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(MATH) THE TRUTH ABOUT THE "CREDIT GLITCH"


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#1
RANDOMvGRENADE

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EDIT:  This post is intended to clear the air and make the distinction between a glitch and an exploit.  It is no way meant to encourage or promote this behavior.  It is simply the math on why it is not an exploit.  This is not meant to defend anyone but the math.

*EDIT EDIT*  For those looking to change this, there is a petition here to have it fixed.  http://social.biowar...index/11883680 

*EDIT EDIT EDIT*  Petition was locked by moderator.  Apparently discussing something in a thread a few times is the same as posting a petition for change.  That is censorship, as the ppost was popular(5 stars) and supported by pretty much all who had the chance to post.  Sad day when a petition is censored.   Sad day indeed.


There seems to be some confusion as to what an exploit is.  I am going to prove once and for all that players utilizing this host migration issue are actually not exploiting at all.  Here goes:

Let's do the math on this so called "exploit", shall we? For this example assume FBW/G/G.
round 10 on a gold match takes appx 3-5 minutes, depending on objective. So for the sake of the math let's say it takes 5 minutes per glitched round, including lobby and load times. 10-20k xp and 40k credits per round. That means in one hour, if played straight through with no breaks, a player could fit in about 12 (closer to 10, but let's aim high for the haters who would say I'm too conservitive)rounds per hour. 

That's about 480,000 creditsper hour and about 200k xp

For the sake of time, we will say that a gold match takes about half hour, including lobby and load time. That's 2 per hour. 300-400k xp and 75k credits per round.
That's about 150,000 credits per hour and about 700kxp. 

 For the math we will say the glitcher has 500k and is able to by 5 PSP's.
 
 Even if the glitcher were to spend his credits on PSP's, they could only recieve 250k xp MAX per pack.  150k in regular SP, which adds up to 1.25million xp in both packs MAXIMUM, with the average being closer to 750k xp worth of character cards over 5 PSP's.

That means that a credit glitcher earns an average of about 950k XP per hour,  

A non glitcher can afford 1 PSP and one 2 vet packs.  About 200k xp there.  Added to the 700k xp already earned and you have an average of 900k xp per hour.  

As you can clearly see, the outcomes from these two very different approaches got us to about the same place, with the credit glitcher POTENTIALLY earning a mere 5% more gain than the non glitcher.  

 To someone interested in promoting, the glitch is actually COUNTERPRODUCTIVE! Moreover, since the leaderboard ranks players by N7, NOT ARSENAL, and the glitch does not rank a person up any faster, what exactly is he exploiting? NOTHING. He is actually progressing through the established MP parameters AT THE SAME SPEED AS YOU. 

Game Over.

Modifié par RANDOMvGRENADE, 05 mai 2012 - 05:08 .


#2
Brettic

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http://en.wikipedia....(online_gaming)

Game Over.

#3
Chromatix

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The end is neigh.

"since the leaderboard ranks players by N7, NOT ARSENAL"

Some guys would like their arsenal be better.

#4
SweetWilly013

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Why is XP in consideration for this when the point of credit glitching is anything but XP?

#5
Zenning

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Wait a second?  People give a **** about XP?

Modifié par Zenning, 05 mai 2012 - 08:14 .


#6
GodlessPaladin

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Who the hell cares about XP?

#7
RANDOMvGRENADE

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The word exploit is used when someone abuses a bug to get ahead. Bioware has established a ranking system, the only form of PvP competition at all. They made xp the standard. If a player is not ranking up faster than anyone else, he is not exploiting. There is no gain. Simple

#8
Sacrificial Bias

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Da hell? Who the hell plays Gold, even FBWGG with anything less than level 20? The only POSSIBLE merit to gaining xp would be if Bioware awarded credits for promoting. And I think they should, as grinding a character from 1 to 20 is quite a chore.

#9
SweetWilly013

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XP in this game is pretty moot. I could care about as much about XP as I do about getting character card spam in my spectre packs.

Anyways, let's do the math for credit glitchers. 5 minutes a match, about 12 matches an hour. at 37.5k a match.

37.5k * 12 = 450k > 150k

Yeah credit glitchers end up getting more credits.

#10
DivineAura

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Credits > XP.
Most players play on gold for credits, not XP.

#11
D4rk50ul808

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Wow..

I promise you that if you get a Black Widow V and I have a Black Widow VII, the only way I will beat you is pure skill and knowledge of the game. IT DOESN'T MATTER. Why do you care if they farm all the way to N7 Ranks X's, they will probably quit playing because there is nothing left to do. I have seen how much these guys like playing, as soon as they get into the game they quit once they are last on the scoreboard because they are embarrassed.

I can speak for my friends in saying that a higher difficulty level would be much more welcome than a way to stop farmers and credit glitchers. I could care less what they do with their time I want to have some fun and massacre some reapers.

#12
RANDOMvGRENADE

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Bioware established the parameters for guaging "progress". It is N7 rating. Like it or not, that is the reality. The leaderboard is all the proof anyone would need of that. Just because "you" only care about credits does not mean that is the standard by which to judge others. It's N7 rank, pure and simple. EA/Bio, not me.  

Modifié par RANDOMvGRENADE, 05 mai 2012 - 08:24 .


#13
Brettic

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RANDOMvGRENADE wrote...

The word exploit is used when someone abuses a bug to get ahead. Bioware has established a ranking system, the only form of PvP competition at all. They made xp the standard. If a player is not ranking up faster than anyone else, he is not exploiting. There is no gain. Simple


An exploit, in video games, is the use of a bug
or design flaw including glitches
, rates, hit boxes, or speed, etc. by a
player to their advantage in a manner not intended by the
game's designers.


Player's are using a bug to get a credit gain advantage in a way not intended by the game's designers.

Modifié par Brettic, 05 mai 2012 - 08:24 .


#14
SweetWilly013

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RANDOMvGRENADE wrote...

The word exploit is used when someone abuses a bug to get ahead. Bioware has established a ranking system, the only form of PvP competition at all. They made xp the standard. If a player is not ranking up faster than anyone else, he is not exploiting. There is no gain. Simple


If the devs think XP is THAT important then they're obviously not paying much attention to their own game.


eg: So you have a higher N7 than me.

Cool story bro. I could give two ****s.

It doesn't gain you anything but an arbitrary number indicating how much time you've spent on the game.

#15
Rokayt

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I will probably stick to N7 120-150 (If I get impatient with Respec Cards.) N7 is pointless. In round score is the only form of competition worthwhile in this game. Earlyer today I played alongside an N7 2336 person leveling up an enginier, he didn't play worth.... fecal matter..... Level X Weapons, level three mods, level 16 character. Died every five seconds.
Roughly, the only thing I have ever voted on a kick vote for is an N7 rank that is too high, since they either need to take a break, or simply are a leach that tries to get something done.
Random Grenade, your tendency to put see through lampshades on everything is disappointing.

Modifié par Rokayt, 05 mai 2012 - 08:27 .


#16
RANDOMvGRENADE

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Brettic wrote...

RANDOMvGRENADE wrote...

The word exploit is used when someone abuses a bug to get ahead. Bioware has established a ranking system, the only form of PvP competition at all. They made xp the standard. If a player is not ranking up faster than anyone else, he is not exploiting. There is no gain. Simple


An exploit, in video games, is the use of a bug
or design flaw including glitches
, rates, hit boxes, or speed, etc. by a
player to their advantage in a manner not intended by the
game's designers.


Player's are using a bug to get a credit gain advantage in a way not intended by the game's designers.



And yet my post clearly shows that those credits do not equate to faster progress, therefore no gain, therefore no exploit.  Just a bug that needs fixing.  

#17
RANDOMvGRENADE

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SweetWilly013 wrote...

RANDOMvGRENADE wrote...

The word exploit is used when someone abuses a bug to get ahead. Bioware has established a ranking system, the only form of PvP competition at all. They made xp the standard. If a player is not ranking up faster than anyone else, he is not exploiting. There is no gain. Simple


If the devs think XP is THAT important then they're obviously not paying much attention to their own game.


eg: So you have a higher N7 than me.

Cool story bro. I could give two ****s.

It doesn't gain you anything but an arbitrary number indicating how much time you've spent on the game.


CREDITS ARE ARBITRARY BY NATURE.   If EA wanted players to guage their progress based on credits the leaderboard would be topped by the guy with the most credits.  

#18
SweetWilly013

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RANDOMvGRENADE wrote...

Bioware established the parameters for guaging "progress". It is N7 rating. Like it or not, that is the reality. The leaderboard is all the proof anyone would need of that. Just because "you" only care about credits does not mean that is the standard by which to judge others. It's N7 rank, pure and simple. EA/Bio, not me.  


Like it or not, this is almost meaningless. So bioware wants N7 to be meaningful. Well the community generally decides whats meaningful in this case.

I mean ask anyone. Would you rather have an N7 rank increase of 2000? Or the credits obtained in that N7 2000 increase?

I guarantee you most would want the credits. Again, N7 is an arbitrary number, with no awards associated with it other than aesthetics (and mnimal aesthetics at that).

#19
JasonSic

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inb4 InfamousResult brings the ****storm.

#20
Iodine

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If EA thoughts players cared about XP (or that it mattered at all), they would be selling packs equivalent to XP, not credits. And character cards would not be the "filler" item in packs. And we would not have daily new complaint threads about getting character cards which only provide XP instead of weapons.

Modifié par Iodine, 05 mai 2012 - 08:31 .


#21
Brettic

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RANDOMvGRENADE wrote...

Brettic wrote...

RANDOMvGRENADE wrote...

The word exploit is used when someone abuses a bug to get ahead. Bioware has established a ranking system, the only form of PvP competition at all. They made xp the standard. If a player is not ranking up faster than anyone else, he is not exploiting. There is no gain. Simple


An exploit, in video games, is the use of a bug
or design flaw including glitches
, rates, hit boxes, or speed, etc. by a
player to their advantage in a manner not intended by the
game's designers.


Player's are using a bug to get a credit gain advantage in a way not intended by the game's designers.



And yet my post clearly shows that those credits do not equate to faster progress, therefore no gain, therefore no exploit.  Just a bug that needs fixing.  


Damn you rules of conduct! this guy deserves it SO BAD!!!!!!

I'm out of here.

#22
OblivionDawn

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Lol, semantics.

OP, your logic is wrong. If a person can buy packs faster due to exploiting the glitch, then they can achieve a better arsenal faster, which equals faster progress.

N7 rank isn't the only measure of progress.

"Game over"

Modifié par OblivionDawn, 05 mai 2012 - 08:30 .


#23
SweetWilly013

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RANDOMvGRENADE wrote...

SweetWilly013 wrote...

RANDOMvGRENADE wrote...

The word exploit is used when someone abuses a bug to get ahead. Bioware has established a ranking system, the only form of PvP competition at all. They made xp the standard. If a player is not ranking up faster than anyone else, he is not exploiting. There is no gain. Simple


If the devs think XP is THAT important then they're obviously not paying much attention to their own game.


eg: So you have a higher N7 than me.

Cool story bro. I could give two ****s.

It doesn't gain you anything but an arbitrary number indicating how much time you've spent on the game.


CREDITS ARE ARBITRARY BY NATURE.   If EA wanted players to guage their progress based on credits the leaderboard would be topped by the guy with the most credits.  


Lol you just don't get it.

If you observe the community here...compare the amount of people who give a **** about being at the top of the leaderboard with the people who care about obtaining credits. I guarantee you the latter will outnumber the former at least 5 to 1, if not more.

Just because bioware says something should matter more (and could  you please cite a source for that?) does not mean it is fact.

#24
RANDOMvGRENADE

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SweetWilly013 wrote...

RANDOMvGRENADE wrote...

Bioware established the parameters for guaging "progress". It is N7 rating. Like it or not, that is the reality. The leaderboard is all the proof anyone would need of that. Just because "you" only care about credits does not mean that is the standard by which to judge others. It's N7 rank, pure and simple. EA/Bio, not me.  


Like it or not, this is almost meaningless. So bioware wants N7 to be meaningful. Well the community generally decides whats meaningful in this case.

I mean ask anyone. Would you rather have an N7 rank increase of 2000? Or the credits obtained in that N7 2000 increase?

I guarantee you most would want the credits. Again, N7 is an arbitrary number, with no awards associated with it other than aesthetics (and mnimal aesthetics at that).


credits are just as arbitrary as N7 ranking.  It is a preference.  I happen to play for xp and to progress my N7 rating, as there is really no other way to guage progress.

#25
SweetWilly013

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RANDOMvGRENADE wrote...

SweetWilly013 wrote...

RANDOMvGRENADE wrote...

Bioware established the parameters for guaging "progress". It is N7 rating. Like it or not, that is the reality. The leaderboard is all the proof anyone would need of that. Just because "you" only care about credits does not mean that is the standard by which to judge others. It's N7 rank, pure and simple. EA/Bio, not me.  


Like it or not, this is almost meaningless. So bioware wants N7 to be meaningful. Well the community generally decides whats meaningful in this case.

I mean ask anyone. Would you rather have an N7 rank increase of 2000? Or the credits obtained in that N7 2000 increase?

I guarantee you most would want the credits. Again, N7 is an arbitrary number, with no awards associated with it other than aesthetics (and mnimal aesthetics at that).


credits are just as arbitrary as N7 ranking.  It is a preference.  I happen to play for xp and to progress my N7 rating, as there is really no other way to guage progress.


Well good for you. 

I personally would prefer new content (aka new guns obtained through spending credits I obtained) to a stupid number.