CavScout wrote...
You don't understand Occam's Razor.
Nor do you understand what evidence is.
Actually I don't think you understand occam's razor.
CavScout wrote...
You don't understand Occam's Razor.
Nor do you understand what evidence is.
CavScout wrote...
balance5050 wrote...
hammerfan wrote...
Occam's razor says to go with the hypothesis that makes the fewest assumptions, therefore offering the simplest explanation. The "Bad Writing" hypothesis makes only one assumption - the ending was badly written. That's as simple an explanation as you can get.
The problem with Occam's razor is that it doesn't account for evidence and pattern. It is the equivalent of sticking your fingers in your ears and screaming "Bioware is lazy!"
The bushes and trees being added into a spot that not many see is contrary to this.
You don't understand Occam's Razor.
Nor do you understand what evidence is.
Modifié par balance5050, 06 mai 2012 - 11:43 .
balance5050 wrote...
jijeebo wrote...
balance5050 wrote...
It's not like every cycle has an indoctrinated splinter group that thinks they can "control the reapers". OH yeah, every cycle does.
When was it established that people from every cycle tried to control the reapers and became indoctrinated as a result?
The VI on Thessia, this is common knowledge.
Senario wrote...
Oh look this thread again, Indoctrination is nothing more than a fan made idea that has several problems including being a total cop out with "evidence" that they claim to be true yet are nothing more than instances where they stretch the truth.
Fine if you want to believe it, but don't try and force it onto everybody. The ending is likely a result of bad writing PERIOD
jijeebo wrote...
balance5050 wrote...
jijeebo wrote...
balance5050 wrote...
It's not like every cycle has an indoctrinated splinter group that thinks they can "control the reapers". OH yeah, every cycle does.
When was it established that people from every cycle tried to control the reapers and became indoctrinated as a result?
The VI on Thessia, this is common knowledge.
Hah oh yeah, just checked the wiki. xP
...And no need to be sarky... I had genuinely forgotten. >.>
Thank you.CavScout wrote...
balance5050 wrote...
hammerfan wrote...
Occam's razor says to go with the hypothesis that makes the fewest assumptions, therefore offering the simplest explanation. The "Bad Writing" hypothesis makes only one assumption - the ending was badly written. That's as simple an explanation as you can get.
The problem with Occam's razor is that it doesn't account for evidence and pattern. It is the equivalent of sticking your fingers in your ears and screaming "Bioware is lazy!"
The bushes and trees being added into a spot that not many see is contrary to this.
You don't understand Occam's Razor.
Nor do you understand what evidence is.
I don't have to ignore anything, it's all evidence of crappy writing and rushed development.Leafs43 wrote...
Senario wrote...
Oh look this thread again, Indoctrination is nothing more than a fan made idea that has several problems including being a total cop out with "evidence" that they claim to be true yet are nothing more than instances where they stretch the truth.
Fine if you want to believe it, but don't try and force it onto everybody. The ending is likely a result of bad writing PERIOD
Bad writing might be the cause, but that is only one explanation.
Just because you don't like evidence, you can't ignore it.
Modifié par hammerfan, 06 mai 2012 - 11:46 .
hammerfan wrote...
Thank you.CavScout wrote...
balance5050 wrote...
hammerfan wrote...
Occam's razor says to go with the hypothesis that makes the fewest assumptions, therefore offering the simplest explanation. The "Bad Writing" hypothesis makes only one assumption - the ending was badly written. That's as simple an explanation as you can get.
The problem with Occam's razor is that it doesn't account for evidence and pattern. It is the equivalent of sticking your fingers in your ears and screaming "Bioware is lazy!"
The bushes and trees being added into a spot that not many see is contrary to this.
You don't understand Occam's Razor.
Nor do you understand what evidence is.
savionen wrote...
LaZy i IS wrote...
A few tiny bushes? Can't you find more convincing evidence for IT, or is that all?
Are you kidding? There's like... hour long videos on the subject.
A few quick examples from the first 30 minutes of the game:
Nobody see the kid but Shepard. When he gets on the shuttle nobody acknolwedges him or helps him. Anderson doesn't see him either. The kid goes through a locked door, he's also seen on a rooftop staring at Shepard. He goes into a building that explodes a few seconds later, but survives somehow. The kid also has very awkward dialogue a 6 or 8 year old would never say, and there's a growl from the vent as the kid disappears. The SFX for the growl is not used anywhere else in the game.
Doesn't really matter though. Anything anyone lists you can write off as either bad writing, or a design error. So the argument is pretty pointless unless Bioware actually states something or has more proof in EC. If they don't do anything big in the EC I'd imagine it's all just a lot of random errors. The most likely scenario IMO though is that they planned on having indoctrination be a bigger element in the story, and the changed it back in November, and forgot or didn't have time to change a lot of these little things.
There are some things people read way too much into, like someone was trying to use numerology on textures to try and prove IT, but, when I first played the game I felt indoctrination was a possibility in the story.
balance5050 wrote...
jijeebo wrote...
balance5050 wrote...
jijeebo wrote...
balance5050 wrote...
It's not like every cycle has an indoctrinated splinter group that thinks they can "control the reapers". OH yeah, every cycle does.
When was it established that people from every cycle tried to control the reapers and became indoctrinated as a result?
The VI on Thessia, this is common knowledge.
Hah oh yeah, just checked the wiki. xP
...And no need to be sarky... I had genuinely forgotten. >.>
Sorry sorry, It's been hostile in here. I apologize.
balance5050 wrote...
CavScout wrote...
ev76 wrote...
Cavscouts Nobody needs to show anything, it's a discussion not a debate, if it was a debate you would of lost or have been disqualified based on your witty one liners.
Is this how you admit defeat? It's a weird way of doing it. Now run along.
Good job proving his point:whistle:
What he's saying is that you can't convince anyone of anything when you act like a rude 12 YO.
balance5050 wrote...
EpyonX3 wrote...
CavScout wrote...
balance5050 wrote...
KingZayd wrote...
And this only makes sense if TIM has been able to improve reaper tech, which is very impressive indeed. There is another answer: That scene isn't real. Shepard's still unconscious in London, where we see him/her after the high EMS destruction ending.
I'm wondering why TIM wants to control organics in the first place. I thought he wanted to control the reapers and their forces.
It's a good thing we never see TIM's forces made up of human forces.... oh wait.. what?
I wouldn't have used sarcasm but I agree. TIM having those powers eliminates the need to jam their faces with implants that only simulate reaper control.
Right, because an army of organics is how we control the reapers... DERP
DTKT wrote...
I love how you call an assortment of pictures that show really nothing conclusive "evidence".
Nice going.
balance5050 wrote...
Who here actually likes the ending's at face value?
CavScout wrote...
savionen wrote...
LaZy i IS wrote...
A few tiny bushes? Can't you find more convincing evidence for IT, or is that all?
Are you kidding? There's like... hour long videos on the subject.
A few quick examples from the first 30 minutes of the game:
Nobody see the kid but Shepard. When he gets on the shuttle nobody acknolwedges him or helps him. Anderson doesn't see him either. The kid goes through a locked door, he's also seen on a rooftop staring at Shepard. He goes into a building that explodes a few seconds later, but survives somehow. The kid also has very awkward dialogue a 6 or 8 year old would never say, and there's a growl from the vent as the kid disappears. The SFX for the growl is not used anywhere else in the game.
Doesn't really matter though. Anything anyone lists you can write off as either bad writing, or a design error. So the argument is pretty pointless unless Bioware actually states something or has more proof in EC. If they don't do anything big in the EC I'd imagine it's all just a lot of random errors. The most likely scenario IMO though is that they planned on having indoctrination be a bigger element in the story, and the changed it back in November, and forgot or didn't have time to change a lot of these little things.
There are some things people read way too much into, like someone was trying to use numerology on textures to try and prove IT, but, when I first played the game I felt indoctrination was a possibility in the story.
First off, something unexplained is not evidence of Indocrination.
A) You can't prove no one saw the kid. Anderson doesn't, but that doesn't prove indoctrination. It proves he didn't see the kid.The shuttle doors aren't closed until the kid is aboard, this shows they waited until he was aboard. That he wasn't physically helped is not evidence he wasn't seen or noticed.
C) The door was unlocked before he entered and locked behind him or damaged by the blast. Or he has the pass code/key. It does not provide evidence of indoctrination.
D) Kid survives in the vent. Shep and company survive worse close enounters than that. Not proof of indocrination.
E) Awkward dialog? How does this prove indoctrination and not just awkward dialog?
F) There is a Reaper attack going on with a Reaper just outside. The entire chapter of the game feature Reaper growls.... and the Reaper growl scaring the kid away would be proof of indocrination how?
Modifié par balance5050, 06 mai 2012 - 11:50 .
savionen wrote...
CavScout wrote...
savionen wrote...
CavScout wrote...
Yep, horribly flawed logic. Heck, using the same "evidence" as IT folks I could say:
FACT 1: People drown when in water.
FACT 2: People are wet when drowning.
FACT 3: Surfers are near a lot of water.
Conclusion: Surfers must have/be drowning.
That's what IT logic looks like.
That's what the Catalyst's logic looks like.
Synthetics are created by imperfect beings, therefore they always rebel against their creators.
Therefore all synthetics will want to kill every single organic in the galaxy from krogan to bacteria.
That's like saying all children will kill their parents.
Kill all parents because their children might rebel and kill all parents.
Seems legit.
Except that isn't the Catalyst's "logic". It's important to not change it's logic just so you can attack it....
Destroy organics once they become capable of creating advanced synthetic life, because organics will eventually create synthetics that will kill all organic life.
Going from being able to create synthetics, to synthetics wanting to destroy all life in the galaxy is a rather large jump in logic.
CavScout wrote...
savionen wrote...
LaZy i IS wrote...
A few tiny bushes? Can't you find more convincing evidence for IT, or is that all?
Are you kidding? There's like... hour long videos on the subject.
A few quick examples from the first 30 minutes of the game:
Nobody see the kid but Shepard. When he gets on the shuttle nobody acknolwedges him or helps him. Anderson doesn't see him either. The kid goes through a locked door, he's also seen on a rooftop staring at Shepard. He goes into a building that explodes a few seconds later, but survives somehow. The kid also has very awkward dialogue a 6 or 8 year old would never say, and there's a growl from the vent as the kid disappears. The SFX for the growl is not used anywhere else in the game.
Doesn't really matter though. Anything anyone lists you can write off as either bad writing, or a design error. So the argument is pretty pointless unless Bioware actually states something or has more proof in EC. If they don't do anything big in the EC I'd imagine it's all just a lot of random errors. The most likely scenario IMO though is that they planned on having indoctrination be a bigger element in the story, and the changed it back in November, and forgot or didn't have time to change a lot of these little things.
There are some things people read way too much into, like someone was trying to use numerology on textures to try and prove IT, but, when I first played the game I felt indoctrination was a possibility in the story.
First off, something unexplained is not evidence of Indocrination.
A) You can't prove no one saw the kid. Anderson doesn't, but that doesn't prove indoctrination. It proves he didn't see the kid.The shuttle doors aren't closed until the kid is aboard, this shows they waited until he was aboard. That he wasn't physically helped is not evidence he wasn't seen or noticed.
C) The door was unlocked before he entered and locked behind him or damaged by the blast. Or he has the pass code/key. It does not provide evidence of indoctrination.
D) Kid survives in the vent. Shep and company survive worse close enounters than that. Not proof of indocrination.
E) Awkward dialog? How does this prove indoctrination and not just awkward dialog?
F) There is a Reaper attack going on with a Reaper just outside. The entire chapter of the game feature Reaper growls.... and the Reaper growl scaring the kid away would be proof of indocrination how?
LaZy i IS wrote...
savionen wrote...
There are some things people read way too much into, like someone was trying to use numerology on textures to try and prove IT, but, when I first played the game I felt indoctrination was a possibility in the story.
I thought/think indoctrination is possible, but the only decent evidence I've seen appears to be the pics that balance5050 just posted. I'll have to see them for myself in game to be sure, but I've seen no other good evidence.
jijeebo wrote...
balance5050 wrote...
Who here actually likes the ending's at face value?
I don't like them at all, but I accept them... Hopefully after EC I might like them a little.
balance5050 wrote...
DTKT wrote...
I love how you call an assortment of pictures that show really nothing conclusive "evidence".
Nice going.
I love how you never actually talk about the game at all....
Let's start at the beginning, why is Shepard alive when the kid implies that he will die, AND how did he live through an explosion several km wide?![]()
CavScout wrote...
savionen wrote...
CavScout wrote...
savionen wrote...
CavScout wrote...
Yep, horribly flawed logic. Heck, using the same "evidence" as IT folks I could say:
FACT 1: People drown when in water.
FACT 2: People are wet when drowning.
FACT 3: Surfers are near a lot of water.
Conclusion: Surfers must have/be drowning.
That's what IT logic looks like.
That's what the Catalyst's logic looks like.
Synthetics are created by imperfect beings, therefore they always rebel against their creators.
Therefore all synthetics will want to kill every single organic in the galaxy from krogan to bacteria.
That's like saying all children will kill their parents.
Kill all parents because their children might rebel and kill all parents.
Seems legit.
Except that isn't the Catalyst's "logic". It's important to not change it's logic just so you can attack it....
Destroy organics once they become capable of creating advanced synthetic life, because organics will eventually create synthetics that will kill all organic life.
Going from being able to create synthetics, to synthetics wanting to destroy all life in the galaxy is a rather large jump in logic.
You're assuming it isn't true.