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Yes, it's one of those


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#1
daecath

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Sorry folks, but I just had another thought that I haven't seen expressed yet, so here I go.

The main story of the series was always fairly simplistic: Stop the bad guy who wants to destroy you. There wasn't anything more to it than that. There weren't any deep philisophical concepts or ambiguous moral choices or thought provoking questions. It was very simple.

It was all the other things along the way which had the deep stories with rich thought provoking philisophical questions. And I think that's one of the reasons why the game worked so well. It could explore a wide variety of concepts in little bite sized chunks, inside this simplistic framework of the larger story, without getting bogged down or overshadowed by the larger story.

On Novaria, you see what happens when corporations become too large and unregulated. On Feros, you are forced to decide what to do with people who have been manipulated to try and hurt you (like say someone who holds a deep religious belief, and is used by someone claiming authority in that religion to hurt their enemies). The Geth storyline examines the nature of life. The Krogan storyline lets us look at moral issues involved in trying to control population (turn the krogans from a warlike race into a race that has grown larger in size than what their planet can sustain). And so on and so one. All those choices that we are asked to make throughout the game, all those hard questions that we have to ask ourselves in order to make a decision - that's what makes the story so deep.

The ending tried to do the same thing - interject a bit of philisophizing into the main storyline. The problem with that is that then takes on more importance than the rest of the story. It overwhelms all the other points that we were allowed to explore along the way. Not only that, but in many cases, it directly goes against the premises of previously resolved plots, the geth storyline being the best example. There, you have the question of whether or not synthetics represent a valid form of life, and whether or not they should have the same freedoms as any other life form. The ending is in complete contrast to that. It devalues synthetic life by saying they aren't worthy of saving. it says they have no need for freedom because they have no will - they are destined to destroy organics no matter what. Even the krogan storyline is betrayed. Can a warrior race live in peace with others? Not if they're synthetic they can't, and if a synthetic can't change their nature, why would anyone else? 

And it was entirely unneccessary. All they had to do was tie everything up. Keep the main story simple. We got all the depth we needed from the rest of the story. But no, instead they had to cram in one more deep thought in at the very end. One that followed nothing, came from nowhere, and made no sense with all the other points that were made before it.

Modifié par daecath, 05 mai 2012 - 01:43 .


#2
Leonardo the Magnificent

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I only have one response for you, I'm afraid...

ARTISTIC. INTEGRITY.

#3
ev76

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In the end the creator destroyed, manipulated or allowed someone else to control their creations destiny.

#4
Wabajakka

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Every story can be broken down to make it simple. 

Your thread is "another on of those" threads, funny enough.

Modifié par Orange Tee, 05 mai 2012 - 01:57 .


#5
DOHC46

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It could have been simple. TIM was brought to the Citadel by the Reapers and, like Saren became a 2-part boss battle, and there was no explaination to the Reapers, no starkid, and you used the Crucible to destroy unmodified Reaper Code (weakening the Reapers immensly, allowing for a conventional defeat without harming the upgraded geth) and causing the Citadel's control systems to burn completely out, shutting down the entire mass relay network. After all the Citadel was the hub of the network. Networks usually stop working when the hub is taken offline. And allow a reunion with LI's if EMS is high enough...

#6
Shepardtheshepard

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daecath wrote...
On Novaria, you see what happens when corporations become too large and unregulated. On Feros, you are forced to decide what to do with people who have been manipulated to try and hurt you (like say someone who holds a deep religious belief, and is used by someone claiming authority in that religion to hurt their enemies). The Geth storyline examines the nature of life. The Krogan storyline lets us look at moral issues involved in trying to control population (turn the krogans from a warlike race into a race that has grown larger in size than what their planet can sustain). And so on and so one. All those choices that we are asked to make throughout the game, all those hard questions that we have to ask ourselves in order to make a decision - that's what makes the story so deep.



Whaaaa!?   Image IPB

You got that from Feros? I totally get the "do you hurt people trying to stop you against their will?" bit. I really do. But you got a religious angle from that? Really?

*Confused*

#7
shadowreflexion

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 I see what you're saying. Why after all this time was something more added to a formula that was perfectly fine? ME has always been a simplen game with complicated undertones playing out in the guise of choice. Now what possessed Walters and Hudson to try something different this far into the the series is beyond me. Lately, I've seen fan made trailers that far surpass their visions and maintain story consistency. This is just one of those gambles that didn't pay off and instead of them really taking a look at it, they looked at us as if we didn't possess the intelligence to interpret their "grand" story. Insult us instead of looking at an insulting story finale. But such is life. Had they tried this with a new series, it may have gone over a bit better.

#8
daecath

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Shepardtheshepard wrote...

daecath wrote...
On Novaria, you see what happens when corporations become too large and unregulated. On Feros, you are forced to decide what to do with people who have been manipulated to try and hurt you (like say someone who holds a deep religious belief, and is used by someone claiming authority in that religion to hurt their enemies). The Geth storyline examines the nature of life. The Krogan storyline lets us look at moral issues involved in trying to control population (turn the krogans from a warlike race into a race that has grown larger in size than what their planet can sustain). And so on and so one. All those choices that we are asked to make throughout the game, all those hard questions that we have to ask ourselves in order to make a decision - that's what makes the story so deep.



Whaaaa!?   Image IPB

You got that from Feros? I totally get the "do you hurt people trying to stop you against their will?" bit. I really do. But you got a religious angle from that? Really?

*Confused*

It's a stretch, granted, but one could certainly apply it to more than just people controlled by a plant. If a preacher tells some 15 year old kid - someone who's been a member of the church his entire life, who's parents are faithful, who's friends are all strong believers - that he should strap a bomb to his chest and blow up someone who "threatens" the "faithful", isn't that similar? He is in a real sense operating under someone else's will. Whether he was influenced by spores that cause pain when he thinks something that goes against the plant, or influenced by the belief that he'll go to hell if he doesn't do what the preacher says, it's an outside influence subverting his will (unless you really think there are normal 15 year olds out there lining up to strap bombs to their chest).

#9
GLR-0053

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daecath wrote...



And it was entirely unneccessary. All they had to do was tie everything up. Keep the main story simple. We got all the depth we needed from the rest of the story. But no, instead they had to cram in one more deep thought in at the very end. One that followed nothing, came from nowhere, and made no sense with all the other points that were made before it.


Too video gamey?:wizard:

Modifié par GLR-0053, 05 mai 2012 - 02:47 .


#10
Arturia Pendragon

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GLR-0053 wrote...
Too video gamey?:wizard:

http://www.youtube.com/watch