link:

Posted Image

Posted Image

Posted Image


******
Download
******

Modifié par InBleedingRapture, 19 mai 2012 - 05:15 .


#49
InBleedingRapture

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Fixed broken download link.

#50
luk3us

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Femshep needs loving too... :wub::wub::wub: